Aller au contenu

Photo

Party Banter


1898 réponses à ce sujet

#1176
mrjack

mrjack
  • Members
  • 1 193 messages

I've never had this bug before but yesterday (before updating to patch 3), I got the bug. The only thing I was doing differently is I had a play with Cheat Engine. Anyway I thought, that's okay, I'll update, they've fixed it. Two new characters... almost zero banter. Could CE be causing this? Is anyone else using it? It's driving me nuts because they were soooo chatty before and now nothing, I honestly thought it was all in your imaginations until it started happening to me :(



#1177
spacefiddle

spacefiddle
  • Members
  • 890 messages

I have about 100 hours of playing on PS4 over several different characters and have never heard one of those messenger banters with any of the advisors, all of whom I frequently talk to, especially Josephine and Leleina.  Seriously, I've never heard one.  Didn't even know they exist.

 

But then on my latest play through, I suddenly have music that I'm pretty sure hasn't been there and I've had one banter in almost 6 hours.  It's weird.  It's no longer silent, like I got near the end of my last character where I had banter and then I didn't (which I stopped after about 30 hours), because I have music, but there is no talking.  I've never gotten a lot of talking, but I usually get at least some.  I'm often stunned when I see that they recorded something like 5 hours of banter.

 

Maybe it's not a bug - although I find it hard to believe you pay the actors and musicians for banter and music and then don't make most of it available in a significant number of games* - but then it's really terrible game design.  Of course, given the user unfriendliness of the crafting and loot systems (at least on PS4), I guess maybe it's not crazy to think it's just bad game design.

 

*  Especially weird since the main reason to play this game, IMO, are the companions and environment.  The combat is fine, but it's not exactly some great system that by itself would make the game worth so much time.

 

All of the above is important.  Sorry to single you out, Blue, but as this is your second post, I'd like to ask if you fit the profile I mention above: this was important enough to you that you came to a forum you haven't posted on to mention it, or find out what was going on.  The comment about not knowing a feature even existed should also stand out to Bioware, I think.  But your * last line is most important.  Do we even need to present the argument that Bioware customers are drawn by the voice actors, and want to hear them?



#1178
Kroepoek

Kroepoek
  • Members
  • 492 messages

I've never had this bug before but yesterday (before updating to patch 3), I got the bug. The only thing I was doing differently is I had a play with Cheat Engine. Anyway I thought, that's okay, I'll update, they've fixed it. Two new characters... almost zero banter. Could CE be causing this? Is anyone else using it? It's driving me nuts because they were soooo chatty before and now nothing, I honestly thought it was all in your imaginations until it started happening to me :(

 

I've used CheatEngine before and after Patch 3. Banter seems to be firing on the on and off. Same as before so I highly doubt it has anything to do with CheatEngine.


  • Nayana_Jaz aime ceci

#1179
spacefiddle

spacefiddle
  • Members
  • 890 messages

Damn, so many hours clocked in with DAI and i never once anything like that.

 

Me neither.  87 hours on one playthrough alone, and I have not heard anything like this.  Is this working as intended?



#1180
spacefiddle

spacefiddle
  • Members
  • 890 messages

In Origins, Awakening and DA:2 there were specific spots which triggered party banter. Why the f*** they didn't do that in Inquisition?

 

I've experienced reactions to locations; usually one character commenting, that I can recall.  If you haven't experienced that at all, add it to the dialogue bug list. sigh.  As far as triggering actual multi-character convos, not sure, but at this point I wouldn't be surprised if it's supposed to exist and never fires.



#1181
mrjack

mrjack
  • Members
  • 1 193 messages

For the people who have "fixed" their banter using various methods, have they always had to start a new character or does it just start happening in previous saves... I don't think I can go through the prologue over and over just to get to the Hinterlands to test out fixes..... I'm so sick of it.



#1182
Fredward

Fredward
  • Members
  • 4 994 messages

If you're getting no banter at all, I'd suggest posting your experiences in the tech support forum if you haven't already (they have a thread there where they're asking for specific details about the behavior you're seeing).

