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Party Banter


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#1201
Efvie

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Yes, calma.

 

The only antagonism here is having to go to somewhere other than their freaking feedback forum to give feedback. If they didn’t read through these threads, there should just be a link to EA forums instead.

 

They do read. Some, at least. It’d be nice to have a confirmation on that too, somewhere.  But BW PR has been just atrocious for as long as I can remember; no offense to individuals (Conal certainly prowls the forums, for example), but as a company their engagement is pretty terrible. It’s partly understandable, given the amount of vitriol around, but on the other hand regular engagement reduces that, too. Even reasonable people get… disrespectful when they feel they’re not being heard.


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#1202
spacefiddle

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I think it's become clear that the "Banter System" is not what's broken.  The problem is that doing anything resets it.

 

Looking at Conal's post again, and the tests that EA_Nils has requested people run over on the Tech Support forum site, reinforce this.  Yes, if you stand still away from everything and do nothing, you hear banter.  You tested that and it works and so you don't see what the problem is.

 

I understand this and it's not entirely your fault, Bioware tech people, because I have worked with plenty of engineers over the last 20 years and they isolate their system, test it under ideal conditions, and declare everything's fine.  What should be happening, however, is that someone takes seriously the reports of the results and decides to lend them some weight.  Not dismiss it as "fan concerns," but taken seriously as lots of customers reporting a similar problem.

 

When you do that, you think outside the constraints of "the part of the system I tested works fine so there's no problem" and look at the whole.  

 

Some of this is design choice that is not working as intended:

 

Music is immersive.  People love game soundtracks.  They love your composers and musicians.  However, you throttled down music to a bare minimum, and on top of that everything interrupts it and prevents it from playing.  Result: game feels emptier.

 

Landscapes are gorgeous.  Zones are beautifully designed.  However, they are empty of almost everything except kill targets.  Result: game feels emptier.

 

Party members banter.  Companions and their quirks, the VAs who play them, and Bioware writing are all things that bring most of us back for more.  However, everything interrupts the RNG timer on banter firing, so playing the game normally means the intended effect of how often it should play does not occur, even though the underlying system that counts down to the next banter is working correctly.  Result: game feels emptier.

 

Taken together, it is no longer surprising that so many people have come here to ask about these specific issues.  Therefore instead of getting system-engineer lost in the weeds of "this section of code is working perfectly," which is true, look at the customer experience as a whole, and assess:  is the entire experience working as intended?

 

Look at this way.  Which is your goal:

 

- A clock counts down from around 30 minutes and triggers code that chooses and plays a sound file. Eh, some things might be interrupting the counter.

 

OR

 

- Players hear party banter every 30 minutes or so.

 

If the first one is your goal, it's working perfectly.  If the second one is the goal, it's broken.


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#1203
Ghostsaxon

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Has there been any Bioware responce on the banter complaints post patch 3??

It is upsetting when i see 6 hrs and 58 min of banter on youtube. But have only heard 45 min of banter in 20 playthroughs and 600 hrs of playtime..

Come on pls fix this. I coplain because i love the game.
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#1204
Tsunami Chef

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Doesn't every 30 minutes also seem like a pretty huge window of time between banters?....I would much rather run out of banter than have to do 10 playthroughs to hear all of it...


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#1205
mrjack

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For anyone who is wondering if the banter bug is a real thing. It is. I never had it before so I know what the game is supposed to sound like. They would chat every 10 minutes or so. Someone would say something almost every time I closed a fade rift. Every time I switched party members and walked a few feet I would hear something. Now I get nothing unless I literally stand there doing nothing. I only figured this out when I got a phone call and forgot to pause... It soooks.


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#1206
BlueSmoke99

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All of the above is important.  Sorry to single you out, Blue, but as this is your second post, I'd like to ask if you fit the profile I mention above: this was important enough to you that you came to a forum you haven't posted on to mention it, or find out what was going on.  The comment about not knowing a feature even existed should also stand out to Bioware, I think.  But your * last line is most important.  Do we even need to present the argument that Bioware customers are drawn by the voice actors, and want to hear them?

 

 

 

No worries, spacefiddle.  Yes, it was the fact that there was this entire feature that I missed, despite my almost obsessive discussions with Leliena in particular but also regular discussions with Josie, that drove me to actually post (although I read it fairly regularly for updates and tips).  But in addition, it just seems like my banter has gotten worse with each play through, which seems weird even to me.  Maybe I'm just noticing it more?
 
