Aller au contenu

Photo

Party Banter


1898 réponses à ce sujet

#351
Cindee

Cindee
  • Members
  • 61 messages

My classification for combat dialogue/soundest are the reactionary sounds from your party members whilst fighting - grunting, gasping, yelling, etc. Sometimes this will also include a comment, ie. Sera's 'bits up, face down' mentioned above, but not always. I've never had two party members comment after one battle, either. That being said, the Inquisitor's combat soundest seems to always, always work in my game - I'm not sure if it's because he's being controlled 50% of the time, or if the Inquisitor's soundest is separate from the party.

 

My personal classification for music is that you should be hearing it every 1-3 minutes, often more frequently. (Hinterlands seems to have a lot of triggers.) For me, there's a distinct difference when it's working, especially after so much silence!

 

Reposting from the other thread, as I'm curious to see if anyone else has had this happen: I went to the Western Approach today to muck around for a bit. Still 2hrs+ in total there with no banter. I was getting annoyed with the silence today (no music/no combat dialogue from party/no banter), and used to the journal trick again. Music started to play whilst I was mid-way through cleaning the journal, and then continued to work fine from then on. Combat soundsets for the party returned, but the little buggers still wouldn't banter.

 

 

I know music is supposed to be sporadic, but to have it suddenly start playing mid-journal means that surely something must have blocking it?



#352
inquartata02

inquartata02
  • Members
  • 355 messages

I had a go with the Reddit fix as well and while it triggered Val Royeaux's music like a dream, it's done nothing else.  Minimal banter, no battle cries, etc, plus the weird sound lag on a lot of random things like opening doors and jumping.  Also, does anyone else get a strange lag on the character/inventory menus when you flick through the characters and it's takes ages for their models to load? Idk, I'm going all conspiracy theorist here because it feels like the general lagginess with some things is all connected, but then I guess textures/audio wouldn't be affected by the same bug.  I'm mystified that Origins and DA2 work 10x more efficiently on my old 360 than DAI on my ps4  :wacko:

 

I get the same lag. And going into the pause menu/character/inventory/maps during the game messes with sound by cutting off music rather abruptly. Also, anytime I've messed with the sound options in-game (such as changing the volumes of dialogue/music/effects/master), the next time I get into combat, the sound cuts out entirely. Sometimes going in and out of the pause menu fixes it, sometimes switching between tactical view and regular view fixes it. Sometimes, I just have to save and quit post-battle. 

 

The codex/journal clearing trick worked for me last night, but things started to slow back down after a (glorious!) hour or so. It was pretty awesome to hear all the banters, though. I hope they can find and fix the bug.



#353
Ci7rus

Ci7rus
  • Members
  • 34 messages

Reposting from the other thread, as I'm curious to see if anyone else has had this happen: I went to the Western Approach today to muck around for a bit. Still 2hrs+ in total there with no banter. I was getting annoyed with the silence today (no music/no combat dialogue from party/no banter), and used to the journal trick again. Music started to play whilst I was mid-way through cleaning the journal, and then continued to work fine from then on. Combat soundsets for the party returned, but the little buggers still wouldn't banter.

 

I know music is supposed to be sporadic, but to have it suddenly start playing mid-journal means that surely something must have blocking it?

 

Western Approach is a no banter zone for a lot of people, including me. I get the exploration music every few minutes but in the 2hrs or so I've spent wandering that zone I haven't heard any banter. But for me clearing out the journal made my audio wonkier than ever, I get exploration music more often but even less banter than before (I used to get at least one an hour, now it's more like none an hour) and combat sounds are varying wildly in volume. As a last resort I did a clean Windows 8.1 64 install, every driver is up to date and I've tried using the latest Realtek audio drivers from my motherboard manufacturer as well as the ones directly from Realtek and it hasn't made a difference.



#354
MorriganPet

MorriganPet
  • Members
  • 11 messages

9:40 Dragon

Bodahn Feddic Embraced by Stone.

Sandal disappears; rumor and speculation abound.

9:43 Dragon

Sandal appears!

Sandal joined the party of the Inquisition as an Enchanter.

With Bodahn not there to control him Sandal started enchanting everything.

He was fond of music and party banter and his enchantments of them were so powerfull that no two experiences were the same;and what should have been one experience for all still lies hidden

                                                               

                                                               from "Appearance and Truth" by Brother Madarrah, Chantry scholar



#355
Doctorwho

Doctorwho
  • Members
  • 8 messages

The issues I'm experiencing are cutscene freezing, CONSTANT sound cut-outs, and general banter absence

 

I have the same issue with the sound. Battlefield 4 had the same problem but they fix it in the first patch. Here are some useful links: 1 2 but no solution...


