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Party Banter


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#476
Gold Dragon

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It's good they're working on it but I don't think it would be too much to ask for someone from Bioware to drop in and give us an update on their official forums instead of hearing about it through twitch or neoGAF.

 

And just what did you want them to say, exactly?

 

Dev:  I just tested lines 2490657 thru 2491111 today.  Nothing  about them stands out, altho line 2491112 does seem to be a bit odd.

 

With no context, that's about all we'd get. (no sarcasm intended)

 

Or we'd just get something that'd leave us even more confused, angry and typing even more provacative statements than we already do now.

 

I've had experience in Computer Programming.  It once took me a full day to figure out why a program with a mere 200 lines of coding didn't work.  If you are curious, it didn't work because I had placed a ',' (comma) where I should have placed a ';' (semi-colon).

 

Some bugs can be extremely small.  And I'd wager that Inquisition has more than 100 times the number of lines than that little program I wrote.


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#477
Efvie

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I’m pretty sure they’re testing scenarios rather than lines :)

 

So an update such as “today we tested on the PS4, two separate units, started games from zero and progressed to X, found Y. We also tried Y on existing saves” or “when just having recruited Vivienne, player travels to Skyhold and then immediately to Storm Coast with Viv in party, banter should occur within 30 minutes” might be possible—and useful in that we could try running similar scenarios.


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#478
Acute

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I took my time before going to Val Royeux the first time, exploring and questing most of the Hinterlands, a little of the Storm Coast and did the mission where we rescued some soldiers from the swamp place (forget it's name). I was at level 9 when I first visited VR, and had only Cassandra, Varric and Solas in my party throughout my playing up to that point. 

 

During this period of time maybe 6 banters occurred, half between Cassandra and Varric, the other half between Varric and Solas. Solas and Cassandra have never conversed. When I did finally go to VR no music was playing. For the majority of my play time there was no music save a maybe 20 second intro when fast traveling to a camp. I'd all this time assumed this was normal. All I've been listening to is ambient music and crowd chatter when exploring. The frequency at which music plays at least can't be linked to exploration and plot progression. 

 

I've tried the supposed fix of fast traveling from the War Room, but I haven't noticed a change in banter frequency and am still hearing no music.

 

Anyway, I hope Bioware is able to track down this sneaky hiccup soon, I appreciate their persistence. 



#479
Gorgar05

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My 2 cents... I seemed to have been hit with this bug as well. PC, digital deluxe edition. My companions chattered like magpies early on and the chatter just tapered off to where I would get maybe 1 or 2 banters in a 2 or three hour pay session.

I'm pleased to say that my companions are magpies again. The only thing I did was reload an old save. I wasn't happy with my trip to Castle Adamant, if I had known I would be visiting a certain area I would have brought Solas along. I also felt bad for leaving a certain NPC behind so I loaded up a save file from prior to my visit.
I didn't revisit Adamant right away though. I decided to finish up some companion quests as well as my specialization. While doing these quests I'm now getting a LOT of banter. Dunno why.

#480
Aisabel

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For me, until I started doing quests, my party was completely silent. Once I started romancing and such, then they started talking. I save my game in many different saves on purpose just in case bugs happen.



#481
In Exile

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I get that they are putting in crazy hours with the release of such a large game, but considering the banter issue appears to be one of the most common issues, enough that it required an announcement all by itself, it really wouldn't take them much time at all to make a forum post that is more communicative. Two posts on the issue that are semi-dismissive and give no solid info on how the banter system should be working is just not enough. I was hopeful at first, after seeing the devs address the concern and the rallying of the community, but now I'm getting upset, because the posts keeping coming in and everyone is theorycrafting about what things should be like when the dev team could clarify everything by explaining what players should be seeing in regards to the audio. I.E., banter every x minutes, music in x zones, etc

The dev team needs to take a page from the Turtle Rock Studios team over on the Evolve forums. They are constantly active and addressing concerns. Dev activity fosters a community.

 

Given that the reaction to the first post had a lot of "lazy developers are lying to us" and a lot less "maybe you guys just tested scripting and this is an audio issue", I can see why there's less of a desire to communicate until they can say "bug fixed". 


