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Still a 8.5/10 game, but I never got to be who I wanted to be and the villain was poorly written. Antihero and dark characters shafted.


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#26
AlexMBrennan

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I could say the same thing for not being able to choose to kill Duncan and run like a thief in the night instead of being a lousy Grey Warden.

Current games generally don't let you pick choices which would result in instant death/failure and thus force you to reload, so no "I tried to kill Duncan and was ignominiously slain" ending for you



#27
KaiserShep

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Or not being able to go back to Ferelden with Hawke in DA2 :P

Or that. The PC's in these games are like passengers on a train that can never get kicked off. You can set the bar car on fire and you're still gonna reach the end of the line.



#28
AresKeith

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Or that. The PC's in these games are like passengers on a train that can never get kicked off. You can set the bar car on fire and you're still gonna reach the end of the line.

 

Such is the life of story-driven games



#29
Commander Michael

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Current games generally don't let you pick choices which would result in instant death/failure and thus force you to reload, so no "I tried to kill Duncan and was ignominiously slain" ending for you

 

The Witcher 2 actually had dialogue options that actually killed you, which I really liked. There were consequences for being an ******* to dangerous people.

 

Oh, you're being an ******* to the elven terrorist while being surrounded by his archers? Well guess what, you're going to get pincushioned by arrows.  :ph34r:


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#30
Rifneno

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Current games generally don't let you pick choices which would result in instant death/failure and thus force you to reload, so no "I tried to kill Duncan and was ignominiously slain" ending for you


Witcher 2 had several options that would result in your death. I loved that there was actually a sense of danger when 30 archers are targeting you in a cutscene.
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#31
Leoroc

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It seems like the only place they aren't looking at for what kind of game we want is Dragon Age: Origins



#32
Bruxae

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One thing that I can agree on is that the Inquisitor wasn't really my character. I wanted to play evil, I always do in games - however in DA:I you don't really have the option to be good or evil, you are going to be good. You still have the choice HOW to be good - but you'll be good, the story was still great but I had no real connection to the character I played, I had more connections to my companions.

 

I also wanted to dissolve the chantry, although I kinda get why I couldn't do that. Im happy I was atleast able to make it clear I don't believe in the Maker. But to be honest my views or should I say my Inquisitors views are less about whether or not the Maker is real, and more about her not agreeing with how the chantry is run and worshipping a god that doesn't even care and left, and thats something I never got the option to express.



#33
Arl Raylen

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One thing that I can agree on is that the Inquisitor wasn't really my character. I wanted to play evil, I always do in games - however in DA:I you don't really have the option to be good or evil, you are going to be good. You still have the choice HOW to be good - but you'll be good, the story was still great but I had no real connection to the character I played, I had more connections to my companions.

 

I also wanted to dissolve the chantry, although I kinda get why I couldn't do that. Im happy I was atleast able to make it clear I don't believe in the Maker. But to be honest my views or should I say my Inquisitors views are less about whether or not the Maker is real, and more about her not agreeing with how the chantry is run and worshipping a god that doesn't even care and left, and thats something I never got the option to express.

 

Yes...even Renegade Shepard could be more of an a-hole than the Inquisitor. I missed being able to kill merchants like we could in Lothering. That was so hilarous I remember it to this day.

 

In terms of being totally evil, Obsidian is better than Bioware. Neverwinter Nights 2 allowed you to throw away your companions in join that game's version of Corypheus. Quite satisfiying if that was where you wanted to go.



#34
rigron

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Why can't I join the Archdemon in DAO and wipe out humanity?

 

0/10. Game sucks. OMG.

 

I agree, misanthrope does not get represented by DA games! This games SUCKs!

 

I wanted to wipe out humanity too, ALL HAIL UTHERMIEL!

 

 

Sarcams aside, I agree with the OP at various points:

 

_Chantry: I (as the Inquisitior) have a ****** huge army, the best spy/assassins web of the world, I am a master of diplomacy and not only am I a powerful mage but all mages in Thedas are now under my command, also most people think that I am the Jesus Christ version of the Dragon Age world so, with all of that, why can´t I wipe out the Chantry if I consider it to be wrong, to be a cancer for humanity or for whatever other reason? All explanation my character would have to make is "I am the ****** Herald or Andraste and that´s not what she wanted so I am doing her will" and with that almost every people would believe there is a reason for him to destroy and ban the Chantry. About why would I as a player want to do that? Well, I have been anti-Chantry since the first Dragon Age, they are the culprit of the legal slavery for mages and for the deads of millionths of people both directly with their Exalted Marches and directly-indirectly with the mages losing control due to the slavery they have to bear during their whole life.

