It's kinda difficult to avoid the "been there, done that" feel in a ME prequel.
Export Galaxy State in the Next Mass Effect
#26
Posté 30 novembre 2014 - 12:58
#27
Posté 30 novembre 2014 - 08:41
So you guys are saying you'd like a reboot? Or maybe the Next Mass Effect taking place in an alternate universe?
I personally wouldn't mind if it was in an alternate universe in which the whole Reaper thing didn't happen or was resolved another way. As long as what happened in the Trilogy happened in it's own universe.
I don't want Bioware to say: 'Hey remember the whole Shepard Trilogy thing? Well none of that happened! Sorry guys!''
I want a sequel, don't want an import and I don't want a reboot. I think the writers should just pick a galaxy state as the basis for the next story. It's not saying anybodies choices didn't happen in their world, all those endings are perfectly valid. The Shepard that they base their story on wasn't your Shepard, it would be saying if Shepard did this, then this is what happened.
#28
Posté 30 novembre 2014 - 09:40
I think this point exemplifies why implementing a save state would be bad. Synthesis is much more than a green glow. Post-Synthesis beings are fundamentally different creatures than pre-Synthesis beings -- that's the entire point of that ending. By implementing that point you critically undermine the entire purpose of choosing Synthesis. A post green society would be culturally, technically, physically, whatever-ly completely different. To account for that save state without being some contrived, cheap, and ultimately unsatisfying mess you would have to write two different stories.
One, it's very likely we will be importing a world state similar to DAI. Two, the only thing Synthesis actually does is give organics synthetic pieces similar to Shepard, change their DNA, and synthetics finally have "understanding" of the organics. Other than the glowing green aura, there is nothing else to the choice.
We've already seen an in-game render of a krogan and it wasn't glowing green, so it's likely the Synthesis choice was a temporary symptom due to a large amount of Mass Effect energy being released across the entire Milky Way. I hardly call that making the story "contrived, cheap, and ultimately unsatisfying mess."
I believe many are complicating this issue far more than it actually needs to be.
There's nothing to be in denial about since nobody has any solid information on this game. The only reference to familiar faces I can find is from the panel when they showed the new mako concept art when they said familiar faces might return. That's hardly a confirmation that all of what you say is true. I'm not putting any bets on what Mass Effect 4 is going to be like for the simple reason that so little information has been released. It would be great if they could create a post ME3 game in the Milky Way whilst managing to reconcile all the endings of ME3 but I'm not getting my hopes up.
I'll let the devs do the talking for me since you believe this is all purely speculation:
http://www.eurogamer...remain-separate
https://twitter.com/...151493067796480
I've already offered extremely simple solutions to resolve the endings. BioWare likely had something in mind before ME3 even released. I'm not concerned.
Well, we know for sure that the 2nd one will definitely occur, due to Hackett's monologue: 'we will rebuild'. I suppose you could stretch this to synthetics as well. Especially as destroyed or not, the Geth must have tons of mainframes and mobile platform assembly lines on Rannoch that aren't in of themselves synthetic and so will technically have survived. Technically the quarian techies could just repair them and produce more Geth but treat them as equals. The other 2 could also easily happen with just one sentence of sci-fi mumbo-jumbo to explain them. So, in short, I'd love it if ME4 was a sequel to ME3, BUT much of Bioware's earlier quotes on ME4 (read them in Mass Effect's wikipedia page) really sound like it'll be a spin-off. They go on about how ME4 will be a whole new experience and that 'the trilogy is over' etc. I suppose this could just mean that ME4 could be set about 500-1000 years after ME3. I'm not betting on anything until I see a teaser. (hopefully soon).
High EMS Destroy states that the Mass Relays and Citadel can be rebuilt. Considering those are "reaper technology," the geth can easily be rebuilt as well since they are much simpler.
You are misconstruing BioWare's use of "not ME4" like many others. They aren't referring to a simple timeline or when the game takes place. When they say this is not ME4, they mean from a gameplay perspective that the entirely of the game is getting an overhaul. Brand new engine that can render graphically-impressive open worlds. The addition of an all new core pillar: exploration. Revamp of the Mako for agile and effective navigation. Revamp of space exploration. Overhaul of armor customization and design. Etc.
The game is truly a next generation of Mass Effect, which is why "ME4" is not appropriate. The next Mass Effect isn't just ME3 with improved graphics, it's an entirely rebuilt Mass Effect experience from the ground up. That is what BioWare means, and based on the fact that we are seeing a brand new interpretation of N7 armor, and a brand new and more efficient Mako, it's likely this game will take place post-ME3 where we are a soldier who likely will become an N7 Operative.