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#482
Errol Dnamyx

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Working as intended then? Nice...

 

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#483
Deepsetsoul

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Given that the reaction to the first post had a lot of "lazy developers are lying to us" and a lot less "maybe you guys just tested scripting and this is an audio issue", I can see why there's less of a desire to communicate until they can say "bug fixed". 

 

Well, given that multiple media sites, Reddit and this very forum all seemingly agree that the bug is real, seeing Bioware just laugh it off like it isnt real should be met with that reaction.

 

Look dude, I cant play the game right now because I refuse to play a bioware game without dialogue.

I could go play another game that doesnt have its keynote feature removed.

I'll be honest, I was fine with just waiting for a patch, because really, theres no way to make a perfect game and release it without issues, but now that I see that Bioware is basically telling me I'm an idiot and I'm getting banter that i cant hear without subtitles, I'm genuinely tempted to get a refund.

Don't you understand how offensive it is for Bioware to effectively tell their entire community they are deaf and need subtitles?



#484
Angloassassin

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First off - I'm really sorry to everyone experiencing the issue. It sounds frustrating -and I myself had some issues with sound cutting out (Mainly 2-3 times online, SP Is fine generally.)

That being said, I'm experiencing "Business as Usual''. No matter the team I pick, it seems like I'm having constant banter. Typically "Dorian, Cole, Blackwall." "Blackwall, Bull, Solas." "Solas, Cass, Varric.'' "Solas, Dorian, Viv."  I'm about 70hrs in, and everyone's talking like a bunch of Chatty Cathy's around a punch bowl.

 

I hope they fix whatever's causing the issue - it really, really sounds terrible.



#485
Angloassassin

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Well, given that multiple media sites, Reddit and this very forum all seemingly agree that the bug is real, seeing Bioware just laugh it off like it isnt real should be met with that reaction.

 

Look dude, I cant play the game right now because I refuse to play a bioware game without dialogue.

I could go play another game that doesnt have its keynote feature removed.

I'll be honest, I was fine with just waiting for a patch, because really, theres no way to make a perfect game and release it without issues, but now that I see that Bioware is basically telling me I'm an idiot and I'm getting banter that i cant hear without subtitles, I'm genuinely tempted to get a refund.

Don't you understand how offensive it is for Bioware to effectively tell their entire community they are deaf and need subtitles?

 

 

I did IT for a Manufacturing company once. Stint of about 2 1/2 years before I moved. And no matter what, My first question to everyone was: "Have you restarted your machine." - It's a process. You tackle the obvious issues first, once you eliminate what seems like the "Basics'', then you can move onto more complex situations and fixes. 

I get this is frustrating for people - but I imagine it's ten fold for Bioware. Especially when people are taking their words and saying : , but now that I see that Bioware is basically telling me I'm an idiot and I'm getting banter that i cant hear without subtitles, I'm genuinely tempted to get a refund.

Don't you understand how offensive it is for Bioware to effectively tell their entire community they are deaf and need subtitles?

 

If I were working there, I'd be sweating bullets about this, and not feeling too good. 


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#486
Deepsetsoul

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I did IT for a Manufacturing company once. Stint of about 2 1/2 years before I moved. And no matter what, My first question to everyone was: "Have you restarted your machine." - It's a process. You tackle the obvious issues first, once you eliminate what seems like the "Basics'', then you can move onto more complex situations and fixes. 

I get this is frustrating for people - but I imagine it's ten fold for Bioware. Especially when people are taking their words and saying : , but now that I see that Bioware is basically telling me I'm an idiot and I'm getting banter that i cant hear without subtitles, I'm genuinely tempted to get a refund.

Don't you understand how offensive it is for Bioware to effectively tell their entire community they are deaf and need subtitles?

 

If I were working there, I'd be sweating bullets about this, and not feeling too good. 

 

Bioware didnt give me tips to fix the problem.

 

This thread isnt troubleshooting.

 

Bioware said the problem isnt real, and suggested we were playing the game incorrectly.

 

And at your sarcastic remark implying Bioware doesnt care if I get a refund, get real.

