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Party Banter


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#1551
Vader20

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Click on the link above and you'll find the Cheat Engine banter mod :)

 

- Download the CE 64bit version

- After you've install it, open DAI and load the game

- Open cheatengine-x86_64 and then the banter table in it

- After that click on the little computer icon and open the DragonAgeInquisition.exe and hit yes when asked if you want to keep the table

- Go back into your game and click num1 or num8 (depending on the table you are using)

 

P.S.: If you already knew all this I'm sorry. I just want to help :)

 

Need some help here...

 

So I started DAI, loaded the game

Started cheat engine and added the banter.ct file

Clicked on the little computer icon and selected dai icon, but did not get asked if I want to keep the table

Went back to DAI and I hit num1 but nothing happened.

 

So what am I doing wrong ? Thanks in advance.



#1552
Jackal19851111

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For those of you who are new to CE:

 

 

http://forum.cheaten...5566220#5566220


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#1553
Silith

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So... why is it so hard to make it work as intended ? Isn't it a shame for those hours of recorded banter ? They certainly add to the gaming experience and not having them is absolutely terrible.

 

I find it strange that a team of modders are able to find the cause... it should not have been their job to fix it.

Well, the mod doesn't really "fix" the banter, does it? It only adds a manual trigger, which is a band-aid but no actual fix. What it also does it make the timer transparent so problems with the banter are more easily recognized. One should assume that Bioware can display that timer without CE, though, so I don't quite understand why they were never able to reproduce the bug.

 

I'm happy to have a workaround but hitting a key whenever I want to hear banter does break immersion to some degree so it's nothing I actually want implemented in the game. I think if the banter would work as Bioware apparently wants it to (i.e. banter every 10-15 minutes on average) it would be just fine. In fact, I had one playthrough (on PS4, before the latest patch) where it worked that way and it was nice. It's just that for many people the timer breaks. I guess manually forcing the banter through the mod resets things, seemingly "fixing" the problem?



#1554
Bethgael

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(breathing through a respirator)

 

... come to the darkside... I can make you into a Goddess. 

 

Or.. you know, just trigger banter when you feel like it.

 

Wait... haven't we had this conversation already?

If you recall, it ended something like this:

Galadriel2.gif


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#1555
AxholeRose

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Well, the mod doesn't really "fix" the banter, does it? It only adds a manual trigger, which is a band-aid but no actual fix. What it also does it make the timer transparent so problems with the banter are more easily recognized. One should assume that Bioware can display that timer without CE, though, so I don't quite understand why they were never able to reproduce the bug.

 

I'm happy to have a workaround but hitting a key whenever I want to hear banter does break immersion to some degree so it's nothing I actually want implemented in the game. I think if the banter would work as Bioware apparently wants it to (i.e. banter every 10-15 minutes on average) it would be just fine. In fact, I had one playthrough (on PS4, before the latest patch) where it worked that way and it was nice. It's just that for many people the timer breaks. I guess manually forcing the banter through the mod resets things, seemingly "fixing" the problem?

 

Same here.  its a nice little tool for those who like to manually trigger their banter but if i wanted that i  would just watch the 5 hour youtube compilation of all the banters.  The randomness of it occurring while you are playing the game is part of what makes it immersive and enjoyable.


  • Talynsin, wertysy et Volskygge aiment ceci

#1556
Volskygge

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Same here.  its a nice little tool for those who like to manually trigger their banter but if i wanted that i  would just watch the 5 hour youtube compilation of all the banters.  The randomness of it occurring while you are playing the game is part of what makes it immersive and enjoyable.

If i could thumbs up this more than once i would.  A lot.


  • cheydancer et AxholeRose aiment ceci

#1557
Nayana_Jaz

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Need some help here...

 

So I started DAI, loaded the game

Started cheat engine and added the banter.ct file

Clicked on the little computer icon and selected dai icon, but did not get asked if I want to keep the table

Went back to DAI and I hit num1 but nothing happened.

 

So what am I doing wrong ? Thanks in advance.

 

You can still add the table after you've clicked the computer icon. I usually switch between tables while connected to DAI.



#1558
Vader20

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You can still add the table after you've clicked the computer icon. I usually switch between tables while connected to DAI.

Thanks.. I figured it out. Now I'll have to find out how to add schematics because the rng loot system is a total disaster.



