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Party Banter


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#151
Nadava

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Developers accusing US for being stupid and not playing the game right, yet countless forums and gaming news sites reported this problem. You guys test it on a couple of systems in your office and then proclaim we are wrong. Are you kidding me??

 

I stopped playing this game and play Far Cry 4 which I planned to play after this game in waiting for a patch so I can get the proper experience and now I basically read that you DON'T CARE or accuse us of basically lying. Hence no patch is coming.

 

"continue to investigate". No you won't, you already established that it was our fault and that there was nothing wrong on your end and LIMITED tests.

 

I swear, did all the talent go out the window when the Bioware founders left?

 

A patch is coming.  Bioware would be stupid to anger their fanbase.  It is a business.  Businesses don't neglect their customers, as that would cause them to lose money.  Inquisition is their last chance.  Should they squander it now, Bioware would lose a considerable customer base, making whatever ideas they have for future installments basically irrelevant.


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#152
ZipZap2000

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I don't think they called anyone stupid, it's just a list of suggestions, it does seem a bit dismissive though given the effort some people went to in the feedback thread. Hopefully they get it resolved soon my Bull Vivienne combo is definitely having issues when i use them. 



#153
berrieh

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I have two games, on two different PS4s, and in one, I have only auto-saves (someone suggested this). The banter seems normal, I have combat voices by companions and music as normal, and I have music in VR. I have never used any mount but the horse in this one (which I have only used for the mount/dismount/rest trick at camps to keep banter flowing). The other one - my first play with many manual saves - I have used the special edition mounts (halla, bog uni, etc) but only occasionally, and I barely got any banter (I figured it'd been stripped from the game aside from story triggers) and had no idea there was music in VR or most zones. I also would not get the "dum, dum, dum" music on Rest that I now get. There's definitely an issue. I hope you guys keep trying and find it. 

 

I understand that you're not seeing this issue replicated - that's why it didn't get caught in QA in the first place; it might be a very tricky bug. Like others, I'm very worried that you'd claim it was "working as intended" and not mention that you were conducting further testing in the first post (glad for the clarification). Please continue trying. It is a very big difference I've noticed so far - more banters in my 10 hour game than my 70ish hour completed game (rarely used mounts for more than a minute, changed my party all the time, heard maybe a handful of unscripted banters). Besides just the banter, the lack of music in areas and the fact that I didn't even know companions randomly called out during combat or that there was sound on resting after so many hours of play with headphones on and subtitles on.) 


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#154
finc.loki

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As frustrating as this is (and BW's response even more so), I'm actually more disappointed in the buggy/choppy cutscenes. 

If you play on PC it's an easy fix to make them almost flawless.

 

Put this into the "game properties" when right clicking on the game inside Origin. In the launch options just paste that in. Now your cutscenes will play at 60fps (if your comp can handle it) and very little stuttering, at least for me. I feel no difference in cutscenes and playing now, no jarring 60 down to 30fps and stuttering.

 

Just remember remove that line of  code from launch options when starting a new character until you are done popping out from the fade and you are at the bridge at the start of the game. Otherwise you might experience the bug where you fall under the world map and get stuck.

 

Just another fix that the COMMUNITY found, that Bioware couldn't be arsed to do.


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#155
Arijharn

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But hundreds of players have reported this bug and you guys continue to bury your head in the sand even after all the articles and posts that directly contradict you. This is the worst QA for a game I've even seen. I cannot think of a single other developer that would choose to blame their playerbase for their frequent issues. Shame on you all.

 

Keep your breeches on mate, it just means they can't easily duplicate the bug if there is actually one to begin with. Unlike what you may believe or what these 'articles' tell you, Bioware is the ones with the actual game *code* and if you think debugging a game the size of DAI is easy then I have any number of things I'd like to sell you. It may not actually be as easy as just parsing through m_PartyBanter.cpp.

 

Personally, I didn't even realise there was an issue until I read about it online.



