Aller au contenu

Photo

Party Banter


1898 réponses à ce sujet

#976
Phoe77

Phoe77
  • Members
  • 628 messages

I was bothered by the companions acting like they were there for story missions too.  It's even worse because sometimes they'll explicitly state that they weren't present.  If you don't bring Cass with you to meet your prospective allies, she mentions that "none of us" were there (meaning the advisers and her).  But then Solas will ask you about the quest and you can say you saw him there regardless of if he was brought or not.  My memory might be hazy, but I don't remember that being done very often before.   

 

This banter thing is awful.  Even when you're playing a save that doesn't seem to be borked, you're constantly thinking about it instead of enjoying the experience.  


  • AnubisOnly, Melcolloien, QweenBeen et 1 autre aiment ceci

#977
Iakus

Iakus
  • Members
  • 30 310 messages

I've noticed in my second PT there has been considerably more party banter than there was in my first play through, so something does seem to be working better there. Also, I noticed the more I change up the group I am running around with the more banter I get, which makes sense since they all have a limited number of things to say (though some new things do open up as you do the main story/companion stories).

Played for three hours yesterday on a newer game.  Hinterlands and Forbidden Oasis

 

I got two unprompted banters in that time:  One between Varric and Solas and one with Varric and Cassandra



#978
QweenBeen

QweenBeen
  • Members
  • 1 196 messages
It was super weird for me when I played yesterday because I got viv and bull banter during combat, as if they weren't in combat. Never had solas viv and bull in a party and they seemed to have a bunch of catching up to do. Once they fix this thing (and holidays are over, yes??) It'll be nice to play with combos I never have. Cole, sera and varric, all being rogues, are never together so hopefully replay value there

#979
Nayana_Jaz

Nayana_Jaz
  • Members
  • 107 messages

In my last PT I thought that my banter is all messed up, because I'm already to far into the main story. So in my fourth PT I decided to ignore the main story as long as I can. I did the Hinterlands and Storm Coast and the Fallen Mire with Solas/Varric/Cass and Blackwall/Sera/Cole and they all said very little. Then I decided it was time to go to Skyhold, because I love the conversations between Sera/Dorian and Cole/Dorian and I still needed Dorian to join my team. After that I went with the three of them to the Hinterlands to farm some stuff. And then things got really weird. They talked, as if they know each other for ages. And they also haven't use the sentence which they always use for their first banter.

 

Spoiler

 

Then they were silent for ages and I left the HL. I thought maybe it's time to go to the Winter Palace or start Here lies the Abyss to get some new banter between them. But they still don't talk to each other and I'm about to start What Pride Wrought Us and the only area left is the Hissing Wastes. I KNOW that I hadn't all the conversations, because...

 

Spoiler

 

They ALWAYS did that.

 

I read somewhere that it might have something to do with the difficulty mode, but I can't confirm that.

1. PT - Normal = lots of banter

2. PT - Normal = almost no banter,

3. PT - Hard = banter was okay,

4. PT - Nightmare = banter is a nightmare

 

I also can confirm, that the armour sound has nothing to do with it (at least in my game). Sometimes I have banter, but no armour sound and the other way round.

 

I think I give up. I don't understand why some of my chars have the bug and some don't. But I know, that my banter was never that messed up.

 



#980
QweenBeen

QweenBeen
  • Members
  • 1 196 messages
Darn, I was really hoping the armor sounds was a key for folks. I end up just making out with my LI to get the cutscene and get armor jangling again so I get banter later.

#981
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

In my last PT I thought that my banter is all messed up, because I'm already to far into the main story. So in my fourth PT I decided to ignore the main story as long as I can. I did the Hinterlands and Storm Coast and the Fallen Mire with Solas/Varric/Cass and Blackwall/Sera/Cole and they all said very little. Then I decided it was time to go to Skyhold, because I love the conversations between Sera/Dorian and Cole/Dorian and I still needed Dorian to join my team. After that I went with the three of them to the Hinterlands to farm some stuff. And then things got really weird. They talked, as if they know each other for ages. And they also haven't use the sentence which they always use for their first banter.

