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Party Banter


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#1
Conal Pierse

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We’ve heard a number of reports from users concerned about party banter not firing in Dragon Age: Inquisition.

 

We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.

We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly.

There are, however, instances that can disrupt the frequency of banter, so here are some best practices for ensuring you encounter banter out in the wilds:

 

Switch up party members: There is a limitation on the amount of banter between characters, and it is possible to exhaust it over the course of a playthrough, especially with a static group of followers.

 

Explore on foot: Banter will not fire while the player is mounted or in combat, so stop to smell the roses (or pick the elfroot) from time to time.

 

Complete missions and talk to followers: some banter is tied to your progression through the main story (you wouldn’t want Sera spoiling the plot for you, would you?). Playing through the main story and learning more about your companions will unlock more banter.

 

Visit new places: Similar to party members, it’s possible to exhaust the banter for an area. It’s a great wide world out there, so go exploring.

 

Turn on subtitles: If you are concerned there might be something wrong with your sound system, turning on subtitles will help you identify if you’re hearing the banter as it occurs.

 

Please also note that banter does not recycle, so you will only hear a set of lines once. The rate at which it occurs is also random, which is why sometimes you will encounter it more frequently, and sometimes less so.

 

The banter system is also designed to work over the course of a 150+ hour experience, so don’t be surprised if you don’t encounter everything within the first 60 hours. We wanted to give players plenty of reasons to keep coming back to Dragon Age: Inquisition, and this is one of them.

 

We will continue to investigate further, as we know that our characters are a much beloved and key component of BioWare games.

 

 

Here is an update from the BioWare blog with more information on how the banter system works. You can also find updates on the latest patch information here.

 

We wanted to clear up some of the confusion surrounding the banter and music systems in Dragon Age: Inquisition by giving you some insight into how they work. By now we’re sure many of you’ve seen the wide variety of supposed “fixes” out there, which range from a few simple steps to borderline blood magic. Hopefully detailing how these systems were designed to work will put a few minds at ease.
Before we get into the details, please know that we are continuing to look into player concerns on both fronts.
What follows is a quick guide to let you know what’s going on behind the scenes.

Banter

The way banter works in Inquisition is similar to what you encountered in previous Dragon Age games. As you play through missions, you will hear your party comment on the plot at specific points. However, when you are running around in the wilderness, there are additional kinds of banter at work.

We built Inquisition to be an expansive, immersive experience, giving players plenty of reasons to keep coming back, hour after hour. Part of this is the random banter that occurs in the wild. Your party may chat (or bicker) among themselves about all kinds of topics: getting to know each other, working through issues, or even just commenting on the surrounding scenery.
Behind the scenes, this is one of many ways that the game creates opportunities to experience procedural content at regular intervals. Sometimes this means combat encounters. Sometimes this means NPCs acting out ambient scenes or simply living in a space, as people will. More rarely, this means banter.
On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game.
The element of chance is also influenced by what you are doing and what is going on around you at any given time. How you play the game can and does affect how often you hear banter.
A number of things can interrupt banter, such as:
-    A conversation starting, both simple or fully cinematic
-    A level transition
-    Combat
-    Getting on a mount

There are also things that will prevent banter from firing entirely:
-    Riding a mount
-    Participating in a conversation
-    Being in combat or close proximity to enemies (if you are seeing red on your mini-map, you may be blocked from hearing banter)

There are also areas where this kind of banter will not fire at all. These include Skyhold, Haven, and Val Royeaux.
It’s also possible to exhaust all of the random banter for an area or for a certain set of party members. Additional banter can be unlocked by talking to your party members, playing through their personal plots, and advancing the main story.