 

I promise you, its not just me offended. I might be the only one disgruntled or bored enough to say it, but people are thinking it.

 

Businesses cant think like "oh that guy is unhappy, **** that guy we will be fine." Thats not how it works.



#487
Deepsetsoul

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I'd also like to point out that I dont get this whole "its really hard for bioware so cut them so slack"

 

Bioware are getting paid to fix the game.

 

I paid for a game that needs to be fixed.

 

They should feel sorry for me. I'm not making money here.



#488
Chewbacca99

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Bioware didnt give me tips to fix the problem.

 

This thread isnt troubleshooting.

 

Bioware said the problem isnt real, and suggested we were playing the game incorrectly.

 

And at your sarcastic remark implying Bioware doesnt care if I get a refund, get real.

 

I promise you, its not just me offended. I might be the only one disgruntled or bored enough to say it, but people are thinking it.

 

Businesses cant think like "oh that guy is unhappy, **** that guy we will be fine." Thats not how it works.

 

What sarcastic remark?  He was just quoting yourself back to you.  LOL!



#489
brzoz

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I did IT for a Manufacturing company once. Stint of about 2 1/2 years before I moved. And no matter what, My first question to everyone was: "Have you restarted your machine." - It's a process. You tackle the obvious issues first, once you eliminate what seems like the "Basics'', then you can move onto more complex situations and fixes. 

I get this is frustrating for people - but I imagine it's ten fold for Bioware. Especially when people are taking their words and saying : , but now that I see that Bioware is basically telling me I'm an idiot and I'm getting banter that i cant hear without subtitles, I'm genuinely tempted to get a refund.

Don't you understand how offensive it is for Bioware to effectively tell their entire community they are deaf and need subtitles?

 

If I were working there, I'd be sweating bullets about this, and not feeling too good. 

Yes... restart the machine if you notice performance drop in db query... that's not diagnostics. just lazy, plain stupid and offensive towards the user, not frustrating.

 

i, a developer, always thought software developement is about creating robust apps that actually are useful and people enjoy using them.

it seems the success is achieved only if devs are rushed into bad design decisions, sweap bugs under the carpet claiming it's stupid user's fault because he should have pressed space+lmb+e+tab+ctrl+f5 five times in that exact order or it won't work



#490
leemcbride

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So, just to lend my voice to the din, I also have this bug, and my word, is it a doozy.

With most bugs, you either have them or you don't and they'll often crop up in one particular place. Whether that's a quest you can't hand in or what-have-you. It is their appearance that creates frustration. This one, well, it's just the opposite, it is in it's nothingness the frustration comes and it permeates everything. Every second you're playing you begin to fixate on it.

 

"Am I supposed to be hearing something now?"

"Wait, when did I last hear my people speak?" 

"OH GAWD, I'M MISSING CONTENT"

 

"Time to head to the war map, fast travel, uncheck codex entries, mount and remount my horse, have a rest, swap my party, turn in a circle 3 times, say 10 hail mary's and sacrifice a goat.... AGAIN"

It is frustrating, some have described it as game breaking and i'm starting to agree. It creates a unique paranoia that really starts to weigh on you, the feeling that things aren't *broken* per se, you're just simply missing out of a huge chunk of one of the defining features of Bioware games. As someone else described it, it's like reading every other page in a book, you'll get the story, but you'll miss out on the characterisation.

I, like several others, am sorely tempted to simply stop playing until some fix is announced, but having been hyped up into an absolute frenzy for months now (having replayed both DAO and DA2 in prep) as well as having spent £350 on a XB1 solely to play this game, i'm pretty reluctant to do so.

Recent messages suggest it could be some time until this gets fixed, which could really start to see the frustration here boil over. 


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#491
SeaBassChen

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I noticed when I travel to anywhere from the Skyhold War Table and then ONLY use the World Map icon [<->] that you run into in the area you are in is the way to keep the party banter going. It basically means you cannot fast travel anywhere, even from one campsite to another campsite.

 

I'm still not sure if the Fast Travel portals (shaped like little pyramids) are safe to use, yet. I'll need more time to test them out, but NEVER fast travel from your quick map, whether to another location in the country, or to another campsite in your vicinity. It's tedious this way, but that fast travel map is all bugged and messes up your proper experience of the game.

