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Export Galaxy State in the Next Mass Effect


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#1
GalacticWolf5

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It's pretty much ''confirmed'' that the Next Mass Effect is set after the Trilogy and therefore that our previous choices (maybe not all of them) will matter and change the game (like previous games).

 

Because save file transfer is not possible between old gen and next gen consoles (well, more like current gen if you think about it...), they're probably going to make something similar to the Dragon Age Keep.

 

I've been thinking that they could call it N7 HQ.

 

The N7 HQ would have the tapestry where you make your choices, like the DA Keep, but would of course have a Mass Effect style and would work the exact same way as the DA Keep.

 

Yes I know that there's already this N7 HQ website, but they could remove it and add it to the new N7 HQ.

 

So we could still access the Codex, our Multiplayer Profil and of course the Galaxy at War features.

 

What do you guys think?

 


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#2
Revan Reborn

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Not to dismiss your OP, but this is rather common sense, I'd think? Just looking at the in-game renderings of the N7 armor as well as the new Mako in action, the advances in technology and efficiency certainly suggest post-ME3. BioWare also confirmed it's likely we will see familiar faces. As far as a makeover to the N7 HQ, I believe this is probably something that was at least thought about when Dragon Age Keep was made. We know our choices will have an impact and thus a website to import our world state would make sense.


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#3
cap and gown

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Please: no import utility. Give me a fresh start. The trilogy is done.


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#4
DextroDNA

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Please: no import utility. Give me a fresh start. The trilogy is done.

Yeah, the trilogy is done but the Universe isn't... don't know if you noticed or not but the ending(s) of ME3 changed the galaxy pretty radically. If it's set post-ME3 then it's going to have to have an import utility.

 

That and importing save games is kind of Mass Effect's thing.

 

Why are you so adverse to importing a galaxy state? Seriously, how would it negatively affect you?


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#5
Cheviot

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Please: no import utility. Give me a fresh start. The trilogy is done.

This, pretty much.  It's a new trilogy; it'll have it's own choices for the designers and writers to keep track of as the games go on, without having to be beholden to the existing heap from the last trilogy.



#6
GalacticWolf5

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This, pretty much.  It's a new trilogy; it'll have it's own choices for the designers and writers to keep track of as the games go on, without having to be beholden to the existing heap from the last trilogy.

You do realize that with the choices we've made in the Trilogy some species are extinct, some people are dead and etc. They have to acknowledge those things. They can't suddenly bring back the Quarians if they became extinct in your playthrough. All the choices you've made affected the galaxy, especially your ending choice.


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#7
Cheviot

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You do realize that with the choices we've made in the Trilogy some species are extinct, some people are dead and etc. They have to acknowledge those things. They can't suddenly bring back the Quarians if they became extinct in your playthrough. All the choices you've made affected the galaxy, especially your ending choice.

We should wait until we know more about the setting before we worry about things like that. As it stands, importing choices from the previous trilogy would add unwanted complications.  More importantly, the new game wouldn't be the start of a new trilogy.



#8
StealthGamer92

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You do realize that with the choices we've made in the Trilogy some species are extinct, some people are dead and etc. They have to acknowledge those things. They can't suddenly bring back the Quarians if they became extinct in your playthrough. All the choices you've made affected the galaxy, especially your ending choice.

I agree. My Shepard was like Dylan Hunt from Battleship Andromeda. I saved every possible race, even the roaches with my synthesis decision!(in the show Dylan's ally Tyr says"at the end of the univers there will be three things Tyr Anasazi-the cockroaches- and Dylan trying to save the cockroaches" if you don't understand why I included roaches.) I would appreciate NME to acknowledge that.



#9
GalacticWolf5

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We should wait until we know more about the setting before we worry about things like that. As it stands, importing choices from the previous trilogy would add unwanted complications.  More importantly, the new game wouldn't be the start of a new trilogy.

 They have to import those choices from the Trilogy, otherwise it would be a big middle finger from Bioware.



