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Party Banter


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#276
Efvie

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What are the implications of this possible discovery?

 

Not much, from our perspective. If we assume they’re interpreting the data correctly, it still doesn’t mean that the audio system is at fault. There are several things that may happen after this “banter trigger” that may stop the logic long before it gets to the audio layer (we don’t, for example, know whether it’s gone through all the  condition checks like quest status yet).

 

If it were an audio layer bug, then there’s little to do except perhaps stop looking for ways to fix it in-game (aside from audio drivers and settings etc.)

 

There are a few things that are more indicative of a problem elsewhere: the banter system does work sometimes; most other dialogue systems work (environment comments, quest scripted audio, npc stuff), and that the tricks used to fix it sometimes do seem to work.


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#277
Isisius

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Yeah remember guys, they said they would continue looking.

And i would like to say that in my game, ive had Sera and Dorian together in a party for the first time ever (in my 70+ hour game) as ive been told it is a funny combo by a frient, played with them for 2 hours on foot over 3 different zones  and they havent said a thing to each other yet.


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#278
MorriganPet

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Missing Banter...

 

We are spared the inanities we are going to hear...

 

The quality of banter in this game 

 

is nothing to boast about...

 

It seems banter was written by Sandal...

 

Where is the genius who wrote DAOrigins banter ?



#279
Gill Kaiser

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I'm currently reviewing a 1 hour 37 minute video I made while AFK.

 

20:45 Iron Bull makes a comment about the zone.

59:40 Iron Bull makes the same comment about the zone.
01:01:20 Blackwall banters with Iron Bull. (First instance of banter after an hour of idling.)

01:02:51 Iron bull banters with Blackwall. (Second instance of banter 1 minute 31 seconds after that, while still idling.)

01:15:28 Iron Bull banters with Sera. (Still idle.)

01:18:15 Sera banters with Blackwall. (Still idle)

01:32:37 Sera banters with Iron Bull (Still idle)

01:35:28 Iron Bull  banters with Blackwall. (Still idle)

 

This is way more than I've even gotten while I actually played. So maybe being idle has something to do with it. I can not make myself play this game in it's current state. Hopefully someone else can record some actual playing videos.

 

Looking at your other Twitch video, I should point out that the drum music in Skyhold isn't meant to play, as far as I know. It's the War Table music, it's meant to stop when you leave the War Table. So, in that case, yours is the one that's working.


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#280
Ravenmyste

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betting some of you dont have the setting for banter to be everywhere there 3  pickthe third  for if you want banter everwhere its what i  did and i have banter gallor



#281
kandyce

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Looking at your other Twitch video, I should point out that the drum music in Skyhold isn't meant to play, as far as I know. It's the War Table music, it's meant to stop when you leave the War Table. So, in that case, yours is the one that's working.

 

That's good to know, thanks! :)

 

Have you ever had that happen in your game? If so, under what circumstances? Were you able to stop it?



#282
(Disgusted noise.)

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Missing Banter...

 

We are spared the inanities we are going to hear...

 

The quality of banter in this game 

 

is nothing to boast about...

 

It seems banter was written by Sandal...

 

Where is the genius who wrote DAOrigins banter ?

Crying his or herself to sleep over your abuse of line breaks and ellipses.


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#283
nikkylee

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Don't think so, but this could mean we've been looking at this in the wrong way, we thought that banter was bugged, but it seems that it isn't, it's a playback issue.

 

This makes sense... on the very few banters I have gotten, a few of them have sounded like continuations of conversations I never heard. I just thought "Oh, must be trying to show that they talk in Skyhold or something..." but maybe it's just the banter is flagging as having already played the first part.



#284
Alya_

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That's good to know, thanks! :)

 

Have you ever had that happen in your game? If so, under what circumstances? Were you able to stop it?

 

sadly i have the drums in skyhold while out of the war room, talking with varric can be extremely dramatic


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#285
mordy_was_here

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Missing Banter...

 

We are spared the inanities we are going to hear...

