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Party Banter


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#601
Kinsz

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So any news on this fix? its taking away from my enjoyment of the game for the sure, my party members go hours without saying a thing and exploring such a big world in silence can be tasking , this cannot really be "working as intended " OP claims , if it were then it was horribly done to be honest. and yes i have tried the fixes people have suggested such traveling from the War table , clearing codex etc...but even that takes away from the enjoyment.



#602
coldflame

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So any news on this fix? its taking away from my enjoyment of the game for the sure, my party members go hours without saying a thing and exploring such a big world in silence can be tasking , this cannot really be "working as intended " OP claims , if it were then it was horribly done to be honest. and yes i have tried the fixes people have suggested such traveling from the War table , clearing codex etc...but even that takes away from the enjoyment.

Bioware doesn't think the banter is bugged, so a fix is highly unlikely, at least not from them.


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#603
Tsunami Chef

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Bioware doesn't think the banter is bugged, so a fix is highly unlikely, at least not from them.

Except they have both in this thread, and on twitter stated they do realize it is bugged. I know the Bioware/EA hate train is strong on this forum, and I am as frustrated as anyone about the banter bug since I have had it since day 1, but please don't spread misinformation. People are angry enough without thinking that it's never going to get fixed.


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#604
Toxe14567

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We will continue to investigate further, as we know that our characters are a much beloved and key component of BioWare games.

This bug should be your main priority, in my opinion.


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#605
Chaos17

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I've the bug too since I rerolled my character.

My companions are reapeting their dialogs they already had : cassandra, varric and Solas.

I tried to change companions but wouldn't talk to each other beside the former 3 companions :x

 

I will see if the bug continue after the Hinterlands.



#606
Lilaeth

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Personally, I'd rather that some of the banter DID repeat itself, rather than be walking around in silence!  My Rogue pt had plenty of banter.  My Mage one has a lot less.  Assuming that it's not due to the class difference, I'd say that that was a bug?


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#607
JaneF

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Have Bioware actually told us what they are doing to rectify this...if anything. Not much updates from Bioware regarding this it seems..hmm. Maybe hoping we all forget about it?


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#608
Hobbes

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They have said they are looking into it, but that could mean anything really.  For all we know it's just PR nonsense, but from what they've said we know they haven't found the problem causing it or a fix yet, so in reality it could just end up being something that never gets patched.  I'm not holding my breath, but hey, fingers crossed anyway.


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#609
Ero_the_Great

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This bug should be your main priority, in my opinion.

 

While I would like that it's addressed sooner rather than later I think the gameplay bugs and performance bugs should be addressed first.



#610
THE_ANGRY_GAMER

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For people claiming 'BioWare doesn't think this bug is real':

 

Conal didn't say that. He said that the systems they tested were working as intended and that they couldn't reproduce the bug.

 

This could mean a number of things, including:

 

1) It's  a problem with a different system than the one they tested - e.g. audio, or a wider bug tangled up in a number of systems. If it's the latter, then it'll take a while to be properly identified and fixed. As a general rule, the more advanced the engine, the more complex and interconnected it is. That means that bugs are harder to fix, because you have to ensure that your 'fix' doesn't bugger things up even more. 

 

2) Everything actually is running correctly on the code the devs have - which would suggest a discrepancy between the code BioWare has and the code we have. This happens; errors in disc-printing, packaging, install procedures, etc. are all real things and could introduce a bug into code. 

 

This is going to be fixed in a patch, as confirmed by Mark Darrah (although not the first one, as they cannot reproduce it reliably yet). Cool. I await it with eagerness. However, claiming that BioWare is ignoring this bug when they manifestly are not is not only childish, it's irritating to people who are actually trying to identify the parameters of the bug in the hopes that this will help the devs fix it.

 

I get that it's frustrating. It annoys me. But Inquisition is not a majorly bugged game, or 'incomplete' and 'unplayable' as some are claiming. Yes, it has a lot of bugs, but by comparison with other games on release (*coughcough* UNITY *coughcough* TOTAL WAR *coughcough) it's running remarkably well. Are there problems? Yes. Am I confident that BioWare is going to fix them? Yes.


