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Party Banter


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#701
Blessed Silence

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Seconding this - I tried this last night, putting Origin in offline mode, and it seemed to have worked for me. At least, I got probably ten to 15 or so instances of banter over the course of 4 hours. Seems pretty good.

 

I'll be trying this to as well as clearing out the journal/codex.



#702
Vinitchz

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here how it worked for me
Step 1 : Stay offline in origin
Step 2: go to the war table
Step 3: From the war table fast travel to any location (Hinterlands, crestwood, whatever)
Step 4 : from that location you choose, fast travel to val royeaux (though world map)
Step 5: if you hear val royeaux music playing, it worked, you should get one banter approximately each 10 minutes (Sometimes its just a comment about the region you are)
Thanks to the space clarkson from Reddit, you are my hero man

http://www.reddit.co..._of_the_banter/



#703
Vinitchz

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If you want to change you party, go back to war table and travel to the choose location you want to explore again, changing party in one of the camps seems to bug the banter again, always fast travel from skyhold/heaven from the war table



#704
StElmo

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If you want to change you party, go back to war table and travel to the choose location you want to explore again, changing party in one of the camps seems to bug the banter again, always fast travel from skyhold/heaven from the war table


Thats a new theory, changing party at camp bugs banter you say?

#705
dfstone

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Its not just banter though, sound in general is not working properly.  At least on my PS4 its not.  I get a lot of missing sounds, sounds being cut off, sounds with a lot of lag after actions (especially after loading screens).  Banter is just one of issues.  



#706
Jenrais

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here how it worked for me
Step 1 : Stay offline in origin
Step 2: go to the war table
Step 3: From the war table fast travel to any location (Hinterlands, crestwood, whatever)
Step 4 : from that location you choose, fast travel to val royeaux (though world map)
Step 5: if you hear val royeaux music playing, it worked, you should get one banter approximately each 10 minutes (Sometimes its just a comment about the region you are)
Thanks to the space clarkson from Reddit, you are my hero man

http://www.reddit.co..._of_the_banter/

 

 

Although it works for some. I tried this last week. Nothing.



#707
Handsome Hank

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I was able to fix my banter by only using map exits <--> to fast travel to other areas and not backing out from the war table. I always get music in Val Royeaux and Skyhold now. Also, the comments you get about areas are not related to the party banter bug.  They seem to work even when bugged.  


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#708
Docklabor

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I just want to know,how to prevent this bug from happening in future playthrough?War table fast-travel solves part of it,but some regions still lack of music and banter.Such a shame.



#709
Lucy Glitter

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Lol, oh dear. Not the best response to the players, BW :/ There is actually a huge problem and there is a ton of evidence for it.

GUYS IF THE SIMPLE WAR TABLE TRAVEL DOES NOT FIX IT FOR YOU - TRY THIS:

I've discovered for me it's an issue with the quest and codex logs. Some quests get stuck and you have to hover over them to make sure they pop up as completed in your quest tracker. There's always a couple that you need to click on a couple times to get it updated to complete or it get stuck. Since I have been doing that, I get normal amounts of banter.

So, basically. Whenever you complete a few quests and get more codex entries, just go through your journal and codex and make sure everything is read. Even the completed quests. I got a ton of, "QUEST COMPLETED" pop ups in a row from super old quests I did ages ago. That fixed my issue.



#710
FrankyG04

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alright so the only bug that i got and i havent seen anyothers report it but i have lack of banter during fights now when i walk around i have banter but not often but when im in fights its just silent nobody says a freaking word and example is when players run into a fight the inquisitor usually yells ..to arms!!! but i get nothing like that at all my party members say nothing when an enemey is killed or they are low on health...every boss fight was silent the alexius fight he didnt say a word the whole time its just making the game harder that i cant access these things and when i watch other youtubers they have it all its killing my gaming experience


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#711
Conal Pierse

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Hey Everyone,

 

Here is an update on how the banter and music system work from the BioWare blog:

 

We wanted to clear up some of the confusion surrounding the banter and music systems in Dragon Age: Inquisition by giving you some insight into how they work. By now we’re sure many of you’ve seen the wide variety of supposed “fixes” out there, which range from a few simple steps to borderline blood magic. Hopefully detailing how these systems were designed to work will put a few minds at ease.

Before we get into the details, please know that we are continuing to look into player concerns on both fronts.

What follows is a quick guide to let you know what’s going on behind the scenes.

