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Party Banter


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#1051
Ashen Nedra

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Im playing a PS4 version and i still have the banter bug , i know plenty in the same situation so i wouldnt say that the console version is "polished". No issues with the controls however.

I hear you but by reading the threads and looking for solutions on the Web for 3 months; it seems that a vast majority of Pc players (like 90%) have audio and banter issues, plus a myriad of every other bugs you can think of, plus the controls, plus the silence...

 

Ps4 version is finished, not a Beta, maybe? 



#1052
FOE

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The answer was that the most "finished" game was the PS4/XBoxOne version, and the LEAST polished/finished game was the PC (console ported) version.  It's all more of a beta version however...if you ask me and many experts.


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#1053
Ghostsaxon

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Hello Bioware.  As you can Check from my orgin account I have logged 470hrs into  this game, I would put that up against any tester you have.  I play on an Alianware aura r4. which I only mention as to the type of PC/

 

There is a party Banter problem!  And I believe it is realy hurting the game.

 

I love the game but I just ran through all of the hinterlands with solas, sera, and iron bull and heard 1 banter in 4 hrs.

 

The characters you have done such a great job writing.... are hiding behind this issue.

 

I know you said you did extensive testing!! but please put the EXTENSIVE up against 420 hrs of play time.

 

 

I have no other major issues, and feel the game is great except for this problem.  Perhaps you can make THIS Banter Problem A Major issue and address it in patch 3, It is taking away so much immersion in an otherwise great game.

 

Thank you for reading.


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#1054
FOE

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^^^ Yeah.....good luck with a sincere post appealing to their "soft side" and good nature.  They are capable of ignoring those as well.


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#1055
Hunt-MaaH

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Ok, I do some tests and...

 

My frist gameplay = Human Female Rogue, Normal mode,  20h+ ( Banter was low, around 30 min+ each banter)

 

My Second gameplay = Qunari Female, Rogue, Hard mode, 20h+ (Amazing banter, every 5 10 min max, I even had banter that Viviene commented with Sera about our relationship, Amazing *>*

 

My third Gameplay = Elf Female, Rogue, Hard mode, 20h+ ( Very low banter, only Solas and Sera banter sometimes between them , the rest remained in complete silence)

 

All gameplays I made the same choices . I was not in the mountains at the beginning , I chose the Templars side etc ..

 

I will create again one Qunari to see if it really has something to do with it.



#1056
Jackal19851111

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Err with 470 hrs shouldn't the banter be exhaust ed long ago?



#1057
Ghostsaxon

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470 hours is with over 20 Different class and races played, an average playthrough on a toon usualy takes me 20 to 30 hours doing most quests.

 

and like most  on 1 playthrough the banter seemed to work on others none or very little .  Wish they would find what is causing this.



#1058
Kalshane

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Hmm, I've been having banter issues (sometimes it's normal, a lot of times I'm travelling for hours in dead silence). Nearing 200 hours on this play-through, have barely used Vivienne and Cole and even with both of them in the party I can wander for an hour in complete silence. I will agree I seem to get the most banter when Blackwall is in the party (I even got some in the Western Approach).

 

I also went through the mountains and allied with the the mages. Romancing Josephine and I've gotten zero banter about it (though I have run past random people on the streets talking about it.) Dorian did have a short cut-scene with me about it and Sera and Cullen will allude to it if I ask them about the Inquisitions advisors, but that's it.



#1059
Jackal19851111

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This is either a serious bug or a bad design, banter bug strikes again this weekend.

 

Based on what the devs mentioned about the randomness, if so many people are getting silence due to bad luck then there should be a trigger that forces banter if there has been no banter for lets say, an hour or so


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#1060
Nayana_Jaz

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We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly.

 

 

I would like to know, if I also have the banter bug if I load a saved game from someone's bugged playthrough. I mean, how is it possible that the Dev's played all those bugged saves, but didn't detect the problem? Or had any problems with them?



