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Don't like being forced to do side quests to progress, discuss


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#51
GoldenGail3

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I would rather we not be able to tell which quests were sidequests and which advance the plot.
That would render this whole discussion moot.


Really? Why?

#52
Nefla

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I would rather we not be able to tell which quests were sidequests and which advance the plot.

That would render this whole discussion moot.

I like the idea if this means elevating sidequests above "find 10 leaves" or "kill 3 bears" though I would want the main plot to flow in a logical way.



#53
DreamSever

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Id say 60% of sidequests were pointless, with me thinking why would an inquisitor do this, but overall most were ok at best, wish some were dialogue heavy and relevant



#54
Sylvius the Mad

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Really? Why?

Because the protagonist doesn't know he's in a story, and he certainly doesn't know what that story is. He should choose what to do next based on in-character reasons, not some metagame awareness of what happens next.
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#55
Sylvius the Mad

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I like the idea if this means elevating sidequests above "find 10 leaves" or "kill 3 bears" though I would want the main plot to flow in a logical way.

The plot always flows in a logical way as long as your character makes decisions that make sense to you.

#56
Nefla

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The plot always flows in a logical way as long as your character makes decisions that make sense to you.

The plot flows in a logical way when it's logically written. Things like (for example) being forced to go find Javaris in DA2 and help him kill a bunch of Tal Vashoth when you already have enough money for the deep roads expedition doesn't make sense to do and wasn't a choice. When they want to force you to do something that seems to be irrelevant but may come up later, they should make that event come to you or they should give you a reason that your character would be doing it. A lot of the quests in DA2 I didn't know if they were main quests or side quests because most of them seemed like random tasks that I had little or no reason to be doing.



#57
Sylvius the Mad

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The plot flows in a logical way when it's logically written. Things like (for example) being forced to go find Javaris in DA2 and help him kill a bunch of Tal Vashoth when you already have enough money for the deep roads expedition doesn't make sense to do and wasn't a choice. When they want to force you to do something that seems to be irrelevant but may come up later, they should make that event come to you or they should give you a reason that your character would be doing it. A lot of the quests in DA2 I didn't know if they were main quests or side quests because most of them seemed like random tasks that I had little or no reason to be doing.

I completely agree with this. But then DA2 largely didn't allow the player to make choices on Hawke's behalf.

That Javaris quest was particularly awful. There was no need to make Hawke do that, and the game forced it on us with no explanation.

#58
Nefla

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I completely agree with this. But then DA2 largely didn't allow the player to make choices on Hawke's behalf.

That Javaris quest was particularly awful. There was no need to make Hawke do that, and the game forced it on us with no explanation.

Yes I hated that. They didn't even try to tack on an explanation such as "he's a merchant that has some supplies we need for the expedition."



#59
Realmzmaster

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The point of a majority of fetch quests being pointless can be said for every crpg I have ever played. The point of most fetch quests was to give the character experience points to prevent then from being under leveled for later events in the game. Some crpgs had gamers grind o reach a particular level so the party could tackle the tougher areas.

 

 

I agree with Sylvius that the character does not know it is a fetch quest. That is metagaming by the gamer. I will use the 10 ram meat quest as an example, since many find this quest to be egregious.

 

The Herald talks to the hunter. The hunter says the refugees need food. He suggests getting ram meat which is easy to cook and can fill many bellies. The hunter is scared to go out for fear of being killed. The Herald is going to be out there anyway closing rifts and trying to stop the war so getting the ram meat is a simple task. This simple act serves several purposes. It feeds the masses. It helps spread the Inquisition's influence. It gets experience points for the party which helps to make sure that they party is not under leveled.

 

The same in DAO where Cousland had to get the dog out of the larder only to discover giant rats. Basically a pointless quest except it does introduce Sir Gilmore for the brief time he is on the stage and give experience points. This quest goes back to the one in Baldur's Gate 1 where Gorion's Ward clears out a house of giant rats and also runs around delivering and picking items up for certain NPCs. The point is simply to make sure that Gorion's ward is not under leveled when leaving Candlekeep.


