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Party Banter


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#1701
Errationatus

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Again, no. There is a definite bug. People go with hours without a word.

 

Aside from that—but don’t conflate the two—it’s possible that many expect to hear more than is actually possible. With the total amount in, it would seem that by rotating the party somewhat, there is enough to hear something every 15 minutes on the outside.

 

According to EA's mouthpieces, it is not a bug, as is implied by the very first post of this thread.

 

As I said, using the CE banter toggle, you can get all the dialogue you can stand - but only by constantly swapping party members and it goes by quick.  There's only - from what I can tell - a set number of lines for any particular area and the CE will exhaust that in a hurry.

 

That would certainly imply that my supposition is accurate.  I am perfectly willing to be proven wrong, however.


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#1702
Emris

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Finished second playthrough, i had around 10 banters between different party members in total. And alot remarks about surrounding world.
In Crestwood, WA - none.
 
Anyway, 15 min between banters is too long, if remarks and comments about world reset the timer as well. People wont travel in the wilds long enough to get even two banters as you will always need to replenish supplies, visit skyhold and etc.

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#1703
Ending

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Does anyone know if this issue is being addressed in Patch 5?

 

Such a bummer for us console users : [


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#1704
Efvie

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That would certainly imply that my supposition is accurate.  I am perfectly willing to be proven wrong, however.

 

Reading the rest of the posts in this and the Feedback thread should illustrate that the real banter bug definitely isn’t just exhaustion. Not to mention the fact that even with CE you can barely get any banter in the Western Approach, for example.

 

The system is most certainly bugged (and poorly conceived to begin with).

 

Aside from that there may be, for some, a perception issue. But those are not the same thing.


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#1705
Fredward

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According to EA's mouthpieces, it is not a bug, as is implied by the very first post of this thread.

 

As I said, using the CE banter toggle, you can get all the dialogue you can stand - but only by constantly swapping party members and it goes by quick.  There's only - from what I can tell - a set number of lines for any particular area and the CE will exhaust that in a hurry.

 

That would certainly imply that my supposition is accurate.  I am perfectly willing to be proven wrong, however.

 

I don't think the point of the CE thing was to run it and leave it. Obviously you'll run out of dialogue quickly that way. You load it, press the banter button ONCE and then wait for them to start speaking, minimize the game, uncheck the tickbox in CE and go back to playing the game. That way it doesn't play constantly and you can still just click 1 to fire banter. At least that's what I've been doing.



#1706
Letoatr

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The CE banter thing works just fine. I don't toggle it on, just let it run to see how much time i have untill next banter so i don't do anything to miss it. For me nothing pauses the timer so i get banter at 10-15 minute intervals regurarly(without pressing the button). The only problem is the Western Approach, where i can't get banter even if i press the button. There i just put it on auto and i get banter about every 15 minutes (instead of every 30 seconds like i would in other areas). Zone is bugged for sure.


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#1707
Nimlowyn

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I just wanted to add that on PS4 I could sometimes go upwards of 3 hours without hearing banter on my first playthrough. I've noticed a significant improvement in my second playthrough by clearing out unread codeces, as suggested by a poster in this thread. Since I did that this past weekend, I've been getting banter every 30 minutes or so (roughly). 



#1708
CmnDwnWrkn

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Argh!  

 

I'm on PS4, had banter miraculously return after tens of hours of nothing, then had the new patch, then broken banter again.  Thought I fixed it by deleting all of my saved data.  Even got banter in the Western Approach.  All good, right?  Except now, I'm 20 hours in and banter is gone again.  I tried mixing up my party, going to new locations, the only thing I get is an occasional environmental comment.  So I'd say in the last 6 hours of play or so, I've had no banter (although Dorian has commented on all the trees in Emerald Graves..twice).  So very, very frustrating.

 

 

I've had a similar experience on PS4 since Patch 4.  No banter for many hours, then I killed a dragon in Emprise du Lion, got 3 or 4 banters within 15 minutes after that, now it's back to silence again.



#1709
Ending

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I just wanted to add that on PS4 I could sometimes go upwards of 3 hours without hearing banter on my first playthrough. I've noticed a significant improvement in my second playthrough by clearing out unread codeces, as suggested by a poster in this thread. Since I did that this past weekend, I've been getting banter every 30 minutes or so (roughly). 

Interesting, thanks for clarifying, was going to test this myself but never got the chance.

 

Now just waiting for the patch, so I begin my next play through : ]


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#1710
Commander of the Grey

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I see I'm not the only one. *sigh* On PS4 as well. The previous patch was such an improvement too. Now I've started a new game, I'm 25 hours in and I've had maybe 5 banters with Patch 4. And that's with me completing the Hinterlands, Fallow Mire and Storm Coast and switching characters.

It really takes a lot of enjoyment out of exploring. For me at least.
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#1711
DarkAmaranth1966

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Easiest way to test for banter: Park your party in a reasonably safe area, leave the game running (not paused) do something else and listen to the game for one hour. If you get 2-4 banters in that hour, it is working as intended. If not, you've got a banter issue.

