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Feeling angry, disappointed and screwed over because of poor console porting


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#26
egervari

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Some would say that the changes made, make it worse. Thus you may lose some of this 70% and in the eyes of some, make it objectively bad. Again, do not ask me these questions, I am simply notifying you that some would disagree. I personally agree with you on all accounts, and so have nothing useful to contribute to be honest.

All of the changes that PC gamers want would not interfere with anyone that enjoys the current control scheme. It would be the same or better for them as well.

 

And if there was a point of contention, they could have an option to allow both preferences. Hence, objectively better.

 

There is just no reason why a better control scheme could not be added to the game. None.


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#27
egervari

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I'm sure some other people do.  Lots of peopel don't also.  It is, just as they said, a matter of preference.  I don't give a rat's ass about most of those things you think are insulting not to have.  The tactical camera has limitations that are problematic.  The rest of the stuff is just "Stuff I like" not some kind of must have. I play lots of games that don't have those features.

 

I'm fine if the add them, but they aren't necessary, nor does their absence constitute some kind of breach of faith.

Some of these issues are a violation of honesty and integrity though. Bioware released a video that specifically stated: "The tactical camera ... is just like you'd expect from Origins. You'll be super, super pleased with it." This is just flat out wrong. It's not even misleading or up to interpretation. The new tactical camera is strictly worse than what we had in origins by miles, and most PC gamers are not "super, super pleased with it," even if they find it merely servicable.

 

And whether it is subjective that I personally want auto-attacks to be implemented in the game, the inclusion of auto-attacks would still be an objectively better control scheme compared to what is there now. The control scheme that allows for the most immersion and enjoyment for the greatest number of players *is* a better control scheme to one that has less people being immersed and enjoying the game. That is the objective standard we are using, and that we must use when talking about such things.

 

If somebody actually wants to continually press 'r' to attack, then by all means, let Bioware put an option to enable that. But there is no question in my mind that such additions of auto-attacks or an option to enable auto attacks would make for an objectively better control scheme than what is there. If nothing else, these changes would make DA:I consistent with the control schemes of the previous titles. I don't exactly recall PC gamers complaining that they couldn't press 'r' to attack when Origins was released. The lack of evidence for people asking for that feature is proof enough that the control scheme has regressed rather than become something subjectively different.



#28
Rawgrim

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According to these boards everything is worse than the previous games, if controls were not to your liking im pretty sure you would be moaning about something else

 

And you would be right there with him, moaning about his opinions.



#29
Kantr

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And you would be right there with him, moaning about his opinions.

What else is there to do but moan about the complainers? I had a lot of fun



#30
Jaron Oberyn

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Plenty of self righteous entitled people in here. There is nothing wrong with the pc controls, and this myth that DAI was developed for consoles and then later ported to PCs is amusing. You people will always find something to complain about, at least it's entertaining. 


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#31
seraphymon

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Plenty of self righteous entitled people in here. There is nothing wrong with the pc controls, and this myth that DAI was developed for consoles and then later ported to PCs is amusing. You people will always find something to complain about, at least it's entertaining. 

Because thats exactly what happened. So many people can see through that..  Simple truth is Bioware lied about it being made for PC. unless they mean PC with a controller.  They fucked up. Whether people can live with it and are fine with it or don't care as they are still having a blast is fine.. But that doesn't change the objective consensus, that the controls just simply are not optimized and hamper many KB+M player's and handicapped players experience.



#32
Jaron Oberyn

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Because thats exactly what happened. So many people can see through that..  Simple truth is Bioware lied about it being made for PC. unless they mean PC with a controller.  They fucked up. Whether people can live with it and are fine with it or don't care as they are still having a blast is fine.. But that doesn't change the objective consensus, that the controls just simply are not optimized and hamper many KB+M player's and handicapped players experience.

 

All I see is a vocal minority. You claiming that this happened because a few controls you liked from previous games are absent doesn't make it so. I play with a keyboard and mouse without any issues. I plug in a controller, and that is where the clunky control scheme truly lies. The game doesn't play well on consoles, it plays far superior with a keyboard. But again, continue to whine and complain about something many here know nothing about. The game wasn't ported. You just simply don't approve of their control scheme, which is just your opinion among many others who have no issue with it. 