I almost didn't buy the game because it was clearly a buggy mess and I didn't care for DA2 (didn't even finish it, after logging a lot of hours on Origin).  I was going to wait until it was patched, but then found it discounted and so went ahead. Thank the Maker I didn't pay $60 for it. There are parts of the game that are better than I expected.  The lack of tactics is puzzling, but I've been able to work around it pretty easily and once I realized you didn't need to collect every shard or otherwise do some of the lamer side quests, I've been enjoying the game except for the increasing quiet.  I mean even setting aside the quests I find to be tedious, there's still about 40 hours worth of a good gameplay, which is pretty good (maybe not a great ratio for a game with 100+ hours, but still compared to a lot of games, a good deal of content).  But one of the things that makes me want to replay a game like this is taking out different parties for their interactions.  And that is pretty much dead now since there is so little of that, which is why it's so frustrating.  Without the banter, there's really not much difference between taking out Cass, Sera and Vivian or Iron Bull, Dorian and Varric and that really takes a lot of enjoyment in the game, especially since I think the voice actors have done a very good job this go around.
 
Maybe I'll delete all my data and reload it and see if that helps.  Not that I should have to do that. Has anyone tried that on a PS4?

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#1207
DarkAmaranth1966

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Well, On a new playthrouhg post patch 3, banter is working great IF you count environmental comments and conversation between non party members as banter. There is a little between companions and rarely a companion and Quizzy but, I don't think it's as much as people expect. On average (now at level 15) some sort of voice not manually triggered happens every 10 mins, inter party about every 45 mins to 1 hour (then I get 2-3 in a row.) With Quizzy 3 times so far the whole game.

 

Perhaps the devs are counting more as banter than we as players consider banter. I only consider inter party, uninitiated conversations true banter and, if that's the case, it's not as common as we are lead to believe. If all non initiated voice is banter then it's working fine.



#1208
mrjack

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I thought they gave up on Inquisitor interactions. It may have happened but I can't remember a single time I had to press RS to join in with companion banter. I've only had to press it when it was scripted as part of a quest.



#1209
Hunt-MaaH

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Doesn't every 30 minutes also seem like a pretty huge window of time between banters?....I would much rather run out of banter than have to do 10 playthroughs to hear all of it...



I agree. At most 10 min interval between a banter and another would be great. With a running time, with intervals between battles. Without resetting the time.

#1210
ardarn

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Wow....I just finished reading the whole thread and I have to say I find a couple of posts really insulting and offensive as questioning valid conserns of people who has this problem. Just because you do not experience it doesn't mean it doesn't exist. If you or the developers say it is intended to have (in my case) absolutely NO background music and having 6 bater (including environmental banter) in a 96 hours playthrough and it is pure bad luck....that is just nonsense. On second playthrough with my 109 hours consider myself lucky- I get constant banter ( one in every 40-60 minutes).

What I see it comes down to this:

Original intention:
-banter every 10-15 min
-music every 1.5 min for 10 seconds
-in Haven and Skyhold ongoing conversations between Npcs every time u pass by them including bystanders and messengers
-no music in Skyhold and the French city

What we get:
-a complete inconsistency In banter
-repeating dialogues
-no ambient music
-banter fires up in the middle of fight
-skipped dialogues in conversation
-missing armour noise
-missing Npcs chatters
-tent sleep music not played many times
-item menu cuts All sound except for footsteps
-mount cuts all music
-mount cuts all banter
-....
....

clearly many other factors influence the banter issue than let us know otherwise the first patch would have worked for everyone.

But getting away from responsibility and putting the blame on the user side, saying you are just "unlucky" because you are on the lower end of the Rnd scale, this is how it was designed and NO problems connected to music or banter, that is simply not true. The whole system connected to music, banter is flawed and was a bad design decision. Especially if it is really true that some of the banter was designed for multiple playthrough and u cannot get all of them in one game.

Why make a strong narrative based Rpg where the only secure place u can listen to party conversation is a top of a mountain or the middle of desert where no one else can disturb it....come on.

Edit: playing the game on Ps4
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#1211
Hazegurl

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It would be nice if some modders just created a mod that just have our companions banter back at skyhold or something. Like we walk into a room and bam somehow Solas is at the tavern pissing off IB or something. That way. For those of us who can't here banter in the field can at least hear it elsewhere. 


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#1212
mrjack

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Reinstalled yesterday... had to create a new character and banter is... back? I think. It's definitely more than it was when I first got the bug but not as much as before the bug hit. I also deleted a butt-load of saves (well I moved them). I don't know if this helped anything except decreasing the few seconds it takes to list your save games. Now I'm super aware of them talking or not talking. It's making me paranoid. I'm still in the Hinterlands and people say it can get worse after that. I don't want to get all the way to Skyhold before I realise that it's more or less gone. Not that it would matter actually, I have no more "fixes" left to try except creating new character after new character (Cassandra: disgusted noise).