 

By just running around on foot, I've found the drums are going in Skyhold and the companions are talking to each other, sometimes just talking to themselves. It might not be as much as it should be, but it feels like they're talking as often as I would expect them to now.

 

*Also, don't forget to delete excess Save files if you have them, clear out all your Journal entries, Codices, and Inventory items when you get anything new (by "clear out" inventory, I mean just highlight it so the game knows you've picked it up). Disconnect from the Dragon Age servers and even the PS network if you're using a Playstation console. That network is what has been causing Playstations to freeze up while playing Inquisition and Sony tried to fix it right when Inquisition came out, but it didn't work for me.



#492
Polantaris

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I didn't even know that there was supposed to be combat music. I learned it from people on this board, because in 25 hours of gaming time I've never heard it. 

And yes, I tried fiddling with the audio options. No dice.

Don't even get me started on the complete lack of banter with my characters.

 

Yup same here.

 

I get periodic banters (not as much as I think there should be, by far), but I've never heard any music except during the cutscene journey to Skyhold. Nothing else has provided music.



#493
ronniecross2

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So, a spanner on the works, here....

 

A lot of people have mentioned how the problem occurs when fast traveling from the map. 

 

Well, unless I'm just discovering a place for the first time through the war table, that's the only way I fast travel. To be honest, I didn't even know you could travel to a location through the war table if not discovering it for the first time. 

 

Even when I do discover a place through the war table, it's about 50/50 as to whether I'll agree to go there now, or hold off for later. 

 

I don't have the banter bug...



#494
fchopin

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I just like to report a problem with banter during combat, this is a big problem for me as I either miss out on the banter or get into trouble with combat if I listen to the banter.
Please make sure the banter stops if we are in combat.

Edit: I play the game on PC.

#495
Silith

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So, a spanner on the works, here....

 

A lot of people have mentioned how the problem occurs when fast traveling from the map. 

 

Well, unless I'm just discovering a place for the first time through the war table, that's the only way I fast travel. To be honest, I didn't even know you could travel to a location through the war table if not discovering it for the first time. 

 

Even when I do discover a place through the war table, it's about 50/50 as to whether I'll agree to go there now, or hold off for later. 

 

I don't have the banter bug...

 

Yeah it can't be the cause. I played on PS4 and PC and I didn't do anything differently in both playthroughs regarding fast travel - I fast travel A LOT from camp to camp and until the "fix" I didn't even know you could fast travel via the War Table either, so I never did it. The PS4 save has the bug, the PC save has not - both have music, though, so this isn't as connected as people seem to think either. I think that the War Table thing "clears up" stuff because the audio does behave differently when I use it as described in the fix.

It's so strange and I'm actually sorry for the people in Q&A who have to figure this out... A lot of effort went into creating the banter, so it's in Bioware's best interest to make it available to everyone.

I hope someone just forgot to place a comma somewhere in the code and they'll find it and fix it...



#496
Cindee

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It's comforting to know that the problem may not be caused by fast-travelling! I don't do it often, but jeez, sometimes the nearest world exit is about five minutes away, and it's a little frustrating. What if there are bears on the way? And more bears? And what if the bears bring their friends?
 

Copying/pasting the abridged version: re: sound/banter, etc, I briefly did some experimenting on the Storm Coast. (I think my journal was clear, and I zoned into the area properly, if it helps.)  I made sure I wouldn't have any trigger problems (combat overriding banter, triggering quests, no pinging, etc). For half-an-hour I did nothing but run up and down the beach closest to the main camp (around where you get Bull) to see what the 'natural' sound trigger states are. It probably took less than a minute to get from one end of the beach to the other. Riveting stuff!

 

As far I could see, for that thirty minutes or so of not interacting with the world (the game had nothing to do but trigger sound/banter/etc), it worked entirely as intended. Musical cues triggered about one/two minutes consistently - I think there may have been five/six different cues. (I think I heard two cues I'd never heard before.) I don't know if there's a musical trigger point that happens to be at the one end of the beach with the autosave trigger, or if it's coincidental, but it was extremely consistent.