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#611
Jenrais

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For people claiming 'BioWare doesn't think this bug is real':

 

Conal didn't say that. He said that the systems they tested were working as intended and that they couldn't reproduce the bug.

 

This could mean a number of things, including:

 

1) It's  a problem with a different system than the one they tested - e.g. audio, or a wider bug tangled up in a number of systems. If it's the latter, then it'll take a while to be properly identified and fixed. As a general rule, the more advanced the engine, the more complex and interconnected it is. That means that bugs are harder to fix, because you have to ensure that your 'fix' doesn't bugger things up even more. 

 

2) Everything actually is running correctly on the code the devs have - which would suggest a discrepancy between the code BioWare has and the code we have. This happens; errors in disc-printing, packaging, install procedures, etc. are all real things and could introduce a bug into code. 

 

This is going to be fixed in a patch, as confirmed by Mark Darrah (although not the first one, as they cannot reproduce it reliably yet). Cool. I await it with eagerness. However, claiming that BioWare is ignoring this bug when they manifestly are not is not only childish, it's irritating to people who are actually trying to identify the parameters of the bug in the hopes that this will help the devs fix it.

 

I get that it's frustrating. It annoys me. But Inquisition is not a majorly bugged game, or 'incomplete' and 'unplayable' as some are claiming. Yes, it has a lot of bugs, but by comparison with other games on release (*coughcough* UNITY *coughcough* TOTAL WAR *coughcough) it's running remarkably well. Are there problems? Yes. Am I confident that BioWare is going to fix them? Yes.

 

 

I'm happy they are working on it. But this is a very important part of the game. And not having it makes me depressed to the point I don't feel like playing. And knowing it'll be months before it's fixed makes me more depressed.


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#612
Seruthei

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For people claiming 'BioWare doesn't think this bug is real':

 

Conal didn't say that. He said that the systems they tested were working as intended and that they couldn't reproduce the bug.

 

This could mean a number of things, including:

 

1) It's  a problem with a different system than the one they tested - e.g. audio, or a wider bug tangled up in a number of systems. If it's the latter, then it'll take a while to be properly identified and fixed. As a general rule, the more advanced the engine, the more complex and interconnected it is. That means that bugs are harder to fix, because you have to ensure that your 'fix' doesn't bugger things up even more. 

 

2) Everything actually is running correctly on the code the devs have - which would suggest a discrepancy between the code BioWare has and the code we have. This happens; errors in disc-printing, packaging, install procedures, etc. are all real things and could introduce a bug into code. 

 

This is going to be fixed in a patch, as confirmed by Mark Darrah (although not the first one, as they cannot reproduce it reliably yet). Cool. I await it with eagerness. However, claiming that BioWare is ignoring this bug when they manifestly are not is not only childish, it's irritating to people who are actually trying to identify the parameters of the bug in the hopes that this will help the devs fix it.

 

I get that it's frustrating. It annoys me. But Inquisition is not a majorly bugged game, or 'incomplete' and 'unplayable' as some are claiming. Yes, it has a lot of bugs, but by comparison with other games on release (*coughcough* UNITY *coughcough* TOTAL WAR *coughcough) it's running remarkably well. Are there problems? Yes. Am I confident that BioWare is going to fix them? Yes.

The big issue is that they aren't communicating what is a bug or is not. Nobody knows how often banter should trigger, how it's supposed to cycle, what triggers the banter, how the music is designed to work (i.e., fading in and out vs constant, Val Royeaux's music), and a whole bunch more audio issues. There's probably a bunch of people that don't even have a bug but because of the game design believe they do.

 

Additionally, this bug is different from most bugs. Most bugs cut off a quest, mess with a cutscene, make an item unusable, so on and so forth. This bug completely destroys the crafted atmosphere of the game----you lose out on a significant amount of character development and interaction. For me, that's game-breaking, as Bioware's characters and story have always been their strong point and what have drawn me to their games. I literally can't bring myself to play Single Player, because I'm missing out on a significant chunk of the game.



#613
Efvie

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I turned on subtitles, but when banter does happen, no subtitles show up. So how is that supposed to help?

 

They should. Do you have it turned on for Ambient & Dialogue?