#156
Ajensis

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Guys, I realise you're upset about it all, but nothing is accomplished by throwing around insults. Either you trust that they're still looking into things and working on fixing these issues, or you don't, in which case you're free to drop the game and denounce the company or whatever. But accusing them of not caring or being ignorant or talentless, that's not gonna motivate them to work harder. No one will benefit from that kind of hostile reactions. Just trust that they'll fix it eventually. It's been little over a week since launch and these things take time, unfortunately. And yeah, that's pretty inconvenient for people who want to play the game now and have waited a long time for it, but stuff like this just happens sometimes. It's part of life and it sucks, but don't take it out on the people who can (and very likely truly want to) fix it for you.

 

I've gotten some banter, at least, although I've noticed a drop in frequency since the Hinterlands. I brought in Vivienne yesterday and toured the Western Approach for a couple of hours, but never heard her speak up except for when we found a new camp site.

 

What troubles me more, though, is the lack of music. I played through a pretty exciting story segment yesterday and halfway through an action-packed cutscene I wondered why they wouldn't put any music here. After reading this thread and people not getting music in various places, I looked up the cutscene on youtube - and lo and behold, it did have music. I just wasn't hearing it :( I pray it gets resolved quickly, as music is a pretty vital component to the enjoyment of a game. With any luck it has some relation to the missing party banter too and it'll all get fixed in one swoop.

 

Edit: just to avoid misinterpretation, I don't mean to say that the party banter issues aren't as serious as the missing music, only that I know for sure I've personally got the music glitch, while I'm unsure about the other one.


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#157
finc.loki

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I don't think they called anyone stupid, it's just a list of suggestions, it does seem a bit dismissive though given the effort some people went to in the feedback thread. Hopefully they get it resolved soon my Bull Vivienne combo is definitely having issues when i use them. 

They didn't say it outright. But there is no other way of interpreting it, when they are basically saying "we're doing it wrong". There are thousands of replies and topics across several forums and gaming sites and Biowares conclusion is that people LIE when they say they got 10-20 banter during 80 hours of playtime.

What about ZERO music. I mean NOTHING, I get music when I fast travel to a camp, then it cuts off and nothing. 

Clearly these are big and VALID issues. There is something wrong with the audio engine and or scripting of making USE of it when it comes to music and banter.



#158
finc.loki

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Keep your breeches on mate, it just means they can't easily duplicate the bug if there is actually one to begin with. Unlike what you may believe or what these 'articles' tell you, Bioware is the ones with the actual game *code* and if you think debugging a game the size of DAI is easy then I have any number of things I'd like to sell you. It may not actually be as easy as just parsing through m_PartyBanter.cpp.

 

Personally, I didn't even realise there was an issue until I read about it online.

Stop making excuses.

 

You cannot with a straight face say that there might not be a bug when a CRAP load of people report playing for 80 hours and getting 10-20 banters. It is statistically improbable that several people can play a game for almost 100 hours and not trigger any banter. There would be TONS of opportunity for it to happen. Hence it IS A BUG!!!!!!!!!!!!!!!!!!!!!



#159
finc.loki

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Guys, I realise you're upset about it all, but nothing is accomplished by throwing around insults. Either you trust that they're still looking into things and working on fixing these issues, or you don't, in which case you're free to drop the game and denounce the company or whatever. But accusing them of not caring or being ignorant or talentless, that's not gonna motivate them to work harder. No one will benefit from that kind of hostile reactions. Just trust that they'll fix it eventually. It's been little over a week since launch and these things take time, unfortunately. And yeah, that's pretty inconvenient for people who want to play the game now and have waited a long time for it, but stuff like this just happens sometimes. It's part of life and it sucks, but don't take it out on the people who can (and very likely truly want to) fix it for you.

 

I've gotten some banter, at least, although I've noticed a drop in frequency since the Hinterlands. I brought in Vivienne yesterday and toured the Western Approach for a couple of hours, but never heard her speak up except for when we found a new camp site.