 

~sigh~ Fiiiiiiiiiine. I'll go and do Bioware's job for  them.

 

And I'll barely ****** passive-aggressively about it at all.*

 

 

 

* I am lying.



#1183
devSin

devSin
  • Members
  • 8 929 messages

~sigh~ Fiiiiiiiiiine. I'll go and do Bioware's job for  them.

It's to your benefit, though.

Nobody reads the forums here unless they want to (and it's not their job, so there's no guarantee they'll even do anything if they see your post). But apparently EA agents do monitor the tech support forum (they gather information and pass it along). So it's the best (and recommended) way to actually get information to BioWare about your experience.

I'd encourage everyone who has an issue with the banter system in Patch 3 to respond to their request for more information. (You may have to wait, though; I think the EA servers may have all died tonight.)

#1184
Sutree

Sutree
  • Members
  • 248 messages

It's to your benefit, though.

Nobody reads the forums here unless they want to (and it's not their job, so there's no guarantee they'll even do anything if they see your post). But apparently EA agents do monitor the tech support forum (they gather information and pass it along). So it's the best (and recommended) way to actually get information to BioWare about your experience.

I'd encourage everyone who has an issue with the banter system in Patch 3 to respond to their request for more information. (You may have to wait, though; I think the EA servers may have all died tonight.)

 

Do you have the link where i can do that? And yeah, EA servers are dead as their reputation atm. 



#1185
Fredward

Fredward
  • Members
  • 4 994 messages

Do you have the link where i can do that? And yeah, EA servers are dead as their reputation atm. 

 

On the subforum page, at the very bottom there's a link to the technical forums.


  • Sutree aime ceci

#1186
Sutree

Sutree
  • Members
  • 248 messages

On the subforum page, at the very bottom there's a link to the technical forums.

 

 

Much obliged, good sir. 


  • Fredward aime ceci

#1187
devSin

devSin
  • Members
  • 8 929 messages
And here's the thread with the current request for information from people who are experiencing trouble with banter after updating to the new patch.
  • Fredward et Sutree aiment ceci

#1188
Nayana_Jaz

Nayana_Jaz
  • Members
  • 107 messages

For the people who have "fixed" their banter using various methods, have they always had to start a new character or does it just start happening in previous saves... I don't think I can go through the prologue over and over just to get to the Hinterlands to test out fixes..... I'm so sick of it.

 

My banter only gets better when I created a new character. Never had the good fortune that the bug has fixed itself. But I can't guarantee that your new character is bug free.

 

Played quite a while today, but had VERY little banter (5 banter in 5 hours). Banter was so good in the Hinterlands and Storm Coast, but since patch 3 it's worse than before.  :angry:  I uninstalled/installed the game, but it didn't help at all.



#1189
Deepsetsoul

Deepsetsoul
  • Members
  • 102 messages

But there should be a natural cadence to it. Banter isn't intended to play at consistent intervals (standing still is just a way to game it).

I played through some of the Forbidden Oasis after the patch yesterday and had four banters fire at random intervals, and all that time was spent playing the game normally (exploring some parts of the area I skipped, fighting enemies, gathering materials, etc.).
 
I think BioWare's response heavily suggests it. They've looked at everything that was reported and all the things people were suggesting as solutions, and they said there was no actual bug in the system that they could find and the suggested "fixes" weren't things that should have any actual effect on banter frequency.

All they said was that there were some edge cases that could cause people to hear less banter than was intended, and the patch apparently reduces or removes some of the randomness somewhere in the system to hopefully minimize those instances.

 

 

So how many of your 8000 posts has Bioware paid for?


  • Sighlynce et abr aiment ceci

#1190
littlebrightpanda

littlebrightpanda
  • Members
  • 313 messages

I only had a couple of banter problems on PS4, it did average out to 20 min per banter. I never really had banter on PC. After Patch 3, banter reappered in some of the saves I tested (one with 50 hours, the other one with 30, both before Arbor Wilds) also averaging out at 20 min. Started a new game, again had banter approximately every 20 min, so it appears to be fixed for me. For now. 