#29
Posté 01 décembre 2014 - 04:45
Two, the only thing Synthesis actually does is give organics synthetic pieces similar to Shepard, change their DNA, and synthetics finally have "understanding" of the organics. Other than the glowing green aura, there is nothing else to the choice.
Well actually, in the Synthesis ending, the Reapers stay and share the knowledge of the past cycles. I'm pretty sure we're not going to see Reapers floating around in the galaxy in ME:Next, so I guess they could explain that by saying the Reapers left after some time. (Which sucks if you chose the Control ending because it would contradict with what Shepalyst said in the epilogue.)
But if the Reapers share the knowledge of the past cycles, which only happens in the Synthesis ending and maybe the Control ending of Shepalyst decides to share it, we should have really advanced technology. The thing is, this knowledge is not shared in the Destroy ending because all the Reapers are dead. So we should have different levels of tech in ME:Next depending on which ending we chose in ME3. I'm 100% sure Bioware can't do that, so I guess they could say that if we chose Destroy, we developed new technology because of what we learned of Reaper tech while fixing the Mass Relays and the Citadel and by studying Reaper corpses. That way every ending leads to the galaxy having the same level of technology.
#30
Posté 01 décembre 2014 - 04:56
Well actually, in the Synthesis ending, the Reapers stay and share the knowledge of the past cycles. I'm pretty sure we're not going to see Reapers floating around in the galaxy in ME:Next, so I guess they could explain that by saying the Reapers left after some time. (Which sucks if you chose the Control ending because it would contradict with what Shepalyst said in the epilogue.)
But if the Reapers share the knowledge of the past cycles, which only happens in the Synthesis ending and maybe the Control ending of Shepalyst decides to share it, we should have really advanced technology. The thing is, this knowledge is not shared in the Destroy ending because all the Reapers are dead. So we should have different levels of tech in ME:Next depending on which ending we chose in ME3. I'm 100% sure Bioware can't do that, so I guess they could say that if we chose Destroy, we developed new technology because of what we learned of Reaper tech while fixing the Mass Relays and the Citadel and by studying Reaper corpses. That way every ending leads to the galaxy having the same level of technology.
I opted not to mention the reapers being present as they are still around in every choice besides Destroy. This is exactly why, however, they need to go back to dark space and not even be part of the discussion going forward. I'm sure BioWare could come up with some clever explanation for Control where the reapers go to other galaxies to keep the organics and synthetics in line while the Milky Way is left to its own devices.
The galaxy doesn't really need the reapers though, only the Leviathans. High EMS Destroy proves that the galaxy is able to rebuild the Mass Relays and the Citadel quickly without issues. That alone proves that the galaxy largely understands reaper tech and thus I don't believe this technological gap would be as wide as the other endings may suggest.
I actually don't believe reaper tech is going to be that much of a focus for the next Mass Effect game anyways. Other than using the Mass Relays or perhaps going to the Citadel, I don't think technology is probably going to come up that much going forward. We'll have to see what direction the new story goes.
- GalacticWolf5 aime ceci
#31
Posté 01 décembre 2014 - 05:14
I'm sure BioWare could come up with some clever explanation for Control where the reapers go to other galaxies to keep the organics and synthetics in line while the Milky Way is left to its own devices.
I never thought of that. I have to say it's an amazing idea!
#32
Posté 01 décembre 2014 - 07:02
- fyz306903 aime ceci
#33
Posté 01 décembre 2014 - 09:06
#34
Posté 01 décembre 2014 - 01:11
As i see the most believable course of action is taking High EMS Destroy as canon ending. Geth rebuilt by quarians as a recognition to their efforts. Mass relay rebuilt. Genophage cured. Everything returned as it was before. Nothing is lost safe the reapers.
That would probably be the simplest thing to do.
#35
Posté 01 décembre 2014 - 10:28
Quick reminder that this thread is about Bioware recognizing our choices, not canonizing one ending or other choices. There's already a thread for that and you can go there to talk further about it. Thank you.
#36
Posté 01 décembre 2014 - 11:58
''Thinking of the next 'Mass Effect' game as 'Mass Effect 4' would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the 'Mass Effect' universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.'' - Yanick Roy
Well with this statement (which I had completely forgotten), we know that some of our choices will be recognized.
#37
Posté 02 décembre 2014 - 12:24
''Thinking of the next 'Mass Effect' game as 'Mass Effect 4' would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the 'Mass Effect' universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.'' - Yanick Roy
Well with this statement (which I had completely forgotten), we know that some of our choices will be recognized.