 

I know pain in the rump but, that's the best test for working or non working banter.


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#1712
Commander of the Grey

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Well, I finished the Hinterlands in one sitting, no fast travel and no horse. That's all landscapes and claims (except the dragon one). Took me 5-6 hours. I had two banters. One with Solas and varric and varric and Cassandra's 'I spy'.

I took notice rather quickly because even when the game first released I could always count on a first banter just a few steps from the first camp. That continued through patch 3 where they talked even more. Now I get nothing in that spot and even world comments I've gotten plenty before have disappeared. I'm getting FAR less than what I was on release to the point where I hopped back on the forums just to see if anyone else was having the same issue after patch 4. I've never gone more than a hour without comments. If they can't figure out what's causing it I hope they at least go back to a previous version because it is definitely much worse.

And let me clarify a bit. I've beaten the game twice. But I've started close to 12 playthroughs where I get a few maps in and then go play something else only to come back, delete and start over again. So I'm pretty familiar with how banter tends to work (for me anyway). Just so everyone knows I'm not just complaining for a random occurance. I'm trying to headcanon that they all just hate each other this go around.
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#1713
turuzzusapatuttu

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I see I'm not the only one. *sigh* On PS4 as well. The previous patch was such an improvement too. Now I've started a new game, I'm 25 hours in and I've had maybe 5 banters with Patch 4. And that's with me completing the Hinterlands, Fallow Mire and Storm Coast and switching characters.

It really takes a lot of enjoyment out of exploring. For me at least.

 

Same here. crying.png

 

Easiest way to test for banter: Park your party in a reasonably safe area, leave the game running (not paused) do something else and listen to the game for one hour. If you get 2-4 banters in that hour, it is working as intended. If not, you've got a banter issue.

 

I know pain in the rump but, that's the best test for working or non working banter.

 

2-4 banters in an hour is "working as intended"? Argh, for God's sake:

 

54980161.jpg



#1714
Silith

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The only problem is the Western Approach, where i can't get banter even if i press the button. There i just put it on auto and i get banter about every 15 minutes (instead of every 30 seconds like i would in other areas). Zone is bugged for sure.

 

Oh that's interesting, I'll try that, thanks! I absolutely love the Western Approach as a zone, it's gorgeous and the score is beautiful and everything but lately I just rush through it to get the important things done and leave because of the lack of banter, so everything that gets me some banter there is appreciated!



#1715
DarkAmaranth1966

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Same here. crying.png

 

 

2-4 banters in an hour is "working as intended"? Argh, for God's sake:

 

54980161.jpg

Yes because it can fire between a few seconds and 15 minutes from the last banter, but you have to account for already used banters for that party so, 2-4 is a realistic expectation for an hour of nothing to prevent banter.


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#1716
Matt VT Schlo

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I am on the Ps4, and I played Origins and DA2 right before going into this one. The bantor is definitely quiet at times. And with the lack of an option to initate a conversation or comment by pushing 'interaction' they are much quieter. A little too quiet for my tastes



#1717
CmnDwnWrkn

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It may be the banter problems are indicative of a larger issue with how events are triggered in the game.  I had not heard any banter for many hours, then I headed for Hissing Wastes, which was an area I had travelled to but not explored much of yet.  Did some quests, opened some camps, closed some rifts, then all of a sudden I had banter firing off every few minutes.  Once I returned to Skyhold, I also had a conversation occur with Vivienne that should have triggered much earlier.  So I'm suspicious there is a bug where certain parts of the game somehow get hung up waiting on specific (possibly random and/or arbitrary) trigger events.  I'm on PS4 as well, and I did not notice any problems with banter prior to Patch 4.


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#1718
DarkAmaranth1966

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It may be the banter problems are indicative of a larger issue with how events are triggered in the game.  I had not heard any banter for many hours, then I headed for Hissing Wastes, which was an area I had travelled to but not explored much of yet.  Did some quests, opened some camps, closed some rifts, then all of a sudden I had banter firing off every few minutes.  Once I returned to Skyhold, I also had a conversation occur with Vivienne that should have triggered much earlier.  So I'm suspicious there is a bug where certain parts of the game somehow get hung up waiting on specific (possibly random and/or arbitrary) trigger events.  I'm on PS4 as well, and I did not notice any problems with banter prior to Patch 4.

I'm beginning to thing something along those lines is going on. You know game engines used to pretty much look like a grid and, you connected the cross hairs you wanted to connect to each other. I'm getting this mental image of Frostbite 3 looking like a scribble picture where you can never be 100% sure what is going to connect to what when you do it in the game.


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#1719
QweenBeen

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Okay, so glad I checked in on this thread again, because I downloaded the CE mod and am using the 2nd file in the download, the one where it's like +45 or something? What does that mean? I didn't find an answer anywhere. But my party is bantering like crazy, like every 2 minutes or so, and I'd honestly be happy with every 10 minutes. Now it's tooo often, I don't want to exhaust it. And varric and solas are repetitive. If I hear them talk about dwarves and quanri in the grey wardens again I'm gonna scream...a bittersweet scream since...you know...yay banter!