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#33
Shadow Quickpaw

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I think part of the problem here... is that most of the people who enjoy the game (despite its flaws) are STILL PLAYING THE GAME, whereas most of the people who have problems with this/that/the other thing (all legitimate concerns, by the way) stopped playing to post.


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#34
seraphymon

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I think part of the problem here... is that most of the people who enjoy the game (despite its flaws) are STILL PLAYING THE GAME, whereas most of the people who have problems with this/that/the other thing (all legitimate concerns, by the way) stopped playing to post.

I dont know.  I am still playing the game, but at the same time the controls are still are clunky and as bad as everyone else says.  It doesnt make the game  unplayable for me personally but some can't even progress on casual without a controller and that is a problem. It does take getting used to. but the way it stands, this lazy port should never be acceptable by any  KB+M standards, especially being the 3rd game and especially again being Bioware


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#35
CaptainBlackGold

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Just watched Angry Joe's review of DA:I. While he loved the game, he pointed out the PC control issue - he said they were horrible and he played the game with a controller.

 

If people have to play a PC game with a console controller, that strongly suggests that the console was the main platform, and the PC an after thought.

 

Some people, heck, most people, apparently have adjusted. For me, the game is unplayable. Every time I start up, I get so frustrated with fighting the controls, I shut the game down and consider uninstalling.

 

I think it is a bit condescending and arrogant to belittle those who really cannot make the PC controls work for them. It's kind of like making fun of someone who is color blind. Some of us, many of us, are not just ranting at Bioware or being "entitled" but are simply frustrated that a game we eagerly anticipated is so difficult to play.

 

As I have said before, Bioware can make any game they want, for any audience they want, with any control scheme they want. And I as a consumer, can decide that this is the last cent they are ever getting from me, unless they patch the controls.

 

That is not being "entitled." Complaining about the change is not whining, when there was no good reason to create a completely different control scheme than was used in previous games.

 

There was a little nagging voice in the back of my head when I watched pre-release game play and it was pointed out, repeatedly, that everyone was playing on the PC with a controller. Apparently, even Bioware recognized, at the time, that the PC controls were bad; but they shipped it anyway.

 

This suggest that I, and others like me, are no longer their desired market. So be it. I can spend my money elsewhere. And I can encourage others to do the same.


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#36
Jaron Oberyn

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Just watched Angry Joe's review of DA:I. While he loved the game, he pointed out the PC control issue - he said they were horrible and he played the game with a controller.

 

If people have to play a PC game with a console controller, that strongly suggests that the console was the main platform, and the PC an after thought.

 

Some people, heck, most people, apparently have adjusted. For me, the game is unplayable. Every time I start up, I get so frustrated with fighting the controls, I shut the game down and consider uninstalling.

 

I think it is a bit condescending and arrogant to belittle those who really cannot make the PC controls work for them. It's kind of like making fun of someone who is color blind. Some of us, many of us, are not just ranting at Bioware or being "entitled" but are simply frustrated that a game we eagerly anticipated is so difficult to play.

 

As I have said before, Bioware can make any game they want, for any audience they want, with any control scheme they want. And I as a consumer, can decide that this is the last cent they are ever getting from me, unless they patch the controls.

 

That is not being "entitled." Complaining about the change is not whining, when there was no good reason to create a completely different control scheme than was used in previous games.

 

There was a little nagging voice in the back of my head when I watched pre-release game play and it was pointed out, repeatedly, that everyone was playing on the PC with a controller. Apparently, even Bioware recognized, at the time, that the PC controls were bad; but they shipped it anyway.

 

This suggest that I, and others like me, are no longer their desired market. So be it. I can spend my money elsewhere. And I can encourage others to do the same.

 

1 person says he prefers the console controls, and this makes the game a port? You do realize that the majority of PC gamers prefer keyboard and mouse over controller for this game? The controller is extremely clunky, it isn't nearly as fluid as KB/M. If you want to stop buying the games, then so be it. You're not hurting anyone but yourself in doing so.


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#37
seraphymon

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1 person says he prefers the console controls, and this makes the game a port? You do realize that the majority of PC gamers prefer keyboard and mouse over controller for this game? The controller is extremely clunky, it isn't nearly as fluid as KB/M. If you want to stop buying the games, then so be it. You're not hurting anyone but yourself in doing so.

