Comrade Joe says that we should all agree on the politeness thing. We must be submissive and obedient to the Electronic Arts Origin Party (Greedist-Moneysnatchist). For dissent against the ruling class, is treson!
Party Banter
#876
Posté 18 décembre 2014 - 09:16
#877
Posté 19 décembre 2014 - 01:41
http://forum.bioware...ase/?p=17982582
Read that and then tell me it wasn't berating and threatening as it was to a lot of people.
I mean, it sounds exasperated to me. Which isn't really a way you typically speak to customers (though with what some people post here, I'm not sure I blame the employee since "the customer is always right" is a special kind of bullshit - but I do understand it's a bad idea to speak to customers as they often deserve and I do think she didn't do enough to differentiate between her different audiences; I'm sure her exasperation wasn't aimed at everyone - she even mentions it's the same people fussing).
But I teach at a Title 1 middle school all day. I have a different standard for berating and threatening than most people, I guess. She didn't even call anyone a ******. She doesn't approach berating or threatening. Slightly rude, perhaps.
- hwlrmnky aime ceci
#878
Posté 19 décembre 2014 - 02:07
http://forum.bioware...ase/?p=17982582
Read that and then tell me it wasn't berating and threatening as it was to a lot of people.
I wish I could get paid to go onto internet forums and be a douche.
I do it for free.
#879
Posté 19 décembre 2014 - 06:33
Don't think I am affected by the banter bug, they seem lively enough. But have absolutely NO music ingame other than the welcome screen, war table and bards.
There is no background music in the zones, no combat music.
Also noticed that often the bards will be playing the tune, but not singing(yet lyrics still show up as subtitles). Other times the bard sings but plays no music. And then other times there is no music or singing but still subtitles. Is this normal?
The list of major bugs is getting unacceptably long...
#880
Posté 19 décembre 2014 - 08:15
@BioMarkDarrah Hello! any news on the banter issue? will patch 3 be out before holidays? Have stopped playing unti lfix
@Francusci26 @dragonage "there are some ways you can increase the banter in DA:I, check out our blog: http://bit.ly/1ujErah ”
LOL. At this point I just want a refund.
#881
Posté 19 décembre 2014 - 08:26
@Francusci26 @dragonage "there are some ways you can increase the banter in DA:I, check out our blog: http://bit.ly/1ujErah ”
LOL. At this point I just want a refund.
That guy wasted a tweet because he included the word banter. Darrah didn't even have to register the decision to reply with a week old blog link that everyone's already seen.
Shouldve just asked about the patch before holidays.
Of course, then the tweet never gets answered, but still....
#882
Posté 19 décembre 2014 - 08:38
I don't think that spamming this thread with oversized images will help getting a reaction from Bioware. Please refrain from that. There have been many helpful ideas for "fixing" the banter in this thread and it would be great if we could keep it constructive, if only to help each other to circumvent the problem ourselves.
While I'd appreciate an update on the situation as well I also suspect that some Bioware staff might simply be on a well earned vacation which is why the communication has been lacking.
Regarding my banter situation: in my fourth game (on PC) I have now acquired Skyhold and not progressed the main story further. I still have banter. Every time I think I lost it I idle for about 5-10 minutes somewhere and always get banter after a couple of minutes. I'm keeping Origin offline, keep the journal/codex clean and play with KB/M. I don't know if staying offline or using KB/M helps matters but I enjoy the game too much to waste more time testing - I'm just happy that it works. Next stop will be the Western Approach and the Exalted Plains, two areas I have been purposefully stayed out of so far. I still think that these areas are broken beyond the usual banter bug, but I wouldn't be too surprised if I did finally get banter there.
#883
Posté 19 décembre 2014 - 03:18
In my experience there is no "banter bug". All characters converse with each other in all areas. The only issue with bunter I have is that they just won't shut up when all current topics are exhausted, e.g. Solas keeps asking Varric about fighting Corypheus every five minutes.
#884
Posté 19 décembre 2014 - 03:38
- Nayana_Jaz aime ceci
#885
Posté 19 décembre 2014 - 06:06
I've had the bug for most of the game, only getting scripted banter pieces that almost seem to break off midway and tend to be very rare. Conversation feels unfinished kinda deal. I've gotten two dragon comments the whole game despite seeing 4 dragons now and attempting to fight one. Both comments were when it flew by my party randomly and not when actually fighting it. Music plays I think as intended? but I could be wrong. I didn't hear any VR music when I was there originally. Also the supposed region specific music mentioned in the blog post hasn't really been noticable. Maybe I heard some in Fallow Mire? I remember a kind of moody spooky track there but I havent heard any elsewhere sides the title track remixed I believe.
