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Feeling angry, disappointed and screwed over because of poor console porting


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#101
egervari

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I think that if it isn't broken, they can still improve it. Unfortunately, they made it much worse.

 

The 'hold mouse button' to attack mechanic makes no sense to me. During an entire fight, I don't let go of the mouse button. It's just one less finger I can use because it has to stay on that one button for no reason.

Exactly. Pressing 'r' is no better unfortunately. Same problem. I'd like to be able to move my character around while having a lock, and when I stop moving the character, it would be fantastic if the character started attacking again automatically. That way I can focus on moving and camera and not holding a stupid button down.


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#102
egervari

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466255_140304141140_1230485_110406170837

 

 

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I'll just leave these here...

I don't have the wireless adapter. I don't plan on buying it though for just 1 game.



#103
Shadow Storm

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Oh look another PC gamer comes across something he doesn't like in the game and somehow links it right back to console porting. (where no link is available) Don't understand your logic at all but that is fanboyism for you. I have sat here and listened to people bash consoles for every issue in PC games to date. I even had a argument with a PC elitist blaming consoles for issues on a PC game that didn't even feature consoles. Your issue with controls is strictly to do with team choice not to adopt a former DA standard.

 

There is no "poor console porting" or any other garbage you want to spout. Consoles are not the reason why you have bugs etc contrary to popular PC elitist belief. It is all native to the build they set for you. Everyone has their own little issues with the game but they don't go and chuck a tantrum about it. Hell Multi player is literally unplayable on my end. You want something to complain about start with truly game breaking issues.


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#104
mutantspicy

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I borrowed a 360 controller from my brother and the game is actually much more fun now, whereas before I would quit after playing very long, even with a lot of rebinding and experimentation. KBM is somewhat serviceable as a mage or archer, if you like melee, forget it.

After playing with the controller, almost every single aspect of the game is easier, from inventory (Probably the biggest difference, incredibly more fluid with controller), camera manipulation, party selection, looting, combat, on and on. The only things that are better with KBM are the war table and the connect the dot astronomy thing lol! Both of which is inconsequential.

Oh and quick saving. I'm not aware if a way to quick save with the controller, but its pretty minor. I usually quick save like crazy in games like this. Manually saving is quite fast with a controller though.

It's clear the entire game is built around a controller scheme. It is not an opinion like some have suggested.

Overall, I'm pissed that the PC controls and tac-camera are so clunky, but besides those two (admittedly huge) things, this is everything I wanted in a new DA game.

I definitely feel the pain of those without access to a controller. I could afford to buy one, but refused on principle, and would have shelved the game until a patch or mod came out had my brother not loaned me his controller. And since this game is supposedly extremely difficult to mod and no info has been released about a patch, it would be a long wait.

Yep!



#105
DukeMcFishy

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Even thought I really adore this game after finishing the game with a controller I booted up a new game and tried mouse and keyboard. It impacted the enjoyment immensely so after an hour or two I plugged in the Xbox 360 controller again.

 

Yeah I do agree that the mouse and keyboard controls are not up to standard. Thankfully I had bought Xbox 360 controller for Dark Souls 2. Even tough the controls are bad in DA:I it is way better than in Dark Souls 1 and Dark Souls 2. That doesn't mean that they shouldn't try to fix it though.



#106
DragoAran

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Controls especially in combat are definately by far the worst and immersion breaking part of this game, it easily beats the annoyance of my male inquisitor being addressed as a female all the time and have flirting from Blackwell and Cullen ...........

 

Graphics are beautifull but gameplay for me still beats graphics any day of the week. Sincerelly hope they will upgrade the pc controls, so game can be as great as it shows the promise in many glimpses to be.


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#107
Draining Dragon

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I find it mystifying that a company that got its start developing games for PC, is now developing games primarily for console.

 

Especially since they gave the impression that the Dragon Age franchise is supposed to be a spiritual successor to Baldur's Gate.


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#108
egervari

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I find it mystifying that a company that got its start developing games for PC, is now developing games primarily for console.

 

Especially since they gave the impression that the Dragon Age franchise is supposed to be a spiritual successor to Baldur's Gate.

And also the fact that they touted the slogan, "By PC Gamers, For PC Gamers", or something similar. It's totally mystifying. It's like they want to have their cake and eat it too. They want to make console games for console gamers while trying desperately to cling to their PC roots at the same time and live up to both expectations. But the reality doen't live up to the marketing at all.


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#109
sidspacewalker

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Anyone else feel this way?

 

100% agree with you, really don't like Bioware's attitude on this. I ended up playing with a controller on a lower difficulty (Normal) without tac cam. I really don't have the patience to wait for a patch that may or may not fix things.



#110
Morroian

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Especially since they gave the impression that the Dragon Age franchise is supposed to be a spiritual successor to Baldur's Gate.

 

The franchise isn't. In fact that piece of PR was dropped even before DAO was released.



#111
egervari

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The franchise isn't. In fact that piece of PR was dropped even before DAO was released.

I can't speak for everyone, but I have no illusions that the franchise is supposed to stick to its roots entirely. I fully expected the series to move away from Origins, especially after DA2's departure. However, let's just evaluate DA:I on its own merits and its own vision. The controls are just not ideal for this game, and it suffers from many problems. It employs mechanics that are just tedious, and there is very little benefit compared to the possible alternatives. You don't even need to consider the past games in the franchise to conclude that these controls are worse than they otherwise could have been.



#112
Augustei

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Did you activate mantle insted of playing on DX11.  I have the same card but had that problem initially.  Installed latest beta driver from amd activated mantle and problems where gone.  Having about 45FPS on average.