#1559
Tsunami Chef

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Same here.  its a nice little tool for those who like to manually trigger their banter but if i wanted that i  would just watch the 5 hour youtube compilation of all the banters.  The randomness of it occurring while you are playing the game is part of what makes it immersive and enjoyable.

As someone who has just had a grin on their face from playing the game with banter the last few days I can definitely disagree :P. It's a lot different when you actually have your character there IMO, and pressing one button to activate it when you press buttons during the entire game isn't very immersion breaking for me.


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#1560
silksieve

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I have some thoughts about the banter system as a design issue.  I do think the bug is real (my first playthrough was fairly quiet, and disappointing to me on the banter front), but technical problems aside, I think there were some design decisions also at fault.

 

1) The banter was meant to be spread out over a very long playthrough.  So there was purposefully a lot of time and randomness built into the banter system.  Even without any bugs, there were always going to be long silences, especially during exploration that doesn’t move the plot along as banter starts to hit plot gates.  (Which is kind of counterproductive if a design goal is exploration; map triggers would actually be more effective to reward/encourage exploration.)

 

Even though 5+ hours of banter were recorded, a lot of it is gated and reactive.  Which is a good thing in terms of writing; crit path plots, romances, companion quests, etc., all have reactive banters based on our choices.  But also means that banter is going to run out.  (Triggering 16 banters in the Hinterlands is probably going make for quite a bit of silence later on, no matter what.)  And there are some banters that we’re never going to hear in a game because we’ll be locked out of them.  The overall pool of banter is smaller per game than 5 hours, although there should plenty for a long playthrough considering each banter is less than a minute.  But if the timing was structured for a long playthrough, then it means that players who take less time doing a PT are going to have periods of silence that feel proportionally longer.

 

For the people who are getting repeat banters, I would be interested in hearing the details of those conversations; I wonder if they are environmental banters that repeat or the dialogues that could happen anywhere.

 

2) I think the banter system tied into the designers’ overall vision to make DAI replayable.  I remember reading that the devs wanted to design a game where it would be almost impossible to experience everything in one playthrough and to have a game that encouraged players to discuss the different things that happened to them in their games.

 

However, making the banter system part of this was probably a design mistake.  Banter, which ties into character, story, and dialogue, all of which are Bioware’s calling cards, is REALLY important to DA fans.  We want to hear everything!  Plus, it’s a system of chance that we have no control over, so it’s content that we’re missing without choosing to miss it, which leads to upset feelings.  (eg. I am okay with missing the Templar quest because I chose to side with the mages, but I didn’t choose to miss hearing Sera mess with Solas and that makes me sad.)  So instead of doing cool comparisons of what we hear vs. what other people hear (Oh, Bull says that? Nice!) we are upset that we didn’t experience that conversation for ourselves.


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#1561
Tsunami Chef

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It's definitley true that the banter is essential. I was basically skipping past every companion conversation before since I had heard them all 3 or so times before, but once you hear the banter behind the characters as well as their relationships it makes you care more about the relationship your main character has with them since you see how they interact with everyone else which is a better gauge of who they actually are. I know I couldn't stand blackwall until I did the fix and now He is interesting because his banter is pretty damn amazing and a lot better than his normal conversations which really showcases how different a character can be depending on who they are talking to and what their opinion is of that person (Blackwall obviously thinks highly of the inquis and is more serious around them than he is around other characters).



#1562
DarkAmaranth1966

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HELL YES. By the way, you and a few others should contact Bioware about applying for a job as a technical support or programming aide of some sort. I don't know the technical term (hence I am not applying), but maybe as a part-time gig. 

No thanks, I did my time as tech. adviser/QC for a game production division of a software company. "Yes, that's great but we can't implement that because [insert reason given by upper management and marketing who know nothing of gaming and, have never played the game in question.]" Generally it boils down to man hours, cost vs profit and, releasing content in time for this or that event or occasion.

 

Okay don't spend 200 hours to add one more ability slot to a UI, but, spending 40 hours to add that slot, and improve the function of three other commands or abilities - do it even if that means delaying a patch or DLC for a few more days. You and I know that, as customers, we'd rather wait a bit longer for good content/improvements than have them rushed to us in lesser condition. While that does nothing to boost new sales, it does a lot for customer loyalty and, sales of both DLC and future games. Just convince the marketing department and, the accountants that the company will be just as profitable keeping it's loyal customers as it would gaining new one time purchase customers who will then give negative feedback and, never buy another game form that publisher again. In shot stop taking loyalty for granted - it isn't.


