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Party Banter


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#251
SethAK

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If the devs can't reproduce this issue, can they post the systems they are testing on with the specs? Is there somewhere where we can submit our command prompt systeminfo? (I know that won't help the console folks...)

 

I mean, my point is, what do they need to know for troubleshooting purposes?

They said that banter should never repeat so there needs to be a checklist somewhere in your save game that checks what banter has been used and what hasn't.  If you send them a save game that is 60+ hours in and you only had like 5 party conversations they should be able to check that somewhere right?



#252
Nejeli

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About the limit of banter per area - is that a companion combination limit (like, say, Varric and Solas will only banter so many times in an area) or a total banter limit (you only have so many banters no matter who it's between)? If it's a total limit, I'd like to know so that I can determine which characters to start a new area with, so I can make sure to get theirs.

 

I ask, because when I started Crestwood with a Varric/Blackwall/Dorian party, I had a decent amount of banter, but when I switched Blackwall and Varric for Iron Bull and Cole I didn't get any more the entire time I spent there. It can't be because I exhausted their banter, because I've only had one between Dorian and Cole the whole game, and none between Dorian and Iron Bull or Iron Bull and Cole. I know I've fallen behind on the main quests, I'm over 50 hours in and just finished Crestwood, but surely I should have had something by now?

 

I've also had a couple of repeated banters, usually involving Varric if I remember correctly.



#253
MeatyWall

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I found out that my issue is that I use the rogue roll to explore, since it makes walking so much much faster.

 

 

 

I suggest bioware either lets us explore a little bit faster or makes it so the rogue rolling skill doesnt trigger combat. 


I think its kinda gay too, cuz you cant roll in stealth, its kinda counter intuitive. I think roll should not enable combat mode.



#254
Ci7rus

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I made a video with my save, and Teagle's save showcasing the fact that he has Val Royeaux and Skyhold music and I do not. I'll make other videos tonight to document my lack of banter, combat music, combat... grunts, zone music, etc.

 

http://www.twitch.tv...edo/b/593971811
 

I didn't even know that there was supposed to be music in Val R. and Skyhold. Does Teagle's save get combat music as well? That's another thing I've never heard. It seems to be a common thread among people who don't or rarely hear banter that they don't get music to trigger either in certain areas or situations.



#255
Ci7rus

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76 hours and counting, and I'd probably be at 10-11 max by now if it weren't for the occasionally-seems-to-work-shockingly-well fast-travel + mount + dismount / audio settings changing / clearing completed quests + journal + codex discoveries hard-working fans in my thread have devised. For some though even that doesn't help fire any off.

Either way, combat music, Val Royeaux music, etc.... never hear it. Boss battles are generally silent affairs, even. I let Mark Darrah in on that via twitter just now.

Clearing completed journal and codex items actually made things worse for me, whereas before I would reliably get 2 banters to trigger within 20 minutes of starting the game (followed by silence after) I now get absolutely nothing. I went ahead and completed 2 story missions in the hopes of opening up more dialogue, but it's been nothing but silence.

 

Edit to add: Also immediately after clearing journal entries I started getting some odd pops and hitches in audio during conversations, restarting my computer seemed to clear those issues up but that was something I never experienced before. I'm using the latest realtek audio drivers.



#256
wicked cool

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Sometimes the music blocks out combat sounds etc. Sometimes random conversations get greyed out

#257
Laerune

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Right at the beginning. Heaven City, the Female Barde in the Tavern (Her Voice resemble from the Fanmade Music in Skyrim). She would play 21 Songs. I let my Chars stay in front of her. After 8/21 Songs she stopped playing and never gone back to play. She just do not touch her Instrument anymore

 

Perhaps it is my OS that is making the Script buged? I use Windows 7 64bit German. OnBoard Soundchip

 

I have only just done Val Royeaux, so I have not unlocked Heaven City yet. I did get 8/21 songs in Haven and the moment I unlocked Sera, Viv etc, I got more songs. So I guess you need to get the other companions, because unlocking them will unlock more songs.



