I keep hearing about 5+hours of recorded banter. Is that an accurate number? Was there any official comment on it?
Party Banter
#1676
Posté 21 février 2015 - 09:32
#1677
Posté 21 février 2015 - 09:45
I keep hearing about 5+hours of recorded banter. Is that an accurate number? Was there any official comment on it?
I based my comment on this... There's tons of banters here I never heard in 3 complete playthroughs.
- BloodlyR et Silith aiment ceci
#1678
Posté 21 février 2015 - 10:20
This bug is still frustrating the heck out of me. I tried Cheat Engine but I don't like the idea of manually firing off banter. I like the organic feel of having companions banter every few minutes while exploring. It's just not happening though. Once every 30 minutes sometimes, sometimes once an hour, sometimes not ever (Western Approach). The game is too quiet to not have banter every 5 minutes. Even the way it's supposed to work (every 10 minutes I believe) is too long in a game where music fades in and out so infrequently. Whole silent chunks pass by where I'm just running around listening to environmental noises and my character's footsteps. It's awful.
Simple, use autohotkey with CE, set the time you want to use and, "voíla", automatic banter baby ![]()
- rex et Efvie aiment ceci
#1679
Posté 21 février 2015 - 11:14
Is it possible to use the CE Banter script with the Walking simulator script?
#1680
Posté 21 février 2015 - 07:40
Is it possible to use the CE Banter script with the Walking simulator script?
I don’t know, but seeing the walk toggle is now actually in game, do you need the script?
#1681
Posté 21 février 2015 - 09:25
Simple, use autohotkey with CE, set the time you want to use and, "voíla", automatic banter baby
Yeah...find some way to use it. It is a godsend, and until you've actually tried it I don't think you can understand how much more enjoyable it is to hear your companions talk 5 or 6 times within an hour instead of once or twice (I've almost done a full playthrough with the CE and still haven't run out of banter. I press the button at least once every 5 minutes and often time one after another, but I switch up parties all the time.
Exploring actually feels important when you are learning things about your companions while doing so...I honestly think the fetch quest hatred would be far less if people had the background storeis of the companions to hear instead of pure silence in the background.
The banter has singlehandedly changed Blackwall from the most boring companion in any DA to a great addition and interesting dude. That alone is amazing.
- shinyfirefly, LunaFancy et Lord Bolton aiment ceci
#1682
Posté 21 février 2015 - 09:35
I've never tried the cheat engine but if I do try it, it will be so I can trigger banter a LOT more often than I hear it.
Is there anything special I need to do to make sure my computer stays safe, if I use the cheat engine? Some say it's adware, but is it really?
#1683
Posté 21 février 2015 - 09:40
I've never tried the cheat engine but if I do try it, it will be so I can trigger banter a LOT more often than I hear it.
Is there anything special I need to do to make sure my computer stays safe, if I use the cheat engine? Some say it's adware, but is it really?
Download the standalone version, it’s fine. The autoinstaller I think allows you to leave out the ‘extra’ software, but I’ve never tried it.
- silksieve, LunaFancy et robertmarilyn aiment ceci
#1684
Posté 21 février 2015 - 09:43
Download the standalone version, it’s fine. The autoinstaller I think allows you to leave out the ‘extra’ software, but I’ve never tried it.
Thanks, I'll check it out.
#1685
Posté 21 février 2015 - 09:58
I don’t know, but seeing the walk toggle is now actually in game, do you need the script?
The character runs too fast and I get motion sick after 20 min playing, I could walk the whole game but jogging is a little better. ![]()
#1686
Posté 22 février 2015 - 05:13
This game wasn't supposed to be a first-person shooter. Blame EA/Booware on your motion sickness. They fooled us all I guess.
#1687
Posté 22 février 2015 - 12:23
This game wasn't supposed to be a first-person shooter. Blame EA/Booware on your motion sickness. They fooled us all I guess.
The weather is bad where I am now. That´s EA/Booware´s fault.
And I didn´t get any chocolate today. Most likely their fault too.
- Invisible Man, Nimlowyn et Silith aiment ceci
#1688
Posté 22 février 2015 - 01:19
This game wasn't supposed to be a first-person shooter. Blame EA/Booware on your motion sickness. They fooled us all I guess.