 

What troubles me more, though, is the lack of music. I played through a pretty exciting story segment yesterday and halfway through an action-packed cutscene I wondered why they wouldn't put any music here. After reading this thread and people not getting music in various places, I looked up the cutscene on youtube - and lo and behold, it did have music. I just wasn't hearing it :( I pray it gets resolved quickly, as music is a pretty vital component to the enjoyment of a game. With any luck it has some relation to the missing party banter too and it'll all get fixed in one swoop.

Well us being courteous didn't do anything except getting the extremely patronizing announcement and them saying 'all is well on our end'. That is beyond insulting and frankly stupid.

 

The way the OP worded his post made it sound like this issue is on the back burner because they CANNOT find anything wrong. According to their "findings" it all works as intended.

So in other words we are just making this up. Some report so much banter they want them to shut up, others report one banter every 4 hours (if lucky).

 

Isn't it obvious that seeing as there is something wrong with the music as well that CLEARLY something is wrong with the banter. I never get any music either.

 

This is a problem on THEIR end, they messed up and there is a bug preventing music from playing and banter from being either heard or triggered. Even combat music is gone. I've heard some combat shouts at times, then other times NOTHING.

It's completely inconsistent.



#160
Ajensis

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^ I really doubt that they abandoned any efforts in resolving this bug, but then changed their minds because of people throwing hatred at them. They're not going to dismiss so many reports of people having these issues just because they couldn't initially reproduce the bug, which is all that the first post stated.

 

Just consider being more civil. Nothing is gained from being anything else. Trust me, even if they were just an uncaring bunch of business folk, they would work to resolve this based on the amount of people having problems - and I'm pretty sure they do care.

 

They didn't say it outright. But there is no other way of interpreting it, when they are basically saying "we're doing it wrong". There are thousands of replies and topics across several forums and gaming sites and Biowares conclusion is that people LIE when they say they got 10-20 banter during 80 hours of playtime.

 

There are other ways of interpreting it, but you're just not seeing it. You want an outlet for your frustration, it's completely understandable, but you also have to realise that maybe you're reading something into their words that isn't there because it makes you feel you have someone to blame.


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#161
Walpurgis Night

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I have two games, on two different PS4s, and in one, I have only auto-saves (someone suggested this). The banter seems normal, I have combat voices by companions and music as normal, and I have music in VR. I have never used any mount but the horse in this one. The other one - my first play with many manual saves - I have used the special edition mounts (halla, bog uni, etc) but only occasionally, and I barely got any banter (I figured it'd been stripped from the game aside from story triggers) and had no idea there was music in VR or most zones. I also would not get the "dum, dum, dum" music on Rest that I now get. There's definitely an issue. I hope you guys keep trying and find it. 

This is interesting because I also make heavy use of manual saves (in fear of game breaking bugs) and I am experiencing the party banter and music issues.



#162
finc.loki

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There are other ways of interpreting it, but you're just not seeing it. You want an outlet for your frustration, it's completely understandable, but you also have to realise that maybe you're reading something into their words because it makes you feel you have someone to blame.

This is the LITERAL quote from the OP post:

We have conducted rigorous initial tests, all of which have shown that the system is working as intended.

 

 

 

How the HELL can it be interpreted any other way that, on their end it is working, so we are wrong (according to them) ...

 

So it is intended to only get 10 banters in 80 hours of game time. Are you kidding me? Stop being a sycophant. They are wrong, that is the end of the story.

 

Then he goes on to make excuses that we are only playing by riding a mount, using the same party in the whole game. Saying the banter runs out with certain characters. Yet how CAN it run out if you never hear ANY to begin with.

 

All of this is either the person is clueless to what people have been saying, or ignoring it because it works on HIS computer/console. That is just silly.

 

Imagine any other business that could get away with such a comment? It's like saying to a leg amputee I can win an ass kicking contest, so why can't you?


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#163
berrieh

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This is interesting because I also make heavy use of manual saves (in fear of game breaking bugs) and I am experiencing the party banter and music issues.