Your the only person I have seen that says you would prefer the Kb+M over the controller. The tactical system is a universal thing how bad it is and no doubt you are probably not alone but all I have seen is the complete opposite on here and other sites. Honestly it would seem the MAJORITY find it a lot more playable on a controller, which does make sense, it was made for controllers in mind first, even Allan admits to this since 4 out of the 5 systems use a controller and even PC has the ability to use one.


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#38
Joseph Warrick

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Get a pc controller. Problem solved.

 

Solve the problems with keyboard and mouse. Problems solved.


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#39
pdusen

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I'm glad you got used to them, but whether that's true or not, they are still objectively worse than the previous games. Why on earth would anyone prefer DAI's looting over DA2, or the lack of auto-attacks, or a crappy tactical camera over the previous installments. They are just better.

 

http://lmgtfy.com/?q=objectively



#40
They call me a SpaceCowboy

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Get a pc controller. Problem solved.

 

No offense, but no, not problem solved.

 

I can't use a controller, the experience would be far worse than if I just get used to the Keyboard controls.

 

I'm getting tired of this suggestion. It's like I order a bicycle. It arrives but the front tire is bent, I can ride it but it's wobbly and awkward. Someone comes along and says, you know, with some adjustment, you could remove the front wheel and make it a unicycle. Unicycles are fun, everyone uses them, noone cares about bikes anymore!

 

No, dang it, I can't ride a unicycle, I'm not the least bit interested in learning. I paid for a bike, gimme my damn bike.

 

I can't use a controller, and I paid for the game with the understanding the PC controls were designed properly for mouse and keyboard. I expect the product I paid for, not some other product.

 

That said, the controls are not really that bad, for the most part. Well, except for the tactical view. What really gets me is it is so obviously a console port. I couldn't figure out why I cant use the mouse to spin my character around in the inventory screen, for example. I found out why. Spinning the character is on the A and D keys, as if I was using the damn controller steering knob. Apparently no-one at Bioware knows that most PC user interfaces would use a mouse for that. Hell, their previous games used a mouse for that. Combine that with the scrolling menus that are barely a step up from Skyrims original UI and yeah. Bad console port. Then again, is there a good console port?  Oh and lets not forget moving the camera in tactical view as if it's a console viewer, instead of the mouse. again.


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#41
PnXMarcin1PL

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I got used to the controls but I agree with everything what OP said. Pressing the same buttons over and over instead of autoattack like in previous games is bit joke. I'll add my three cents to the thread. L

ook at the tactics screen. This is tactics screen or enable/disable skil for character instead of pointing situations where to use it, how and on whom o be most effective. MEGA DUMBED DOWN TACTICS menu. This is just unaccetable, previous games were more user friendly and with right setups it was possible to beat through Nightmare without pausing. I like difficulty jump (lack of healer skills, except reviving). Don't even get me started on pause/tactic menu bugs... Couldnt beat high dragon because of encountered bugs.

 

Except those things Im having a blast with the game, just fix it Bioware. you've fixed some things that were all right and not broken!

Hell, lack of berserk skill is acceptable though after seeing my Hawke in the game and how Varric played Casandra was just priceless.


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#42
They call me a SpaceCowboy

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All I see is a vocal minority. You claiming that this happened because a few controls you liked from previous games are absent doesn't make it so. I play with a keyboard and mouse without any issues. I plug in a controller, and that is where the clunky control scheme truly lies. The game doesn't play well on consoles, it plays far superior with a keyboard. But again, continue to whine and complain about something many here know nothing about. The game wasn't ported. You just simply don't approve of their control scheme, which is just your opinion among many others who have no issue with it. 

 

Of course the game wasn't really ported. It was developed at the same time on all platforms. Ported means it was exclusively a console game and it got moved to PC after the fact, like Mass Effect or Jade Empire.

 

That doesn't change the fact that the PC controls are pasted over the console design. See my examples above. It's blindingly obvious they didn't design a PC interface from scratch, like they implied they were doing before launch. They simply mapped keyboard keys to the existing console controls rather than using the capabilities of the mouse and keyboard properly. Doing it right would have given us the following:

 

- Mouse to move around the map in tactical

- click to move in regular view

- better mouse and keyboard controls in the inventory screen, standard to any PC game, especially the past DA games.

