In fact, less than 1% of the Milky Way has been explored. There's so much more out there, it's crazy! Think about the fact that in that -1% we've discovered about 21 (or a little bit more I think, maybe 23) sentient species, do you have any idea how many more species there are out there? Think of all the planets, artifacts, stories, etc that we still have to discover. Leaving the Milky Way would simply be dumb.
Export Galaxy State in the Next Mass Effect
#77
Posté 22 décembre 2014 - 10:43
If the story eventually left the Milky Way for a justifiable reason, I guess I could be okay with it. I hope it doesn't happen, though. The only limits they face are those they impose upon themselves via their writing choices. Space is just so vast.
- Vortex13 et Drone223 aiment ceci
#78
Posté 12 janvier 2015 - 03:43
They really screwed themselves with this post-ME3 thing. This is way worse than DAO/ME2 having so many different outcomes. A retcon of the ending would be a disaster, but having the game adapt to each ending would be almost impossible because of how different they are. Also yea, the Geth, Quarians, and Krogan would all possibly have to be written out of the universe. Which would be awful, btw.
Inquisition Spoilers below
The endings aren't like Old God Baby/Leliana/The Rachni/Other decisions Bioware has lolretconned in the past. Without completely changing the endings, they are so different I would be super impressed if they found a way to deal with it that isn't "This story takes place in a completely different place!!"
- Tonymac aime ceci
#79
Posté 12 janvier 2015 - 03:53
I think BoiWare needs to man up and do the sensible thing-- impose a workable, default state upon the galaxy, even if it hurts the feelings of some of their overly sensitive fans. If they continue to hold to this "nothing is canon", "all of my choices must be reflected" nonsense, each game will become more impossible than the next. They need to avoid tip-toeing around this thing forever and focus on creating a quality game, one that is unhindered by Fan #86467's precious game save files.
- Malanek et TheChosenOne aiment ceci
#80
Posté 12 janvier 2015 - 05:46
The endings to ME3 seemed a deliberate attempt to tie a nice bow around the IP and be done with it. At that point, some of the team had been at it for 10 years, and they likely were more than ready to do something new. Well, here we are, discussing the next ME.
I think BoiWare needs to man up and do the sensible thing-- impose a workable, default state upon the galaxy, even if it hurts the feelings of some of their overly sensitive fans. If they continue to hold to this "nothing is canon", "all of my choices must be reflected" nonsense, each game will become more impossible than the next. They need to avoid tip-toeing around this thing forever and focus on creating a quality game, one that is unhindered by Fan #86467's precious game save files.
I think the sensible thing is to not make another Mass Effect game.
#81
Posté 12 janvier 2015 - 07:49
I think the sensible thing is to not make another Mass Effect game.
Haha. Well, I'm glad you're not in charge in this case.
#82
Posté 12 janvier 2015 - 07:57
This may not be a popular stance, but I would like to continue Shepard's legacy somehow, but if we can't and it's a clean slate, no big. ME3's ending forced a lot of head cannon, so I know what happened to my Shepard. Eh.
#83
Posté 12 janvier 2015 - 08:28
Personally, I hope that BioWare picks a world state; preferably one with the most amount of species alive; and go with it. I realize that some people will be put off by this, but (IMO) BioWare cannot keep pilling more and more setting altering choices onto the series and have any meaningful outcomes. They already when too far in making it so that the Rachni, Krogan, and Quarians/Geth could be wiped out.
Certain players would feel let down by choices like these being discarded, but think of the alternative. Think back to the treatment of our ME 2 companions, and how we got 'Not-Mordin' or 'Not-Legion', do you really want to see that happen with entire species in the setting? I don't want to see any meaningful interaction with various species dumbed down because we have to account for the 'Not-Krogan' and the 'Not-Quarians'.
- Element Zero et Drone223 aiment ceci
#84
Posté 12 janvier 2015 - 08:41
I didn't feel like my time was wasted playing a dark Revan in KotOR, even though I knew the "official" Revan is redeemed. Each path was fun to experience, due to separate abilities and unique character reactions. Many BioWare fans take themselves too seriously. The sanctity of their precious choices shouldn't get in the way of crafting the next game. If BioWare never gets a clean slate to work with, the games will eventually be impossible to write.
ME3 labored under a heavy burden, and failed in some ways because of it. Yet, these same fans who bemoan these failures still expect their choices from the original trilogy to shape the next game. I can appreciate that in the big picture, but I read posts stating that "ME will be ruined if X-ending isn't represented, or Y-decision isn't reflected, because My Choices Will Have Meant Nothing!". It's time to let it go. There are too many possible choices to carry over. Pick a default and move forward, I say.
- Vortex13 et JohnP aiment ceci
#85
Posté 12 janvier 2015 - 09:02
Please: no import utility. Give me a fresh start. The trilogy is done.