 

Spoiler

 

Then they were silent for ages and I left the HL. I thought maybe it's time to go to the Winter Palace or start Here lies the Abyss to get some new banter between them. But they still don't talk to each other and I'm about to start What Pride Wrought Us and the only area left is the Hissing Wastes. I KNOW that I hadn't all the conversations, because...

 

Spoiler

 

They ALWAYS did that.

 

I read somewhere that it might have something to do with the difficulty mode, but I can't confirm that.

1. PT - Normal = lots of banter

2. PT - Normal = almost no banter,

3. PT - Hard = banter was okay,

4. PT - Nightmare = banter is a nightmare

 

I also can confirm, that the armour sound has nothing to do with it (at least in my game). Sometimes I have banter, but no armour sound and the other way round.

 

I think I give up. I don't understand why some of my chars have the bug and some don't. But I know, that my banter was never that messed up.

I played my first playthrough on casual as is my custom for RPG games, and i had almost no banter. I also did a nightmare playthrough with almost no banter. The most recent playthrough i started (after patch 2 if that matters) on normal has had more banter than all my other playthroughs combined.



#982
Ally_

Ally_
  • Members
  • 12 messages

I have posted a help topic on the support forum about the armor sound issue, but I imagine it got lost among the others since I think a lot of people don't even realize armor has sound (because of the bug that makes it go away), and even different sounds depending on what armor you wear. 

 

I can replicate the issue on any character, regardless of banter issue, so no, it is not connected - or at least doesn't seem to be. 

On my guy that has banter working just fine, quite frequently without me doing any blood magic, I still get the armor sound disappearing. 

 

I lose armor sounds after transitioning into another area OR if I save and load after having armor sounds. I can get the armor sound back if a cinematic cutscene plays, but it's lost again if I do the 2 things above. 

Travelling in the same area (like fast travelling between camps) is fine - as long as I stick to one area, I get armor sounds.

Even transitioning through doors in Skyhold keeps the armor sounds, but I imagine that's because Skyhold is really just one area and the doors serve more as some sort of geometry culling (hence the smaller loading screens). 

 

The problem is that even if the sounds can come back after a cinematic, you eventually run out of cutscenes so you're stuck with no armor sounds which is a pity and damn annoying sometimes since just the footstep sound on certain terrain is jarring. 



#983
QweenBeen

QweenBeen
  • Members
  • 1 196 messages

This banter thing is awful. Even when you're playing a save that doesn't seem to be borked, you're constantly thinking about it instead of enjoying the experience.


This 1000%. I might have a great save with tons of banter, but if I've run across a map, even in 10-15 minutes like storm coast or something, I'm totally paranoid it glitched and start blood magiking it again.

More than anything, we just need even a stand alone fix for this. To rest assured it was evaluated and corrected would be game changing...literally.

Playing DAO now while I wait for this and I'm using the improved environment mod so there's more banter triggers in the world and thereby a high chance you'll hear them all in one playthrough. I know there are few triggers in DAI, but increasing frequency like they mentioned in their last post can't be a bad thing. So people hear the same banters in a second playthrough? I don't think that should be a reason to deny a fully immersive current playthrough.
  • Nayana_Jaz et Hunt-MaaH aiment ceci

#984
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

On my last session I had seriously thought I finally got the banter bug, so I did my usual blood magic ritual (war table travel) to make sure it's not bugged, no change. Then I did it again, no change. Then I did other proposed workarounds, no change. Then I walked around for about 15 minutes in an area, still no banter. Closed a few rifts, finished a few quests, no change.

 

Then I gave up, and said, "I'm going to try not to think about it"... did a few more quests, and walla, banter between Cass and Bull.

 

On my first two playthroughs I had lots of banter, and found that companions also make generic comments about the environment if their banter is exhausted for the current plot stage, so it was strange to encounter a long silence.

 

Based on my playthroughs the banter delay seems too long, so that might be why , it seems to go from a few minutes to an hour or more. It should be kept within a 5-15 minute window.


  • Metalunatic aime ceci

#985
Dalendria

Dalendria
  • Members
  • 45 messages

Posting yet again to help those experiencing the banter bug.  And in case Bioware is still reading this, yes, your game is bugged.  The Western Approach is completely broken.  If you determine why random banter does not occur there, you will probably isolate the root cause.

