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Still a 8.5/10 game, but I never got to be who I wanted to be and the villain was poorly written. Antihero and dark characters shafted.


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#126
Rawgrim

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Because that would be far too challenging and time consuming. Imagine the survival of your character if there's a drought. (No magic allowed)

 

But these threads are always gold throughout Bioware history.

"Why can't I side with The Archdemon!?"

"Why are the reapers the bad guy!? I WANNA BE A REAPER!"

Here's how it goes: If you side with the bad guy, the world is gone and you lose. To experience this, quit the game or die. Bam. Bad guys win, you get your evil fan fiction ending and everyone else keeps the "Good guys win" ending.

 

Farming would be excelent in DA:I. Just swing a big axe at the ground, and you magically summon rocks and make huge gashes in the ground. If that won't get a field plowed in 2 minutes, I don't know what would.



#127
Arl Raylen

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The Star Wars universe has a clearly defined "Light Side/Dark Side" dichotomy in it. Even then, going full Dark Side, you still don't have the option to join Malak. You still don't have the option to hire Calo Nord to run around and kill Jawas for you. You still have to go and track down the map to the Star Forge on four specific planets, you can't just say "**** this noise, I'm going to Five Guys."

 

But you did have the option of joining Bastila instead of fighting her. It wouldn't have made sense to join Malak even as dark side since you viewed him as a subordinate, and he hated you.

 

Also, as buggy as their games are, Obsidian makes games with more impactful choices. Case in point, Fallout New Vegas and Neverwinter Nights 2, both of which were fully voiced and had dialogue options (though there weren't many actual cutscenes). Oh and there's also KOTOR 2, where you could basically be Hitler (went well until the lame unfinished ending).


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#128
TheSeekerofLulz

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Why not? He hadn't really done anything to the Inquisitor. Malak had tried to kill Revan, though, so there is bad blood there.

Wouldn't helping him kill you? 



#129
LolaLei

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One thing that I can agree on is that the Inquisitor wasn't really my character. I wanted to play evil, I always do in games - however in DA:I you don't really have the option to be good or evil, you are going to be good. You still have the choice HOW to be good - but you'll be good, the story was still great but I had no real connection to the character I played, I had more connections to my companions.

 

I also wanted to dissolve the chantry, although I kinda get why I couldn't do that. Im happy I was atleast able to make it clear I don't believe in the Maker. But to be honest my views or should I say my Inquisitors views are less about whether or not the Maker is real, and more about her not agreeing with how the chantry is run and worshipping a god that doesn't even care and left, and thats something I never got the option to express.

 

That's the thing about being a hero though, you don't ever get to be balls-to-the-wall evil because regardless of how you behave you're the guy/girl putting a stop to whatever the main storyline is. However, I definitely feel that there should have been options to behave like a complete arsehole, like using your power and Inquisition to benefit your own desires, being pro-slavery, treating everyone like utter crap etc, I don't see why the option isn't there to be the hero that everyone in Thedas absolutely detests LOL! "Sure, he/she saved the world but Maker is he the biggest *** going!" Sorta thing.



#130
Master Race

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There are plenty of things to complain about when it comes to this game but this just seems off. Did you really expect them to put the time and effort into giving you the option to join the bad guys and watch the world go to sh.it? What in any dragon age game ever gave you the impression they would allow something like that for you to get so upset that it couldn't happen?

 

You are not meant to be evil in these games, you don't have to be a perfect goody two shoes either. While more renegade mass effect style choices would have been appreciated i will admit it wasn't really needed.



#131
Laughing_Man

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I somewhat agree with you OP, even if usually I don't bother playing as the evil dude.
I think last time I did was with KOTOR 2.

 

Playing an evil protagonist that actually succeeds due to his evil and ruthless actions in taking over the position or power of the antagonist, could be very interesting.

Alas...



#132
Leoroc

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The Witcher games can't stray too far away from the novels they are based on, I believe. And NWN uses the same setting as Baldur's Gate, so the same rules as BG applies there. None of these games lets you import world-states, anyway, so I don't see the comparisson. They are from a time before that was even a feature in games. They did let you import your character sheet, and that's it.

 

I think freedom of choice, when it comes to those games, are meant to be the choices that affects that particular story, within the frames of the game in question.

Just for the record, save imports have been around since at least 1990



#133
Guest_simfamUP_*

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Gorion died?

 

Screw it, let's go to Icewind Dale.



#134
Nemis-Roidsavelt

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I just wanted to say I support you OP 100%



#135
Caelistas

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I wish i could kill more people..................... in this game

 

 

 

 

In all seriousness i agree with a lot of points you made, a lot of the dialogue is to politcally correct for me, if i want to be an evil mofo in-game please let me, that's what i loved in bioware's older rpg's.



#136
Ieldra

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But you did have the option of joining Bastila instead of fighting her. It wouldn't have made sense to join Malak even as dark side since you viewed him as a subordinate, and he hated you.

 

Also, as buggy as their games are, Obsidian makes games with more impactful choices. Case in point, Fallout New Vegas and Neverwinter Nights 2, both of which were fully voiced and had dialogue options (though there weren't many actual cutscenes). Oh and there's also KOTOR 2, where you could basically be Hitler (went well until the lame unfinished ending).