 

_Morals impossed upon you: This is a point the OP has got 100% right. This is not real life, this is a fantasy world, why can´t my character be a power hungry motherfucker (in other words: a less stupid version of Vivienne) using the Inquisition in his personal benefict? Yes, we have to fight the Big Bad and save the world basically because otherwise we are dead, but why our morality can only move between being a saint or being a Neutral Good D&D aliegment kind of character? I haven´t seen any evil choice or even a neutral one as far as I am in the game (still not finished, I am doing sidequest, my current story missions are Here Lies The Abyss and attend a ball at the court) and the most "evil" choice I read about in the internet is

 

Spoiler

 

_Envy Demon: I haven´t played that mission yet (I sided with mages) but from what I gather, this is basically related with the points of morals forced upon you.

 

_Pledge to Corypheus: Yes, we can see (doing the Side with Mages mission, which is one of the coolest ones) what would happen in a world where Cory won and he doesn´t have the Anchor. That changes everything, because what would happen if Cory would have the Anchor willing to serve him in exchange for power? Something like what Dragon´s Dogma did first with the Red Dragon and later on with the Seneschal, giving you the option to accept the deal both of them propose and giving you an early ending with a cutscene, then you letting you reload the game at that point to progress. Another game that give us a choice of that kind and I appreciate it is Shin Megami Tensei IV if you accept the White Men proposal. Seriously bioware, even a cutscene with you and Cory on the Fade at the doors of the Black City (if you still don´t have the City created in your minds, then show the characters from a frontal camera instead from the back) would be great.

 

That said, I love this game and I am enjoying it a lot, but the OP is right in a lot of things he has said and I hope Bioware bears that in mind in future projects. And also please, bring back Desire Demons and Desire Demons related quests.


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#35
Arl Raylen

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I didn't like the Envy Demon thing either. I was like...um...that's exactly how I WANT to play this character. Then I'm forced to say sappy stuff like "I would never use my power for personal gain!" LAME. The only time you can really be pompous like that is when you get the Inquisitor sword and say you're becoming Inquisitor to increase your power.


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#36
Korusus

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This was a much better game than DA2, so in some ways I'm very happy with BioWare.  But having cut my teeth on Baldur's Gate, I'm really surprised that I seem to like Mass Effect's story more than Dragon Age's (the supposed "spiritual successor")...I don't know what it was about Inquisition, on the one hand I've been obsessively playing it, even though the side quests did get old around hour 60. 

 

I think the problem really is Corypheus and the way he is supposed to be the motivating factor behind all the major storylines...but he's a joke.  It's not enough to be the inquisitor trying to end the Mage Templar rebellion, it has to involve Corypheus in some stupid plot.  Isn't it enough that the mages and templars are warring?  That Orlais is in a Civil War?  Was Corypheus even necessary?  And I agree, even right up to the last moment in the confrontation with Corypheus I though we were going to have the option to become a god (like in another older BioWare game).

 

Also miss the days BioWare let you play evil instead of Nice Guy/ Funny Guy/Arse.

 

/agree OP



#37
Rifneno

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BW games rarely let you play full-on evil. Pragmatic, but evil? I don't know why it was a surprise this game was any different.

#38
Arl Raylen

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This was a much better game than DA2, so in some ways I'm very happy with BioWare.  But having cut my teeth on Baldur's Gate, I'm really surprised that I seem to like Mass Effect's story more than Dragon Age's (the supposed "spiritual successor")...I don't know what it was about Inquisition, on the one hand I've been obsessively playing it, even though the side quests did get old around hour 60. 

 

I think the problem really is Corypheus and the way he is supposed to be the motivating factor behind all the major storylines...but he's a joke.  It's not enough to be the inquisitor trying to end the Mage Templar rebellion, it has to involve Corypheus in some stupid plot.  Isn't it enough that the mages and templars are warring?  That Orlais is in a Civil War?  Was Corypheus even necessary?  And I agree, even right up to the last moment in the confrontation with Corypheus I though we were going to have the option to become a god (like in another older BioWare game).

 

Also miss the days BioWare let you play evil instead of Nice Guy/ Funny Guy/Arse.

 

/agree OP

 

Good assessment. Better game than DA2, but weaker story.

 

Corypheus COULD have been an awesome villain. The way he makes his entrance at Haven along with his dragon was epic. But as you say, he becomes incresingly marginalized as the game goes on. He never appears to be a threat, just a silly looking darkspawn with aspirations he'll never achieve. I almost felt bad for the guy when I took his well from him.

 

Then when my Knight Enchanter beat him one on one essentially, I sort of laughed. He should have been like Sauron, ripping through our armies and crushing us at every turn. Instead it felt like the Inquisition was a superpower dealing with an incursion by a third world nation. There was little tension by the end of the game, even the characters mention it, like Solas, who said that Corypheus was basically defeated and would now be desperate.

 

I was praying that the end would feature Hawke and the Hero of Ferelden showing up along with your collected armies to deal with Corypheus and his Dragon. In the end, the self proclaimed God was taken down with less effort than a reaper infused Saren.