 

90hrs into my 4th playthrough.  The below has worked for me to get banter.  BTW, I did 2 playthroughs on PC and 2 on PS4.  The banter bug happens on both so is platform independent.  That means it is all in the game code and has nothing to do with our hardware.

 

1. Stay offline.

2. Always fast travel to zone from war table.

3. Click off the yellow stars by all quests, codex and inventory entries.

4. Do not go to Western Approach if you want to hear banter (note - I have found two places there were random banter does occur: The Tevinter lab and Gate of Toth on door mechanism side.  Otherwise, the only banter you will hear is triggered.)

 

To Bioware's post about how banter should work.  If that is correct, then my experience is further proof that this functionality is broken.

1. You state that banter will not occur during combat. 

Not true for me.  I have had conversations start and continue during combat.

I have had conversations start at end of fight but while we were still in combat stance.

2. You state that banter will occur about every 10-15 minutes.

Not true for me.  Even before I did the workarounds during my first playthrough, I would get a rapid fire experience.  Every 3-5 minutes.  Then nothing for hours.

 

For those that do the workaround above, if you notice the banter has stopped no matter who you have in the party, I may have found the root cause.  I found this in someone else's post.  It may relate to the number of open quests.  Like there is a threshold, so once you reach a certain number the banter just stops.  If this is true, this is also a coding defect.  It would explain why clicking off the star helps banter return.  The star probably is a part of the open quests or item count.

 

I work from home so I can leave the game on for hours.  I was having good banter then it stopped.  Counted my open quests and had 25.  I parked my party with companions who had rarely quested together in a safe area that usually had banter.  There was none at the 10/15 minute mark so I thought this confirmed the quest count issue.  However, at about the 33 minute mark, the banter started.  It continued every 10 minutes.

This was still unusual since normally my banter would start within 5-10 mins of entering a zone or loading a save.  My suggestion to those that do the workaround but still have no banter is to reduce the number of open quests.  15 or less may be a safe number.


  • Nayana_Jaz aime ceci

#986
Dalendria

Dalendria
  • Members
  • 45 messages

I've had that thought as well (see the other thread), thanks for writing about this. I'll go and check these two regions out and see if I can get banter there too.

But are you sure that you got banter in the Still Ruins? I find this odd because I always thought that in dungeons like these there is no banter. Could it be that you are mixing up banter with the scripted comments the companions always make there? The companions do talk a lot in the Still Ruins for me, but it's completely scripted triggered by the environment, not random banter.

I can confirm that you will get banter in Still Ruins.  I called it the Tevinter lab in my other post (forgot the name).  4 playthroughs and I always got random banter there but only in one spot.  The room where the veilfire is.  I also get random banter near the Gate of Toth on the door mechanism side.  Other than that all other banter is triggered.  Example - banter about dust near the pits. Or banter where the researcher is.  All clearly triggered since on 4 playthroughs I hear pretty much the same topic in those areas.


  • Pieorange aime ceci

#987
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

This is the last update on this: http://blog.bioware....in-inquisition/

 2014/12/08

 

quote: On average, you have an opportunity to hear banter every 10-15 minutes.

 

Btw worst decision ever, quote: ...we chose to use music more sparingly to occasionally enhance the mood. These brief music cues of about 10-30 seconds in length will fire on average every 1-3 minutes.

 

But hey, at least they bothered to educate the players how it should work if it worked.


  • AnubisOnly et Nayana_Jaz aiment ceci

#988
Iakus

Iakus
  • Members
  • 30 310 messages

This is the last update on this: http://blog.bioware....in-inquisition/

 2014/12/08

 

quote: On average, you have an opportunity to hear banter every 10-15 minutes.

 

 

I'm currently averaging a banter every hour and a half or so.



#989
Cerulione

Cerulione
  • Members
  • 4 596 messages

Hmm weird, I get banters quite often. Like once in every 15-20 minutes or so. But some of them are "area triggered". Like if you bring Cole to a river banks in Exalted Plain he'll want to swim.