#10
ZipZap2000

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I think everyone expecting their choices to matter is going to be sorely disappointed when info drops about this game. They've as much as admitted they want to make a scenario where your previous choices are not relevant to the story and most ending choices are irrelevant. The more I read the arguments around what should be canon the more I think they should just avoid the whole mess and never even mention it. I was thinking destroy canon but now I think it's probably not even worth it they don't have to make a canon after all.

 

The complaint threads about choices and endings are inevitable anyway and we've already got people demanding certain endings and complaining about possible, possibilities so why not? Just start fresh with a clean slate and leave the original trilogy to stand as it is without impacting the next game.


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#11
ImaginaryMatter

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Yeah, the trilogy is done but the Universe isn't... don't know if you noticed or not but the ending(s) of ME3 changed the galaxy pretty radically. If it's set post-ME3 then it's going to have to have an import utility.

 

That and importing save games is kind of Mass Effect's thing.

 

Why are you so adverse to importing a galaxy state? Seriously, how would it negatively affect you?

 

Because BioWare isn't great at accounting for choices (or planning ahead), yet trying to pursue that path leaves the story a disjointed mess in many places. Imagine trying to write a story with those variables. Entire races possibly extinct? The possible next evolution of life? Trying to write a story around such radically different save import states is going to leave half the galaxy being irrelevant fluff and the other half being contrived mush. Look at how BioWare handled events like the Destiny Ascension decision and the Collector Base choice at the end of the previous two games. It negatively affects the quality of the story and every one who gleams some amount of satisfaction out of it. It's an anchor to the writers who try to develop a story around such massive handicaps.

 

The save import states may be Mass Effect's gimmick, but it's not good at implementing those various changes into a story.


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#12
GalacticWolf5

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I think everyone expecting their choices to matter is going to be sorely disappointed when info drops about this game. They've as much as admitted they want to make a scenario where your previous choices are not relevant to the story and most ending choices are irrelevant. The more I read the arguments around what should be canon the more I think they should just avoid the whole mess and never even mention it. I was thinking destroy canon but now I think it's probably not even worth it they don't have to make a canon after all.

 

The complaint threads about choices and endings are inevitable anyway and we've already got people demanding certain endings and complaining about possible, possibilities so why not? Just start fresh with a clean slate and leave the original trilogy to stand as it is without impacting the next game.

 

 

Because BioWare isn't great at accounting for choices (or planning ahead), yet trying to pursue that path leaves the story a disjointed mess in many places. Imagine trying to write a story with those variables. Entire races possibly extinct? The possible next evolution of life? Trying to write a story around such radically different save import states is going to leave half the galaxy being irrelevant fluff and the other half being contrived mush. Look at how BioWare handled events like the Destiny Ascension decision and the Collector Base choice at the end of the previous two games. It negatively affects the quality of the story and every one who gleams some amount of satisfaction out of it. It's an anchor to the writers who try to develop a story around such massive handicaps.

 

The save import states may be Mass Effect's gimmick, but it's not good at implementing those various changes into a story.

 

So you guys are saying you'd like a reboot? Or maybe the Next Mass Effect taking place in an alternate universe?

I personally wouldn't mind if it was in an alternate universe in which the whole Reaper thing didn't happen or was resolved another way. As long as what happened in the Trilogy happened in it's own universe.

 

I don't want Bioware to say: 'Hey remember the whole Shepard Trilogy thing? Well none of that happened! Sorry guys!''



#13
ImaginaryMatter

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So you guys are saying you'd like a reboot? Or maybe the Next Mass Effect taking place in an alternate universe?

I personally wouldn't mind if it was in an alternate universe in which the whole Reaper thing didn't happen or was resolved another way. As long as what happened in the Trilogy happened in it's own universe.

 

I don't want Bioware to say: 'Hey remember the whole Shepard Trilogy thing? Well none of that happened! Sorry guys!''