 

The quality of banter in this game 

 

is nothing to boast about...

 

It seems banter was written by Sandal...

 

Where is the genius who wrote DAOrigins banter ?

 

is this poetry? i feel like this is supposed to be poetry


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#286
In Exile

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Reading the last page of the thread, I think there are two things we can conclude: 

  1. The issue is likely related to audio-playback rather than scripting, on the assumption that (1) Bioware checked the scripting in this case and (2) the random occurrence of music cutting out etc. is related to the same issue. 
  2. Idle standing might be involved in the script/formula for triggering banter, with the devs thinking (for example) that people would want to hear banter when they're standing around. 


#287
Birdy

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Hehe. Constantly changing party members and exploring new places, 90+ hour playthrough and I got less than 10 banters.  XD Yeah, there's nothing wrong there.



#288
Mr.House

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But hundreds of players have reported this bug and you guys continue to bury your head in the sand even after all the articles and posts that directly contradict you. This is the worst QA for a game I've even seen. I cannot think of a single other developer that would choose to blame their playerbase for their frequent issues. Shame on you all.

Explain then why others like my self have had no issue with music and banter, hmm?



#289
moxiegraphix

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Explain then why others like my self have had no issue with music and banter, hmm?

 

Just because it doesn't affect YOU doesn't mean it doesn't affect OTHERS. 


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#290
finc.loki

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If they have it in BF4 too and no fix until now it makes me feel even more pessimistic.

No they fixed the no sound bug and the flicker as well. I just thought, it's the same engine perhaps something is in play here like that. They should look into it.

Whatever optimization and fixes that went in to BF did not go into DAI, different studios.


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#291
Nadava

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Explain then why others like my self have had no issue with music and banter, hmm?

 

It has been confirmed that the bug does not affect everyone.  You are part of the group that was not affected.



#292
finc.loki

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Just because you have a certain sort of expectation from something doesn't actually mean the game itself was created with that intention in mind.

 

You might have expected swimming in this game for example, and find out you can't, and list it as a bug. You may even write articles about how you think there should be swimming and talk to everyone else who also think that swimming is the game. But if it's not in the game it isn't in the game. It isn't a bug.

 

My point is, at the end of the day, is that you are a layperson (I'm making the mother of all assumptions here, forgive me but bear with it), you do not know for sure what the actual intended behaviour is. Bioware has tested it due to the listed concern and have found no fault. Seems pretty clear to me that what is occuring is actually intended and therefore, strictly speaking, isn't a bug.

 

We know from the twitch stream at least that Mike mentioned that

a) You can't milk the conversation frequency. No more walking across the bridge in redcliffe type scenarios.

 

We know also know that you are gated through storyline missions. I don't know about you, but I'm a bit of a completionist. I purposely delay the next story content until I get through all those War Council boring things. If I find myself out for extended periods of time in a single zone (for example Hinterlands, I was there for ages) then obviously I'm going to exhaust my conversation banter.

I have to question your intelligence now.

 

What part of some people having banter several times per hour and full music ending up with 150-200 banter in their playthrough vs OTHERS that have had 80+ hours and only 10-20 banters.

You have to be more dense than uranium not to see that it IS an issue.

 

So you're trying to say the people that actually have NORMAL banter, it wasn't intended that way? They only made 20 banters and Bioware only INTENDED for us to have 20 banters per 80 hours game play.

 

You are now basically trolling.



#293
finc.loki

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I was traveling through the Hinterlands and was just leaving the Redcliffe Farms area when I noticed that Solas had the dialogue bubble next to his portrait.  He didn't say anything, though and that bubble remained next to his portrait until I returned to Haven.  I also didn't have any music play during that time either in or out of combat.

That is a good indication that there is an audio bug going on. Affecting music and banter.

They might actually be talking but we don't hear it and we didn't notice the "bubble" because we are busy exploring etc etc.

