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#901
Archie591

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Where is Bioware on all these threads, what are they doing and do they even give a s h i t?

 

Very few Devs anywhere will actively participate in the forums. That does not mean they are not actively working on things. It's simply a universally accepted truth that players will always be pissed at something and no matter what you tell them, they will never be happy until you actually deliver something in practice. And considering that patching and improving games is still a creative process with no fixed deadlines - it is basically impossible for any Dev to actually say something useful until they are done with whatever they are doing.

 

They have already said they are working on patches and are looking at banter and music. So what else do you want? Daily updates on their QA processes? Technical gibberish of RNG algorithms and whatnot? That's not helpful.

 

They will post when they have something worth-while to say. Anything less will just cause further stir and a whole other set of annoyed people getting agitated further.

 

 

If you want to feel better about Bioware, just look at what Ubisoft is doing with Assassin's Creed Unity. 4 patches in and the game still doesn't run properly on any system, forces re-downloading of 40gb of files to just get the patch running, which made things worse for a ton of people anyway, lol.

 

DA:I is basically a polished diamond in comparison to the majority of AAA games released in the recent years.


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#902
Locklyn

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Very few Devs anywhere will actively participate in the forums. That does not mean they are not actively working on things. It's simply a universally accepted truth that players will always be pissed at something and no matter what you tell them, they will never be happy until you actually deliver something in practice. And considering that patching and improving games is still a creative process with no fixed deadlines - it is basically impossible for any Dev to actually say something useful until they are done with whatever they are doing.

 

They have already said they are working on patches and are looking at banter and music. So what else do you want? Daily updates on their QA processes? Technical gibberish of RNG algorithms and whatnot? That's not helpful.

 

They will post when they have something worth-while to say. Anything less will just cause further stir and a whole other set of annoyed people getting agitated further.

 

 

If you want to feel better about Bioware, just look at what Ubisoft is doing with Assassin's Creed Unity. 4 patches in and the game still doesn't run properly on any system, forces re-downloading of 40gb of files to just get the patch running, which made things worse for a ton of people anyway, lol.

 

DA:I is basically a polished diamond in comparison to the majority of AAA games released in the recent years.

Yeah but they are not even admitting to the exisiting issues, giving a timeline or fixes or what is happening with their discussions with Nividia on the Direct X issues. They are saying nothing in tweets and facebook but how wonderful the game is and how many awards they are getting, something that is pissing off the people who are having difficulty even playing the game due to frequent direct x hung device crashes (like me, more frequent post patch) or that lose immersion due to faulty banter (like me, worse post patch )

 

Ubisoft suck yeah, but they admitted to their faux pas and offered compensation and have been constantly informing their playerbase on what they are trying to do to fix the situation. Bioware has said zilch since they announced the patches.


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#903
omgodzilla

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There is some location specific banter - however it is not realistic to have too many scripted lines in a game that is essentially open world. There are several paths to numerous objectives and it's rather hard to guarantee that banter would trigger at the right time and situation for all players. You would have to code in so many different variables. If your banter is bugged, I understand the desire to have an option of manually triggering it, but at this point it isn't a solution because the majority of players don't really have issues.

 

 

But this game is nothing like DA:O or DA2. They changed the system because the entire game changed quite a bit. Most areas are very open now, much, much less linear corridors like in the previous titles. If you make the game more open-world, allowing the player to take different paths to various objectives and such, you make it much harder to script anything.

 

Triggering a forced banter after clearing rifts doesn't make a whole lot of sense unless the banter is related to the rift or something. Most banter is casual chatting between the party members, as such it is meant to appear seemingly randomly, not triggered by anything specific. Which the system does try to do. Walking out of a camp is also a bit too specific. The banter really needs to be completely random when exploring most of the time.

 

 

I do think that they should apply a minimum-maximum time period of no banter. Keep the banter random, but if it hasn't triggered in lets say 45 minutes, it will do so automatically no matter what. If it is interrupted, it will repeat at the next opportunity. And let's say you can't get it more often than 3-4x in an hour. 