 

I'm more interested in something like an alternate history, like maybe have humanity be a long established force in the galaxy that was ascended by the Asari during the 6th century and they're currently engaged in a cold war with a Turian/Krogan alliance. I don't see any value in keeping games within the same fictional universes. Games have been doing these kind of things for years and stories have just become stale and convoluted (and these are mostly linear games that don't have to deal with that whole save import thing).

 

At the end of the day the old trilogy will always exist. No new game is going to affect that. It's not like the ME canon is some sacred thing.



#14
GalacticWolf5

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I'm more interested in something like an alternate history, like maybe have humanity be a long established force in the galaxy that was ascended by the Asari during the 6th century and they're currently engaged in a cold war with a Turian/Krogan alliance. I don't see any value in keeping games within the same fictional universes.

 

 

Well, isn't an alternate history technically an alternate universe?



#15
ZipZap2000

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Just reading the ensuing debates in at least three threads this week has convinced me the worst thing the can do is acknowledge control, destroy or synthesis or even reference the Genophage or the Quarian homeworld. I really hope to high heaven we don't go anywhere near Tuchanka or Rannoch and the game is set so far into the future that the best we get is a reference to a parade to honour the victims of the Reapers, without ever mentioning which colour Shepard picked. Life should just go on in the galaxy.

 

 

It's time to put the Shepard story to bed and the only way to do it is to just move forward without any focus on the Mass Effect 3 endings.



#16
fyz306903

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Just reading the ensuing debates in at least three threads this week has convinced me the worst thing the can do is acknowledge control, destroy or synthesis or even reference the Genophage or the Quarian homeworld. I really hope to high heaven we don't go anywhere near Tuchanka or Rannoch and the game 

If ME4 is a sequel, then the choices should be acknowledged. If people really liked the Geth/Quarians/Krogan and went out of their way to save some/all of these races, they're going to want to see them in some way. If ME4 says: 'they're in Rannoch/Tuchanka but we can't see them' or (MUCH WORSE) 'The Krogan,Quarians and Geth all died for some reason', then that would be a middle finger to many ME3 players. The best way is to make ME4 a spin off, set during ME3 where one of every races flees to a new part of the galaxy. 



#17
Vazgen

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Geth/Quarian conflict is the easiest to address. They just need to explore Idenna - ship sent out to an unknown location in search of a new homeworld. Make them succeed and you get quarians in the next game. Geth destruction is arguably harder to address but we've already seen how the geth can split in groups and leave - heretics. Make a similar division for the geth who didn't want to be a part of that large collective intelligence and left.

Genophage - again, make a group of krogan not conform to Wrex's/Wreav's leadership and leave. Then make them discover a cure for the genophage by combining their genes with vorcha. That caused unexpected side effects, genophage was cured but krogan life span greatly dropped.

Rachni - don't have to be in the game at all. Vague references of rachni sightings if you saved the queen should be more than enough.

 

It's not that hard to address player choices in the next game. They will be not as extreme as presented though. The reason why people complained about the rachni treatment in ME3 was that they the game told us about the queen being the last of her kind. Killing her should've ended the race once and for all. Instead we got Reapers creating/cloning a new queen (total BS). Nothing like that was presented for the quarians and krogan. The geth maybe, but them being synthetics renders that choice pointless, they can always be built again.

 

I don't think rewriting the universe for the next game is a good idea. It will have the same problem of not addressing player choices plus problems that arise when players find out that their favorite race was rewritten.



#18
Revan Reborn

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I think everyone expecting their choices to matter is going to be sorely disappointed when info drops about this game. They've as much as admitted they want to make a scenario where your previous choices are not relevant to the story and most ending choices are irrelevant. The more I read the arguments around what should be canon the more I think they should just avoid the whole mess and never even mention it. I was thinking destroy canon but now I think it's probably not even worth it they don't have to make a canon after all.

 

The complaint threads about choices and endings are inevitable anyway and we've already got people demanding certain endings and complaining about possible, possibilities so why not? Just start fresh with a clean slate and leave the original trilogy to stand as it is without impacting the next game.