Yup, I am done buying into the illusion. Put the smoke and mirrors away Bioware. Just focus on making a new, great roleplaying game.
- Element Zero et Rittmeister64 aiment ceci
#86
Posté 12 janvier 2015 - 11:12
ME-Next will start off with a canon ending of ME3.
That means, no Synthesis (cause that was bull anyway), and no control ending.
As ridiculous as it sounds, they could even pick up the Indoctrination theory partially and declare that synthesis/control was just a hallucination, and the real ending was DESTROY. Or they'll come up with some other explanation - maybe Synthesis only affected 10% of the organics (was a fail), and Control failed too, so they had to destroy them anyway.
Otherwise, just imagine how much content they'd have to make to reflect all those endings in ME3. It would have to be essentially 3 games in one then.
#87
Posté 12 janvier 2015 - 11:40
If you chose:
Control: Say that Shep and his/her Reapers went to another galaxy to help make peace between Organics and Synthetics or something.
Synthesis: Add green glow to characters. Say Reapers left for an unknown reason.
Destroy: The Reapers are dead.
That way everyone pretty much ends up in the same situation: The Reapers are not there.
For Quarians, Geth, Krogan and Rachni if they were excinct; genophage not cured, etc:
Quarians: Some of them survived, the species is close to being extinct.
Geth (and AIs in general if Destroy was chosen): We made new ones.
Krogan: Maybe a new cure was found. If not, they're the same as before.
Rachni: I don't think they're going to be important in ME:Next, so maybe make at least 1 mission in which we see them and it would only be available to those who saved the Rachni in the Trilogy.
#88
Posté 12 janvier 2015 - 11:50
I wouldn't be surprised if we don't see any Geth. They need not be involved in galactic society for the game to feel like Mass Effect. To a lesser extent, I think the same is true of Quarians, dispute their popularity in these forums. I don't think either will be "extinct" by default, I just wouldn't be surprised if they play no significant roles.
Krogan are the opposite, I think. They have become somewhat iconic for Mass Effect. I know people who are clueless about Mass Effect who know what Krogan are and that they are from Mass Effect. We've seen conceptual materials that seem to suggest Krogan will be present, to some degree.
Like a few others have said, I'd prefer any and all species be alive and well. They are all part of the galaxy for those who have played the games so much. It seems silly to discard all that lore and all the traction they've gained with the fans.
#89
Posté 13 janvier 2015 - 12:04
Geth/Quarian conflict is the easiest to address. They just need to explore Idenna - ship sent out to an unknown location in search of a new homeworld. Make them succeed and you get quarians in the next game. Geth destruction is arguably harder to address but we've already seen how the geth can split in groups and leave - heretics. Make a similar division for the geth who didn't want to be a part of that large collective intelligence and left.
Shades of the Rachni Queen/Breeder here. Whatever Bio does, they'll be stepping in a minefield. They'll decide to do whatever they figure will ****** the least amount of people off. In any event, I can already see the flames on the horizon. Even if it cures cancer, ME4 will be hated by many no matter what form it takes, it's a law of nature at this point.
#90
Posté 13 janvier 2015 - 12:28
I think they'll do their best to just dodge the issue and hope we let it go with minimal outcry. I'm not into adding a green glow to everything, even if they imported every other detail of the Synthesis ending. I think it would be obnoxious, and would seem confusing and weird to newcomers.
How so?
I assume that, if the game does recognize the endings, the newcomers will have to decide which one to use and a brief description of each would be presented.
Though I agree that the green glow is kind of obnoxious. There was so much green everywhere in post-Synthesis, but they could tone it down a bit to make it more pleasant I guess you could say.
#91
Posté 13 janvier 2015 - 12:32
Shades of the Rachni Queen/Breeder here. Whatever Bio does, they'll be stepping in a minefield. They'll decide to do whatever they figure will ****** the least amount of people off. In any event, I can already see the flames on the horizon. Even if it cures cancer, ME4 will be hated by many no matter what form it takes, it's a law of nature at this point.
It might be unpopular, but I would prefer a cannon where the Rachni are still alive in the setting.
I know. I know. "But I killed them in ME 1/ME 3! My choices don't matter!"
But I would want to see Mass Effect try and preserve the few remaining 'alien' aliens left in the setting. Sure BioWare could add a new alien species, but their track record of new additions in ME 2 - ME 3 isn't so hot when it comes to non-humanoid/truly alien species. The Yargh are just super Krogan, the Drell, Vorcha, Raoli, Batarians, etc. are rubber foreheaded humans, the Collectors are Reaper puppets, and the Leviathans are just Reapers: Skin Edition.
The Rachni, the Thorian, the Elcor, and the Hanar are the few 'alien' aliens in the setting, and the Elcor and Hanar have been slapped with the 'comedic relief' roles.