 

Edit: nevermind. Box unchecked and manually triggering. just had to read :lol:


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#1720
Heidirs

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I just wanted to add that on PS4 I could sometimes go upwards of 3 hours without hearing banter on my first playthrough. I've noticed a significant improvement in my second playthrough by clearing out unread codeces, as suggested by a poster in this thread. Since I did that this past weekend, I've been getting banter every 30 minutes or so (roughly). 

 

This has worked for me as well on PS3. I had complete radio silence from my party after the beginning of the game on my first playthrough. With my second playthrough, I've been cleaning out the codexes, journal, and inventory as suggested and I seem to get banter every 30 minutes or so (roughly). I still feel like it's way too long between banters, but perhaps this is functioning as intended?

 

I tried the fix about disconnecting from the internet and always fast traveling when leaving the war table. The internet connection made no difference for me, and I don't believe fast traveling is actually helping with the banter, but it does let me hear music I otherwise wasn't getting.



#1721
BlueSmoke99

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Okay, I had banter end on my first post-Patch 4 playthrough, so I started a new character and on this one I obsessively cleared Codexes as someone suggested and have kept banter about 12 hours in (whether the codexes are related or not, I have no idea).  In light of this, I went back to my older, broken banter save and cleared the Codexes and ta-da, banter again.  Don't know if the Codex thing has anything to do with it, may be something else that triggered getting it since I've had banter suddenly return to games before.  I'm on PS4, btw.

 

 

It may be the banter problems are indicative of a larger issue with how events are triggered in the game.  I had not heard any banter for many hours, then I headed for Hissing Wastes, which was an area I had travelled to but not explored much of yet.  Did some quests, opened some camps, closed some rifts, then all of a sudden I had banter firing off every few minutes.  Once I returned to Skyhold, I also had a conversation occur with Vivienne that should have triggered much earlier.  So I'm suspicious there is a bug where certain parts of the game somehow get hung up waiting on specific (possibly random and/or arbitrary) trigger events.  I'm on PS4 as well, and I did not notice any problems with banter prior to Patch 4.

 

I think this theory is the right one.  There just seems to be no rhyme or reason to why I get banter and then don't and then sometimes it starts back up again, but it's a machine, so there has to be a reason.


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#1722
saber1red

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     I also have the game on my ps4 and while I love the game, I know for a fact that within my roughly 123 hours I've played since launch day until the day of this post I have really only had around 7 - 10 minutes worth of banter total that I have heard between party members, and yes I have received all the patches once they were released.. Not kidding! I think honestly think I have heard like only 10-12 party banters in my current and only playthrough. I may not be the games programmer but I do believe that if there is a period of time of exactly 30 minutes then there should be a mandatory party banter that will fire if 30 minutes passes while free roaming. Since Bioware stated that banter could possibly fire based on a coin flip with the condition that we are not in combat, 15 - 30 minutes have passed, and no red enemy dots appear on the mini map then banter could have a chance to fire(you can correct me if I'm wrong on that). I believe that it should 100% fire if 30 minutes or more have passed and you are free roaming with either no enemies on the map or you just finished combat and free roaming. As a computer science major student I wrote a small programming algorithm for you of how often I think banter should trigger. (Programmers should at least understand the basic logic/ idea behind this code) In simpler terms banter will fire every 30 minutes while not in combat and during free roam(and obviously not during a specific important quest)

 
public boolean banter(int timer)
   {
      Boolean banter = false;
      if(freeRoaming && notInCombat || freeRoaming && justFinishedCombat)
      {
         if(timer >= 30) // 30 minutes
         {
            banter = true;//allows banter to fire
            return banter;
         }
      }
      return banter;
   }


#1723
Koneko Koji

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I'm on the 360, and I either get no banter - or repeated banter; and since the main post says that the lines should only be heard once, I'm wondering if something is up? (I really don't need to hear Cass asking Solas why he stayed over and over again!)



#1724
FOE

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How much banter have you had within this very thread?  Probably more than within this game - is it supposed to be limited and sporadic?  Should it feel like you're on hike with your abusive father that you're even afraid to talk to.  This game is a chore.  Shouldn't games be fun?


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#1725
Nimlowyn

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This has worked for me as well on PS3. I had complete radio silence from my party after the beginning of the game on my first playthrough. With my second playthrough, I've been cleaning out the codexes, journal, and inventory as suggested and I seem to get banter every 30 minutes or so (roughly). I still feel like it's way too long between banters, but perhaps this is functioning as intended?

 

I tried the fix about disconnecting from the internet and always fast traveling when leaving the war table. The internet connection made no difference for me, and I don't believe fast traveling is actually helping with the banter, but it does let me hear music I otherwise wasn't getting.

Thanks for the tips about the journal and inventory, I'll try that too if banter appears thin. It seems like 2-3 per hour is running as intended; perhaps it would run out too quickly if it were more frequent (it seems to me personally that it might be *too* chatty, if having too much banter is possible  :lol: ).