*Huge spoilers, if you haven't completed the game dont read*
Finished the main story on nightmare. 50 hours in I rerolled. Combined playtime of DA: I - 120 hours. However, the main quest and the way Corypheus was handled made for an extremely bitter and sour aftertaste. I will leave my biggest grief for last in this post.
Note: I still give the game a 8.5/10 despite the huge faults below. This due to excellent character writing (excluding the Inquisitor and Corypheus), super-addictive game elements, fun and challenging combat, satisfying crafting system (despite lack of armor model variety) and the fact that I could play 100+ hours and still want to play another play-through. Unfortunately "Be who you want to be" and the word "Roleplaying" obviously have no meaning to game developers any more as I painfully figured out.
Haven
You have the anchor. Where is the option to pledge yourself to Corypheus? The game could have ended there with a cinematic for those who wished this. I really wanted to join him but I *kinda* understand why the writers couldn't do it (for obvious reasons). So Samson is allowed to join him, but we dont even have the option to try. There is absolutely no logical or plausible way Cory would've said no if you went: "The anchor is at your disposal Corypheus, let me serve". You and Cory traveling to the black city would've been a satisfying ending for me even if it was left ambiguous what happened and the game ended.
Chantry
We are allowed to oppose the belief in the maker. But we are denied the option to dissolve the Chantry as with the Templar order. It is really depressing that with all your "power", you still have no power to do this. For a game that has the "Power to influence nations" you dont even have the power to dissolve the chantry.
Slavery / Tevinter and forced morals on your character
My character supports slavery, blood magic and the Tevinter culture by default in many dialogue options. All things my Inquisitor supported as a social darwinistic Nihilist. This happens over and over in the game and each time is like character-assassination to my Inquisitor. Your characters has morals forced upon him/her!
Envy Demon
The envy demon showed me what he was going to do with the Inquisition using my body - exactly what *I* want! Use it as a tool for my own power (If joining cory isnt an option). Yet my character says things like "This will never happen", "Monster!" etc. - opposing what the Envy demon shows, which happens to be my own goal. This made this whole quest a tragi-comical disaster.
Again Bioware fails miserably at Protagonist - Antagonist interaction
As Hawke I wanted to talk to Corypheus. No dialogue only monologue. So here I'm thinking "Well he is the main villain now, this will be good". Wrong. Even at the end - I get no option to talk with Corypheus, no option to atleast TRY to talk him down, suggest joining him or any other intelligent interaction. I tell him "I dont believe in Gods" and that ended conversation. Thats it... after 100 hours of playing the final verbal duel is again one line of monologue which leads to the next problem:
Corypheus becomes a one-dimensional stereotypical joke
Sad but true. Corypheus lore-wise had a ton of potential. But he is written poorly. It was as if the writers were like "We need a big bad the player can hate". He has his own motivations for becoming a God, which is never explored. He is dehumanized all the way through the game. Not only cant we try to understand him or talk with him more, there is no option to join him or talk him down or anything remotely close to this. Even Leliana says something beyond stupid like "We won against the ultimate evil". Please... mercy... just stop. Is a child writing Corypheus? All other dialogue and interaction is solid, why fail here?
BLACK CITY ENDING
Where is the ending for me to enter the black city myself? I knew this was probably too much to hope for. But it was what I wanted the most. To claim the power of the Black city. Or atleast just travel there and find its secrets.
Mike Laidlaw said the demons could win
How?
All the friggin game I wanted the Inquisition as my personal power trip.
All the game I was willing to join or serve Corypheus.
All the game I was willing to defeat Corypheus but claim the Black city for myself.
The whole game I was waiting for a chance to THROW MYSELF at this supposed ending. If you TRY to get this ending and fail, I would assume this was either a lie or scrapped from implementation.
Conclusion: The game was extremely enjoyable. I was until the ending positive I would give it a 10/10. Actually an 12/10, thinking "So much must go wrong to even remotely grade this down". And yet again - the disappointment from ME3 reveals itself, namely:
Bioware cant write good, complex and enjoyable villains. Corypheus as a character is fantastic, well was fantastic until now. The Harry Potter style "His dragon is his horcrux" was unimaginative and poor. Interaction with Corypheus was poor. We never found out his plans if he had reached his goal. We cant even know what Corypheus would've done with the world.
As it stands, Bioware made Corypheus into a "Evil for the sake of evil with no other motivation than power or/and destroying the world". Such potential ruined.
I stand amazed at how writers as skilled and crafty as Bioware, A-class in gaming when it comes to story and characters - manages to completely and utterly fail at main villain character writing.
---
All that said, still love the game. Will probably play it tons more. But I will never play *MY* Inquisitor. I will play Bioware's Inquisitor, against a fantastic lore figure ruined by poor writing. So yeah, Bioware did everything right except the most important two factors: Your character and the main villain. How that is possible I do not know.
PS: IGN said the main story was weak. I think they were only half-right, the main story was good. But the Inquisitor and the main villain were weak. And they are obviously important to the story. Still recommend buying the game though if you haven't. The good fortunately overshadow the bad too much for the bad to ruin too much. Which seems to now be the new Bioware tradition.
If you read this massive wall of text, please share your thoughts. I'm in an emotional turmoil atm.





Retour en haut