#258
Vikarus

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Just finished a 63 hour playthrough, heard about 10 banters in that time. 1 in the Hinterlands, 2 in the Exalted Plains, 5 or 6 in Emprise du Lion (this was all in the course of an hour or two, which was so surprising that I sat up and took notice), and one or two elsewhere that I don't think were scripted as part of a questline. Didn't occur to me that this might be unusual till I finished the playthrough and came back to the forums - thought I just had really bad luck with triggering banter. I still might, I suppose, but an average of one banter per 6 hours of play seems awfully low. I'm starting a new game now, so we'll see if things change. I hope they do - those Hinterlands fetch quests are incredibly frustrating in total silence.
 
I am pretty sad that I only got one Iron Bull/Dorian banter. Apparently they're

Spoiler
but that only happens if the banter triggers. I did get Blackwall/Sera banter that
Spoiler
. Makes me wonder what other parts of the world react to banter, and what I'm missing out on.

This is so depressing. I had no idea any of this happens. I feel like I barely know anyone in my party. The only person I feel attached to is Varric, but only because we could actually get to know him in DA:2. I wish Bioware would actually tell us something. I spend a day playing, and hear maybe 3 banters if I'm lucky; no music, no combat dialogue. It seems like such an impossible thing to miss, the least they could do is tell us the setups they're using so we can mimic them.


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#259
kandyce

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I'm currently reviewing a 1 hour 37 minute video I made while AFK.

 

20:45 Iron Bull makes a comment about the zone.

59:40 Iron Bull makes the same comment about the zone.
01:01:20 Blackwall banters with Iron Bull. (First instance of banter after an hour of idling.)

01:02:51 Iron bull banters with Blackwall. (Second instance of banter 1 minute 31 seconds after that, while still idling.)

01:15:28 Iron Bull banters with Sera. (Still idle.)

01:18:15 Sera banters with Blackwall. (Still idle)

01:32:37 Sera banters with Iron Bull (Still idle)

01:35:28 Iron Bull  banters with Blackwall. (Still idle)

 

This is way more than I've even gotten while I actually played. So maybe being idle has something to do with it. I can not make myself play this game in it's current state. Hopefully someone else can record some actual playing videos.



#260
schulz100

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Just chucking it out there:

Almost 70 hours on my first playthrough, unlocked and explored almost every major area (there are a few side dungeons I haven't rifled through, but every principle area has been explored and camped out) only really used the mount in the Hissing Wastes (cause it would take an hour to get anywhere otherwise) and varied my party as companion quests and dragon hunts demanded.

I got maybe 15 (probably fewer, I haven't been keeping close count, and it's especially fewer if we don't count mission-specific comments) in that time, which seems to me to be highly disproportionate to the amount of time played. While I must admit the banter I got was often very focused on current events (Solas asking Cassandra about the Seeker training process once the truth of it comes to light, and Cass asking Varric if she could get a recently-arrived Hawke to autograph her copy of Tales of the Champion), the ratio of actual banter to active time spent during which banter could happen seems far too low in comparison to the last few Bioware games I've played.

 

I would also like to say, I've started again as a different class and race, and I seem to be hitting a somewhat reasonable, if familiar lines-and-level, in the Hinterlands early on. Still not quite as much as I think it ought to have happened, but certainly more than three instances per day, which seemed to be about the average on my last playthrough.



#261
kandyce

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Would it be possible, in the future, to have  banter lines hidden as spoilers considering a lot of people here haven't experienced them, and would hope to one day?


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#262
Seruthei

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I wanted to throw in my experiences as well. I'm playing on Xbox One. I get little to no party banter through hours of questing. No music whatsoever in Val Royeaux. In Hinterlands, I'll hear music begin and fade out after a few seconds. I never hear any combat music. No music in Storm Coast either. I wasn't even aware there was supposed to be music in the environments or combat music. I hear ambient sounds perfectly fine. I feel like I'm really missing out on the ambiance and the witty (or so I keep hearing) dialogue between Iron Bull, Sera, and Dorian. If not a patch, a workaround would be amazing :(

#263
SpiritMuse

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I had the issue of very little party banter (70 hours play so far), and I discovered that I turned the music and sfx volume to 80% so I can hear the voice more clearly. I also experienced sound cut out while in combat. I've since changed volume back to 100% for all settings, and noticed that there are more party banter and no more sound cut out. Maybe I'm imagining things but there may be a bug with the volume setting. 
 