The em unofficial fix of travelling through the war table makes the war drums play throughout skyhold until one goes back and backs out. The bard in the tavern doesn't sing when this is happening. Sera's person quest is also glitched because of this. The npc never spawns despite talking so you can't complete it or fast travel out. I suspect it is related to the audio bug somehow? The list goes on. I've put the game on hold for a week now.. Sad to see there have been no updates but I guess I'll just go play some other stuff during my Christmas vacation. Was hoping to get through this game now since I'll be busy in the spring with uni and witcher 3.
#886
Posté 19 décembre 2014 - 10:14
Soo... Update? It's been a month.
#887
Posté 19 décembre 2014 - 10:24
Soo... Update? It's been a month.
Unlikely before the first of January. It's Christmas, even in Canada.
#888
Posté 20 décembre 2014 - 02:18
I really wish they would've stuck with the DAO/DA2 banter system where if you walk past a specific location or landmark, you can manually trigger the banter. I can handle no banter in a Mass Effect game (since they barely have any lol) but in a Dragon Age game, it's almost game-breaking. Which is a shame, considering how good the rest of the game is. I imagine it must be annoying for the writers as well. They spent all that time writing all that amazing banter and a whole bunch of us can't even experience it. Please don't ignore this Bioware. Nobody wants an unfinished product...
- Hobbes, Ms .45, Nayana_Jaz et 2 autres aiment ceci
#889
Posté 20 décembre 2014 - 02:47
Agreed...this is potentially the most game-breaking bug ever. I've finished the main story quests and pretty much everything else that garners XP, so I decided all that's left is to experience some substantial party banter, most of which I had missed out on. I've been wandering around different zones with Iron Bull, Cole and Dorian, trying out all the different fixes that people have suggested (travelling to maps from the war table and then fast travelling to Val Royeaux to hear the ambient music to know you're good, then travelling to any map other than the Western Approach and doing all kinds of things until you get some banter)...and for the most part, it's been successful...I've gotten some intermittent party banter...not nearly substantial enough IMO, but bearable. However, I've now reached a stage where the conversations are obviously supposed to be progressing to another level, and now everyone is completely silent all the time no matter what I do. I'm worried that since I'm doing all this now only after I've done everything there is to do in the game, the game is unable to scale the progression of the banter with the progression of the story beats, the discovery of new areas, the accumulation of XP, levelling, etc.
I sure would appreciate any insight into this dilemma.
#890
Posté 20 décembre 2014 - 11:56
Clearing the journal and codex worked for me. I honestly think it has something to do with quests not clearing. On the other hand, I am appreciative of Bioware taking time to explain how it's supposed to work and how often is "normal". I'm with a lot of people in that the thought I was missing banter caused me some anxiety. I'm not convinced there is not a problem, but if it is a coin flip every 10-15 minutes like they described, then it would not be impossible to roll nothing but tails over and over and over. That would also explain why I seem to get clusters of chatter and long stretches of silence.
#891
Posté 20 décembre 2014 - 12:19
Probably a silly question (and if so, forgive me for asking), but how does one clear the journal and codex?
#892
Posté 20 décembre 2014 - 12:28
Probably a silly question (and if so, forgive me for asking), but how does one clear the journal and codex?
just highlight over the ones with little stars until the star vanishes.
#893
Posté 20 décembre 2014 - 03:45
when it does break again, I end up just stop adventuring and return to Haven. Too debilitating to play without it.
Here's hoping for one little patch to fix this. I don't need anything else, just please flip that dang coin more!!
#894
Posté 20 décembre 2014 - 07:44
I'm not an expert on game design or anything like that but what if they just made it so that if you can also manually trigger banter by walking past specific locations on a map? Like waking out of a camp or after every time you close a fade rift or something? Atleast give us some control over how frequently the banter happens. The system worked great in DAO/DA2. There's no need to change what isn't broken. It literally doesn't even feel like a Dragon Age game without the banter. The companions don't feel anywhere near as lively as they should. They feel more like awkward teenagers who are too shy to talk to each other =/
- Alya_ et Zade aiment ceci
#895
Posté 20 décembre 2014 - 10:39
I just wanted to pop in and add a couple of things about the banter issue. Apologies if this has already been stated or addressed.
This bit from the BioWare blog was of particular interest to me:
On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game.