#1061
Fredward

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I'm not sure if this makes any sense and it's totally possible it's just by chance but I just switched from windowed fullscreen to regular fullscreen and got two party banters in the Hinterlands in less than half an hour. Also the cutscenes seem smoother which makes no sense to me since I thought windowed mode was supposed to do that. I'll see how it goes further along the lines.



#1062
Jackal19851111

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Hell if I switch to full screen the game will crash every 15 minutes, a problem since launch



#1063
Jaron Oberyn

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I'm not sure if this makes any sense and it's totally possible it's just by chance but I just switched from windowed fullscreen to regular fullscreen and got two party banters in the Hinterlands in less than half an hour. Also the cutscenes seem smoother which makes no sense to me since I thought windowed mode was supposed to do that. I'll see how it goes further along the lines.

Have you compared the actual FPs difference between the two modes? Full Screen Windowed is typically the option you want to choose for better performance. You may be experiencing a placebo effect, unless you've compared the numbers in which case that is a weird result. 



#1064
Fredward

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Have you compared the actual FPs difference between the two modes? Full Screen Windowed is typically the option you want to choose for better performance. You may be experiencing a placebo effect, unless you've compared the numbers in which case that is a weird result. 

 

Nope, and that's a distinct possibility. How can I check the fps? Though that's not really the important bit for me. The party banter frequency has definitely increased but I've only been in the Hinterlands with the starting party so far. Crossed fingers yoh.



#1065
Nayana_Jaz

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Nope, and that's a distinct possibility. How can I check the fps? Though that's not really the important bit for me. The party banter frequency has definitely increased but I've only been in the Hinterlands with the starting party so far. Crossed fingers yoh.

 

You can use Fraps to check your fps.


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#1066
Dalendria

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Ok, I do some tests and...

 

My frist gameplay = Human Female Rogue, Normal mode,  20h+ ( Banter was low, around 30 min+ each banter)

 

My Second gameplay = Qunari Female, Rogue, Hard mode, 20h+ (Amazing banter, every 5 10 min max, I even had banter that Viviene commented with Sera about our relationship, Amazing *>*

 

My third Gameplay = Elf Female, Rogue, Hard mode, 20h+ ( Very low banter, only Solas and Sera banter sometimes between them , the rest remained in complete silence)

 

All gameplays I made the same choices . I was not in the mountains at the beginning , I chose the Templars side etc ..

 

I will create again one Qunari to see if it really has something to do with it.

On my 5th playthrough now and no workarounds are working.  I have gone 2 hrs without banter.  After 4 complete playthroughs, i know many of the conversation chains and even where i get the most banter.  I am doing the same workarounds that I learned about since 2nd playthrough.

 

My 5th playthrough - Female Dwarf Archer.  It is odd that I am playing an Archer again and getting very little banter (about 1 every 2hrs or not at all).  My first playthrough was an Archer as well - Female Elf.  And in both cases, I romanced Sera.  My first playthrough I had less than 25 random banters with over 144hrs.  Note =  I did spend a lot of time in Western Approach and Exalted Plains two regions that appear to be broken banterwise. 

1st PT on PC Normal with friendly fire.  5th PT on PS4 Hard with friendly fire.  The 3rd and 4th PT were Hard and Nightmare without friendly fire.  I wonder if FF is a part of this.  I also had lower banter on 2PT with Hard friendly fire.

 

Strange you had great banter on Qunari.  I had the same.  Female Qunari Warrior (3rd playthrough).  I had so much banter it was crazy.  People became couples and I was able to ask about it in Skyhold.  I actually reached a point where Cassandra and Varric were joking with each other - both had apologized for past wrongs.

 

I edited this to add something I saw in another post.  On both my 1st and 5th playthrough, I sided with Mages as allies and went through mountain.  2nd PT sided with Templars and charged.  3rd PT sided with Mages but conscripted and went through mountain. 4th PT sided with Templars but dissolved and charged.  I have had the most banter in 3rd and 4th PT (with workarounds).  It was firing as Bioware described.  And no skipping of dialogue in a conversation chain. 