The best way to understand this quote is looking at DA2 and DAI. They are separate stories with different protagonists, yet the events in DA2 have an impact on DAI. The latter also entirely overhauled the former in every way and created a next gen interpretation of Dragon Age. This is part of the reason DAI was never called "DA3." Expect the same to apply to the next Mass Effect. I am positive this will be a sequel in the sense that it takes place post-ME3.
- GalacticWolf5 aime ceci
#38
Posté 02 décembre 2014 - 01:18
As i see the most believable course of action is taking High EMS Destroy as canon ending. Geth rebuilt by quarians as a recognition to their efforts. Mass relay rebuilt. Genophage cured. Everything returned as it was before. Nothing is lost safe the reapers.
that would be cool but id still like to have some locations which are massive graveyards that now considered ancient and inhospitable due to chemicals leaked from destroyed ships of various races from battles with reapers whether in space or on one or two planets
#39
Posté 03 décembre 2014 - 05:50
I'm honestly really excited to know how they're going to address the Rachni choice. I really like the Rachni and I'd like to know more about their species. But of course they won't be able to go too much into it because for some people they don't exist anymore. I guess they could make one mission where you see the Rachni if you saved the Queen in the Trilogy.
#40
Posté 03 décembre 2014 - 06:13
This is blatantly false. BioWare, on the contrary, said that our choices from the original trilogy would have an impact on the next game. They've even stated it's likely we will see familiar faces, so I'm not sure where you are receiving your "information" from.
The endings are not nearly as difficult to reconcile as many are arguing. It's really simple. Let me show you since you have apparently been swayed by the opinions of many on here, who either didn't understand the ME3 ending at all, or don't know anything about the current information on the next Mass Effect and just assume information and facts (even though we have two threads that clearly provide all the information we currently know).
- Reapers will go back into dark space
- Mass Relays and the Citadel are repaired
- Synthetics are rebuilt
- Synthesis glow dissipates after Citadel discharge
These four points would resolve any issues and potential inconsistencies. For choices such as the Genophage being cured or the Geth, Quarian, or both being saved, BioWare would have to decide how they'd want to approach those decisions. Look at the Dragon Age Keep for a reference of how BioWare might handle approaching certain decisions. It could mean, for instance, you have a mission where you work with a Geth, or a Quarian, or both, depending on your reputation and what choice you made.
I'd argue the only reason many say the endings are "too different" is purely because they did not like the way Mass Effect 3 ended and they do not want its ending to impact the new game in any way, shape, or form. Well folks, it's time to grow up and suck it up. Mass Effect 3's ending happened, and you better believe it will have an impact on the next Mass Effect, as well as many other choices. No matter how much you complain about how "terrible" the ending was, it will not be retconned and BioWare will certainly not ignore it.
Can't handle that fact? Well, I'm not sure if you'll want to play the next Mass Effect then. BioWare games have been impacted by player choice in consecutive titles since Mass Effect 1, and they have all done it since. You really believe the next Mass Effect won't do it? Be in denial if you want.
You seem to think you're making the game. That's what you want and not the way they have to do things, there is a difference between the two. And anyone telling me my OPINION is blatantly false is off their tree or don't understand that it's only an opinion. You may well want a world that you've headcannoned but that doesn't mean you're going to get it. I'd honestly prefer they just move on if that means upsetting people complaining about 'choices' then so be it. Look at DA:I not only can your choices be changed but they can be ignored entirely and by the time the game is out it's too late.
They've already stated the Shepard story is over they've already said it takes place in a new area of space, they've already said it isn't MASS EFFECT 4. It's a new story with a new arc. There is no reason to reference your choices if they choose not to and i hope they don't.
- Dar'Nara aime ceci
#41
Posté 04 décembre 2014 - 12:54
You seem to think you're making the game. That's what you want and not the way they have to do things, there is a difference between the two. And anyone telling me my OPINION is blatantly false is off their tree or don't understand that it's only an opinion. You may well want a world that you've headcannoned but that doesn't mean you're going to get it. I'd honestly prefer they just move on if that means upsetting people complaining about 'choices' then so be it. Look at DA:I not only can your choices be changed but they can be ignored entirely and by the time the game is out it's too late.
They've already stated the Shepard story is over they've already said it takes place in a new area of space, they've already said it isn't MASS EFFECT 4. It's a new story with a new arc. There is no reason to reference your choices if they choose not to and i hope they don't.
Not at all. You blatantly told a lie about our choices not having impact and not seeing familiar faces. I corrected you as devs have stated both will be true. This has nothing to do with your opinion.
I haven't "headcanoned" anything. I merely proposed a very easy and simple solution to carry the story forward without the endings "conflicting." Many here were arguing it was "impossible" and we either need to use the Ark theory or just avoid the endings altogether. That is absolutely nonsense and I gave a rather quick solution that wouldn't retcon the game. I never said it will happen. On the contrary, I'm sure BioWare will come up with something different. But to think the endings will be ignored? You do realize who is making this game? Right? When have they ever ignored the endings? Lets not be foolish.