 

Same with music. Keep the element of randomness, but apply some harsh limitations to avoid extreme variations that are inevitable with a too random approach. If the RNG bugs out there should still be hard-coded instructions for the game to either cut all banter/music or force it no matter what.

 

------

 

Personally I have had some issues, but nothing consistent. I get plenty of banter and a good deal of music, however there are periods of long silence as-well. I haven't clocked anything but I do believe that the game doesn't exactly handle every situation perfectly. I usually keep the game open for 16+ hours a day as I play in windowed mode and I just don't see much point in closing it for any reason other than to shut the PC off for the night. I do think that this extended period can cause some bugginess, but that's just a speculation.

 

I've had a few cases of non-stop repeating banter which shouldn't ever happen, but it does. For example Dorian and Varric making bets on whether or not I beat Coryphicus. Pretty much happened every 5 minutes in the Forgotten Oasis. Perhaps the reason was that this is one of the few banters where you actually get the option to say something yourself. Maybe the game doesn't stop until you've tried all three replies... still, doesn't make any sense to keep repeating it.

 

 

Also, the party's reaction to Dragon Fights seems to be a bit weak. Bull got excited a few times, and a few others made a single comment here and there, but in general, nobody said anything. Which is kinda weak. I would have at-least expected Cassandra to have more lines, considering that she is an accomplished Dragon Hunter after all, from a line of dragon hunters no less.

 

 

But in general I'm pretty happy with the party interactions. I loved how Dorian and Bull actually started dating and discussing their sex life during banter, lol. And that I later got to ask them both about it in Skyhold and had more lines about it. That's very good, makes the party seem very dynamic and evolving.

 

It is understandable that for a game of this immense size, that includes dozens and dozens of hours of basically walking around in wilderness, it's not easy to keep the banter going in a manner that please everyone.

 

I do hope they try to improve it of-course. Always ways to improve things and with the popularity and success of the title, I would expect a long term commitment from the Devs to keep the patches and DLC-s coming.

 

What does it matter if walking out of a camp is too specific? Walking over the bridge in Lothering was too specific as well but it always triggered banter in DAO. Even if it is a different game, that doesn't mean they can't add a few banter triggering locations for those of us who don't want to wait for the game to trigger banter on its own (which might be never). Put the camp trigger on a 5 minute cooldown or something. In addition to that, they can keep the system they currently have as well. That way, you get your random banter timings and I'm given the ability to control when I wanna hear the banter. Even if the location triggers feel unnatural, its still much better than not getting any banter at all. Its not a Dragon Age game if there's no banter... 


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#904
Jurus

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What difficulty are you guys playing on?

 

I stopped playing the game almost 3 weeks ago because of the banter bug but two days ago I gave it a try again, the first time since the second patch. And in the four hours of playing I got consistent banter every 5-12 minutes tops. In four hours I got more banter than on my entire first 40 hour playthrough. And it really was a completely different game experience. But today I saw that the update somehow changed my difficulty from Nightmare to Normal (didn't notice since in 3 weeks I forgot how tough Nightmare was supposed to be), and since I want to beat the game on Nightmare, I deleted the new saves and relodaded the latest Nightmare one I had. And lo and behold, over 1 hour in and I got nothing. I'm back to partying with mutes.

 

EDIT: Played another 45 minutes on Nightmare and got exactly 1 banter. Got pissed, lowered difficulty to Normal, saved/reloaded and got 5 banters in 30 minutes.


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#905
Locklyn

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What difficulty are you guys playing on?

 

I stopped playing the game almost 3 weeks ago because of the banter bug but two days ago I gave it a try again, the first time since the second patch. And in the four hours of playing I got consistent banter every 5-12 minutes tops. In four hours I got more banter than on my entire first 40 hour playthrough. And it really was a completely different game experience. But today I saw that the update somehow changed my difficulty from Nightmare to Normal (didn't notice since in 3 weeks I forgot how tough Nightmare was supposed to be), and since I want to beat the game on Nightmare, I deleted the new saves and relodaded the latest Nightmare one I had. And lo and behold, over 1 hour in and I got nothing. I'm back to partying with mutes.