 

Yeah, obviously, I can't prove anything about the auto-save, but it was a solution I read a lot of on Reddit but little here (it required starting over, potentially - not sure if deleting saves would provide the same effect; I've been relying solely on auto-save because of it) so I thought I'd mention it. Even got the music in VR people mentioned on that save and music/other ambient sound in a lot more places and situations. Nothing else has changed - same headphones on both PS4s and the two are literally right next to each other (just the boyfriend was playing on the primary on the bigger TV since he got Far Cry and I was replaying). If they're only collecting ONE copy of each sent-in, potentially bugged save and the bug has something to do with having multiple saves on the system, then it could factor into testing, maybe. I don't really know. It was just a thought. 


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#164
Chewbacca99

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In my view, you almost never get what you want on the Internets by provocative - too easy to be dismissed / ignored.  

 

I do definitely agree that the OP could have been worded better.  

 

I know Conal is not a PR person, but having been on a testing team (WAY back when, not happy memories!), I know that the most aggravating thing is when the technical guy says "sorry, we can't replicate this, closing this issue report".  Now, that's not what he is saying, but he could have phrased it in the way the PC issues announcement was phrased, i.e. we are looking into it with all our resources, here is how you can help, etc, etc.  Keep it neutral while not committing anything.  If the PC issues announcement was phrased in the way of: "we have done a number of usability tests, and in each of these tests, the tactical camera and Keyboard + Mouse work well, and most people are able to get used to it" then the whole thing would have gone up in flames (even worse that it currently is).

 

So yes, he could have phrased it better and rather than pointing us towards stuff that has already been tried / we already know, which it would be pretty obvious has already been tested by the community.  However, nothing is accomplished by throwing insults, it will just get them to go further into their shell and not reach out to the community in the future if they need any help to narrow this down.  It's just not productive.  The original thread DID accomplish a whole lot in getting the issue recognized, in the press, and the team working on it.

 

BTW, something I thought about - may not be feasible, but if there are no users in the vicinity of the BW offices who has this issue, you could try to share screen (VNC and the like) with someone if that's even possible (I know it's possible in an office environment, but not sure how it would work with something like a game environment, etc).  I'm sure there will be some people who would be more than willing to allow this so as to enable the development team to troubleshoot in a "real world" scenario.



#165
Zephymos

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I've had the bug for about 25 hours. I then re-installed and did the mount-unmount while walking around on the Storm Coast. Suddenly the music started playing and I had 2 banters within 8 minutes of eachother out of nowhere. After that I seem to be getting banter again and the music seems to work on and off.



#166
Mingymingy

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Thanks for all the effort you are putting into this bug Bioware, I am sure you guys are busy working on it. I am not a developer but I imagine that creating games this good requires a team that genuinely cares about what it's making. I myself haven't been getting much from my party in terms of banter so I think I will hold off for playing until a fix comes out.

 

As it seems fate intended I am suppose to study for finals rather than play dragon age, sad day, probably better off in the long run this way though. :P


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#167
Ajensis

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This is the LITERAL quote from the OP post:

(...)

 

I agree that the line could seem to say that if you really wanted it to, but it can also mean that their attempts to reproduce the glitch hasn't been successful. Meaning, they're working on it but it's probably not gonna get patched today, because they're still trying to identify the root of the problem.

 

As for the other comments, it's just a way of ruling out why some people aren't hearing the banter. Someone might genuinely not know that being mounted disables conversations with companions. And although it might seem condescending to you, the same way that a person calling tech support and being asked 'Are you sure it's plugged in correctly?' might feel he's being condescending, the truth is he just doesn't know you or how knowledgeable you are.

 

It's okay to feel frustrated and annoyed. You were probably one of the people really looking forward to the game, as most of us were. But you're not helping anything by constantly yelling about how they lied. Yes, the first post was maybe not the best way to address the community, but he followed up with another post, so just let it go and trust that they're working on it. We're all on the same side here :)

 

I've had the bug for about 25 hours. I then re-installed and did the mount-unmount while walking around on the Storm Coast. Suddenly the music started playing and I had 2 banters within 8 minutes of eachother out of nowhere. After that I seem to be getting banter again and the music seems to work on and off.