This is blatantly false. BioWare, on the contrary, said that our choices from the original trilogy would have an impact on the next game. They've even stated it's likely we will see familiar faces, so I'm not sure where you are receiving your "information" from.

 

The endings are not nearly as difficult to reconcile as many are arguing. It's really simple. Let me show you since you have apparently been swayed by the opinions of many on here, who either didn't understand the ME3 ending at all, or don't know anything about the current information on the next Mass Effect and just assume information and facts (even though we have two threads that clearly provide all the information we currently know).

 

- Reapers will go back into dark space

- Mass Relays and the Citadel are repaired

- Synthetics are rebuilt

- Synthesis glow dissipates after Citadel discharge

 

These four points would resolve any issues and potential inconsistencies. For choices such as the Genophage being cured or the Geth, Quarian, or both being saved, BioWare would have to decide how they'd want to approach those decisions. Look at the Dragon Age Keep for a reference of how BioWare might handle approaching certain decisions. It could mean, for instance, you have a mission where you work with a Geth, or a Quarian, or both, depending on your reputation and what choice you made.

 

I'd argue the only reason many say the endings are "too different" is purely because they did not like the way Mass Effect 3 ended and they do not want its ending to impact the new game in any way, shape, or form. Well folks, it's time to grow up and suck it up. Mass Effect 3's ending happened, and you better believe it will have an impact on the next Mass Effect, as well as many other choices. No matter how much you complain about how "terrible" the ending was, it will not be retconned and BioWare will certainly not ignore it.

 

Can't handle that fact? Well, I'm not sure if you'll want to play the next Mass Effect then. BioWare games have been impacted by player choice in consecutive titles since Mass Effect 1, and they have all done it since. You really believe the next Mass Effect won't do it? Be in denial if you want.


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#19
GalacticWolf5

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^ That was perfect! I couldn't have said it better!



#20
ImaginaryMatter

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Geth/Quarian conflict is the easiest to address. They just need to explore Idenna - ship sent out to an unknown location in search of a new homeworld. Make them succeed and you get quarians in the next game. Geth destruction is arguably harder to address but we've already seen how the geth can split in groups and leave - heretics. Make a similar division for the geth who didn't want to be a part of that large collective intelligence and left.

Genophage - again, make a group of krogan not conform to Wrex's/Wreav's leadership and leave. Then make them discover a cure for the genophage by combining their genes with vorcha. That caused unexpected side effects, genophage was cured but krogan life span greatly dropped.

Rachni - don't have to be in the game at all. Vague references of rachni sightings if you saved the queen should be more than enough.

 

It's not that hard to address player choices in the next game. They will be not as extreme as presented though. The reason why people complained about the rachni treatment in ME3 was that they the game told us about the queen being the last of her kind. Killing her should've ended the race once and for all. Instead we got Reapers creating/cloning a new queen (total BS). Nothing like that was presented for the quarians and krogan. The geth maybe, but them being synthetics renders that choice pointless, they can always be built again.

 

I don't think rewriting the universe for the next game is a good idea. It will have the same problem of not addressing player choices plus problems that arise when players find out that their favorite race was rewritten.

 

That's going to run into the same problems ME2 and ME3 did. If you're going to have players make choices and acknowledge them, you should make them stick. The faux-Rachni queen being sewed together was only part of the problem. In ME1, story wise, it was clear you were deciding the fate of the Rachni. When ME3 game along it did away with that expectation and in a pretty silly way too. Writer's can do whatever silly thing they want with a plot and have it not technically be a plot hole if they just add enough exposition, but it leaves a player feeling cheated. There's no point in having choice if the paths clumsily recombine at some future point. You might as well just tell a consistent linear story. Stories involve build-ups and payoffs. Trying to account for a save import state would bring a hammer down on both.