 

Banter

The way banter works in Inquisition is quite different from what you encountered in previous Dragon Age games. In Origins, all of the banter you heard occurred at scripted moments in the game, firing when you passed Point A in Level A on your way to Point B.

For Inquisition, this sort of scripted banter still exists. As you play through missions, you will hear your party comment on the plot at specific points. However, when you are running around in the wilderness, there are additional kinds of banter at work.

We built Inquisition to be an expansive, immersive experience, giving players plenty of reasons to keep coming back, hour after hour. Part of this is the random banter that now occurs in the wild. Your party may chat (or bicker) among themselves about all kinds of topics: getting to know each other, working through issues, or even just commenting on the surrounding scenery. All this works quite differently to the scripted plot-related banter you may be used to.

Behind the scenes, this is one of many ways that the game creates opportunities to experience procedural content at regular intervals. Sometimes this means combat encounters. Sometimes this means NPCs acting out ambient scenes or simply living in a space, as people will. More rarely, this means banter.

On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game.

The element of chance is also influenced by what you are doing and what is going on around you at any given time. How you play the game can and does affect how often you hear banter.

A number of things can interrupt banter, such as:

  • A conversation starting, both simple or fully cinematic
  • A level transition
  • Combat
  • Getting on a mount

There are also things that will prevent banter from firing entirely:

  • Riding a mount
  • Participating in a conversation
  • Being in combat or close proximity to enemies (if you are seeing red on your mini-map, you may be blocked from hearing banter)

There are also areas where this kind of banter will not fire at all. These include Skyhold, Haven, and Val Royeaux.

It’s also possible to exhaust all of the random banter for an area or for a certain set of party members. Additional banter can be unlocked by talking to your party members, playing through their personal plots, and advancing the main story.

 

Music

Ambient music is unrelated to banter, but works in a similar fashion. We wanted each area to have its own unique character and flavor. When you are running around the Storm Coast, or the Hinterlands, or the Hissing Wastes, the ambient sound of animals, wind, and weather evoke a living, breathing world. In order to achieve this, we chose to use music more sparingly to occasionally enhance the mood. These brief music cues of about 10-30 seconds in length will fire on average every 1-3 minutes.

In areas like Skyhold and Val Royeaux, apart from bards or scripted plot-specific moments, there is likewise no music, as we wanted to make these spaces feel real.

You may have heard of a workaround players are using in order to get music playing in Val Royeaux and Skyhold. The only time that music should be playing in these places is during certain cinematic scenes, conversations, or at the war table. If music is playing outside of these situations, it may actually be a bug. We are currently investigating this issue.

When it comes to combat, whether or not you hear music is very much dependent on the threat you are facing. Fight a nug and all you hear is the wind—and your soul chipping away for harvesting a poor, defenseless creature. Fight a dragon, and the drums and horns kick in, underlining that what you’re doing is bad ass.

All of these systems together are intended to give you a more immersive environment in which to play, while rewarding you for advancing the central plots and engaging with your party members. For a game the size of Inquisition, it also gives you a reason to keep coming back, ensuring you continue to have a great time long after the main plot is done.

We are continuing to look into player concerns about the banter and music systems, and have reached out to several members of the community to learn more about their particular experiences. We’re also looking into how we might reduce any perceived disparity between what you and your friends are hearing.

We appreciate all of the feedback that’s been provided on this and will continue working to ensure your time in Thedas is as fun and rewarding as possible.

 


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#712
pretzelbacon

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Thank goodness I can stop traveling and re-traveling to Val R in the hopes of hearing music! An excellent post, and my heartless soul will continue to chip away at those defenseless creatures! :) :)

#713
Efvie

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Thank you for the update, Conal!

 

Quick notes on points specifically mentioned: I’m definitely hearing the Val Royeaux and Skyhold music every time I go to those places. There have also been several instances where banter does not end upon entering combat.

 

I’m also still quite curious about the Journal and whether it relates to how banter is supposed to be firing. Quests must, at some level.


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#714
Shimmer_Gloom

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I like the update by Bioware and I appreciate them communicating with me. Their description of how banter works (random and at 10-15 min intervals) seems exactly how I've experienced the game now that I play offline. Previously I got a dozen or so banters in the entire playthrough. Now I get one every ten to fifteen minutes.