#1191
Fredward

Fredward
  • Members
  • 4 994 messages

So how many of your 8000 posts has Bioware paid for?

 

Liz-lemon-eye-roll.gif



#1192
Homer2101

Homer2101
  • Members
  • 38 messages

Patch 3 seems to have increased the banter rate for my game; also seems to have reset the banter pool, but nothing wrong with that -- they're all awesome.

 

This has probably already been suggested and investigated, but is it possible that some instances of the banter bug are caused by FPS lag? So far, all of the other bugs and glitches  I have encountered have been caused by lagging FPS. I play at about 30fps, but will drop to 20-25fps in some instances. Turning down graphics settings makes the bugs go away.

 

This may be observer bias, but it seems that party banter for me is more likely to trigger in high-fps zones such as Hissing Wastes than in low-fps zones such as Storm Coast. Banter seems more likely to be spread out in high-fps areas, and more likely to trigger in rapid sequence in low-fps areas.

 

Some other examples:

 

- FPS lag breaks the puzzles in the Temple of Mythal; the puzzles will randomly fail and reset under any sort of lag. With all graphics settings down to low the puzzles worked flawlessly.

 

- In the "Sutherland and Company Missing" quest, lag can significantly delay the quest's darkspawn spawn time. In one instance, the quest's darkspawn spawned on top of my party. The delay will cause these darkwspawn to become invulnerable, making the quest impossible to complete.

 

- Companions will not properly spawn in Skyhold with FPS at less than 30. Ditto for certain quest NPCs outside Skyhold, particularly the Worried Scout in the Hinterlands and Hawen in the Exalted Plains. Waiting for five to ten minutes in the companion's usual area will cause them to eventually spawn.

 

- Under any sort of lag, audio related to combat, UI, and footsteps will cut out for several minutes. All of the missing audio will then play in rapid sequence several minutes later, then resume as normal.



#1193
Minic78

Minic78
  • Members
  • 259 messages

Finished DA:O and DA2, can't really bring myself to continue to play DA:I even though my banter seems okayish in the first couple hours of Hinterlands. It's just so soul-sucking (not to mention I've repeated the starting hours so many times it makes me want to puke). Just gonna go play Shadow of Chernobyl, fingers crossed the banter is fixed by 2016 but EA/Bioware are small companies with very few staff, so leaving their game broken for months is understandable. /s

 

Seriously... how hard would it be to put in a "press for banter" button on a 5-10 minute cooldown. You failed in making it trigger reliably for everyone, just let us mod the game to be bearable please.


  • Hunt-MaaH aime ceci

#1194
abr

abr
  • Members
  • 140 messages

It's to your benefit, though.

Nobody reads the forums here unless they want to (and it's not their job, so there's no guarantee they'll even do anything if they see your post). But apparently EA agents do monitor the tech support forum (they gather information and pass it along). So it's the best (and recommended) way to actually get information to BioWare about your experience.

I'd encourage everyone who has an issue with the banter system in Patch 3 to respond to their request for more information. (You may have to wait, though; I think the EA servers may have all died tonight.)

 

Wait i'm confused now... You've spent enormous amounts of energy denying there is a banter bug in the first place. We're all just to stupid to understand RnG no? How can Tech Support help us with our stupidnesses?  :wacko:


  • Nayana_Jaz aime ceci

#1195
abr

abr
  • Members
  • 140 messages

Patch 3 seems to have increased the banter rate for my game; also seems to have reset the banter pool, but nothing wrong with that -- they're all awesome.

 

This has probably already been suggested and investigated, but is it possible that some instances of the banter bug are caused by FPS lag? So far, all of the other bugs and glitches  I have encountered have been caused by lagging FPS. I play at about 30fps, but will drop to 20-25fps in some instances. Turning down graphics settings makes the bugs go away.