Or if you do that "find Butler" quest in Crestwood & bring Cole & Varric they'll have a banter about how that red templar knew Cullen & not to repeat this at Skyhold.

 

Cole talks a lot (lone exclamations) in Emprise du Lion too. And Solas talks a lot during elf-related areas (Exalted Plains, Emerald Graves).

 

BW talks more in darkspawn related areas (Western Approach).

 

There's many party-specific coupled with area-specific banter, like the banter between BW & Varric about Kirkwall & sea travel will only trigger if you're in storm coast at sea side. Really beside the sea boundary I want to say.

 

So maybe I always bring the most suitable people around everytime???



#990
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

Hmm weird, I get banters quite often. Like once in every 15-20 minutes or so. But some of them are "area triggered". Like if you bring Cole to a river banks in Exalted Plain he'll want to swim.

Or if you do that "find Butler" quest in Crestwood & bring Cole & Varric they'll have a banter about how that red templar knew Cullen & not to repeat this at Skyhold.

 

Cole talks a lot (lone exclamations) in Emprise du Lion too. And Solas talks a lot during elf-related areas (Exalted Plains, Emerald Graves).

 

BW talks more in darkspawn related areas (Western Approach).

 

There's many party-specific coupled with area-specific banter, like the banter between BW & Varric about Kirkwall & sea travel will only trigger if you're in storm coast at sea side. Really beside the sea boundary I want to say.

 

So maybe I always bring the most suitable people around everytime???

 

Yeah, adds additional challange to the game. You should anticipate Cole likes swimming.


  • Metalunatic et Nayana_Jaz aiment ceci

#991
pinkjellybeans

pinkjellybeans
  • Members
  • 299 messages

I was so excited when they first said that we were going to have interactive banter, only to be disappointed later. In my 90 hours playthrough I only had one between Cole and Solas where they were talking about something regarding Solas' past. 

 

My general party banter is really weird. In some places like the Hissing Wastes or Storm Coast I have like one party banter, then there are places where I get 3  in a space of 10 minutes. Also, the timing is really bad. Sometimes they start talking when we're about to enter combat so while we're fighting they are talking like nothing is happening. Or when I'm about to enter a new zone (that requires a loading screen) or talk to a NPC, so I have to stand there and wait until they stop talking. And when I'm exploring the worlds, which is when the banter should trigger more often, it's dead silence for hours.

 

I'm starting to think this isn't a bug, it's just Bioware's banter system that is totally messed up.


  • FrankyG04 aime ceci

#992
Kalshane

Kalshane
  • Members
  • 62 messages

I've been continuing to try the various blood magic as sometimes I'll go hours without banter, and other times I'll get it regularly, as intended. I've oddly seemed to have the most consistent banter in the Hissing Wastes, though I've gotten occaisional random banter in The Western Approach (not much, but I've gotten a handful and not just in the Still Ruins.) They've all been with Blackwall, though.

 

I did have a repeat banter last night between Varric and Iron Bull about his writing of spy scenes (which I also think is the first banter I ever had between them.) in The Emerald Graves. Even weirder, I had a previous banter between them in EG about 30 minutes earlier where Iron Bull seemed to be following up with Varric on that earlier banter by talking about his writing of fight scenes.

 

I'm also getting some banter that is at odds with the completion of Iron Bull and Blackwall's companion quests in The Emerald Graves (but all banter I've gotten elsewhere acknowledges the completion of those quests). Very strange.



#993
FrankyG04

FrankyG04
  • Members
  • 55 messages

is there any kinda of fix for these darn bugs yet i beat the game thru once i want to play again but i literally cant without the banter and such, i think the worst bug for me is the lack of banter in a fight.

 

when i fight people i dont hear anything at all its just spell sounds and music i get nothing else nobody tells me if they are hurt thy dont say anything if they kill people usually entering a fight the inquisitor will yell TO ARMS!!! well i dont get that at all, and also the bosses that i fight never say a single word at all its just completely killing my experience

 

one more thing i have encountered is the fire and electric staffs glitch out my sound during combat for auto attacks the only staff i can use is the cold staff it doesnt glitch the sound at all but on nightmare its annoying considering things are immune to cold damage

 

so lack of any banter during fights and fire and electric spells are glitching may game out to were i have literally took the game and put it on a shelf, wishing that it gets fixed sometime soon


  • Metalunatic aime ceci

#994
Kinsz

Kinsz
  • Members
  • 1 065 messages

I actually havent touched this game in about a month, i refuse to do another playthrough without this banter mess fixed , it really ruins the experience......for me at least.