#21
ImaginaryMatter

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- Synthesis glow dissipates after Citadel discharge

 

I think this point exemplifies why implementing a save state would be bad. Synthesis is much more than a green glow. Post-Synthesis beings are fundamentally different creatures than pre-Synthesis beings -- that's the entire point of that ending. By implementing that point you critically undermine the entire purpose of choosing Synthesis. A post green society would be culturally, technically, physically, whatever-ly completely different. To account for that save state without being some contrived, cheap, and ultimately unsatisfying mess you would have to write two different stories.



#22
Vazgen

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That's going to run into the same problems ME2 and ME3 did. If you're going to have players make choices and acknowledge them, you should make them stick. The faux-Rachni queen being sewed together was only part of the problem. In ME1, story wise, it was clear you were deciding the fate of the Rachni. When ME3 game along it did away with that expectation and in a pretty silly way too. Writer's can do whatever silly thing they want with a plot and have it not technically be a plot hole if they just add enough exposition, but it leaves a player feeling cheated. There's no point in having choice if the paths clumsily recombine at some future point. You might as well just tell a consistent linear story. Stories involve build-ups and payoffs. Trying to account for a save import state would bring a hammer down on both.

It will not be the same if the setting is a whole other part of the galaxy. Rachni rule Tuchanka, Rannoch is a wasteland - all these locations are locked away. You get mentions of what's happening there via codex or ads in the game but nothing substantial. And the game can create a basis to return to those places in ME:Next 2.

The weight of your decisions can be felt via NPC dialogue. 

Imagine meeting those quarians from Idenna. If you destroy the quarians on Rannoch they are the last survivors of their race forced to begin again. If you destroy the geth they are simply a scouting crew that successfully completed its mission. Their outlook of the world, dialogue and characterization will be different and thus, so will be your experience.



#23
Finlandiaprkl

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They did say that we shouldn't delete our ME3 saves.

Don't know what it means TBH, but they said so some time ago. (Can't remember where or when, but I'll try to dig it up.)

 

Edit. Found it!

http://www.pushsquar...s_effect_3_save

http://www.dualshock...effect-3-saves/

http://kotaku.com/58...ct-3-save-games



#24
dan155

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This is blatantly false. BioWare, on the contrary, said that our choices from the original trilogy would have an impact on the next game. They've even stated it's likely we will see familiar faces, so I'm not sure where you are receiving your "information" from.

 

Can't handle that fact? Well, I'm not sure if you'll want to play the next Mass Effect then. BioWare games have been impacted by player choice in consecutive titles since Mass Effect 1, and they have all done it since. You really believe the next Mass Effect won't do it? Be in denial if you want.

 

There's nothing to be in denial about since nobody has any solid information on this game.  The only reference to familiar faces I can find is from the panel when they showed the new mako concept art when they said familiar faces might return.  That's hardly a confirmation that all of what you say is true.  I'm not putting any bets on what Mass Effect 4 is going to be like for the simple reason that so little information has been released.  It would be great if they could create a post ME3 game in the Milky Way whilst managing to reconcile all the endings of ME3 but I'm not getting my hopes up.



#25
fyz306903

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- Reapers will go back into dark space

- Mass Relays and the Citadel are repaired

- Synthetics are rebuilt

- Synthesis glow dissipates after Citadel discharge

 

Well, we know for sure that the 2nd one will definitely occur, due to Hackett's monologue: 'we will rebuild'. I suppose you could stretch this to synthetics as well. Especially as destroyed or not, the Geth must have tons of mainframes and mobile platform assembly lines on Rannoch that aren't in of themselves synthetic and so will technically have survived. Technically the quarian techies could just repair them and produce more Geth but treat them as equals. The other 2 could also easily happen with just one sentence of sci-fi mumbo-jumbo to explain them. So, in short, I'd love it if ME4 was a sequel to ME3, BUT much of Bioware's earlier quotes on ME4 (read them in Mass Effect's wikipedia page) really sound like it'll be a spin-off. They go on about how ME4 will be a whole new experience and that 'the trilogy is over' etc. I suppose this could just mean that ME4 could be set about 500-1000 years after ME3. I'm not betting on anything until I see a teaser. (hopefully soon).