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#1563
AstroCat

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I got DA:I on release and after hearing about all the banter bugs and issues I just put it away. I would really like to play it one day. Honest question: Is it possible to play the game and not get the banter bug? Or does everyone get it no matter what?


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#1564
LunaFancy

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I got DA:I on release and after hearing about all the banter bugs and issues I just put it away. I would really like to play it one day. Honest question: Is it possible to play the game and not get the banter bug? Or does everyone get it no matter what?

 

Some people don't have it. Some do to greater or lesser extents. I had it, but not as bad as some, I got maybe one banter an hour, but others got none at all.

 

It's luck of the draw as to if or how bad you get it I'm afraid. But the Cheat Engine fix works and if you click the box you will get it firing every 2-3 minutes like clockwork. I ended up unchecking the box and hit the num key whenever I feel like a bit of chatter. :)



#1565
Eskan

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You can still add the table after you've clicked the computer icon. I usually switch between tables while connected to DAI.

I totally dont understan what to do with this table. Could you explain this?

 

Edit: i opened DAI Banter from deskop, not by CE, and click on pc icon select dai ican and all work.


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#1566
Guest_Cyan Griffonclaw_*

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The problem with the banter bug for me, is that it's so random when it stops happening. I could be in the Hinterlands and there would be lots of banter. I go to the Fallow Mire and yeah, the area is creepy and silence is best, but no banter. I go to the Sword Coast and no banter. I have to trigger it with CE. Then I'm off to Crestwood and the banter is there. It's sounds like the very foundation of the programming for the banter trigger is incomplete.



#1567
Ghostsaxon

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In my opinion. Bioware games are built around Companions and your interactions with them.

Bioware did a great job with each companions personality.
But when they are not interacting while you out questing hurts this game alot.


sure the scope of the questing area is bigger in scale than anything bioware has done

But i think the solution should be easy.

Area 1 banter 1.2.3.4 plays and repeats.
Area 2 banter 5 6 7 8 plays and repeats.

Obviosly your not going to be in a relationship in the hinterlands so that dialog is not avail.

As someone with no development experiance it seems easy.

I wish bioware would explain but yet they are silent.

#1568
DarkAmaranth1966

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I've been watching what CE does and, when Banter actually triggers. Of course in non banter areas the timer goes to a negative number and stays there, as it should so that banter is impossible there. It returns to a random number between 60-900 when you re enter a banter enable area. (700 if Hinterlands) It has to count down form there and, hit 0 for banter to trigger. Banter does happen at 0 99% of the time but, it is clear now, that environmental and remarks that get no response from other party members do in fact count as banter. (Doesn't matter what we consider banter, it's what the program considers banter.)

 

So that sends the timer to a random starting point again. Mission related remarks also count. Add the 5% of the time that the counter hits 0 and no banter happens, plus various events that reset the timer before it reaches zero and, the comments most do not consider banter being counted as banter by the game, I see why so many think there is little to no banter.

 

There is plenty of it recorded and, in the game, getting to hear it is another matter. IMO, the easiest fix would be to turn resets into pauses. That way the timer only starts at a random number when you first enter a zone from a no banter location and, after a banter occurs. That would mean at most 15 minutes between banters and, I think that is acceptable.


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#1569
Sutree

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For those of you who are new to CE:

 

 

http://forum.cheaten...5566220#5566220

 

Is his/her game lagging like crap cause he/she is recording or what? Just curious. Very helpfull tho, thanks again Jackal! 



#1570
Jackal19851111

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Most likely, as I've never encountered any lag using CE


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#1571
Guest_Cyan Griffonclaw_*

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I've been watching what CE does and, when Banter actually triggers. Of course in non banter areas the timer goes to a negative number and stays there, as it should so that banter is impossible there. It returns to a random number between 60-900 when you re enter a banter enable area. (700 if Hinterlands) It has to count down form there and, hit 0 for banter to trigger. Banter does happen at 0 99% of the time but, it is clear now, that environmental and remarks that get no response from other party members do in fact count as banter. (Doesn't matter what we consider banter, it's what the program considers banter.)

 

So that sends the timer to a random starting point again. Mission related remarks also count. Add the 5% of the time that the counter hits 0 and no banter happens, plus various events that reset the timer before it reaches zero and, the comments most do not consider banter being counted as banter by the game, I see why so many think there is little to no banter.