  • AstroCat, AnubisOnly, Metalunatic et 3 autres aiment ceci

#995
FrankyG04

FrankyG04
  • Members
  • 55 messages

I actually havent touched this game in about a month, i refuse to do another playthrough without this banter mess fixed , it really ruins the experience......for me at least.

i can agree with you on that per my last message on this bored aswell, i wanna play this game again so very badly but i refuse to do a second playthru without it fixed, you are right it compelty kills the experience, to be honest i dont even know what companions actually like each other and what not it would also be nice if i had combat banter aswell id love to hear what people say during fights it would make the experience more personal


  • Wompoo, AnubisOnly, Metalunatic et 1 autre aiment ceci

#996
AstroCat

AstroCat
  • Members
  • 135 messages

Yeah I bought the game played about 10 hours realized it was seriously bugged and put it away. Some day if they ever fix this issue I'll pick it back up again. As for now it's a wasted purchase on a broken product I can't return.


  • AnubisOnly, Alya_, FrankyG04 et 1 autre aiment ceci

#997
Minic78

Minic78
  • Members
  • 259 messages

I just stopped partway through since I was lucky to get one non-environment banter every 2 hours (tried many characters and fixes). I thought I'd play through DA:O and DA2 since I had never beaten either. At this rate I'm going to finish DA2 before it's fixed though. Just, wow. Still feels less rushed and broken than ME3, but that's not saying much. Definitely learned my lesson this time, if EA has anything to do with it assume it's broken and will take months to be patched if ever.


  • AnubisOnly et Hunt-MaaH aiment ceci

#998
abnocte

abnocte
  • Members
  • 656 messages

*snip*
 
To Bioware's post about how banter should work.  If that is correct, then my experience is further proof that this functionality is broken.
1. You state that banter will not occur during combat. 
Not true for me.  I have had conversations start and continue during combat.
I have had conversations start at end of fight but while we were still in combat stance.


I can confirm this as well. I have had banter start with enemies within melee range and not even a second after the death of the last enemy.

 

For those that do the workaround above, if you notice the banter has stopped no matter who you have in the party, I may have found the root cause.  I found this in someone else's post.  It may relate to the number of open quests.  Like there is a threshold, so once you reach a certain number the banter just stops.  If this is true, this is also a coding defect.  It would explain why clicking off the star helps banter return.  The star probably is a part of the open quests or item count.
 
I work from home so I can leave the game on for hours.  I was having good banter then it stopped.  Counted my open quests and had 25.  I parked my party with companions who had rarely quested together in a safe area that usually had banter.  There was none at the 10/15 minute mark so I thought this confirmed the quest count issue.  However, at about the 33 minute mark, the banter started.  It continued every 10 minutes.
This was still unusual since normally my banter would start within 5-10 mins of entering a zone or loading a save.  My suggestion to those that do the workaround but still have no banter is to reduce the number of open quests.  15 or less may be a safe number.


I will look into this. My banter stopped again after opening a couple of areas in the war table, and new areas always come with the "landmarks quest" so it might be...

 

I hope it is because I'm 40 hours of my second playthrough and I haven't heard more than 20 banters, which is more or less the same amount I heard in my first playthrough after 140 hours...

 

On other news, I finally heard the Val Royaux music!!! ( only after getting Skyhold... )



#999
Roelka_

Roelka_
  • Members
  • 42 messages

I don't think that the number of active quests have anything to do with banter... On my first playthrough I had LOTS of banters and my journal was full of quests :P Right now, second playthrough, I still have fewer quests gathered and I haven't heard a single banter. So..


  • Nayana_Jaz aime ceci

#1000
Iakus

Iakus
  • Members
  • 30 310 messages

 I wonder how hard it would be to simply set camps as places to fire off an unprompted banter?