#614
iteronMKV

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While my banter seems to be working correctly, I do seem to have discovered one issue.  I have for most of the game thus far played with a static party of Cass, Varric, Solas.  I suspect this is an issue with them running out of things to talk about but Solas asks about Varric fighting Corypheus before almost non stop.  Seems like every banter trigger now he's asking about it, sometimes several times in the span of a few minutes.  It's near maddening.



#615
Nightmusic

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Dear Mr Pierce,
 

I have a horrible cold and am stuck with nothing much else I can do so I played a lot of DA:I yesterday to count exactly how much banter I heard. 

 

I followed all of your suggestions.  I switched party members completely at least once an hour and kept one party for two hours in case I wasn't giving them long enough to get started.  I was exclusively on foot.  I made sure that I had talked to all of my followers before going to the new area.  I was in an area that was new to me.  While I did quest, I wondered around and picked every herb available.  I had subtitles turned on.  I experimented with HUD always on and contextual to see if that variable changed my banter frequency (It did not.).

 

I included characters that had not quested with me before so that they presumably have not used up all of their banter.

I don’t have a reason to come back to Dragon Age: Inquisition in order to wonder around questing in total silence. The beauty of the program is that you normally make me feel like I’m hanging out with these people and getting to know them. Even the background music rarely plays.  It is incredibly beautiful when it does but for the most part I’m wondering around listening to the sound of my feet and ambient noise.

 

Here are the results of my four hour test:

 

Exploring Emerald Graves: 

First Group: Solas, Iron Bull, Sera
Start: 11:45

Banter(one): 12:27 between Bull and Sera.

Second Group: Dorian, Cole, Varric

Start: 1:05

Banter(two): 1:34 between Dorian and Varric

Banter(three): 1:35 between Varric and Cole

Third Group: Dorian, Blackwall, and Vivianne

Start: 2:00

Banter(four): 2:41 between Dorian and Blackwall.

Ended play at 3:45

 

I played for four hours and heard a total of four banters.  This is not enough for me. Additionally, I’m normally only able to play for short sessions. I’m only able to do these long stints today because I’m sick.  Had I played a normal 30 to 45 minute session, I might not have heard anything at all.

 

The game is dull and lifeless without the banter.  Please address this issue. My suggestion is that you create a banter slider allowing people to set frequent banter or turn it down to nothing or completely off. Like an intermittent wiper on a car, it would allow people to adjust the banter to their comfort.

 

I’m very bothered that you feel the problem isn’t a problem and can’t be replicated.  If it is working as intended, please revisit the way you intend it to work.  This is not enough.  It is also just a little silly to put these gorgeous mounts in the game and then say "Yeah but if you use them at all you won't get to hear your characters talk much."  File that right next to Apple telling people "Don't hold it that way" when they complained about phone reception.

 

I realize you have the current system set the way it is so that it will not get to repetitive and annoy people.  I understand that.  If you add a slider then if it gets too repetitive then the people who are annoyed can turn it off.

 

Additionally, why would you invest in such a fantastic sound track and not have it play all the time?  If I get sick of your soundtrack, I’ll turn the music off and play my own in the background.  Please give me a chance to hear it enough to get tired of it.

 

The sounds of Dragon Age so far are

 

::crunch::

::crunch::

::crunch::  (The lonely sound of my characters feet on the ground as she adventures with mute companions)

::grunt:: (I jump over something)

/repeat

 

Thanks,

Susanne

 

 

 

We’ve heard a number of reports from users concerned about party banter not firing in Dragon Age: Inquisition.

 

We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.

We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly.

There are, however, instances that can disrupt the frequency of banter, so here are some best practices for ensuring you encounter banter out in the wilds:

 

Switch up party members: There is a limitation on the amount of banter between characters, and it is possible to exhaust it over the course of a playthrough, especially with a static group of followers.

 

Explore on foot: Banter will not fire while the player is mounted or in combat, so stop to smell the roses (or pick the elfroot) from time to time.

 

Complete missions and talk to followers: some banter is tied to your progression through the main story (you wouldn’t want Sera spoiling the plot for you, would you?). Playing through the main story and learning more about your companions will unlock more banter.

 

Visit new places: Similar to party members, it’s possible to exhaust the banter for an area. It’s a great wide world out there, so go exploring.