Fallout New Vegas is not fully voiced. The protagonist is mostly silent.



#137
KainD

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Just saw the video about the Envy demon, ( didn't have in my playthrough, sided with mages. )

That whole sequence felt like a huge slap in the face, just makes me want to actually kill my Inquisitor get a game over screen and be done with it, that is not the kind of character I want to support. 



#138
Arijharn

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The sort which is as imperfect as humans are. Perfection can only exist in the realm of ideas.

 

I guess that depends on what you sort of expect from a God or how you define a God. I think even in universe people expect that perfection is the Maker. It's like trying to ascribe flaws to the Christian God. Somehow I don't think that would be the popular route.

 

Personally, when I think of a God I expect if not an omniscient being then at the very least omnipotent.   



#139
Rawgrim

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Just for the record, save imports have been around since at least 1990

 

Save imports, yes. But they only import the stats and level of a character, not world-states.



#140
Father_Jerusalem

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But you did have the option of joining Bastila instead of fighting her. It wouldn't have made sense to join Malak even as dark side since you viewed him as a subordinate, and he hated you.

 

Also, as buggy as their games are, Obsidian makes games with more impactful choices. Case in point, Fallout New Vegas and Neverwinter Nights 2, both of which were fully voiced and had dialogue options (though there weren't many actual cutscenes). Oh and there's also KOTOR 2, where you could basically be Hitler (went well until the lame unfinished ending).

 

Neverwinter Nights 2 vanilla was an absolute **** game with an absolute **** ending.

 

The only redeeming factor to that game is Mask of the Betrayer - which in and of itself is an AMAZING game. One of my favorites of all time.

 

But let's not kid ourselves. Vanilla was ****. Using that as the standard of what BioWare should aspire to be... well... even Mass Effect 3's ending was better than that. So I'm honestly not sure what you're going for.



#141
Rawgrim

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Neverwinter Nights 2 vanilla was an absolute **** game with an absolute **** ending.

 

The only redeeming factor to that game is Mask of the Betrayer - which in and of itself is an AMAZING game. One of my favorites of all time.

 

But let's not kid ourselves. Vanilla was ****. Using that as the standard of what BioWare should aspire to be... well... even Mass Effect 3's ending was better than that. So I'm honestly not sure what you're going for.

 

What was bad about it? The end, I mean. I never got to the end, myself. Bugs messed up my game, and I didn't bother replaying it. I got to the part where you get a keep, if I remember correctly. The game was fine up to that point, at least.



#142
Zundar

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Neverwinter Nights 2 vanilla was an absolute **** game with an absolute **** ending.

 

The only redeeming factor to that game is Mask of the Betrayer - which in and of itself is an AMAZING game. One of my favorites of all time.

 

But let's not kid ourselves. Vanilla was ****. Using that as the standard of what BioWare should aspire to be... well... even Mass Effect 3's ending was better than that. So I'm honestly not sure what you're going for.

I'll agree with you about NWN2, not because I remember the ending but because I know I played the game, I know I didn't like the ending and I can't remember what the ending actually was. I think it was so bad that I blocked the memory of it out.



#143
Rifneno

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NWN2 was the only BW I played that I just didn't have the strength to finish. It bored me to tears. If others think it was a masterpiece, more power to them for enjoying it. But personally.. no. Just no.

#144
fabio012

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You wont ever get a DA game with the level of story and characters we got in DAO, theyve decided on going the route of exploration>story. This has me even more scare for the Witcher 3 after finishing inquisition.



#145
Rawgrim

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NWN2 was the only BW I played that I just didn't have the strength to finish. It bored me to tears. If others think it was a masterpiece, more power to them for enjoying it. But personally.. no. Just no.

 

NWN2 isn't a Bioware game.



#146
Medhia_Nox

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@fabio012:  What about DA:O was excellent storytelling? 

 

For myself - the Origins were excellent - the rest was just generic fantasy quest, with generic fantasy characters, in a very interesting fantasy world.



#147
fabio012

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@fabio012:  What about DA:O was excellent storytelling? 

 

For myself - the Origins were excellent - the rest was just generic fantasy quest, with generic fantasy characters, in a very interesting fantasy world.

Generic doesnt mean poor. Dragon age inquisition doesnt really explore that interesting world like DAO did it mostly is just an interactive artbook in a way.



#148
Wintersembrace

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some of us are not really asking for the option to join the bad guys but to give an example of what i would have like to have seen more of is this type of choice spoilers for any one who has not tried the leaving redcliffe in DA:O   http://www.youtube.c...h?v=Dv1tn4fNgyM  oh and im pretty sure this goes against all those arguments about there being no morally evil choice in the DA games



#149
Father_Jerusalem

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What was bad about it? The end, I mean. I never got to the end, myself. Bugs messed up my game, and I didn't bother replaying it. I got to the part where you get a keep, if I remember correctly. The game was fine up to that point, at least.

 

Rocks fall, everyone dies.

 

That is literally the ending to vanilla NWN2.



#150
KainD

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NWN2 Motb though, was the best RPG I ever played in my life. It's just.. alive.