Music
Ambient music is unrelated to banter, but works in a similar fashion. We wanted each area to have its own unique character and flavor. When you are running around the Storm Coast, or the Hinterlands, or the Hissing Wastes, the ambient sound of animals, wind, and weather evoke a living, breathing world. In order to achieve this, we chose to use music more sparingly to occasionally enhance the mood. These brief music cues of about 10-30 seconds in length will fire on average every 1-3 minutes.
In areas like Skyhold and Val Royeaux, apart from bards or scripted plot-specific moments, there is likewise no music, as we wanted to make these spaces feel real.
You may have heard of a workaround players are using in order to get music playing in Val Royeaux and Skyhold. The only time that music should be playing in these places is during certain cinematic scenes, conversations, or at the war table. If music is playing outside of these situations, it may actually be a bug. We are currently investigating this issue.
When it comes to combat, whether or not you hear music is very much dependent on the threat you are facing. Fight a nug and all you hear is the wind—and your soul chipping away for harvesting a poor, defenseless creature. Fight a dragon, and the drums and horns kick in, underlining that what you’re doing is bad ass.
All of these systems together are intended to give you a more immersive environment in which to play, while rewarding you for advancing the central plots and engaging with your party members. For a game the size of Inquisition, it also gives you a reason to keep coming back, ensuring you continue to have a great time long after the main plot is done.

We are continuing to look into player concerns about the banter and music systems, and have reached out to several members of the community to learn more about their particular experiences. We’re also looking into how we might reduce any perceived disparity between what you and your friends are hearing.
We appreciate all of the feedback that’s been provided on this and will continue working to ensure your time in Thedas is as fun and rewarding as possible.

 


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#2
kandyce

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Why isn't there music in Val R.?

 

How come when I load my save file I get no music in Val R. but then I load another person's file from here, and they have music there?

 

Is ambient music in other zones supposed to play for only 10 seconds?

 

I've heard people on the BSN talk about combat music. What is that?

 

How can I exhaust banter when my companions haven't said a word to each other. Does Vivienne, who seems to always have something to say to me really have NOTHING to say to anyone else? Does Solas, an expert in the Fade really have nothing to say to Cole?

 

I've heard maybe five instances of non-quest or we should search here banter.

 

This is very upsetting, disappointing, and downright infuriating.

 

UPDATE 11/29:

 

I made a 5 minute Twitch video showcasing two saves. One is my own, and the other is from user Teagle on Bioware Social Network. In the video you can see one save with no Val Royeaux music, and the other with it. I loaded the two saves back and forth to make it obvious.

 

LINK;

Val Royeaux


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#3
Infinite Fedelity

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So disappointing.



#4
Bikk3l

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What about the lack of music throughout the whole game?


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#5
Owlowiscious

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Well, looks like you will have to put in more "Banter here" areas in the game then =P

Also, any news on the armors ingame all being Tan? All of the leather on my armors are Tan, even if they show to be different colors in the equip window.


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#6
Lillijendri

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I have a very strange "random" then.
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#7
StElmo

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Probably really difficult to change but could the banter que be changed to not be so random? Better to exhaust it than risk not playing it right?

Anyway thankyou so much for looking into it for us!!! You guys are amazing <3
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#8
amv_maki

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And about the music? There is no music during the whole game, only on cutscenes and in the taberns, and also in the load screens, where is the OST you worked in?


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#9
RustyW

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This topic is going to go bats.
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#10
Vikarus

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I've had this issue for 40 hours of game-play. The fixes are completely random. Silence for hours, several conversations in a row, silence for hours again. And I consider myself lucky, because I've at least gotten any conversation at all. This is tied into music for a lot of players, in addition to combat dialogue. Could you acknowledge those two other issues, and how the three might be related?


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#11
Natashina

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Conal Pierse, on 28 Nov 2014 - 4:16 PM, said:
We’ve heard a number of reports from users concerned about party banter not firing in Dragon Age: Inquisition.
 
Switch up party members: There is a limitation on the amount of banter between characters, and it is possible to exhaust it over the course of a playthrough, especially with a static group of followers.

 

 
We've done so, constantly, and even right after recruitment.  No go.
 
Explore on foot: Banter will not fire while the player is mounted or in combat, so stop to smell the roses (or pick the elfroot) from time to time.
There are a lot of people that don't even have a mount and that spend all of their time on foot.  There are those that avoided getting the mount for as long as possible. 
 
Complete missions and talk to followers: some banter is tied to your progression through the main story (you wouldn’t want Sera spoiling the plot for you, would you?). Playing through the main story and learning more about your companions will unlock more banter.

 

So, what about the folks that have had 40+ hours of playtime and still haven't gotten enough banter to count on one hand?
 
Visit new places: Similar to party members, it’s possible to exhaust the banter for an area. It’s a great wide world out there, so go exploring.