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#60
roselavellan

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I'm mostly fine with the side quests. What I don't like is having to spend 2 hours trudging from one side of the enormous map to the other (and in many cases backtracking because, you know, you can climb THAT part of the hill, but not that OTHER part of the hill) in order to finish them.



#61
BSpud

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Guiz, I'm short on time. How do I play the game without playing the game? Thanx


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#62
Nixou

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Guiz, I'm short on time. How do I play the game without playing the game? Thanx

 

Quit your job, leave your spouse, stop talking to your family, don't shower anymore: that's what Realz Gamerz™ do!


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#63
Sylvius the Mad

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Quit your job, leave your spouse, stop talking to your family, don't shower anymore: that's what Realz Gamerz™ do!

Sometimes, this is remarkably tempting.
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#64
cephasjames

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I'm doing a play through where I don't do any quests that are marked on the map with a "!" just quests marked with a "<>" and I've actually survived quite well.

 

In other words:

1) Main quests

2) Companion quests*

3) Area quests: quests that appear as <> when the map is first visited

3a) quests given by Scout Harding

3b) Camps

3c) Rifts

4) War Table quests

 

*these are technically optional but they are good stories and they are <> quests. Both Vivienne's and Sera's quest start as "!" quests, but knowing they were companion quests I did them anyway.



#65
Realmzmaster

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Sometimes, this is remarkably tempting.

 

 It is tempting, but then I would not have the money to buy the games and a machine to play them on. The electric company tends to get fussy if I fail to pay the electric bill. Tough to play games without electricity. Luckily, my children are gown and on their own. My wife is at work a great deal so I am half way there.


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#66
Sylvius the Mad

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 It is tempting, but then I would not have the money to buy the games and a machine to play them on.

Details.


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#67
Nixou

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 It is tempting, but then I would not have the money to buy the games and a machine to play them on

 

 

For your next life, think about rolling "Trust-fund baby" before reincarnating.


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#68
Sylvius the Mad

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For your next life, think about rolling "Trust-fund baby" before reincarnating.

That always struck me as an obvious consequence of John Rawls's veil of ignorance. If you weren't happy with your lot in life, reroll and try again.

#69
Mountain

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Perhaps side quests should not be called 'side quests'.  They are actually the game.  Would you prefer you could finish the game by doing the 10 main missions?

 

The game is not perfect but I have enjoyed it as much or more than Witcher 3, Fallout 4, Far Cry 4, Batman, and most any game I've played in the past year or so.



#70
Elhanan

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Um, side quests should not be called 'side quests'.  They are actually the game.  Would you prefer you could finish the game by doing the 10 main missions?


Based on some more recent cRPG's, I prefer it to be left to the individual Player to choose.

#71
archav3n

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So I'm about 10 hours into the game and enjoying it. However I'm on that daddy family time and my game time is really limited these days. With that said I really wanted to forgo the side quests and focus the main quest line due to lack of time. I feel like I'm hindered from playing the way I want to because of the "get 15 power then talk to the Templars/mages" stuff. What do you guys think?

 

I often with that feeling if i'm playing a game that i'm not so much interested in or maybe 2nd playthrough or so. I loved all those quests but well i think the game were deisgned so that you achieved the recommended levels before heading to such locations to not get yourself and your party butchered without a fight and ruin some casuals experience. 



#72
sjsharp2011

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Well, cheat engine/trainers are an option... You could cheat your way through the levels and just do the main quests. But IMO, that would be like drinking coca cola with water.

Agreed RPG's aer a pointless exercise unless you'er prepared to do some of the sidequests as for me that's what RPG's doing sidestuff to build your experience as you progress through the game and story. I admit some of the sidequests in DAI are somewhat trivial compared with previous games but tbh I still enjoy them.