Yeah tried it but to no effect =(, Thanks anyway for the suggestion though =)



#113
Rifneno

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I thought people were making a mountain out of an anthill on this matter. Until now. I just got my 9th activated ability and realize I only have 8 spaces no matter what. Can't extend the bar, can't add a secondary bar, nothing. Absolutely absurd. And I thought not being able to switch weapons mid-combat was the dumbest part of the UI. I carry around staffs of all 3 major elements, but if I run into an enemy highly resistant or immune to my element, I can't switch even though I'm carrying an extra for exactly that purpose.

This UI is Satan.
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#114
Virgulec

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Only disappointment is not walk toggle for PC. All other keys are remapped to fit muscle memory :)



#115
Ayleid

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Oh look another PC gamer comes across something he doesn't like in the game and somehow links it right back to console porting. (where no link is available) Don't understand your logic at all but that is fanboyism for you. I have sat here and listened to people bash consoles for every issue in PC games to date. I even had a argument with a PC elitist blaming consoles for issues on a PC game that didn't even feature consoles. Your issue with controls is strictly to do with team choice not to adopt a former DA standard.

 

There is no "poor console porting" or any other garbage you want to spout. Consoles are not the reason why you have bugs etc contrary to popular PC elitist belief. It is all native to the build they set for you. Everyone has their own little issues with the game but they don't go and chuck a tantrum about it. Hell Multi player is literally unplayable on my end. You want something to complain about start with truly game breaking issues.

 

Sure mate that's blinded fanboism ... now go check AC unity pc requirments and tell me how exactly it runs on consoles since they don't meet the minimum ... you are ignorant of what's going on it seems 



#116
WarBaby2

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Useless tactical camera, restricted UI, no walking, bad hardware optimization,... all the symptoms of a sloppy console port. People really should go back and play DAO for a bit, to remember what a proper PC RPG looks like. Seriously, aside the fact the game is "longer/bigger" (although most of it is just filler) and looks prettier, it's not much of a step up from DA2, as far as gameplay goes... and the actual story is even simpler and alot shorter, in fact.

 

I know, I may be in the minority with my opinion here, but as an "old shool" RPG player, I'm not that impressed with the game, once the new shiny has come off...


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#117
Virgulec

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I have a gamepad which I use for playing fifa and tried it with this game. Couldn't stand looking for my skills. With my Kb I know which skill gets fired when I press F, but the gamepad had me looking at that circle all the time. Anyway, all they have to do is implement the walk cycle as a function and not only as a story feature(Visiting Orlais and your survival after Haven) and I'm good to go. The other stuff can be ironed out later.



#118
Draining Dragon

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I've said it before, and I'll say it again: the PC interface is an abomination unto the Maker and all His creation.

#119
pdusen

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The level of rhetoric in here is both hilarious and sad. 



#120
sevalaricgirl

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Couldn't disagree more, the controls were easy to get used to and I'm having a blast playing this game. 

 

Completely easy, I had no problem getting used to them and I play on PC with a mouse and keyboard.  I'm loving them game too.  But then again, I played DA2 at least 5 times.


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#121
AlanC9

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During an entire fight, I don't let go of the mouse button. It's just one less finger I can use because it has to stay on that one button for no reason.


I'm a little confused by this. Is there any other control you would or even could use with that finger if it wasn't busy?

#122
o Ventus

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I can't use a controller, the experience would be far worse than if I just get used to the Keyboard controls.

 

I've never really understood this. Do you not have hands with which to press the buttons?

 

I've been pretty evenly split on time spent playing between console and PC, and I (nor anyone I know) have no problems going from a KB/M to a controller, or vice versa. The only thing I could really call an "issue" is when I'm on a keyboard and a specific command is mapped to a key that is mapped away from WASD and the surrounding keys (or when I play an MMO like WoW, where you tend to have 57 keybinds for any particular action), but I can just remap the keys if that's the case. On a controller, everything is easy to reach and (so far) intuitive. I can't fathom why it would be inhibiting in any way, other than someone simply not owning one.



#123
Fredvdp

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I'm a little confused by this. Is there any other control you would or even could use with that finger if it wasn't busy?

In previous Dragon Age games, I moved my character forward by holding both mouse buttons. Because of the 'hold mouse to attack' feature, this option no longer exists. I have to move forward by pressing W with my middle finger, but I'd rather have that finger on my ability keys at all time. So in short, I wouldn't use my right index finger on anything else in this game, but that's because the newly introduced feature removes another feature.

Also, that's my scratching finger. I need that.



#124
Bizantura

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I've never really understood this. Do you not have hands with which to press the buttons?

 

I've been pretty evenly split on time spent playing between console and PC, and I (nor anyone I know) have no problems going from a KB/M to a controller, or vice versa. The only thing I could really call an "issue" is when I'm on a keyboard and a specific command is mapped to a key that is mapped away from WASD and the surrounding keys (or when I play an MMO like WoW, where you tend to have 57 keybinds for any particular action), but I can just remap the keys if that's the case. On a controller, everything is easy to reach and (so far) intuitive. I can't fathom why it would be inhibiting in any way, other than someone simply not owning one.

 

I can't use a controller either.  Simply can't muster it, to me not intuitive at all.  I am shure not to be alone in this.  So if KM/M don't work, just stick in controller is not an option.  A lot of games I can't play because of this.  Luckely DAI is not much of a problem for me on KB/M.  Understanding has nothing to do with it.



#125
TK514

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/consolemasterrace