 

I often get music when i fast travel to a camp, in fact ALWAYS, but it dies off in just 10-30 seconds and then no more music. Obviously a bug, or has Bioware confirmed there is no exploration music in this game. Because I sure do not have one and many others don't.

 

It's as I said earlier. I think this is an audio bug in the frostbite engine. Battlefield 4 had it on some MP maps, so DAI having access to Frostbite engine even before BF4 released would infer they have the same issue in their 'builds'.

 

I do not know how it works, but the game is not working as "intended" for a lot of us players.

 

The fact about the BF4 audio bug is that NOT ALL was affected by it, perhaps 50% or so. 

So that would also explain why some people have full on banter several times an hour and music playing and combat music etc etc.



#294
Halcyon Lavellan

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Thank you BW for looking into this!

 

I haven't had a major problem to be honest on PC Digital Deluxe version, however if it helps I *have* noticed that when music or sound audio seems to cut-out, a HARD SAVE and RELOAD (ie DO NOT USE QUICKSAVE / QUICKLOAD) seems to "goose" the audio engine.

 

I've noticed several times when I've accidentally cancelled banter (started mounting or a conversation with an NPC just as someone in the party piped up) and quickloaded the game seems to forget that the banter was about to occur - that could be the random thingy though.

 

But I've noticed music definitely tends to reset back to a "proper" state if I use hard saves and loads. It *may* also be due to prolonged play sessions (several hours or more) where there may be memory issues, but that said I have a pretty up to date computer and the game auto-diagnosed as Ultra on graphics etc...

 

I hope that helps and thank you for your efforts in fixing this!



#295
finc.loki

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The "party- banter´s" works just fine for me. The only problem I have, which is sound related, is when there´s too much going on at the same time, my sound (dialogues/music) just shuts down. Solved this by going to options-->sound-->and switching from "headphones" to "livingroom" and then back to "headphones" again. The sound is back to normal after doing so.

 

Im not sure if this helping but I just want to share...

Well it could help. It could point towards as I've been saying that this is some kind of audio bug. We hear normal ambient sounds and combat sounds, but seldom any banter or music. Perhaps it overloads the audio and it might be that it affects only some of us using a particular sound system.

 

I use Dolby headphone in 7.1  etc. Perhaps others using something else and it works. Perhaps if you play in Stereo it works because it doesn't 'overload' or sounds getting lost in the 'surround sound mix'.

 

People then wonder why do we hear the ambient exploration sounds and the combat effects. I can only imagine these are all separate files and separate scripts.

So something affects the combat music, exploration music and banter.

 

Why haven't Bioware responded to the fact most of us never hear music and combat music. How about that I always get music after a fast travel and it almost immediately dies off and never comes back.

Did they intend for no music running around exploring? If some have it and a LOT of us don't there IS a bug.

 

Like someone else said, they should download the game build that we got from Origin and on game discs and use that in a clean install. Play the game on all these machines and then realize that some will not have music playing at all, some will have very little banter. I cannot for the life of me understand how they cannot have this issue on at least ONE machine. It leads me to believe that they are only doing a TINY test, perhaps just one machine and load up a build and then just put in peoples saves (submitted). That would be way too dumb though. Bioware cannot be that silly that they do not test it on at least 10-15 machines all running through a game from START and play it via testers for at least 30-40 hours and then take down notes on how music doesn't work on one machine and banter is really lacking on another.

 

Sadly, I do have this feeling this 'test' they have done to replicate the problem has taken place on ONE machine with 1-2 QA/coders looking for the issue. Even worse, probably on a PRE INSTALLED build and not a fresh one from the public space.



#296
finc.loki

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I just thought of something. Could this have something to do with importing custom settings from the "keep"?

That would explain a lot, perhaps people that get a lot of banter are using the default state and do not import? Or they simply have a certain choice from their keep that is different.



#297
Arijharn

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I have to question your intelligence now.

 

What part of some people having banter several times per hour and full music ending up with 150-200 banter in their playthrough vs OTHERS that have had 80+ hours and only 10-20 banters.