The Dragon Age Keep compiles all of your choices from DAO and DA2 in DAI to build a world state. It does exactly what you don't want the next Mass Effect to do, so I'm not following your logic here. You, like so many others, are continuing to take the not "ME4" out of context. Please read any of my posts. BioWare has already explained what that means. Look at DAI, as it's a perfect example of a game that wasn't called "DA3" because it's not a direct sequel and has a different protagonist.
Guess what? DAI is still in the future, and your choices from the previous games still have an impact. This is what will happen in the next Mass Effect more than likely. To not see the signs is to be blind or to be delusional. The old trilogy isn't going to go away, no matter how much you want it to be gone. You are likely in the minority here as I would assume most BioWare fans actually like to import their choices and see their personal stories impact future games. With what your proposing, we may as well just be playing CoD because it will be another random adventure with no connection or reason to the past.
- JanetVanDyne aime ceci
#42
Posté 05 décembre 2014 - 05:40
Not to dismiss your OP, but this is rather common sense, I'd think? Just looking at the in-game renderings of the N7 armor as well as the new Mako in action, the advances in technology and efficiency certainly suggest post-ME3. BioWare also confirmed it's likely we will see familiar faces. As far as a makeover to the N7 HQ, I believe this is probably something that was at least thought about when Dragon Age Keep was made. We know our choices will have an impact and thus a website to import our world state would make sense.
Not to mention that if they are going to make the new game accessible for the masses, they'll need to avoid projecting the sentiment that you won't know what's going on if you don't play through the previous 3 games.
I have a feeling that the choices from the last three games will be distilled down to a handful of choices. Since the game is not going to be "Shepard pt. 2", many of the little decisions that we made would only be contained within the last trilogy.
#43
Posté 15 décembre 2014 - 07:07
I agree with Bioware lets just have a clean slate and be done with the whole ending scenario. Some people liked it some people didn't we get it. I want a new story new characters to meet and romance, new areas to explore and new bad guys to push out of windows.
#44
Posté 16 décembre 2014 - 02:40
Why are people okay with ending homogenization? It strikes me as diminishing the importance of the choice in a post-war setting.
Because Bioware clearly didn't plan ahead when they wrote ME 3, you would need to create a different game for each ending.
#45
Posté 16 décembre 2014 - 03:42
It's kinda difficult to avoid the "been there, done that" feel in a ME prequel.
Not really. We've played as the galactic messiah against an ancient unstoppable threat, over the course of 3 years in the MEU.
There's trillions of beings in the galaxy. Each with their own story. The next game could be set before the Reaper War and have nothing to do with anybody or anywhere we've ever seen. The Shepard/Reaper saga doesn't negate every adventure that ever was....
#46
Posté 16 décembre 2014 - 03:56
you would need to create a different game for each ending.
Not necessarily. The import could impact the setting alone. Depending on what type of story Bioware wants to tell, it doesn't even have to be central to the narrative.
For example, say the next game takes place hundreds/thousands of years after ME3. The beings of the galaxy wouldn't be all wondering "why do we have neon organic circuitry?" or "Where are the Geth?" or "Why are the Reapers just ominous galactic guardians?".... Whatever the state of the galaxy, it's all the characters have ever known. After all, Earth is all we've ever known. Our life stories and adventures don't revolve around "why is the sky blue and why is grass green?".
Bioware can write a standalone adventure taking place in 1 of 3 settings based on an import of your ME3 ending choice. It could be purely aesthetic. And it would work.
Either way, highly unlikely to occur.
#47
Posté 16 décembre 2014 - 07:09
I don't know why people are so hellbent on forgetting the old trilogy. I don't want to play a alternate reality where I'll bet some of my favorites characters will be A-holes. I don't want to play a ME4 where it takes place during Shepard's timeline because no matter what I'll do with the new protagonist, Shepard will STILL one-up me. And I most defiantly DON'T want a RE-BOOT! I want a game that takes place after ME3. No matter if it's just 10 years or a 100 years I want all my choices and all the consequences of those choices to follow into the next game.
- I Am Robot et JanetVanDyne aiment ceci
#48
Posté 16 décembre 2014 - 07:17
Sorry to crush all your hopes and dreams but...
#49
Posté 16 décembre 2014 - 12:06
"Pretty much confirmed" where? From what I know, last news I had about MENext timeline was that it'd be set in the same one as Shepard's story...
#50
Posté 16 décembre 2014 - 12:55
Dbl post....





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