I can not blame them for this considering that most of the games I have played I had to configure/mod or not run at all so that I could enjoy them, DAI wasn't the first nor will be the last. I have bought the game for PC last month fully aware of what was getting myself into and I have enjoyed it so far, I would appreciate if it allowed us to Zoom Out like in DAO though.
#1689
Posté 22 février 2015 - 01:57
Hi all, I need help. I have down-loaded and installed CE but I can't get the banter to work. I have down all thats been said, I can add gold etc, but no banter. Any ideas of what I can be doing wrong?
#1690
Posté 22 février 2015 - 07:52
Hi all, I need help. I have down-loaded and installed CE but I can't get the banter to work. I have down all thats been said, I can add gold etc, but no banter. Any ideas of what I can be doing wrong?
Try rebinding the key? I know I couldn't use it at first until I rebinded it to B instead of number pad 1. Some people number pads are different I guess.
Also make sure you load the DAI banter file thing first then click on the computer icon for the DAI.exe. Hope you get everything working bro.
#1691
Posté 22 février 2015 - 09:01
Just a note on CE, the numbers it's bound to mean the number pad on a desktop keyboard. If you don't have a desktop keyboard with a separate number pad, you will have to rebind the keys in CE to alphabet keys that you don't have bound to other things in game.
#1692
Posté 23 février 2015 - 11:57
Argh!
I'm on PS4, had banter miraculously return after tens of hours of nothing, then had the new patch, then broken banter again. Thought I fixed it by deleting all of my saved data. Even got banter in the Western Approach. All good, right? Except now, I'm 20 hours in and banter is gone again. I tried mixing up my party, going to new locations, the only thing I get is an occasional environmental comment. So I'd say in the last 6 hours of play or so, I've had no banter (although Dorian has commented on all the trees in Emerald Graves..twice). So very, very frustrating.
#1693
Posté 23 février 2015 - 03:24
Argh!
I'm on PS4, had banter miraculously return after tens of hours of nothing, then had the new patch, then broken banter again. Thought I fixed it by deleting all of my saved data. Even got banter in the Western Approach. All good, right? Except now, I'm 20 hours in and banter is gone again. I tried mixing up my party, going to new locations, the only thing I get is an occasional environmental comment. So I'd say in the last 6 hours of play or so, I've had no banter (although Dorian has commented on all the trees in Emerald Graves..twice). So very, very frustrating.
I know the feeling. The latest patches killed my banter off on pc altogether. It just does not fire apart from very few environmental comments. It never came back, even with the old workarounds. I already had previously three runs under my belt without proper banter, then had one good one with a new computer with constant blabber, and then came patch and virtually no banter has been heard without CE since. So I know the frustration very well. I sincerely hope there would soon be workaround for youse too.
As a general wonder- for some must be idiotic too, I just am that oblivious. Would it be possible to modify a saved game on PC and move it to console- like the Dragon Age keep presets were? Many people have had success in fixing banter by modifying the save game on PC. Is there an import option from PC to console, after new game creation or is the format very different in actual saved game?
#1694
Posté 23 février 2015 - 03:47
That's a good question. I don't know if I could modify the save or if that would require me to also buy the game for PC (my PC won't run it, but my husband's would - I just hate the idea of buying a second copy solely because of how broken my first one is). If I could just move my save over to his computer and edit it and move it back, without buying another copy of the game, I'd certainly be willing to try.
I keep telling myself that surely they must be working to fix this problem, but the silence is not comforting. If they don't fix it, I'm out in the future. I hated DA 2 (got it as a gift, I refused to purchase it once I heard they recycled dungeons, but never finished it even then). I don't have a long history with Bioware games that causes me to give them the benefit of the doubt. Basically, I enjoyed Origins, it was a nice change of pace to have a party when I went adventuring (in contrast to my first-love, the Bethesda RPG games, which does a lot right, but isn't particularly good at parties and companions). If they let the game remain this broken, however, then I really don't know why I'd ever buy another. Especially with rumors that Bethesda is announcing Fallout 4 at E3. As it is, I'm stuck between deciding on whether to keep playing this or move on to Shadows of Mordor, which sounds interesting. If my banter hadn't miraculously returned in my last playthrough before the patch, it would be easier to move on. But now it's just a tease.