 

EDIT: Played another 45 minutes on Nightmare and got exactly 1 banter. Got pissed, lowered difficulty to Normal, saved/reloaded and got 5 banters in 30 minutes.

So lowering difficulty procures more banter? LOL seems party members have attention disorders if they need to concentrate on higher difficulty and cannot speak...oh sigh



#906
Jurus

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So lowering difficulty procures more banter? LOL seems party members have attention disorders if they need to concentrate on higher difficulty and cannot speak...oh sigh

 

Well, there are others who are playing on Normal and they are still affected by the bug, so it might be just an isolated case.

 

But what gets me the most is that my cousin, who happily plays the pirated cracked version, doesn't have the bug. Maybe next time I should try that, instead of pre-ordering.


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#907
Tsunami Chef

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Well, there are others who are playing on Normal and they are still affected by the bug, so it might be just an isolated case.

 

But what gets me the most is that my cousin, who happily plays the pirated cracked version, doesn't have the bug. Maybe next time I should try that, instead of pre-ordering.

Or maybe he's like the majority of people who just don't have it?
 

Maybe next time just skip the part where you buy the game so we can bypass part where you whine endlessly on the forums.



#908
Halcyon Lavellan

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*** CARE POSSIBLE LOCATIONAL SPOILERS ***

 

 

 

 

 

 

I'm one of the people for whom the game is running absolutely perfectly at the moment (no stutters, crashes, regular banter and music, etc... etc..). I think playing with a very high end rig is pretty much the main factor here.

 

That said, I hit the Western Approach today, which I know for many is a quiet area - same with myself in fact, and when I travelled to the zone and returned to Skyhold (including via Val Royeux) I ended up with the music bug, ie music playing in VR and also in Skyhold when both zones are meant to be music-less, as previously confirmed with Bioware.

 

I was in the zone for several hours and noticed that banter only occurred within the Still Ruins (which is arguably off-map anyway), however just as I thought I had the bug just for that zone (banter re-curred in other zones) I hit banter. 

 

This was after I created the sulfur gas bridge (via operation) and it also occurred while I was at Old Prison Road, so I'm not sure if either seems to 'fix' it. Similarly zoning back to VR or Skyhold resulted in no music as per normal. 

 

Banter continues as per normal in other zones so I suspect *maybe* the bridge must be created to flag the map as "safe to talk" for the NPC's. 

 

I'm obviously not certain, however thought I'd make a note of it in case it helps isolate causation.

 

Have a great Christmas!!!



#909
Jurus

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Or maybe he's like the majority of people who just don't have it?
 

Maybe next time just skip the part where you buy the game so we can bypass part where you whine endlessly on the forums.

 

My last comment did digress from what this topic is about and it was probably uncalled for but endlessly? Yeah, I understand how two "complaint posts" in a month might seem endless. I'm flattered really, to leave such a lasting impression.



#910
Alya_

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what are the thoughts on re-installing the game? does it help?



#911
Archie591

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what are the thoughts on re-installing the game? does it help?

 

The issue seems to be pretty random in general. 

 

I figure the coding algorithms for banter and music produce some sort of anomalies in certain configurations (PC config, settings config, gameplay variations etc.). As such it is very hard to fix.

 

I don't think it's a file corruption issue, though there is no way to be absolutely sure I suppose. Without having access to the code ourselves, we are left with shooting in the dark for solutions and because of the random nature of the issue, we have no way of knowing if any of our "fixes" actually helped or maybe things just started working randomly.



#912
Silith

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*** CARE POSSIBLE LOCATIONAL SPOILERS ***

 

 

 

 

 

 

I'm one of the people for whom the game is running absolutely perfectly at the moment (no stutters, crashes, regular banter and music, etc... etc..). I think playing with a very high end rig is pretty much the main factor here.