  • GreyVsGray aime ceci

#356
Kinghaplo

Kinghaplo
  • Members
  • 29 messages

All right, I know for a fact that while going through the HInterlands, I've had Cassandra and Solas have the same banter trigger at least two or three times. Hours apart maybe but I distinctly recall thinking to myself that I had heard this banter already.

Same here. Varric/Solas and Varric/Cassandra have had the same banter.



#357
Levenheit

Levenheit
  • Members
  • 4 messages

Does someone from bioware want to come to my house and watch me play, to see the bugs in action? I'm serious. Or hell, I'll bring my computer into you. I'll even mail it to bioware if they're willing to pay shipping and promise it'll come back in one piece.



#358
Arcana Mortis

Arcana Mortis
  • Members
  • 69 messages

Seems that certain couples trigger more banters than others.

For example, Blackwall and Iron Bull have bantered twice in my PT so far. Vivienne and Sera have bantered three times - four if you count the ******/**** style exchange I heard in Redcliffe, but I'm not sure if two words count as banter. Solus and Varric had a nice long conversation near that dragon in the Hinterlands about Varric's book. No banters at all from Cassandra or Dorian, no matter who they're with.
 

And that's it for banter for me and I've logged 22 (? speaking under correction here, I'm at my work pc and can't check, but it was 22 before I reached Skyhold) hours in this save.



#359
artsangel

artsangel
  • Members
  • 320 messages

I tried the Reddit fix. I do have music in Val Royeaux now + Skyhold drums (still don't know if both or either should have music or not), as for Banter - I seem to get 3 banters in the course of 20 - 30 minutes, but then they go silent again. Music is still ok, but nobody talks, even switching up parties to ones I'd never put together (for example all three mages).

 

Then if I quit the game, restart, and reload, I'll get another set of 3 banters in 30 minutes, then again, silence.



#360
SeaBassChen

SeaBassChen
  • Members
  • 118 messages

I haven't tried the Reddit fix, and I will, but I've noticed that having Cole in my party gets people talking. He'll just say random stuff every now and then all on his own, but his presence seems to get the other two companions talking, whoever they are, either to him or to each other. Anyone else notice this?

 

I still hope the Reddit fix works out, though. Cole doesn't get them talking every 10 minutes, necessarily. I've missed so much banter!  :(



#361
PogueMT

PogueMT
  • Members
  • 66 messages

Tried the Reddit fix, got music in VR but nothing else, 90+ hours and game finally done and I got about 20 banters total in that time, it's destroyed much of my enjoyment of my first run as I don't feel like I know the companions at all - very disappointing. I'll be holding off playing again until this is fixed. :(

 

Thanks all for digging through and suggesting stuff though.



#362
LordBandu

LordBandu
  • Members
  • 55 messages

55 hours play

 

Level 13/14

 

Questine:

Here Lies the Abyss (Western Approach completed - yet to return to the War table)

 

Places visited (IIRC): 

1. Hinterlands (guessing about 60% done)

2. Val Royeux  (1 main questline and some site seeing/shopping)

3. Storm Coast (half done)

4. Oasis (mostly done)

5. Mire (mostly done)

6. Crestwood (guessing about 70% done)

7. Western Approach (mostly done)

8. Emerald Graves (barely begun)

 

 

Sera Banter:

 

Sera + Cole =3 or 4 pieces of banter

Sera + Vivienne = 2 or 3 

Sera + Dorian = 0

Sera + Blackwall = 0

Sera + Cassandra = 0

Sera + Solas = 0

Sera + Iron Bull = 0

Sera + Varric = 0

 

Since Val Royeux Sera has been in my party a lot. She has only ever spoken in:

 

The Hinterlands

Storm Coast (when going back for Lyrium sidequest)

Mire

 

Despite spending most of her time in the Oasis and Western Approach.

 

 

From my experience different locations are more chatty than others

 

Chat Rating::

Hinterlands 8

Storm Coast 7

Mire 5

Crestwood 3

Oasis 1

Cal Royyeux 0

Approach 0

 

 

So when people say they have fixed their banter bug and use Hinterlands and Storm Coast as their test sites I am heavily inclined to think the banter is just coincidence. Unless Bioware intentionally stopped all banter in the Western Approach, I'll believe you're on to something when you get banter in the Western Approach. I have heard 0 from many hours wandering in that forsaken place


  • Enrychan et Silith aiment ceci

#363
Arne Saknussemm

Arne Saknussemm
  • Members
  • 74 messages

Just to add a voice...add another plea for some fixes and some feedback!

 

Update desperately needed for this game on PC and some hint of time frame and that PC player concerns are going to be listened to and dealt with would be nice...not to say mandatory seeing as we are paying customers.

 

If I hear Varic and Solas spit out the same line of dialogue once more..like they have nothing else to say to each other I will go mad.

 

If I have exhausted party banter for having them along too much then maybe silence is golden. Though I hope this is not the case....the banter should just be spread out in such a case surely...