#1695
Posté 23 février 2015 - 04:02
That's a good question. I don't know if I could modify the save or if that would require me to also buy the game for PC (my PC won't run it, but my husband's would - I just hate the idea of buying a second copy solely because of how broken my first one is). If I could just move my save over to his computer and edit it and move it back, without buying another copy of the game, I'd certainly be willing to try.
You wouldn't have to buy another one though. The programs I have seen to be used for saved game editing in PC are standalone program and a simple command prompt tool. You do not require the game at all. All you would have to do is to somehow mail/send/copy the saved game to PC and then do the slight modifications (some report that just changing hair color etc. is enough) and then send it back to console. For some reason the slight modification has removed the banter problem on PC. Naturally this would require compatible saves between PC and console- whether they are that I do not know at all (I have only Origins in consoles myself so I am totally unaware of current technology in this regard
) Hence I'm secretly terrified even voicing this "suggestion" ![]()
I think that DA:I without banter is like a book without character development. The silence around you without the chatter is oppressive due to only seconds of music too, and it starts bothering me to the extent after a while that I question myself am I wasting my time, when I can only see the tip of the iceberg that the characters are supposed to be.
#1696
Posté 23 février 2015 - 04:34
Thanks all, rebinding my key work a treet!
#1697
Posté 23 février 2015 - 08:41
Not sure if its been answered yet (RE: using multiple CE cheats/tables together) but yes it is possible. I am currently using the Infinite Zoom and WalkToggle together which are independent CE tables. When opening the 2nd table, CE asks if you want to merge the tables, select "Yes" and you should be good to go, at least for tables that do not conflict with each other (as in 2 tables that modify the same memory locations).
#1698
Posté 23 février 2015 - 09:13
Hey, folks, the banter trigger in the CE works fine, with no underhandedness.
That said, there isn't as much banter as you'd think. I'm thinking that's why EA insisted that the 'banter bug' wasn't an actual bug. Five and so hours of dialogue in a game that grinds out to over a hundred? That's something like ...what - twenty-five minutes per area, ten minutes each character (not a mathematician)?
Using the CE 'toggle' you exhaust it really quickly.
Say, if you take Viv, Blackwall and Sera, they get 20 minutes tops chatting back and forth. Swap out Sera for Varric and you get twenty minutes more - and a lot of repeating dialogue. There was one where Viv kept warning Dorian that people would only remember Cory as a Tevinter. It cycled twelve times as long as those two were in the party. Swapping your party mixes it up, but they again will exhaust it fast - and their observations about the area get really tiresome the fiftieth time they say 'em. After that, they simply stop for as long as you remain in the area, unless you come across something meant to trigger dialogue or a character specific mission/area.
From the looks of it, it was meant to be stretched out over long periods. The first two DA's spoiled us and we expected more in this one but there simply isn't more. It was sparse on purpose, from the get-go. Would also explain their insistence it wasn't a bug and the relative little change to the frequency they included in a 'patch'. They had to fill all the filler and they just didn't have enough to go round. Something else they hoped we wouldn't notice.
Even with this 'fix' - unless you swap constantly - you will still hear a lot of quiet. This has been my experience, so far. Yours may vary, but I doubt it.
Their hype for this game just gets thinner and thinner...
- SwobyJ et Ashen Nedra aiment ceci
#1699
Posté 24 février 2015 - 12:04
Thanks, Laura Pain. I think I'm going to look into it. What do I have to lose? It is oppressive silence without it.
I know that over the course of the game there is unlikely to be as much banter as I'd like. But I've played more than 100 hours over several playthroughs and there's a lot of banter for characters I use all the time that I still have simply never heard and without YouTube would have no idea exists.
#1700
Posté 24 février 2015 - 01:23
From the looks of it, it was meant to be stretched out over long periods. The first two DA's spoiled us and we expected more in this one but there simply isn't more. It was sparse on purpose, from the get-go.
Again, no. There is a definite bug. People go with hours without a word.
Aside from that—but don’t conflate the two—it’s possible that many expect to hear more than is actually possible. With the total amount in, it would seem that by rotating the party somewhat, there is enough to hear something every 15 minutes on the outside.
- agonis aime ceci





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