 

That said, I hit the Western Approach today, which I know for many is a quiet area - same with myself in fact, and when I travelled to the zone and returned to Skyhold (including via Val Royeux) I ended up with the music bug, ie music playing in VR and also in Skyhold when both zones are meant to be music-less, as previously confirmed with Bioware.

 

I was in the zone for several hours and noticed that banter only occurred within the Still Ruins (which is arguably off-map anyway), however just as I thought I had the bug just for that zone (banter re-curred in other zones) I hit banter. 

 

This was after I created the sulfur gas bridge (via operation) and it also occurred while I was at Old Prison Road, so I'm not sure if either seems to 'fix' it. Similarly zoning back to VR or Skyhold resulted in no music as per normal. 

 

Banter continues as per normal in other zones so I suspect *maybe* the bridge must be created to flag the map as "safe to talk" for the NPC's. 

 

I'm obviously not certain, however thought I'd make a note of it in case it helps isolate causation.

 

Have a great Christmas!!!

 

I've had that thought as well (see the other thread), thanks for writing about this. I'll go and check these two regions out and see if I can get banter there too.

But are you sure that you got banter in the Still Ruins? I find this odd because I always thought that in dungeons like these there is no banter. Could it be that you are mixing up banter with the scripted comments the companions always make there? The companions do talk a lot in the Still Ruins for me, but it's completely scripted triggered by the environment, not random banter.



#913
QweenBeen

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No eta according to tweet today...but they're working on it... :-/

#914
Jenrais

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No eta according to tweet today...but they're working on it... :-/

 

I've literally not played the game for over a month.. Best RPG I've never played more like.

 

ugh. What is this tweet?



#915
Danoniero

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ipeeblood wrote:

"I was having the same issue.  After some screwing around, this is what I found:

I disabled all audio devices that i wasn't using (nvidia, realtek, hdmi, etc) leaving only the one device my speakers are connected too, active (a Sound Blaster Z in this case, disabled the spdif just to be safe).  For me, this solved the problem. all the skipping, clipping audio disappeared and is normal unbroken sound.  Tried it with different sound quality settings and different speaker/headphone configurations and the problem has not come back in two house of play.  Hopefully this will work for other people too!"

 

That is from EA technical help forum, a lot of people confirmed that this fixed the problem for them. Give It a shot guys.


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#916
lyrabelacqua

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ipeeblood wrote:
"I was having the same issue.  After some screwing around, this is what I found:
I disabled all audio devices that i wasn't using (nvidia, realtek, hdmi, etc) leaving only the one device my speakers are connected too, active (a Sound Blaster Z in this case, disabled the spdif just to be safe).  For me, this solved the problem. all the skipping, clipping audio disappeared and is normal unbroken sound.  Tried it with different sound quality settings and different speaker/headphone configurations and the problem has not come back in two house of play.  Hopefully this will work for other people too!"
 
That is from EA technical help forum, a lot of people confirmed that this fixed the problem for them. Give It a shot guys.


I guess this is just PC only and won't help consoles? :/

I've given up on the codex/journal workaround as I think it was just working as a placebo and didn't actually make any difference. Still getting incredibly sporadic banter. I'm also getting so annoyed by the general audio lag; for example, I'll often run around Haven or Skyhold with no footsteps or 'grunts' as the character jumps, and then it'll suddenly kick back in. And that's not even mentioning the annoying delay in loading models in the journal which means crafting it pretty much impossible because you have to wait for ages to actually see anything. Idk, I just hope all these things will be fixed at some point.

#917
Danoniero

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Yes this is PC only solution. Actually if you guys want some info do not waste your time here and go to technical help forum, devs are active there and there is plenty of workarounds that may work.



#918
QweenBeen

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I've literally not played the game for over a month.. Best RPG I've never played more like.

ugh. What is this tweet?