 

No music bugs AFAIK although there are a SFX bugs like delayed combat sounds.


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#1213
Ghostsaxon

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Just wanted to share. Spent an hour chatting with an EA rep about the banter issue for pc users. He recomended putting the issues here.
http://answers.ea.co...highlight/false

not sure why the devs dont monitor a Bioware forum but he assured me they are gathering the data from the EA site.
So please all PC users take a moment and share your banter issues there and hopefully tjey will fix this important issue soon.

#1214
DarkAmaranth1966

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I thought they gave up on Inquisitor interactions. It may have happened but I can't remember a single time I had to press RS to join in with companion banter. I've only had to press it when it was scripted as part of a quest.

THE one you do press/click to respond to is Cole going into almost intimate details of your sex life (at least if you romance Iron Bull) the other two didn't need a click from me but Quizzy replied autonomously.



#1215
agonis

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Patch 3 changed nothing for me. It got worse, if I´m not mistaken. I habe been playing for about 5 hours (new PT) in the Hinterlands and the Coast and heard party banter between companions four times.



#1216
Fredward

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Uninstalled and reinstalled, tried an old save, nothing changed. Gonna start a new game but I'm not holding my breath. ~smh~ Some word from Bioware would be appreciated.


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#1217
Lupus Canivus

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There was a problem before patch 3 -  but it was livable if not perfect. But now I have no banter, no music, and nearly no comments from npc as you go by.


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#1218
spacefiddle

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THE one you do press/click to respond to is Cole going into almost intimate details of your sex life (at least if you romance Iron Bull) the other two didn't need a click from me but Quizzy replied autonomously.

 

Wat.  There's supposed to be interaction with some of the banter?  I've never seen this even once, along with never hearing anything from the Advisors.  Yeeesh



#1219
Hazegurl

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Yeah I only got to interact once with the companions. Dorian and Varric are taking bets on the Quizzy's success. You can reply back and they will reply to you. I've only learned that there is more during the youtube vid.



#1220
spacefiddle

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Yeah I only got to interact once with the companions. Dorian and Varric are taking bets on the Quizzy's success. You can reply back and they will reply to you. I've only learned that there is more during the youtube vid.

 

whhhhhat.  I have never had any choice or interaction with any party banter.  I know I've had the two of them in my party, too.

Blargh, considering how many resources you need to gather, equipping everyone on every playthrough is annoying, but I will try scrambling people around and seeing if it ever triggers.

 

Yeesh.  I wonder how much else work the designers put in that we aren't seeing?  This is two different "banter interactions" I've heard of in this thread that I never knew existed.



#1221
BlueSmoke99

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There are several chances for the inquisitor to join in.  Back in the days when I was still getting regular banter, I had 2 or 3 of them.  Not a lot, but more than just the Cole one (which I've never had, but I seldom run Cole).

 

EDITED:  Weird, my banter is back.  Just started up in the middle of clearing out the quarry in Emprise de Lion and Solas and Sera and Cassandra are bantering fools.  It's fantastic, but also enraging.  The only thing I've done is delete some of my other toons that I could never get attached to and some of the old saves for this character.  Seriously weird.



#1222
Nayana_Jaz

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Played for a couple of hours yesterday and had ZERO banter. I never had zero banter before patch 3. It's getting worse with every step further into the game/story.

 

And I also could respond to Varric/Dorians conversation about the sucess of my inquisitor. And also to one between Cole/Dorian.



#1223
Efvie

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I still haven’t gotten to playing, but the “don’t play, just idle” method of gameplay gave me 4 banters in under two hours. Something like 15–30 minutes apart.

 

(30 minutes is way too long as a norm, and of course there’s the question of what happens when I, you know, play the game instead of just standing around.)


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#1224
mutantspicy

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Add me to the list of people of who had no issues with Party Banter, but after Patch 3 I basically have to stand around to get any.  They screwed something up.


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#1225
Errationatus

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One question, if I may.

 

What part of 'having fun' includes standing around for 30 minutes hoping someone will say something?

 

Okay, two questions:

 

Who in the stupid end of hell thought that was an acceptable alternative to the thing just firing up like it did in DA2?

 

Right, three questions:

 

Who at EA thought this was an acceptable answer to the problem in the first place?


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