The warrior schematics sucked late game. I got them at lvl23 and they were worthless.
Is it just me, or is casual a whole lot harder?
#26
Posté 03 décembre 2014 - 09:06
#27
Posté 03 décembre 2014 - 05:20
Of course it's harder - in ME3, you could afk in front of a boss for 5min without him getting through your shields, whereas the brilliant AI in DAI will deplete your potions and die within 30s (Sera and Iron Bull), leaving me to fight the final boss dragon with just Blackwall and my knight enchanter.
I also seriously question the AI - who, at Bioware, figured that a good default behaviour for the archer is to get into melee range and shoot the boss at point blank range? How come no one noticed that her AI is basically: "1: Use potion 2: Suicide"?
You can set the potions reserve and health mark for when to take potions under the behaviour settings though.
Mine are set to: Only drink a potion if health is below 30% and leave 3 potions in reserve. Tweak to your liking.
#28
Posté 04 décembre 2014 - 06:45
I don't think it's actually harder, just a lot more tedious because mages do a lot less percentage damage to the mobs than ever before.
It feels like half of the mobs in this game are bullet sponges.
#29
Posté 04 décembre 2014 - 06:46
OPs name and this thread title make this amazing.
#30
Posté 04 décembre 2014 - 07:30
Not really sure how it could be any easier on casual. The only thing less challenging is FotS on easy with 6 cannon batteries and naval support.
#31
Guest_Challenge Everything_*
Posté 04 décembre 2014 - 04:30
Guest_Challenge Everything_*
OPs name and this thread title make this amazing.
Lol. My childhood consisted of a lot of time on the GameCube.
"EA Games.
*whispered voice* Challenge e-v'ry-thing."
XD
- Lady Luminous et Jewel17 aiment ceci
#32
Posté 05 décembre 2014 - 12:31
Can you elaborate. Barrier s
ystem?The guard? what do you mean by guard and barrior?
Barrier is an ability used by mages (Spirit ability) which can be cast on themselves and party members. It creates a protective shield around party members in range, which lasts for a short while and acts like "extra health". It appears, when it's present, on your screen as a blue glow bar over your health bar.
Guard is similar, since it's acts as extra health, protecting you or your party members from damage while active and until it is destroyed. It's used mostly by warriors for themselves, but other classes can also get guard by finding or crafting specific equipment that reads "grants X guard per hit". It appears, when present, as silver lines over your health bar.
For example, suppose a rogue has 100 health, plus a 100 barrier, plus 100 guard. That means that an enemy would have to do 200 damage to destroy barrier and guard before actually hurting the rogue.
Whats this schematic perk?
When you gain Influence levels, you get "perk points". If you have unused perk points when you go to your war table, a special screen will appear allowing you to spend the points in "perks". Schematic perks are found in the "Forces" section, when you spend your points in these perks, you will get some schematics. (I don't know if they're good)
#33
Posté 05 décembre 2014 - 11:13
For casual level mobs have huge health pools.
Couple that with party AI and I realize I've had to do so much more work than in other Dragon Ages.
In DA2 you'd rely on ranged to get out of bad thing's way if you just set them on ranged in AI behaviour. I could also trust tank to actively keep mobs in one place.
In this game my tank goes all around and usually roams to the other side of battlefield because it has to follow whatever I'm attacking. And if I stop attacking party just collectively gets hit on head with dumb stick. Just thinking about all this makes me sweat, why am I playing these games again? Oh right, the story and characters and atmosphere.
#34
Posté 05 décembre 2014 - 11:37
Well, Nightmare is certainly NOT a nightmare so I expect Casual to not be casual at all.
/logic
#35
Guest_Challenge Everything_*
Posté 07 décembre 2014 - 06:15
Guest_Challenge Everything_*
Well, Nightmare is certainly NOT a nightmare so I expect Casual to not be casual at all.
/logic
Meh, I guess some people just find it more or less challenging than others. For instance, a lot of people who played ME2 on insanity said that it was mega hard, especially the Collector Base, whereas I found it all to be fairly simple.
#36
Posté 07 décembre 2014 - 06:19
Meh, I guess some people just find it more or less challenging than others. For instance, a lot of people who played ME2 on insanity said that it was mega hard, especially the Collector Base, whereas I found it all to be fairly simple.
It all really depends on your play style. I find DAI to be harder than the previous games because I'm reduced to fighting the AI and camera a lot more. It's like the DA2 Corypheus fight in perpetuity, where the real enemy was pathfinding.





Retour en haut