I tweeted @dragonage personally and that's what they said

Maybe try rolling a character post patch? It seems to work for some, I'm getting some now although I'm always still afraid it'll randomly break again

#919
QweenBeen

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Yes this is PC only solution. Actually if you guys want some info do not waste your time here and go to technical help forum, devs are active there and there is plenty of workarounds that may work.


Didn't see much there that could help but I bet it's better than us venting to ourselves!

#920
Vordish

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Just thought I would chime in and say that banter DOES work in the Hissing Wastes. I got three banters between Cassandra and Iron Bull in that place. Surprised the hell out of me.



#921
Jenrais

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I tweeted @dragonage personally and that's what they said

Maybe try rolling a character post patch? It seems to work for some, I'm getting some now although I'm always still afraid it'll randomly break again

 

I tried rolling a character post patch. There was no banter period.



#922
Nayana_Jaz

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After I've had a lot of Banter in the Hinterlands & in the Emerlade Graves in my 3 playthrough, I'm now back to almost zero banter.  

My party didn't talk at all in the Western Approach, until I was ready to start "Here Lies the Abyss". I was running to the tower, when Vivienne/Dorian decided to finally talk to each other. This was the only time in the WA that I had banter. I never had much of it there, but more than that.

With that in mind, I waited a long time to explore the WA, but my banter was already worse before that.

- I started with the Hinterlands and had SO MUCH banter between Varric/Solas/Cassandra/Dorian
- Then I explored the Storm Coast and banter became considerably less
- After that I traveled to the Fallen Mire and had three banter....which is enough for that little area
- I started Crestwood after that and only had three or four conversations.
- Exhalted Plains was the same.
- Emerald Graves...here is the thing...I never had Dorian/Sera & Cole in my team before I explored the EG, always just one of them, but all three had their COMPLETE banter in that area. My party was almost never silent.
- Western Approach - one conversation as I explained above
- And now after the WA I started and finished Emprise Du Lion and only had two banters.

I mix my party regularly, but that didn't help at all.  I can't wait to go to the Hissing Wastes -.-

 

Edit:
Okay, I really don't get it, but after I wrote this, I started the game and went to the Hissing Wastes. I'm finished the HW now and had NINETEEN banter. Two of them directly in a row. Didn't do anything different than before. (Party - Dorian/Viv/Varric)


Modifié par Nayana_Jaz, 25 décembre 2014 - 04:42 .


#923
QweenBeen

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I can't even begin to guess the formula for success on this. I ran through most of the hinterlands for dorians quest and didn't get a peep. Offline, wartable travel are the only things that seem to work, sometimes I'll change my audio setting to night, or close a rift and things will kick in.
It's strange too, cuz even in skyhold I'm getting conversations from varric, like what he thinks of the inquisition, that I've never had before.

Maybe keep rerolling guys? It's about an hour life suck to keep going through the intro but as soon as you hit the hinterlands, you'll know.

#924
Halcyon Lavellan

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Hi Silith,

It was definitely banter distinct from context commentary - I think it was iron bull complimenting Dorian on his abilities, alhtough it was a while back. I just remember it wasn't the comments relating to the rooms and events that happen in the still ruins.


That said, it only happened after the map was essentially cleared of enemies and it wasn't the still ruins anymore, if you get my drift, so I'm not sure if may be that also triggered a "safe to talk" flag.

I hope that helps and have a great Christmas day!!!

EDIT - sorry I just remembered I didn't take bull to then still ruins. The banter was Dorian talking to Varric about [the elder one].

Modifié par Halcyon Lavellan, 25 décembre 2014 - 08:12 .

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#925
Bethgael

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Just as a further note: there is definitely also a repeat bug, despite what the devs say.

I've just had a certain convo about whether Dorian feels good about a bet with Varric regarding whether or not we will beat [The Elder One] for the fourth time in a single run-through.

What's even more annoying/amusing is that, um, Dorian's already lost that bet. This is post-endgame. /sigheth

Apparently he still feels good about his chances, though.