The phrasing here makes it seem like the "chance" is coded into the game. Whether that be a 50% chance (coin toss example) or a lower chance. Granted the example IS accurate and that you can have bad luck to get the 50% for no banter most of the time. That said, if it is currently set to have a lower chance, I'd think that increasing the chance might make a difference for those of us wanting to hear more banter. Apologies if that's not actually how it works, but the BW blog made it seem that way.
I also have a couple of tips from my own play experience:
* Even if you like to use a set group most of the time, or are bringing along a certain pair to hear something specific -- Dorian and Cole have a compelling banter series that is worth a listen -- I found that it is helpful to occasionally return to Skyhold to "refresh" the followers, then go back to the map you were working on and continue exploring.
What I did was to do major objectives first, return to Skyhold to sell junk/do war table, and then return to the map for side quests, exploration, shard collecting, and whatnot.
* I also discovered that banter does occur while you are just standing around. I purposely tested this by standing around and having the game not paused while I was sitting there eating. During a period of about 10 minutes I did get a banter to fire off.
#896
Posté 20 décembre 2014 - 11:54
I just wanted to pop in and add a couple of things about the banter issue. Apologies if this has already been stated or addressed.
This bit from the BioWare blog was of particular interest to me:
The phrasing here makes it seem like the "chance" is coded into the game. Whether that be a 50% chance (coin toss example) or a lower chance. Granted the example IS accurate and that you can have bad luck to get the 50% for no banter most of the time. That said, if it is currently set to have a lower chance, I'd think that increasing the chance might make a difference for those of us wanting to hear more banter. Apologies if that's not actually how it works, but the BW blog made it seem that way.
I also have a couple of tips from my own play experience:
* Even if you like to use a set group most of the time, or are bringing along a certain pair to hear something specific -- Dorian and Cole have a compelling banter series that is worth a listen -- I found that it is helpful to occasionally return to Skyhold to "refresh" the followers, then go back to the map you were working on and continue exploring.
What I did was to do major objectives first, return to Skyhold to sell junk/do war table, and then return to the map for side quests, exploration, shard collecting, and whatnot.
* I also discovered that banter does occur while you are just standing around. I purposely tested this by standing around and having the game not paused while I was sitting there eating. During a period of about 10 minutes I did get a banter to fire off.
I think that's why they're looking into tossing that coin more often so if you get the unfortunate tails too often, you'll still get decently regular banter. I like the idea of walking out of camp and getting one. It seems like an easy way to ensure everyone gets something. Or after a rest or when you find a landmark. Something that *pings*! :-)
#897
Posté 21 décembre 2014 - 05:16
So, following up on my previous post, I can confirm the bug I mentioned does indeed exist. When I've exhausted all banter with a certain set of companions, the next phase of conversations does not trigger no matter what I do. I've tried clearing all codex and journal entries and that does not help. It is easy for me to get banter when I switch up my party composition and wait for the earlier conversations to trigger, but once that portion of banter has run its course, the next phase will not begin. I can only surmise that this is due to my having practically completed the whole game, so whatever set of circumstances is needed to happen in order for the next level of banter to start will not trigger.
If only Bioware will hurry up and address these serious bugs that break game immersion and really do spoil the whole experience of playing the game!
#898
Posté 21 décembre 2014 - 07:31
I just wanted to pop in and add a couple of things about the banter issue. Apologies if this has already been stated or addressed.
This bit from the BioWare blog was of particular interest to me:
The phrasing here makes it seem like the "chance" is coded into the game. Whether that be a 50% chance (coin toss example) or a lower chance. Granted the example IS accurate and that you can have bad luck to get the 50% for no banter most of the time. That said, if it is currently set to have a lower chance, I'd think that increasing the chance might make a difference for those of us wanting to hear more banter. Apologies if that's not actually how it works, but the BW blog made it seem that way.
I also have a couple of tips from my own play experience:
* Even if you like to use a set group most of the time, or are bringing along a certain pair to hear something specific -- Dorian and Cole have a compelling banter series that is worth a listen -- I found that it is helpful to occasionally return to Skyhold to "refresh" the followers, then go back to the map you were working on and continue exploring.
What I did was to do major objectives first, return to Skyhold to sell junk/do war table, and then return to the map for side quests, exploration, shard collecting, and whatnot.
* I also discovered that banter does occur while you are just standing around. I purposely tested this by standing around and having the game not paused while I was sitting there eating. During a period of about 10 minutes I did get a banter to fire off.