- Proper utilization of window space tailored to PC control, not console

- Proper tool tips on mouse over for controls and abilities.

 

instead we got:

- Drive a camera cursor around as if we are using a controller to move the cursor

- Movement is only WASD, no mouse movement, since, you know, controllers don't have a mouse cursor to point at things.

- Menu selection having to scroll through lists like controllers do, for example, the skills selection

- no tool tips on the main interface, because, you know, controllers don't have a mouse cursor to point at things.

- no point and click for looting at a distance because, well, you know..


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#43
Han Master

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Mods will be your answer.

#44
AlanC9

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Your the only person I have seen that says you would prefer the Kb+M over the controller.

Not the only person. I'm still waiting to hear how a controller actually makes anything better.

Edit: I mean, I get wanting click-to-move back. I wouldn't mind that myself. But plugging a controller in won't give me that.

#45
Jaron Oberyn

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Of course the game wasn't really ported. It was developed at the same time on all platforms. Ported means it was exclusively a console game and it got moved to PC after the fact, like Mass Effect or Jade Empire.

 

That doesn't change the fact that the PC controls are pasted over the console design. See my examples above. It's blindingly obvious they didn't design a PC interface from scratch, like they implied they were doing before launch. They simply mapped keyboard keys to the existing console controls rather than using the capabilities of the mouse and keyboard properly. Doing it right would have given us the following:

 

- Mouse to move around the map in tactical

- click to move in regular view

- better mouse and keyboard controls in the inventory screen, standard to any PC game, especially the past DA games.

- Proper utilization of window space tailored to PC control, not console

- Proper tool tips on mouse over for controls and abilities.

 

instead we got:

- Drive a camera cursor around as if we are using a controller to move the cursor

- Movement is only WASD, no mouse movement, since, you know, controllers don't have a mouse cursor to point at things.

- Menu selection having to scroll through lists like controllers do, for example, the skills selection

- no tool tips on the main interface, because, you know, controllers don't have a mouse cursor to point at things.

- no point and click for looting at a distance because, well, you know..

 

The PC UI is different from the Console UI. You're not making any sense, you realize that right? I won't even bother continuing since you all are so set on hating the game for the most ridiculous reasons imaginable.  


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#46
egervari

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Plenty of self righteous entitled people in here. There is nothing wrong with the pc controls, and this myth that DAI was developed for consoles and then later ported to PCs is amusing. You people will always find something to complain about, at least it's entertaining. 

 

Okay, so even though Bioware has made games with better controls, these controls have nothing wrong with them even though they are worse than the PC titles that have come before it. I understand that logic perfectly.


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#47
lady8jane

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All I see is a vocal minority. You claiming that this happened because a few controls you liked from previous games are absent doesn't make it so. I play with a keyboard and mouse without any issues. I plug in a controller, and that is where the clunky control scheme truly lies. The game doesn't play well on consoles, it plays far superior with a keyboard. But again, continue to whine and complain about something many here know nothing about. The game wasn't ported. You just simply don't approve of their control scheme, which is just your opinion among many others who have no issue with it. 

 

I had the same experience to be honest. I have a lot of choice with the PC controls, like e.g. either looting with the mouse or with the keyboard. I can basically re-map all my keybindings to make the game play the way I want.

 

The only thing I had to get used to was that there is no click to walk. But then I prefer WASD anyway, so ... meh.


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#48
Johnsen1972

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many people stopped playing the game, because of poor controlls/tactical cam and console menus on PC. That was pretty much the dumbest thing Bioware did in the last years.


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#49
egervari

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many people stopped playing the game, because of poor controlls/tactical cam and console menus on PC. That was pretty much the dumbest thing Bioware did in the last years.

I try to play every few days, for like 10 minutes or so, but I keep exiting the game. It is such a deterrant and departure for me. It completely ruins the game for me.



#50
lady8jane

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What I did rather early on was swapping the mouse buttons. The auto attack is now in the right mouse button and all interactions with the world like collecting herbs, looting, or opening doors is on the left mouse button. Works very well for me. Perhaps give it a try?