 

Thanks, I'll try that out myself later (at least without reinstalling, hopefully that's not necessary to produce the same result as you). Thinking back, it could be that all the Hinterlands music and banter I got was before I reached the horsemaster, as I did postpone going there for quite a while.



#168
HowlingSiren

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Well, if the saves don't show the problem, perhaps videos will. I would suggest for those of us who can, to try and record the experience. I'm not sure there have been that many videos posted. 

 

Ideally, you want to show what happens when you visit an area for the very first time - the map should be black as that indicates that the banter specific to that area could not have been triggered.

 

Also, I would think that doing this right after Skyhold would be a good time, as it's a) a major plot point, b ) our first chance of recruiting Cole, if I'm not mistaken, and c) not far enough in the game to have exhausted all banter. So if you take Cole along, he can act as the "fresh" companion. 

 

Any thoughts? 



#169
Grieving Natashina

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Well, if the saves don't show the problem, perhaps videos will. I would suggest for those of us who can, to try and record the experience. I'm not sure there have been that many videos posted. 

 

Ideally, you want to show what happens when you visit an area for the very first time - the map should be black as that indicates that the banter specific to that area could not have been triggered.

 

Also, I would think that doing this right after Skyhold would be a good time, as it's a) a major plot point, b ) our first chance of recruiting Cole, if I'm not mistaken, and c) not far enough in the game to have exhausted all banter. So if you take Cole along, he can act as the "fresh" companion. 

 

Any thoughts? 

It's actually one of two points you can recruit Cole.  Spoiler incoming:

 

Spoiler

 

Otherwise, I agree.  Whomever is last to be recruited could be considered the "fresh" companion.  :)



#170
Chewbacca99

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Just a point about perception, and using up all banter, etc.

 

I've got two playthrus going in parallel, both have this banter issue, but one in particular is really bad (like maybe 2-3 banters in 10 hours of play).  Both the characters have less than 20 hours of playtime, so not at all possible to have exhausted all possible banter.

 

In recent testing, I took the character that is worse, and brought him to 1) a new region (storm coast) and 2) with companions he hasn't travelled with before (Viv, Sera and Bull - first two I just unlocked after VR, and the third I unlocked when I got to storm coast).  Then I spent 1 hour just running around storm coast.  It was SILENCE OF THE LAMBS, literally.  I tried mounting, unmounting, resting, the journal trick, audio - nothing worked.  Don't tell me that completely new characters in a completely new region would not have banter at all for an hour.  I'm not sure how much more testing is required to convince that this is really an issue.

 

I agree that those guys who discovered the bug after 100 hours and are like "I heard 10 banters" MAYBE, MAYBE you could say it's just perception, cos people's memories could be faulty (but really, the actual number of banters is not the key thing, the key thing is that it's a LOW number).  HOWEVER, post the discovery of the bug, there have been numerous posts very clearly documenting banter events (or lack thereof) on a minute by minute basis.  That is as scientific as you are going to get, yeah?


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#171
Stendard9

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I can confirm that 2 of the total 6 instances of banter that I've got in 25 hours are a repetition.

 

Both of them had Cass and Sera repeating the same lines.



#172
JWvonGoethe

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I wonder if all the testing is being done on PC? A lot of consoles users seem to be affected by the bug, particularly PS4 and last-gen. Since consoles are standardized I would have thought they would yield results more consistently.


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#173
nausicaa83

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I have the same problem, 30 hours in, no music at all except during cutscenes, and 10 lines of banter at all. I'm sorry, but this made me decide to stop buying your games on release date. I'd rather wait a couple of months, when there's sure to be a patch, and have a complete game to enjoy.



#174
InterrogationBear

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Must be really frustrating for the devs when people report a bug and you just can't reproduce it.

 

Some of the reports might be linked the low sound volume in many scenes. Sometimes banter and ambient music are barely audible.



#175
Suhiira

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Half the "bugs" reported aren't.

They're just individuals that think a game should do X, and when it doesn't it's a bug.

 

Someone may expect party banter to be near continuous, some may expect to never hear the same banter repeated even once, some may expect banter every 30 seconds, etc. etc etc.