Mine is quite bugged to, which is a hugh motivation breaker for me to go exploring.
Any other tips to be able to fire up the party banter? I read somewhere once I should turn of wi-fi on my PS3 and always travel through war table and not fast travel from pause screen.
#899
Posté 21 décembre 2014 - 01:16
I really wish they would've stuck with the DAO/DA2 banter system where if you walk past a specific location or landmark, you can manually trigger the banter. I can handle no banter in a Mass Effect game (since they barely have any lol) but in a Dragon Age game, it's almost game-breaking. Which is a shame, considering how good the rest of the game is. I imagine it must be annoying for the writers as well. They spent all that time writing all that amazing banter and a whole bunch of us can't even experience it. Please don't ignore this Bioware. Nobody wants an unfinished product...
There is some location specific banter - however it is not realistic to have too many scripted lines in a game that is essentially open world. There are several paths to numerous objectives and it's rather hard to guarantee that banter would trigger at the right time and situation for all players. You would have to code in so many different variables. If your banter is bugged, I understand the desire to have an option of manually triggering it, but at this point it isn't a solution because the majority of players don't really have issues.
I'm not an expert on game design or anything like that but what if they just made it so that if you can also manually trigger banter by walking past specific locations on a map? Like waking out of a camp or after every time you close a fade rift or something? Atleast give us some control over how frequently the banter happens. The system worked great in DAO/DA2. There's no need to change what isn't broken. It literally doesn't even feel like a Dragon Age game without the banter. The companions don't feel anywhere near as lively as they should. They feel more like awkward teenagers who are too shy to talk to each other =/
But this game is nothing like DA:O or DA2. They changed the system because the entire game changed quite a bit. Most areas are very open now, much, much less linear corridors like in the previous titles. If you make the game more open-world, allowing the player to take different paths to various objectives and such, you make it much harder to script anything.
Triggering a forced banter after clearing rifts doesn't make a whole lot of sense unless the banter is related to the rift or something. Most banter is casual chatting between the party members, as such it is meant to appear seemingly randomly, not triggered by anything specific. Which the system does try to do. Walking out of a camp is also a bit too specific. The banter really needs to be completely random when exploring most of the time.
I do think that they should apply a minimum-maximum time period of no banter. Keep the banter random, but if it hasn't triggered in lets say 45 minutes, it will do so automatically no matter what. If it is interrupted, it will repeat at the next opportunity. And let's say you can't get it more often than 3-4x in an hour.
Same with music. Keep the element of randomness, but apply some harsh limitations to avoid extreme variations that are inevitable with a too random approach. If the RNG bugs out there should still be hard-coded instructions for the game to either cut all banter/music or force it no matter what.
------
Personally I have had some issues, but nothing consistent. I get plenty of banter and a good deal of music, however there are periods of long silence as-well. I haven't clocked anything but I do believe that the game doesn't exactly handle every situation perfectly. I usually keep the game open for 16+ hours a day as I play in windowed mode and I just don't see much point in closing it for any reason other than to shut the PC off for the night. I do think that this extended period can cause some bugginess, but that's just a speculation.
I've had a few cases of non-stop repeating banter which shouldn't ever happen, but it does. For example Dorian and Varric making bets on whether or not I beat Coryphicus. Pretty much happened every 5 minutes in the Forgotten Oasis. Perhaps the reason was that this is one of the few banters where you actually get the option to say something yourself. Maybe the game doesn't stop until you've tried all three replies... still, doesn't make any sense to keep repeating it.
Also, the party's reaction to Dragon Fights seems to be a bit weak. Bull got excited a few times, and a few others made a single comment here and there, but in general, nobody said anything. Which is kinda weak. I would have at-least expected Cassandra to have more lines, considering that she is an accomplished Dragon Hunter after all, from a line of dragon hunters no less.
But in general I'm pretty happy with the party interactions. I loved how Dorian and Bull actually started dating and discussing their sex life during banter, lol. And that I later got to ask them both about it in Skyhold and had more lines about it. That's very good, makes the party seem very dynamic and evolving.
It is understandable that for a game of this immense size, that includes dozens and dozens of hours of basically walking around in wilderness, it's not easy to keep the banter going in a manner that please everyone.
I do hope they try to improve it of-course. Always ways to improve things and with the popularity and success of the title, I would expect a long term commitment from the Devs to keep the patches and DLC-s coming.
#900
Posté 21 décembre 2014 - 01:39
Where is Bioware on all these threads, what are they doing and do they even give a s h i t?





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