You have to be more dense than uranium not to see that it IS an issue.

 

So you're trying to say the people that actually have NORMAL banter, it wasn't intended that way? They only made 20 banters and Bioware only INTENDED for us to have 20 banters per 80 hours game play.

 

You are now basically trolling.

 

That's fine, if only because I'll get to question your intelligence as well.

 

That's because you're looking at it in a one dimensional setting. You think party banter is the issue where it could be any number of issues in conjunction or in isolation with each other. Allan mentioned that they looked at the party banter mechanism

 

'We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.'

 

A bit late now I suppose, but before you get ready to 'question my intelligence' (which incidentally, makes you sound like an absolute *******), maybe you should actually re-read what Alan took the time to type up. The bug is something they can not reproduce, so providing that there is a bug (and not something that is occuring that Allan also pointed out in his post), there's another issue going on which is going to require a lot more digging. It could possibly be something that isn't even Bioware's fault, such as not up to date drivers, or driver conflicts, etc, etc.



#298
Chewbacca99

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A bit late now I suppose, but before you get ready to 'question my intelligence' (which incidentally, makes you sound like an absolute *******), maybe you should actually re-read what Alan took the time to type up. The bug is something they can not reproduce, so providing that there is a bug (and not something that is occuring that Allan also pointed out in his post), there's another issue going on which is going to require a lot more digging. It could possibly be something that isn't even Bioware's fault, such as not up to date drivers, or driver conflicts, etc, etc.

 

Civility please.  @Arijharn, a number of people have called you out on your initial, deliberately provocative and condescending post.  So I won't do that again.  Let's just make it clear - this issue has been reported, SCIENTIFICALLY AND WITH VIDEO EVIDENCE by people across multiple platforms.  So while me on the PC updating my drivers MAY help me in the short term, that definitely doesn't go to the root of the issue.  

 

I noted you mentioned you are a software engineer in another post.  As a software engineer, you will know that these "cannot replicate" bugs are actually quite common - often systems are designed to handle a certain path through them, which users can blow sky high.  I headed up a QA team over 10 years ago, and I can't remember how many times offshore developers told me that an issue was not reproducable on their end (requiring screen sharing etc to convince them) .  Which is why colocation of testing and development teams is actually a critical success factor in large scale deployments.

 

Similarly, I'm not sure whether BW office test systems fully replicate the varied situations we face in the real world.  Therefore, it may be taking them a lot longer than expected to nail this down.  What gives me hope is that at least we have gotten their attention and they are trying.  

 

And it's not a matter of expectations - couple of days ago I played with one of my characters who is just 8 hours in, JUST unlocked sword coast, and I brought Viv, Sera and Blackwell, whom I have NEVER travelled before.  Wandered around the sword coast for a little over an hour and in that time, no banter at all.  Given people who don't have the bug have stated that they get banter every 5-30 minutes, this is NOT expected behavior.

 

Of course, BW has kept mum about what the expected behavior / benchmark should be, so we are just going by what other players tell us.

 

BTW, OP was not by Allan.  Just want to keep confusion to a minimum RE Bioware employees! :)


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#299
Laerune

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Aside from the banter issue being a bug or not, I take it we can all agree that the lack of combat music, no music in Val Royeaux etc is a fine proof that there is a audio bug.

 

Some players have combat music, music in zones and others do not, this shows that there is a bug. Now lets hope Bioware takes a good look at it and fixes it. Right now I am in my second week of DA:I and after 10 fresh installs, made 7 characters and reached Val Royeaux to see if the music played, I have decided to give up and wait for them to fix this.


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#300
Swanea

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The more I play, the more I notice the music start to play for about 30 seconds and then fade.  I make sure to not change zones (ie walking into a new area that could have different music), enter combat, use the menu, or ANYTHING. 

 

Now I know in SWTOR they wanted to make music "pop out" at times rather then constantly playing.  Maybe they were shooting for that?  I don't know.  I'd like more music.