 

There is plenty of it recorded and, in the game, getting to hear it is another matter. IMO, the easiest fix would be to turn resets into pauses. That way the timer only starts at a random number when you first enter a zone from a no banter location and, after a banter occurs. That would mean at most 15 minutes between banters and, I think that is acceptable.

You are ****** amazing. Thank you.


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#1572
Hazegurl

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Another small report. I don't know if the CE banter mod is supposed to work like this but I am so freaking happy!  I logged into the game and set up CE as usual, I wanted to hear more banter from the companions before progressing the story to Into the Abyss, So I went to the Hinterlands and clicked on the banter box. I ran around pressing the hot key for a bit and got some banter as usual. Then I left my computer for  a bit and when I returned they were talking. I decided to stop pressing the hotkey and run around the upper lake camp area and the companions were talking away without me pressing anything. The banter was literally every 19 seconds sometimes sooner.  Even got banter repeats.

 

That includes the non banter banter DarkAmaranth spoke of. i.e. Dorian complaining about the cold. I decided to then play the game, so I unlocked the Hissing Wastes from the war table. Less than a minute passed and Dorian was complaining about being too hot. Then Cole, Varric, Dorian, and even the freaking IQ (auto dialogue) are talking about the lights up ahead, which was a Venatori Camp. :o

 

Now they won't shut up. :D

 

For those who don't want to run around pressing the hotkeys, just click the box in CE. It seems to restore banter with a vengeance.


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#1573
Silith

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I got DA:I on release and after hearing about all the banter bugs and issues I just put it away. I would really like to play it one day. Honest question: Is it possible to play the game and not get the banter bug? Or does everyone get it no matter what?

 

Well, there are workarounds that seem to help with the banter. I've had 1 1/2 successful playthroughs (one on PS4, 1/2 on PC), where I had banter as it's supposed to be: something every 10-15 minutes, except for the Western Approach, which is bugged.

The workarounds I used were:

  • keeping the journal and codex clear of "unread" (marked with a star) entries
  • after traveling to a new zone, I waited for the autosave, then reloaded that autosave and played from there
  • only keeping about 5 save files
  • playing offline
  • I never acquired the horse

I bet a lot of these don't have anything to do with banter but after I got a nice amount of banter I didn't want to stop doing them for fear of breaking things again, lol. This was also before the latest patch, which seems to have broken banter even more? If you don't want to try all of them, at least keep the journal/codex clear - pretty sure that's one workaround that actually helps.

If you're on PC, try the mod everyone is talking about here, it's your best bet - if you don't encounter the banter bug, you won't need to hit the button at all, but if you do, you have a way of jump starting it at least.

 

DarkAmaranth, thanks for getting into it! I agree that there are different things people talk about: the actual "banter bug" where there is next to no banter (this includes any and all comments except for scripted ones) and the people who think that only conversations between companions count as banter - the latter group might actually experience a "normal" amount of "banter" because environmental comments count as banter too (and why shouldn't they?).

Could you explain what the "various events that reset the timer before it reaches zero" are? I think people who actually have almost no banter might hitting those events more often having the chance of banter reset every time. If we could figure out what these are people could actively avoid them maybe?



#1574
Tsunami Chef

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Another small report. I don't know if the CE banter mod is supposed to work like this but I am so freaking happy!  I logged into the game and set up CE as usual, I wanted to hear more banter from the companions before progressing the story to Into the Abyss, So I went to the Hinterlands and clicked on the banter box. I ran around pressing the hot key for a bit and got some banter as usual. Then I left my computer for  a bit and when I returned they were talking. I decided to stop pressing the hotkey and run around the upper lake camp area and the companions were talking away without me pressing anything. The banter was literally every 19 seconds sometimes sooner.  Even got banter repeats.

 

That includes the non banter banter DarkAmaranth spoke of. i.e. Dorian complaining about the cold. I decided to then play the game, so I unlocked the Hissing Wastes from the war table. Less than a minute passed and Dorian was complaining about being too hot. Then Cole, Varric, Dorian, and even the freaking IQ (auto dialogue) are talking about the lights up ahead, which was a Venatori Camp. :o

 

Now they won't shut up. :D

 

For those who don't want to run around pressing the hotkeys, just click the box in CE. It seems to restore banter with a vengeance.

Yeahh if you click the box it goes on endlessly after you press the button. Some people enjoy that like the guy previous in here. It's awesome it's finally working for you!

 

If you ever want to play one banter at a time just uncheck the box and do what you have always been doing.


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#1575
turuzzusapatuttu

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Any news from the staff?