 

60 hours in....great game....made average by horrible PC controls and no sense of a real journey. These things were done fantastically in DAO so how it is that they didn't get included/done right here 



#364
AdamJames

AdamJames
  • Members
  • 80 messages
OK, let's assume there is no bug. We still have a serious discrepancy between the community's expectation when it comes to the frequency of party banter, and what the game actually delivers. So how would the developers feel about simply tweaking how often party banter occurs in-game? From what I gather here, party banter was meant to be spread out over an 150 hour play-through. And I assume this means enough dialogue was recorded that every instance of party banter is unique. But what about looping through the available party banter, such that if the game reached a state where all party banter had been played, it would simply start replaying party banter from the beginning? This way the game could have party banter occur more often, with the only downside being people with 150+ hour playthroughs might hear some of it twice.
  • finc.loki aime ceci

#365
Laerune

Laerune
  • Members
  • 60 messages

Still suprised no aknowledgement from Bioware about the bug that makes it impossible to listen to background music in zones. I dont understand how this was not noticed by any reviewers/testers/youtubers etc. Did they know this and thought it was going to be fixed pre-release or is there more going on?

 

Anyway, I am expecting them to fix both issues in few weeks, sadly few weeks to late, since alot of players have already finished the game and heard non of the beautiful music like in Val Royeaux.



#366
Caboods

Caboods
  • Members
  • 111 messages

Really? This is the response?
It looks as though the devs really have no idea what the REAL issue is here.


I'll just go and put up what I experienced in my game regarding party banter.
Keep in mind, I have been in ALL the areas for multiple hours at a time, and multiple times, switched up party members, I NEVER used a mount, I hardly ever fasttravelled between camps, spent a lot time just collecting resources, and my subtitles were turned on all the time.

And this is what I got in 50 hours of playtime:

The LEAST Banter happened in:
Storm Coast (None)
Emerald Graves (None)
Exalted Plains (None)
Val Royeaux (None, also no music)
The Western Approach (2 banters in total)
Fallow Mire (2 banters in total)

The MOST Banter happened in:
The Hinterlands (6 banters in total)
The Emprise du Lion (5 banters in total)


But seeing how that comes together as 15 banters in total in 50h of gameplay, it is still extremely little. Compared to the number of banters I got in DA2. Even in Act 1 there were far more than 15.

I did NOT exhaust any banter, because they triggered like... every 3 or 5 hours, when I was lucky,  if at all.  I left the Hinterlands pretty much as soon as I got Mother Giselle (like, maybe one or two hours after I first got there, at level... 4 or 5 I think) and recruited all the other companions right after that. I was in different areas with different companions, and that was still all that triggered AT ALL. Again, I NEVER used a mount after recruiting the stable master, because I was desperately hoping this way I might not miss out on any banter. Again, I hardly fast traveled between camps and mostly ran around through the areas by foot.

I went to ALL areas during different times in the game, so there definitely is not a problem with exhausting banters before main events.


So yeah, please dear devs, inform yourself FIRST before posting such news announcement, because you clearly did not understand the issue here.



#367
Handsome Hank

Handsome Hank
  • Members
  • 130 messages
 

55 hours play

 

Level 13/14

 

Questine:

Here Lies the Abyss (Western Approach completed - yet to return to the War table)

 

Places visited (IIRC): 

1. Hinterlands (guessing about 60% done)

2. Val Royeux  (1 main questline and some site seeing/shopping)

3. Storm Coast (half done)

4. Oasis (mostly done)

5. Mire (mostly done)

6. Crestwood (guessing about 70% done)

7. Western Approach (mostly done)

8. Emerald Graves (barely begun)

 

 

Sera Banter:

 

Sera + Cole =3 or 4 pieces of banter

Sera + Vivienne = 2 or 3 

Sera + Dorian = 0

Sera + Blackwall = 0

Sera + Cassandra = 0

Sera + Solas = 0

Sera + Iron Bull = 0

Sera + Varric = 0

 

Since Val Royeux Sera has been in my party a lot. She has only ever spoken in:

 

The Hinterlands

Storm Coast (when going back for Lyrium sidequest)

Mire

 

Despite spending most of her time in the Oasis and Western Approach.

 

 

From my experience different locations are more chatty than others

 

Chat Rating::

Hinterlands 8

Storm Coast 7

Mire 5

Crestwood 3

Oasis 1

Cal Royyeux 0

Approach 0

 

 

So when people say they have fixed their banter bug and use Hinterlands and Storm Coast as their test sites I am heavily inclined to think the banter is just coincidence. Unless Bioware intentionally stopped all banter in the Western Approach, I'll believe you're on to something when you get banter in the Western Approach. I have heard 0 from many hours wandering in that forsaken place

 

That's interesting.  I have never had any party banter in western approach either.  I should run some tests.