 

Turn on subtitles: If you are concerned there might be something wrong with your sound system, turning on subtitles will help you identify if you’re hearing the banter as it occurs.

 

Please also note that banter does not recycle, so you will only hear a set of lines once. The rate at which it occurs is also random, which is why sometimes you will encounter it more frequently, and sometimes less so.

 

The banter system is also designed to work over the course of a 150+ hour experience, so don’t be surprised if you don’t encounter everything within the first 60 hours. We wanted to give players plenty of reasons to keep coming back to Dragon Age: Inquisition, and this is one of them.

 

We will continue to investigate further, as we know that our characters are a much beloved and key component of BioWare games.


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#616
NM_Che56

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That you don't have the bug then if you haven't noticed an issue yet.

Ah.  The alternative explanation is that the game is so big that the odds of the same bug recurring a lower.  The bigger the game the larger the number of variables that have to align for it to be replicated. 

 

So I COULD have the bug, but just haven't tripped it yet. 



#617
BlueElf2

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This bug should be your main priority, in my opinion.

I want it fixed, but there are some conversation and quest bugs that are pretty annoying, too. Those will probably be more likely to get patched first since they're still trying to figure out what is even happening with the banter issue.



#618
BlueElf2

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Have Bioware actually told us what they are doing to rectify this...if anything. Not much updates from Bioware regarding this it seems..hmm. Maybe hoping we all forget about it?

Bioware hasn't said anything about any of the fixes being worked on for any of the reported issues as far as I know. They've just said that patches are coming and that this particular problem won't be addressed in the first patch because they haven't been able to reliably recreate it and, thus, fix it.


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#619
SpareParts82

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So, quick update in my problems with party banter.  The biggest issue I (or more appropriately, my roommate) is having is that while she uses Varric and Solas all the time (she loves them as characters) they are constantly and forever repeating the same two dialogue options.  At minimal, we hear their discussion of Orlesian nobles and the disgusted expressions they get on their faces in reaction to dwarves and elves once every two hours.  I have personally (as in, when I am in the room while she's playing it) heard it play 10-12 times, she has heard it far more than that.  The other one, which is slightly less frequent (I've only heard it 7 times that I can recall) is their conversation

Spoiler

 

It's rather frustrating, seeing as we haven't heard anything else from them since they started talking about this (and because, as per original post here, they shouldn't be repeating at all).  Besides that, we have a general scarcity of dialogues, though not as bad as some around here.

 

Oh, and it seems to be getting more frequent the more often we use that particular team.  (She changes teams occasionally, mainly to stop hearing that same set of banters too often...it is driving her mildly insane).


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#620
coldflame

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Except they have both in this thread, and on twitter stated they do realize it is bugged. I know the Bioware/EA hate train is strong on this forum, and I am as frustrated as anyone about the banter bug since I have had it since day 1, but please don't spread misinformation. People are angry enough without thinking that it's never going to get fixed.

Oh, have they? Coz i was just reading the first post from Conal Pierse from this http://forum.bioware...8-party-banter/ and it seems like they couldn't reproduce the bug and if you can't reproduce it you can't fix it. They have said that they will continue to investigate, but investigating =/= fixing. However, if they have stated that it is a bug after they made that announcement, then I stand corrected.

 

P.S. Please link to the post that says they will fix it.

        Also, if they want people to stop being misinformed, they should have communicated with their customers more.



#621
Efvie

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P.S. Please link to the post that says they will fix it.

 

Press the red BioWare posts button at the top of the page.



#622
Jenrais

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I'd like to state that I just made a new game. Zero banter at all now.

 

Sigh

 

Edit: So yea.. since two of my saves have this bug. I'll just wait until it's fixed.

 

Sigh. I'll see you in a couple months DA



#623
coldflame

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Press the red BioWare posts button at the top of the page.

I did, and no, the second post by Conal Pierse doesn't say anything about Bioware recognising it as a bug.



#624
VilhoDog13

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Part of me is wondering if it's the "random" algorithm used for banter that is actually working as intended - only, it's too random (if there's such a thing lol).

#625
Chewbacca99

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I did, and no, the second post by Conal Pierse doesn't say anything about Bioware recognising it as a bug.

 

https://twitter.com/...487674654916608