 

Note: I never realized during 1st PT but when I did get banter, their dialogue was the 2nd or 3rd comment in the chain.  I only realized after hearing a complete conversation chain from start to finish in a different PT.  So it looks like you will miss dialogue if the banter does not play as expected.

 

 

So I figured after great success in 3rd and 4th playthroughs, I had finally figured out the workarounds for my banter bug.  But it has been horrible this playthrough.  I even switch up parties and areas and still nothing.  I had a weird audio glitch early in the game (some loud horrible sound).  After that I noticed a weird thing - One person said their banter 3 times in a row.  What I mean is usually each member will rotate.  This person talked every 10 mins and said the dialogue I had heard before in a chain but no one else talked in the middle.  Also, I am having horrible combat issues this time - Two of my party members will not attack unless I click "Attack My Target."

 

2 PTs on PC. 3 on PS4.  It is not the hardware.  There is a or several defects in the code affecting random party banter.  We should not have to do workarounds just to get it to work as expected.  And many of us still have a point where none occurs even with the workarounds.  I know I have not exhausted banter - I have heard many conversations across several playthroughs so i know what should be happening.  This 5th playthrough, my game is really broken.

 

I have enjoyed the game so no worries. I am going to stop this playthrough.  The whole point was to video capture banter I had not heard in other playthroughs - was trying out new combinations.  So no reason to continue playing with it not firing.



#1067
Dalendria

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I'm really sad that it's been over a month since we've heard anything new on the banter issues.  Banter is almost the entire reason I love Dragon Age games.  I still replay DAO, even though I don't like the combat much, just so I can hear those banters again - even though I've heard them all before and can look them up on Youtube!

 

For the record, I've tried the war table fix and keeping my game offline - both seem to help a bit, but not 100%.  I can still set my characters down in the storm coast and just leave the game on waiting for banters (yes, I do this, this is how much I love banters you guys) and find that the banters only trigger once per hour.

 

Also for the record:

-I never use mounts

-When banter is firing for me, it doesn't matter if there are enemies on my screen. When it's working, I'll get banters right in the middle of a fight (which I don't mind since I have subtitles on)

-When banter is not firing, I can be in a secluded area that rarely ever gets enemies on screen, and I could wait an hour or even two hours before the next banter fires. 

-I know banter isn't exhausted because I'm aware of certain banters that people have mentioned on the internet, that I have never gotten. The one where Cole talks about Dorian's personal mission, for example.

-I always talk to my folks back at the keep, so that's not the issue. 

-Places like the Western Approach are ones that I will get 1 banter tops and then never again.  It doesn't matter how long I wait in the Western Approach, it's just not gonna happen there. 

This is my same experience.

I may start posting videos to prove these things happen.  I once had banter start just before combat-continue during combat.  then a new banter started right after combat.  the fight took less then 3 mins.

But I can only get banter by doing the workarounds (what everyone calls blood magicing lol).  I posted another comment that I am on my 5th PT but have given up.  I was getting good, steady banter with the workarounds on 3rd and 4th. But now, I will go hrs without.  I do the same thing that you do.  I will sometimes just leave them in a secluded area and go do other things (I work from home).  I was first doing this to test which workarounds worked.  Did it today on 5th PT - almost 2hrs and no banter for two different groups.

 

It is bugged.



#1068
Jackal19851111

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I'm currently getting consistent banter every 15-30 minutes by travelling ONLY via war table or world exits on maps with my new character. In fact I had 10 in the hinterlands within a few hours. TEN!

 

It's too random however, the system needs to be more consistent. Also banter seems to only fire in my current playthrough after I'm in a zone for at least a good 15 minutes. I'm also walking around alot in my current one. My last character got hit by banter bug and didn't fire for 2 hours+

 

Also, just when I thought I had the banter bug, I alt-F4 just as a banter fired -.-

Me: Damn banter bug, might restart the game and see if it works...

*Alt-F4*

Vivienne: Sol...

*game exits*

Me: GOD DAMN IT!!!!

 

I don't know, maybe not a bug, but bad design.


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#1069
Ally_

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Honestly - I'm happy with them continuing to talk if a banter started a few seconds before combat starts. 