 

 

 

OK, let's assume there is no bug. We still have a serious discrepancy between the community's expectation when it comes to the frequency of party banter, and what the game actually delivers. So how would the developers feel about simply tweaking how often party banter occurs in-game? From what I gather here, party banter was meant to be spread out over an 150 hour play-through. And I assume this means enough dialogue was recorded that every instance of party banter is unique. But what about looping through the available party banter, such that if the game reached a state where all party banter had been played, it would simply start replaying party banter from the beginning? This way the game could have party banter occur more often, with the only downside being people with 150+ hour playthroughs might hear some of it twice.

 

There is definitely a bug though.  I can reproduce it on my computer.  All I have to do is back out from the war table and use the map to go somewhere.  Then no more banter.  Also I have never had music in val rouix (or whatever) and had every major event cut scene with no music.   



#368
LordBandu

LordBandu
  • Members
  • 55 messages

I don't know whether the music bug is related to banter but only ever fast traveling out of the war table (ie. never exiting the War table into the corridor between the War table and Josephine's room) HAS worked for me in getting Val Royeux music as well as the Skyhold music every time (previously I'd only get the Skyhold drumming after returning from a main quest and I'd never gotten music in VR)

Have not noticed any change in banter as a result tho. Still nothing in Western Approach or VR despite idling in different areas for hours on end whilst watching TV (and  yes I made sure that I would hear and see any banter)



#369
IST

IST
  • Members
  • 588 messages

Question, are people counting quest banter as banter?

 

In Crestwood at the moment doing the main quest there... plenty of banter re: the quest at hand, I'm thinking until I've finished the quest then normal casual banter gets put on hold there, can anyone verify?

 

My banter has been regular-ish, every 20 min or so through my 50 hours so far (approximately... haven't been keeping that close of an eye on it) :)



#370
Leftcoaster

Leftcoaster
  • Members
  • 19 messages

I tried the Reddit fix. I do have music in Val Royeaux now + Skyhold drums (still don't know if both or either should have music or not), as for Banter - I seem to get 3 banters in the course of 20 - 30 minutes, but then they go silent again. Music is still ok, but nobody talks, even switching up parties to ones I'd never put together (for example all three mages).

 

Then if I quit the game, restart, and reload, I'll get another set of 3 banters in 30 minutes, then again, silence.

 

I'm having the same experience, after the fix the banter seems to work normally for a short time and then fall silent again. Restarting the game often seems to kick start it. 



#371
Book buster

Book buster
  • Members
  • 17 messages

Question, are people counting quest banter as banter?

 

In Crestwood at the moment doing the main quest there... plenty of banter re: the quest at hand, I'm thinking until I've finished the quest then normal casual banter gets put on hold there, can anyone verify?

 

My banter has been regular-ish, every 20 min or so through my 50 hours so far (approximately... haven't been keeping that close of an eye on it) :)

 

 

I think I can safely speak for a lot of affected users when I say: what quest banter? ;)

 

But, seriously, that's an interesting line of thought, when coupled with the the knowledge that clearing the journal seems to help some folks.  If the game thinks it's still in the middle of a quest that has dialgoue associated with it...



#372
TimXP

TimXP
  • Members
  • 116 messages

After getting one banter in 15 hours on my last save file, I restarted and made sure to travel to the Hinterlands directly from Haven's War Room instead of backing out and leaving through the gate this time. Still no background music, but I have had two banters fire (one between Varric and Cassandra and one between Cassandra and Solas) after about an hour in the Hinterlands. Still sparse, but those characters were completely silent for me before, so the War Room does seem to be related somehow.



#373
BDPC1983

BDPC1983
  • Members
  • 1 messages

Hey, just wanted to report a bug. When I first met with Hawke at Skyhold, I selected the change appearance option. That went fine, but after exiting that customization screen, my main characters voice changed (from American male to British male). Loading a slightly earlier save fixed the problem.



#374
Handsome Hank

Handsome Hank
  • Members
  • 130 messages

I have discovered a fix for banter and music.  By exiting zones from the <-> icons instead of using the world map, I have been able to get music working in Val Royoux and Skyhold.  I have also noticed party banter with much, much more frequency.  Characters that had never even had a single party banter before began speaking to each other.  Also, don't back out of the war table.  If you go to the war table use it to travel somewhere.  These two things have greatly improved my gameplay experience on this second go around.  I wish it had been like that from the beginning.  


  • kandyce aime ceci

#375
AsheraII

AsheraII
  • Members
  • 1 856 messages

 

Please also note that banter does not recycle, so you will only hear a set of lines once. The rate at which it occurs is also random, which is why sometimes you will encounter it more frequently, and sometimes less so.

I don't know how often Varric talked to Solas about what happened at the Orlesian court, but it became annoying enough to me, to ditch Varric from my party and bring Sera instead.

 

Spoiler