 

I think I went about eight minutes without banter, then had a Dorian/Varric, a few minutes later, Dorian/Solas. (I'm sorry to say it didn't sound like the first time they've talked, either, so I'm not sure if banter is firing that I haven't been hearing.) They wouldn't talk again, but a few minutes later I must have crossed the Let's Have Your Party Member Comment on the Scenery/Weather trigger point that seems to be mid-way across the beach, and Dorian made a comment instead of triggering any party banter. (He'd also made a different one on the same spot when I'd first arrived to the Storm Coast, I'm assuming the spot isn't coincidental.) I know some people were theorising that the environmental/situational comments of the party were still considered as banter by the game, and I wonder if they're right. It wasn't like it was the first time Dorian had crossed that trigger point - twenty times or so before that - and it prioritised him talking about the weather, rather than having the party members chat. (There's probably some poor pained Bioware programmer going, 'damnit, that's not how it works'!)

 

Heh, this isn't a particularly useful post as it isn't a fix, and people have probably done this, but I thought it might be an interesting gauge for people with sound issues. As far as I could see, for that thirty minutes where the game had to do the bare minimum, the sound was working as intended. (I've had a lot of problems with banter/music in the Storm Coast before.) If you're having music problems and want to experiment, clear the nearest beach on the Storm Coast of enemies, and have a leisurely stroll with your BFFs. It'd be interesting to have the sound not working as you enter, and clearing the journal mid-jog or something to see if it helps. I'd be curious to try other areas as well, especially ones that seem to have more sound issues, ie. eternally silent Western Approach, etc.  Just have to find a decent stretch of area where you can't be interrupted by anything - ie. fights, shards, quests, new area triggers, whatever.


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#497
Guest_DOJA_*

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Hi everyone.
 
I've been trying this method, and it works for me 100%, so I hope it helps.
 
First delete all your manual saves except for two.
 
Then when you enter an area, make a new save, wait for the game to make an auto save, then delete a manual save, then wait for another auto save, and finally load that last auto save. After all this you should have normal Party Banter.
 
If you enter a to another area and notice that again the Party Banter don't work, repeat the steps above.
 
As I said so far this works for me the 100% of the times.

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#498
Netzachs

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Yesterday I was playing, mounted, and there was a dialogue option randomly popping up. I had sound on and was not having any issue hearing dialogue unmounted, so I tried to get off my mount, but all I did was manage to catch the tail end of something between Vivienne and Iron Bull. Could we please get some to address mounted party banter?

#499
flabbadence

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Just visited the Storm Coast for the first time (well, second first time), and for an hour I had 1 banter between Sera/Cassandra, 2 featuring Solas/Sera, and 2 with Solas/Cassandra (one right after the other!), with environmental comments every now and then, combat music working, environmental music popping every two minutes or so, party commenting on quests working, combat banter at start and end working, and oh my god this is awesome I'm going to cry, it's never worked this well before.

 

Still too soon to say if the bug's not happening anymore though. There's a new fix I tried this time, aside from keeping the * clear, never riding a horse, and travelling only from the war table and <-> points. For the whole time I was in the Coast, I never used the Search function. Someone suggested that maybe the Search cut off banter, because when they stopped using it audio worked well. So I tried it, and, well, I don't know if it's that or the other fixes, but it's working so far and you can try it if nothing's worked for you yet.

 

It's tedious, I know. I had to remap the search function to Backspace since it's been pretty much ingrained into my left hand to press V every few seconds. But if you're on PC, you can at least hover your mouse about the area, and your pointer's going to change into this grabby hand thing whenever you hover over something you can interact with.



#500
Alya_

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Hi everyone.
 
I've been trying this method, and it works for me 100%, so I hope it helps.
 
First delete all your manual saves except for two.
 
Then when you enter an area, make a new save, wait for the game to make an auto save, then delete a manual save, then wait for another auto save, and finally load that last auto save. After all this you should have normal Party Banter.
 
If you enter a to another area and notice that again the Party Banter don't work, repeat the steps above.
 
As I said so far this works for me the 100% of the times.

 

 

wow how did you even..


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