Well, there are workarounds that seem to help with the banter. I've had 1 1/2 successful playthroughs (one on PS4, 1/2 on PC), where I had banter as it's supposed to be: something every 10-15 minutes, except for the Western Approach, which is bugged.
The workarounds I used were:
- keeping the journal and codex clear of "unread" (marked with a star) entries
- after traveling to a new zone, I waited for the autosave, then reloaded that autosave and played from there
- only keeping about 5 save files
- playing offline
- I never acquired the horse
I bet a lot of these don't have anything to do with banter but after I got a nice amount of banter I didn't want to stop doing them for fear of breaking things again, lol. This was also before the latest patch, which seems to have broken banter even more? If you don't want to try all of them, at least keep the journal/codex clear - pretty sure that's one workaround that actually helps.
If you're on PC, try the mod everyone is talking about here, it's your best bet - if you don't encounter the banter bug, you won't need to hit the button at all, but if you do, you have a way of jump starting it at least.
DarkAmaranth, thanks for getting into it! I agree that there are different things people talk about: the actual "banter bug" where there is next to no banter (this includes any and all comments except for scripted ones) and the people who think that only conversations between companions count as banter - the latter group might actually experience a "normal" amount of "banter" because environmental comments count as banter too (and why shouldn't they?).
Could you explain what the "various events that reset the timer before it reaches zero" are? I think people who actually have almost no banter might hitting those events more often having the chance of banter reset every time. If we could figure out what these are people could actively avoid them maybe?
The biggest one that surprised me was NPC remarks directed at the party, even remarks that you cannot respond to. ( "Inquisitor." from the requisition officer or a townie and, similar things.) Of course combat, traveling to a new zone (and entering a mini map area, like Valamar, is considered traveling to a new zone.) And, of course, any comment from any of your party members all reset the timer.
So, vanilla game to get it to fire basically yo would have to travel to a banter zone, say Crestwood, get away from NPCs, stay out of combat and wait up to 15 minutes for the first banter, then up to 15 minutes for each banter after that.
That is where I see the problem. What gamer is going to avoid NPCs and combat in this game for 15 minutes on a regular basis? That's why I think the timer needs to PAUSE, not reset, when NPC talk or combat occurs.
Yes, ticking the box in CE gives you a very talkative party. They get repetitive but, better a bunch of kids repeating themselves because the just can't shut up than silence. I can envision Quizzy saying "Do you guys ever shut up?" and getting a three voices in unison "NO!" LOL





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