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#39
Arl Raylen

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BW games rarely let you play full-on evil. Pragmatic, but evil? I don't know why it was a surprise this game was any different.

 

Baldur's Gate and KOTOR both allowed you to be as evil as you wanted to be.



#40
Super Drone

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Such is the life of story-driven games

 

With elaborate cuts-scenes and hours of recorded dialog. You get choice or story. Bethesda or Bioware.


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#41
lady8jane

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Baldur's Gate and KOTOR both allowed you to be as evil as you wanted to be.

 

Yeah, but this is a Dragon Age game, and in Dragon Age you never could be a villain. You never had the option to not stop the blight. You never had the option to not fight red lyrium corrupted Meredith.



#42
Arl Raylen

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Yeah, but this is a Dragon Age game, and in Dragon Age you never could be a villain. You never had the option to not stop the blight. You never had the option to not fight red lyrium corrupted Meredith.

 

I'm not disagreeing, just correcting the statement I quoted.


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#43
Korusus

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Good assessment. Better game than DA2, but weaker story.

 

Corypheus COULD have been an awesome villain. The way he makes his entrance at Haven along with his dragon was epic. But as you say, he becomes incresingly marginalized as the game goes on. He never appears to be a threat, just a silly looking darkspawn with aspirations he'll never achieve. I almost felt bad for the guy when I took his well from him.

 

Then when my Knight Enchanter beat him one on one essentially, I sort of laughed. He should have been like Sauron, ripping through our armies and crushing us at every turn. Instead it felt like the Inquisition was a superpower dealing with an incursion by a third world nation. There was little tension by the end of the game, even the characters mention it, like Solas, who said that Corypheus was basically defeated and would now be desperate.

 

Agreed.  DA2's fault was never its story, just it's world and gameplay (IMO).  I do think it's funny that BioWare finally tried to give Dragon Age a real villain and their efforts just..failed.  Irenicus would make Corypheus cry like a baby.

 

He definitely made a good introduction, but it quickly goes nowhere.


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#44
Zundar

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Agreed.  DA2's fault was never its story, just it's world and gameplay (IMO).

Disagree. To me the story of DA2 was bad. I didn't care about either side and really wished I could have just left Kirkwall some time after ACT 1. Then to make it worse, it really didn't matter which side I sided with, I ended up fighting the leader of each side anyway.


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#45
Medhia_Nox

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Anyone who thinks a major religion (in Thedas - the only major religion) can be wiped out by any military ever... knows very little of history.


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#46
Super Drone

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Anyone who thinks a major religion (in Thedas - the only major religion) can be wiped out by any military ever... knows very little of history.

 

But I'm a super-special snowflake in my own personal power fantasy! Of course I should be able to re-write millions of people's beliefs by passing a hard Coercion check!!! Bioware has to let me or they make bad games!!!


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#47
Korusus

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But I'm a super-special snowflake in my own personal power fantasy! Of course I should be able to re-write millions of people's beliefs by passing a hard Coercion check!!! Bioware has to let me or they make bad games!!!

Just to play devil's advocate: the Templars are done, the circles are broken, the Seekers are destroyed, all the most important clerics are dead, all of the candidates for Divine are in your pocket...it wouldn't be terribly difficult to destroy the political institution of the Chantry and replace it with a new order lead by the champion of Andraste.  I think the only reason we did not get any satisfying ending choices is because BioWare isn't done with the Inquisitor yet...here's to hoping we get a satisfying conclusion down the road.



#48
Rifneno

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DA2's story was completely awful. It relied on everyone in Kirkwall being a complete idiot, it relied on never giving the players choices to do reasonable things, and it really didn't matter in the end what you did. Hawke was just along for the ride. Honestly, DA2 was so awful that the only reason I got DAI was because I knew it'd be the topic of conversation amongst my usual circle of friends and I wanted to be able to partake. Glad I did, because it has few of the flaws that plagued DA2. But yeah, DA2 was a train wreck storywise. The only part of it I liked was the Primeval Thaig. The atmosphere of "wrong" in that place was amazing. That and the Derelict Reaper were the only places that really gave me the chills in 25 years of gaming.

#49
Rawgrim

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With elaborate cuts-scenes and hours of recorded dialog. You get choice or story. Bethesda or Bioware.

 

Bioware used to have both, actually.



#50
Medhia_Nox

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@Korusus: That would actually make the Chantry stronger.

 

Religion thrives in adversity.

 

At best you could hope for a schism... but nothing like:  "Oh, this part of the new Andrastian faith loves demons and immorality!  Hurrah!"

 

@Rawgrim:  Not in any game that continued in the same timeline as the next to my knowledge.

 

And it's hardly like D&D cares who became a Bhaalspawn or whatever... or that Bhaalspawn are even unique.