 

See previous statement.  Folks have gone into new areas, or areas that they haven't fully explored and still run into this.

 

Turn on subtitles: If you are concerned there might be something wrong with your sound system, turning on subtitles will help you identify if you’re hearing the banter as it occurs.

 

Subtitles are on for the majority of us, including me.  There is rarely any banter and we aren't missing it in the subtitles.  That was one of the first things we tried.
 
Please also note that banter does not recycle, so you will only hear a set of lines once. The rate at which it occurs is also random, which is why sometimes you will encounter it more frequently, and sometimes less so.

 

Thanks for letting us know about this one.  I was curious.   :)
 
 
The banter system is also designed to work over the course of a 150+ hour experience, so don’t be surprised if you don’t encounter everything within the first 60 hours. We wanted to give players plenty of reasons to keep coming back to Dragon Age: Inquisition, and this is one of them.

 

Er, what about the people that have over 90+ hours and have gotten maybe a dozen banters?  What about the lack of music in many zones, including in Val R?  It's fine if we don't hear anything, but is it really intended to go for up to 5 hours with nothing but silence and barely cycling music?

We will continue to investigate further, as we know that our characters are a much beloved and key component of BioWare games.

 

Please continue to do so, and thank you.
 
 

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#12
Nat Korch

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You are just totally ignoring thousands of your loyal fans and pretending that nothing happened. Very sad :( . And in case you are serious: just read that thread, it has billion comments with reports of this bug!


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#13
ardarn

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I cannot believe u would truely say nothing is really wrong. I can provide you my 70 hours save for ps4 if u need and can see that all the 70 hours I had ABSOLUTELY no music at all. Not even a little. Also can surely say that I had NO BANTER more then 10 times in the whole game and interactive banter had 2 times. You cannot say surely that is intended.

I would respectfully ask that you read through all the posts in the original thread and see for it for yourself that is surely NOT how u designed the game. Also u might find some interesting connection with this problem.

Please , read the thread through to see it is not a fictional problem.
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#14
ald0s

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i have to agree, i also have a very strange random then....

 

i switched up the party a lot and always and tryed differend region and still only get banter every 5 to 6 hours during gameplay... which does not match the expirience other people seem to have when i go to youtube...

 

also there is still the issue with the ambiant music and fighting bunter like warnings or warcrys etc. which is not happening or really really sporadic... which also does not seem to match with other peoples expiriences...


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#15
maljester

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This is absolutely ludicrous - and extremely patronising. 

 

Switching up party members: What if you spend six plus hours with the same party, and even the very first banters never trigger in the first place? You can't exhaust dialogue if you've never heard it begin!

 

Explore on foot: I've only spent 10 minutes on a mount in a 32hr game. Impossible.

 

Complete missions and talk to followers: Completing missions non-stop! I have to talk to followers, it's the only time the companions will speak!

 

Visit new places: Well, I've now spent three hours plus in the Forbidden Oasis, and no banter will fire whatsoever, no matter what party I try. My problems are miniscule in comparison to the problems other players are having. Neither will Val Royeux, and both are lacking music.

 

Subtitles: There's nothing to display, if no banter will trigger!

 

If people are playing a 100hr+ game, with incredibly diverse parties, and being able to count the amount of banter they're getting on one hand - I sincerely think it isn't an issue of our bloody gameplay choices. It's a widespread issue, not only on the BSN, but reported across NeoGAF, Reddit, and Tumblr. More and more people are stopping their gameplay, because they don't want to miss such an integral part of the game.

 

The music/combat soundest is bugged as well, so it's not a 'pick more elfroot' issue. I know the devs have a lot on to deal with, and I hate to be rude, but wow, you've got to be kidding me.


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#16
Ci7rus

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Disappointing. I frequently switch the characters in my party and don't hear banter, I also don't hear music play in Val R. or when in combat.

 

There does seem to be some oddness that may or may not be connected to the journal and codex. Some posters have said that going through every entry to clear the unread notification triggered party banter and music, but for me it did something different. Before I would reliably get 2 banters to trigger during the first 20 minutes of play after starting the game and after that my group would go silent, I also wouldn't get any music to play while exploring. After I went through every entry in the journal and codex I have now stopped hearing banter completely but I get music to trigger while exploring (still nothing in Val R. or when in combat though). I'm going to keep at it for another hour or two, I'll update this post if anything changes.