The journal and avoiding fast travel haven't seemed to make any difference but I KNOW the game handles sound MUCH better now that I'm not connected to the DAI servers. I have no clue if it helps anyone else or if it's a fix for people playing on other consoles but my Girlfriend and I have experienced a drastic change now.

Just putting my two cents in. Good luck you guys!
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#715
DisgruntledGoat

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So, the sense I'm getting from that blog entry is that it's Bioware's diplomatic way of saying PEBKAC (Problem Exists Between Keyboard And Chair).

 

I guess the only way I'm ever going to hear the random banter in this game is listening to it from other people's YouTube videos. A real shame.



#716
Conal Pierse

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So, the sense I'm getting from that blog entry is that it's Bioware's diplomatic way of saying PEBKAC (Problem Exists Between Keyboard And Chair).

 

I guess the only way I'm ever going to hear the random banter in this game is listening to it from other people's YouTube videos. A real shame.

No, this is a way of explaining how the system works for the people who have been asking. Also, because of the chance element involved in banter firing, it's letting people know that it's normal to hear more banter at some points, and less at others, but it should average out over the course of a playthrough (barring the factors like combat and riding mounts that prevent banter). Likewise, it lets people know that it's perfectly normal that they are not hearing banter or music in Val Royeaux.

 

The post also mentions not only that we're still looking into this, but also that we are looking at ways to provide a more even experience. This is reiterated in this post about upcoming patch notes.

 

We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2.


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#717
Ruduen

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  • Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2.

 

For clarity, does this mean that this change is in patch 2? Or does it mean the change will be implemented in a future patch? 



#718
Docklabor

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I can't believe they made the combat music this way.There must be something wrong with the current system.Of course I understand combat music shouldn't be played for every battle,only when you face powerful enemies(Just like Bethesda did in Fallout 3 And Skyrim),but I've played the game for 100+ hours ,the only instances I ever heard music are plot-related fights and dragon fights, which means,less than 5% fights has music.Why no music when fighting pride demon,or arcane horror,or giant,etc,aren't those creature supposed to be considered powerful enemies?



#719
SpareParts82

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No, this is a way of explaining how the system works for the people who have been asking. Also, because of the chance element involved in banter firing, it's letting people know that it's normal to hear more banter at some points, and less at others, but it should average out over the course of a playthrough (barring the factors like combat and riding mounts that prevent banter). Likewise, it lets people know that it's perfectly normal that they are not hearing banter or music in Val Royeaux.

The post also mentions not only that we're still looking into this, but also that we are looking at ways to provide a more even experience. This is reiterated in this post about upcoming patch notes.

Any word on how banters that continually repeat play into all this? I've mentioned this before, but when I run Solas and Varric I hear the same two banters over and over again, over 10 times each now. Other things repeat on other characters, but the discussion of the disgusted looks on Orlesian nobles faces has left my face in a permanently disgusted position :-)
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#720
SpareParts82

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Multi post....sorry. Damn phone

#721
Tsunami Chef

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For clarity, does this mean that this change is in patch 2? Or does it mean the change will be implemented in a future patch? 

 

I'm fairly sure it means a future patch. It seems like something that shouldn't take that much work to do so maybe they will do it in between patch 2 and 3 as a "minor" patch. Here's to hoping.



#722
inquartata02

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Any word on how banters that continually repeat play into all this? I've mentioned this before, but when I run Solas and Varric I hear the same two banters over and over again, over 10 times each now. Other things repeat on other characters, but the discussion of the disgusted looks on Orlesian nobles faces has left my face in a permanently disgusted position :-)

 

 For me, the only thing Cassandra and Solas talk about is the Big Bad.



#723
Vinitchz

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Well, playing offline made my experience closer to what is described here (hearing banter every 10-15 minutes and music playing around every 10-15 minutes too) will try to just play offline and use fast travel from Skyhold/Haven several times and see if I still get the same amount of dialogues.



#724
Vinitchz

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"which range from a few simple steps to borderline blood magic." nothing wrong with bloodmagic guys, it's just magic like any other :v



#725
Ci7rus

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I spent this past weekend clearing the Western Approach and during the 6 or so hours I spent there I had zero banter. I advanced through the Warden story mission and switched up my party members every 2-3 stops at camp. 

 

I am currently in the process of clearing Emprise du Lion and have heard some banter every 30min to an hour and my characters are referencing events that happened during the beginning of the game or acting as if they just met in some instances. Again, I'm switching up my characters every 3rd camp stop or so and at this point I've completed about 75% of the story missions.