#92
Posté 13 janvier 2015 - 12:47
Agreed. The Rachni are an amazing species and we didn't see enough of them.
#93
Posté 13 janvier 2015 - 02:10
Wouldn't object to an import, but I can easily live without one. Even if it's literally just Control, Destroy or Synthesis that's fine, but I don't think it's likely, especially Synthesis, which just changes the galaxy too much to be compatible with either of the other two. It's fine by me because I hate Synthesis, but that's just my opinion on the matter.
For practicality's sake I'm expecting them to have set a canon though, they can't keep going and going with increasingly wild variations, species existing or not existing and the like.
#94
Posté 13 janvier 2015 - 11:34
NO MASS EFFECT KEEP EVER!!!!!!!!
All events in ME 1,2 & 3 should be swept under the rug so that the Next ME starts with the previous games' events as legend/myth so that the Next ME isn't trying to fix up or revisit old conundrums.
#95
Posté 13 janvier 2015 - 11:39
I think a green glow surrounding everyone would be bizarre for even those of us who recognize what it is. It would be even stranger for newcomers to the series. I could see the game being mocked for such a strange choice. "WTH? Why does everyone glow green in ME? So stupid". Even if they were to implement the Synthesized galaxy, I think they'd lose the glow.How so?
I assume that, if the game does recognize the endings, the newcomers will have to decide which one to use and a brief description of each would be presented.
Though I agree that the green glow is kind of obnoxious. There was so much green everywhere in post-Synthesis, but they could tone it down a bit to make it more pleasant I guess you could say.
#96
Posté 13 janvier 2015 - 03:04
In fact, less than 1% of the Milky Way has been explored. There's so much more out there, it's crazy! Think about the fact that in that -1% we've discovered about 21 (or a little bit more I think, maybe 23) sentient species, do you have any idea how many more species there are out there? Think of all the planets, artifacts, stories, etc that we still have to discover. Leaving the Milky Way would simply be dumb.
So very true. The Milky Way is huge compared to what we have experienced in ME 1 - 3. BioWare liked to have us jumping all around the galaxy but in reality we haven't even scratched the tip of the iceberg that is the microscopic pebble of the surface of the Milky Way galaxy.
For comparison here is the map of the PnP RPG Traveller setting.
Seriously, go look at it. Zoom all the way in and all the way out. Now imagine all of the areas we explored in ME 1 - 3 all put into one location and compare it to the size of the remaining galaxy.
Proponents of leaving the Milky Way because "We have already seen it", have no idea of the sense of scale we are talking about with our home galaxy.
- Element Zero aime ceci
#97
Posté 13 janvier 2015 - 04:37
A "Mass Effect Keep" (or as I'd like to call it, "The Citadel Archives"...oh yeah...let that marinate):
Since the new game is not going to have anything really to do with the Shepard Trilogy and will be in a new region of space, the number of decisions will probably be pared down considerably.
I would definitely like to see an app that:
1) Allows you to read the codex and in game notes, letters, etc outside of the game (I'm looking at you, DA:I)
2) Serves as a second screen for you to bring up the map so you don't have to pause your game to set way points, fast travel, etc.
3) Allows you an alternative interface for changing armor, weapons, customizing your Mako
4) Do War Table stuff (DA:I reference, assuming that such an analogous system is used in NME). Seriously, let me do operations outside of the game. LOL
#98
Posté 13 janvier 2015 - 10:37
Bioware needs a new IP lol. That's all I've learned from this thread
#99
Posté 13 janvier 2015 - 11:14
Some people already are getting butthurt in here lol
-Chill out all and here is information that is so far known so here are few things that we do know about ME4:
Spoiler-And these are rumors and speculation about game that are unconfirmed:
Spoiler-And here are rumors that are most likely to turn out to be true:
SpoilerAnd that is all information I have
both that are known and confirmed and just rumors.So everyone chill out.
If humans are confirmed then krogan are too, since you know there was concept art.
#100
Posté 13 janvier 2015 - 11:25
ME4 will take place in some backwater planet that was never impacted by the Reapers because they were stopped or whatever before the Reapers got to all the backwater planets.
Frankly, I have no idea how they could import galaxy states. There are so many radical changes depending on player choices, that it would be impossible to acknowledge them all. Imagine if the Quarians were extinct? Then that player would need to have all Quarian NPCs replaced by other races, while another player would not. Imagine the genophage cure. And what about the explosion color? Are the Reapers gone? Are they watching us being controlled by Shep? Is that nice Shep or mean Shep? Are we all synthflesh hybrids? These and other major questions have massive impacts on the universe, and dealing with them in an import system will mean tons of work for the devs.
Also, it will be an offline MMO like DAI.





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