I've had 5 different sets of banters in Crestwood since I made that change. Sera to Solas, Sera to Cassandra, Cassandra to Solas, etc. Also, a new banter after every rift destruction unlike before where I didn't hear anything.


Actually, I had turned down the volume for music and sfx too. Turned it back up today.

I didn't manage to record anything as my internet is crapping out at the moment, but I did the mage recruitment mission and actually got bg music (I think). I then moved on to the next main story mission, and as before I got music during
Spoiler
Then I went to Crestwood for the first time and got 2-3 banters between Blackwall and Dorian, and one (possibly two) between Dorian and Cole. I also had music while fighting in the keep there. The rest of it was totally silent though. All this was about 8-9 hours of play.

#264
StrangeStrategy

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Thanks for continuing to investigate this:

I've already tried everything you suggested. I suggest seriously reconsidering how and when banter gets triggered, because it happens so rarely it feels like the companions are less like people and more like mutes who mindlessly follow me. Not good. Wouldn't it be better to have it set to occur ever 30 minutes instead of randomly?

Sometimes I'll get two in a row in under 10 minutes, and then go hours without experiencing anything. Just make it a set timer, if its that simple.


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#265
Unlucky 13

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I guess I have a question first.  Is the banter supposed to involve my main character?  If so, it never once has.  I had assumed that it was always between companions.

 

Beyond that, I would say that I get a fair amount of banter, with some characters talking much more than others.  Varric, Dorian, Vivian and Sera seem to talk a lot.  Iron Bull less, but still some - mostly with Vivian and Cassandra.  Then Cassandra, then Solas.  I can't remember Blackwell ever talking outside of scripted dialogue.

 

Most of the time that banter happens is when I'm walking around and stop, with nothing happening around me.  I'll be rotating the camera and looking around, and the characters start talking to one another.  Has seemed a lot like DA2 in that respect.  Should it be happening more?  I'm clearly getting more than many people are, from reading through the thread.  However, since banter only happens when I'm not engaged in battle, or looting chests, or picking herbs, whatnot, its hard to pinpoint how often it happens.  It happens when nothing else is happening.

 

I play on the PS4, Deluxe edition.  Male human warrior.  



#266
Phnx

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Is it really true that it is possible to exhaust the banter? What if I got so attached to my character that I want to continue playing after the credits roll? Even hearing the same things again would be great. That would at least be something.



#267
Ci7rus

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Someone on reddit has been scanning the assembly code and has found that with a bugged save they are picking up the banter hooks properly but it's not playing in game. It wouldn't surprise me if the music that's supposed to trigger while exploring or when in certain areas such as Val Royeaux is being affected by the same bug.

 

http://www.reddit.co...ggerate/cmg4a0f


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#268
BubbleDncr

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I just started my second playthrough and I feel like I'm getting more banter this time around - one thing I'm trying, since they had people testing with mounting/dismounting horses, is I just am never using a mount. 

 

Tho in my first playthrough, I didn't use a mount much either. I ran through most of the game waiting for banter, and when I never heard anything, I was like, "well, might as well get to this place faster since no one's talking..."

 

If there truly is no bug, I would say the problem is more likely that its meant to be placed over 150+ hours. My playthrough was between 60-70 hours, and that was with me being the maximum recommended level for every operation when I did them, and level 20 (above the recommended level) for the final operation. Recommending you beat the game by level 20 and then saying that you need to play for more than double that amount of time in order to hear the banter is a bit counter intuitive. 

 

I'm just glad people are posting it to youtube so I can hear it. And I can definitely say, the plot of the entire game (as much as I loved it) would have been even better if I was hearing it during the game. 