 

This may be observer bias, but it seems that party banter for me is more likely to trigger in high-fps zones such as Hissing Wastes than in low-fps zones such as Storm Coast. Banter seems more likely to be spread out in high-fps areas, and more likely to trigger in rapid sequence in low-fps areas.

 

Some other examples:

 

- FPS lag breaks the puzzles in the Temple of Mythal; the puzzles will randomly fail and reset under any sort of lag. With all graphics settings down to low the puzzles worked flawlessly.

 

- In the "Sutherland and Company Missing" quest, lag can significantly delay the quest's darkspawn spawn time. In one instance, the quest's darkspawn spawned on top of my party. The delay will cause these darkwspawn to become invulnerable, making the quest impossible to complete.

 

- Companions will not properly spawn in Skyhold with FPS at less than 30. Ditto for certain quest NPCs outside Skyhold, particularly the Worried Scout in the Hinterlands and Hawen in the Exalted Plains. Waiting for five to ten minutes in the companion's usual area will cause them to eventually spawn.

 

- Under any sort of lag, audio related to combat, UI, and footsteps will cut out for several minutes. All of the missing audio will then play in rapid sequence several minutes later, then resume as normal.

 

I've made the assumption it might be fps related too before (Script Lag?) but soon after a number of people said they have it while running with 60fps.



#1196
Danoniasty

Danoniasty
  • Members
  • 50 messages

Its rather that combat resets timer for banter, surely noone is just walking around for 30min/1h. Probably when u enter a fight timer goes all over again, just stand still for 30 minutes and you will get banter.



#1197
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

Its rather that combat resets timer for banter, surely noone is just walking around for 30min/1h. Probably when u enter a fight timer goes all over again, just stand still for 30 minutes and you will get banter.

If combat reset the timer than people wouldn't get banter right after combat :P



#1198
Homer2101

Homer2101
  • Members
  • 38 messages

I've made the assumption it might be fps related too before (Script Lag?) but soon after a number of people said they have it while running with 60fps.

But the 60FPS setting can break other stuff involving timing. If parts of Inquisition depend on particular FPS timing to work properly, then the banter script might be breaking if the FPS is too high as well as too slow. Recall reading elsewhere that some folk get better performance by underclocking their memory and processor. It may not be the cause for every instance of the banter bug, but maybe it's the cause for some instances.

 

A 'listen to companions' button with a 20-minute cooldown might perhaps be the most efficient, if not the ideal solution.



#1199
devSin

devSin
  • Members
  • 8 929 messages

Wait i'm confused now... You've spent enormous amounts of energy denying there is a banter bug in the first place. We're all just to stupid to understand RnG no? How can Tech Support help us with our stupidnesses?  :wacko:

It shouldn't mean anything to anyone that I don't believe there is a bug (not in the sense that people are suggesting).

I do acknowledge that the system doesn't work well for everyone. My only purpose in this thread was to give my own results and tell people what is actually known (based on the little information BioWare has given us). And since they're actively looking for reports of issues with banter after the new patch, I think it makes sense to direct people to it so that their own problems are more likely to be investigated.

I'm sorry that you've interpreted it as antagonism.

#1200
abr

abr
  • Members
  • 140 messages

It shouldn't mean anything to anyone that I don't believe there is a bug (not in the sense that people are suggesting).

I do acknowledge that the system doesn't work well for everyone. My only purpose in this thread was to give my own results and tell people what is actually known (based on the little information BioWare has given us). And since they're actively looking for reports of issues with banter after the new patch, I think it makes sense to direct people to it so that their own problems are more likely to be investigated.

I'm sorry that you've interpreted it as antagonism.

 

I'm startin to feel like Sera talkin to Solas here... I just wonder what your

Spoiler
is in here :blink:  Well let's try this

 

Banter Bug - Shite.

Tellin the people it's all in their head - Shite.

Tryin to help - Not so shite.

Go on.