We’ve heard a number of reports from users concerned about party banter not firing in Dragon Age: Inquisition.
We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.
We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly.
There are, however, instances that can disrupt the frequency of banter, so here are some best practices for ensuring you encounter banter out in the wilds:
Switch up party members: There is a limitation on the amount of banter between characters, and it is possible to exhaust it over the course of a playthrough, especially with a static group of followers.
Explore on foot: Banter will not fire while the player is mounted or in combat, so stop to smell the roses (or pick the elfroot) from time to time.
Complete missions and talk to followers: some banter is tied to your progression through the main story (you wouldn’t want Sera spoiling the plot for you, would you?). Playing through the main story and learning more about your companions will unlock more banter.
Visit new places: Similar to party members, it’s possible to exhaust the banter for an area. It’s a great wide world out there, so go exploring.
Turn on subtitles: If you are concerned there might be something wrong with your sound system, turning on subtitles will help you identify if you’re hearing the banter as it occurs.
Please also note that banter does not recycle, so you will only hear a set of lines once. The rate at which it occurs is also random, which is why sometimes you will encounter it more frequently, and sometimes less so.
The banter system is also designed to work over the course of a 150+ hour experience, so don’t be surprised if you don’t encounter everything within the first 60 hours. We wanted to give players plenty of reasons to keep coming back to Dragon Age: Inquisition, and this is one of them.
We will continue to investigate further, as we know that our characters are a much beloved and key component of BioWare games.
This is complete and utter BS....
This is nothing but you guys ignoring what we tell you. How the hell can you conduct a test internally that is suppose to reflect THOUSANDS of players.
That is where WE come in, you know "real world testing".
If people report that they have banter once every few hours. something is wrong, and that is over a WHOLE playthrough of 80+ hours.
Your saves that you looked at, I don't believe for a second you could tell if it was normal or not. It is clearly an issue where a script or something isn't firing off.
Where is the music in this game ?
I hear music for 30 seconds when I fast travel to a camp, the rest is dead silence.
This has been reported all over the place from disparate people on all platforms. The problem is ON YOUR end, do not pass the buck and say we are idiots (in so many words) for not hearing banter but once every few hours. Are you trying to say WE are playing the game wrong, or is it you guys made it wrong...
You say "run out of banter with characters", sure, but that would first mean you actually GET TO HEAR IT in the first place, right? unless you have 5 lines of banter per character, clearly something is wrong.
Now I know though with this public announcement that you guys either are clueless or just don't care or even KNOW how to fix it.