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#17
littlebrightpanda

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One playthrough with 60 hours- maybe 10 banters in total. I only used mounts in the hissing waste, walked on foot for the rest. I switched up my party per area, sometimes did vigorous exploring for hours in the same area- nothing triggered. I got ambient sounds, like howling wind and animal noises, but no proper music or talking. And subtitles were on. 

 

Second playthrough, still 50 hours in. I had a bit more banter, maybe 15 in total so far, but they were incredibly random. A few minutes ago banter between Cassandra and Vivienne triggered (Emprise du Lion, right after closing a rift) that was about the Inquisition reacting faster to the Breach than the Chantry. I am about to hit the Arbor Wilds, so I am pretty sure this banter should have occured hours ago. Still very little music. Banter triggers after combat on occasion. 

 

Now that I know I am supposed to have interactive dialogue, music everywhere and proper banter between the character, I am quite disheartened with the game. I am missing a lot of content that I know would tie me into the world more and it is just not there.

 

On PC with Digital Deluxe btw. 


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#18
Enchant_m3nt

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What exactly is normal for you devs? Because I had silence from my party for two hours earlier today. And no, it wasn't muted. People with the bug are walking around in silence because there's no music, only the sound of footsteps or birds or whatever. The sound effects are great. Lovely even. It would just be nice if we could have some banter and music to accompany them, I don't think that's unreasonable seeing as half of the people who own this game do have that. 

 

We have been very civil and have been trouble shooting this issue ourselves because we love this game and we love all of you, but treating this as if it is not a problem is ridiculous - have you seen how many replies the other thread has? You can't seriously tell everyone it is 'normal' and then not define normal. We are your loyal fans. I'm glad you're still investigating but I'm sure you can understand how upset we are all feeling right about now.


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#19
Megan140

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Yeah, do all that and still no party banter. Something is wrong here and it needs to be fixed. I played for 99 hours before my saved game disappeared (yeah, STILL thrilled about that) and had MAYBE five party banters that entire time. Something needs to be done. I want my party banter



#20
AWTEW

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#21
Natashina

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What exactly is normal for you devs? Because I had silence from my party for two hours earlier today. And no, it wasn't muted. People with the bug are walking around in silence because there's no music, only the sound of footsteps or birds or whatever. The sound effects are great. Lovely even. It would just be nice if we could have some banter and music to accompany them, I don't think that's unreasonable seeing as half of the people who own this game do have that. 

 

We have been very civil and have been trouble shooting this issue ourselves because we love this game and we love all of you, but treating this as if it is not a problem is ridiculous - have you seen how many replies the other thread has? You can't seriously tell everyone it is 'normal' and then not define normal. We are your loyal fans. I'm glad you're still investigating but I'm sure you can understand how upset we are all feeling right about now.

Not to mention we've tried every single suggestion that he's given and we've even come up with some new ones.  

 

Conal, please take the time to read the thread and not just grab the highlights from other folks.  The thread has been largely productive and civil, with little BioWare/EA bashing in sight.  We won't bite, but hopefully you can see why we're frustrated by your post.    Please, come read the thread instead of offering the most obvious suggestions that folks tried a week ago before this whole thing hit the news.


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#22
hwlrmnky

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In my case, these suggestions make sense. I think I ran out of banter in the Hinterlands, heard there was a bug, thought I might be affected by the bug, collected some more companions, visited more areas, started to hear more banter and thought, "Hrm, maybe I don't have the bug." I no longer think that I, personally, am affected by a bug for banter.

ETA: Did the team check for a music bug? I believe my soundtracking is fine but if other players don't hear music that would be different from a banter bug.
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#23
Leftcoaster

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This is so heartbreaking. We're talking about issues like in 60+ hours Cassandra and Varric have spoken two lines to eachother. No amount of explaining will convince me that's as intended. And what about the complete absence of background music?


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#24
Stendard9

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I didn't even know that there was supposed to be combat music. I learned it from people on this board, because in 25 hours of gaming time I've never heard it. 

And yes, I tried fiddling with the audio options. No dice.

Don't even get me started on the complete lack of banter with my characters.


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#25
Arelate

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