#269
Seruthei

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I just started my second playthrough and I feel like I'm getting more banter this time around - one thing I'm trying, since they had people testing with mounting/dismounting horses, is I just am never using a mount. 
 
Tho in my first playthrough, I didn't use a mount much either. I ran through most of the game waiting for banter, and when I never heard anything, I was like, "well, might as well get to this place faster since no one's talking..."
 
If there truly is no bug, I would say the problem is more likely that its meant to be placed over 150+ hours. My playthrough was between 60-70 hours, and that was with me being the maximum recommended level for every operation when I did them, and level 20 (above the recommended level) for the final operation. Recommending you beat the game by level 20 and then saying that you need to play for more than double that amount of time in order to hear the banter is a bit counter intuitive. 
 
I'm just glad people are posting it to youtube so I can hear it. And I can definitely say, the plot of the entire game (as much as I loved it) would have been even better if I was hearing it during the game.


There's definitely a bug, as many people lacking party banter compare their banter with others and the occurence rates are much different. Additionally, things like background music, combat sound effects and music, and cutscene audio are missing or only last a few seconds for some players that are also missing the party banter---which couldn't be tied to the length of time the game is played.
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#270
Hobbes

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I've only had music at Val R once and every other time before and after it is dead silent except for the ambient sounds like foots steps etc.  I don't get much in the way of other music either, I can't recall if I get combat music as I keep focusing on the fight, I'll try and remember for my next fight and see.

Update from me, no combat music for me either, although I feel like I have heard it before.  My guess is that much like the banter and the music in places such as Val R, sometimes the audio works and sometimes we are just getting nothing.


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#271
Nadava

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Someone on reddit has been scanning the assembly code and has found that with a bugged save they are picking up the banter hooks properly but it's not playing in game. It wouldn't surprise me if the music that's supposed to trigger while exploring or when in certain areas such as Val Royeaux is being affected by the same bug.

 

http://www.reddit.co...ggerate/cmg4a0f

 

I want to point this post out.  Banter is triggering, but not playing.  This leads me to thinking that this is not actually a bug, but a design oversight?  Perhaps some copies of this game are missing content.



#272
Arisu

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It'd also be helpful to know how much background music we are supposed to get. I get snippets, sometimes. 20 seconds of music, then it goes quiet again. I thought it was meant to be that way, but since Val Royeaux and Skyhold are apparently not meant to be quiet (I do occiasionally get the drums in Skyhold outside the war room), I'm starting to doubt that.

 

I also realized I get the quiet bard sometimes (subtitles, but no singing). I had some banter in the Hinterlands in the beginning, but after that I explored the entire Fallow Mire without getting any banter at all (I remember wondering if that was on purpose, to get a creepy atmosphere or something). Basically as soon as I left the Hinterlands my banter stopped, and I only got a handful of conversations for the rest of the playthrough. I had Bull in my party quite often, for example, but I remember having heard him speaking once in an 84 hour playthrough. (It was amusing, so I remember it well. Sigh.)

 

Anyway, I can't help but think this and the background music must be connected.

All those suggestions like resting, swapping party members, etc. don't help me at all.

 

To think this made me un-lurk in these forums. I've been reading stuff here for years. *laughs*


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#273
SethAK

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I want to point this post out.  Banter is triggering, but not playing.  This leads me to thinking that this is not actually a bug, but a design oversight?  Perhaps some copies of this game are missing content.

Don't think so, but this could mean we've been looking at this in the wrong way, we thought that banter was bugged, but it seems that it isn't, it's a playback issue.


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#274
llandwynwyn

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I've 128 hours on DAI. It is a bug. I missed a lot of dialogue. I could bring characters I wouldn't normally use and don't get anything for more than an hour.

 

If that's not a bug, you guys need to change the system.



#275
Nadava

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Don't think so, but this could mean we've been looking at this in the wrong way, we thought that banter was bugged, but it seems that it isn't, it's a playback issue.

 

What are the implications of this possible discovery?