Combat, talking to an NPC, fast traveling, mounting, being in Skyhold, NPC talking even if you don't respond all stop banter and reset the timer to a new random number so, with all of that, I can see why it rarely actually reaches zero and fires banter. The easy fix for Bioware would be to change the NPC and combat resets to simple timer pauses so that it would resume counting down from where it left off rather than choosing a new random number to start from.
Combat and fast travel don't reset my banter. But 4 out of 5 times I don't get banter when the timer hits zero, with or without banter trigger (no enemies or NPC near me and a lot of banter left).





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