That's not my experience at all. The world was always populated by potential enemies and allies of a wide range of levels. if you did something stupid, next thing you knew Juiblex was engulfing you with a slimy pseudopod.
It was easy to find yourself the thrall of some vampire lord or conscripted into an army sent on a suicide mission. The world was a dangerous place.
I played a great many tabletop AD&D characters. Only three of them ever saw level 5.
Different games had different house styles, yeah. Most of mine were kinda like OOTS in relevant part, though. At most times Roy has a fairly limited set of (rational!) options available. Or none at all.
I was leaving aside the players doing something outright stupid or reckless; I agree that most GMs would let a player reap the deserved rewards for such behavior.





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