Honestly, if they would interrupt banter in that situation too, then some of us would get like 3 banters the whole playthrough. 

 

I mean , considering how often enemies spawn on some maps or how those silly animals fall from height and suddenly decide to go hostile - you'd be exploring and hearing banter but always be on edge "OMG, I hope hostiles don't show up now and interrupt this banter!" 

 

We have enough things that can stop banter, I think we should have more that can trigger it or make it a more constant experience. 

 

This whole RNG where you could flip the bad side of the coin and get no banter seems just an awful idea to me. 

I love the characters and I love the banter - I would like to hear all of it and not have to resort to all kinds of workarounds that break the flow (that might as well be placebo anyway) and always be on edge that my banter is broken. 

This should be a relaxing experience. 

 

I think you did an amazing job with the characters - don't put it behind a RNG door.  :mellow:


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#1070
zeypher

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Have you compared the actual FPs difference between the two modes? Full Screen Windowed is typically the option you want to choose for better performance. You may be experiencing a placebo effect, unless you've compared the numbers in which case that is a weird result. 

Seriously?? fullscreen is always better performance, Its just how stuff works. The reason we PC players like fullscreen windowed is for the fact it does not have screen tearing and allows us to Alt Tab with ease. But performance wise fullscreen is always better as your system does not need to render your desktop as well.



#1071
zeypher

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Nope, and that's a distinct possibility. How can I check the fps? Though that's not really the important bit for me. The party banter frequency has definitely increased but I've only been in the Hinterlands with the starting party so far. Crossed fingers yoh.

open console with ~ key and type this "perfoverlay.drawfps 1" Overlays like fraps destory performance in this game. So do not use overlays, use the ingame fps counter.



#1072
freek11

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I get alot more banter if i play the game in offline mode

#1073
zeypher

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I get alot more banter if i play the game in offline mode

i notice this as well. Even performance is slightly better and i also get less crashes.



#1074
turuzzusapatuttu

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Honestly - I'm happy with them continuing to talk if a banter started a few seconds before combat starts. 

Honestly, if they would interrupt banter in that situation too, then some of us would get like 3 banters the whole playthrough. 

 

I mean , considering how often enemies spawn on some maps or how those silly animals fall from height and suddenly decide to go hostile - you'd be exploring and hearing banter but always be on edge "OMG, I hope hostiles don't show up now and interrupt this banter!" 

 

We have enough things that can stop banter, I think we should have more that can trigger it or make it a more constant experience. 

 

This whole RNG where you could flip the bad side of the coin and get no banter seems just an awful idea to me. 

I love the characters and I love the banter - I would like to hear all of it and not have to resort to all kinds of workarounds that break the flow (that might as well be placebo anyway) and always be on edge that my banter is broken. 

This should be a relaxing experience. 

 

I think you did an amazing job with the characters - don't put it behind a RNG door.  :mellow:

BioWare read this, please. Please. Please. PLEASE.



#1075
Tsunami Chef

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Honestly - I'm happy with them continuing to talk if a banter started a few seconds before combat starts. 

Honestly, if they would interrupt banter in that situation too, then some of us would get like 3 banters the whole playthrough. 

 

I mean , considering how often enemies spawn on some maps or how those silly animals fall from height and suddenly decide to go hostile - you'd be exploring and hearing banter but always be on edge "OMG, I hope hostiles don't show up now and interrupt this banter!" 

 

We have enough things that can stop banter, I think we should have more that can trigger it or make it a more constant experience. 

 

This whole RNG where you could flip the bad side of the coin and get no banter seems just an awful idea to me. 

I love the characters and I love the banter - I would like to hear all of it and not have to resort to all kinds of workarounds that break the flow (that might as well be placebo anyway) and always be on edge that my banter is broken. 

This should be a relaxing experience. 

 

I think you did an amazing job with the characters - don't put it behind a RNG door.  :mellow:

Oddly enough I have the banter bug but combat almost never, if ever cuts off a banter that started beforehand. It seems to always just play through the combat.