Rocks fall, everyone dies.
That is literally the ending to vanilla NWN2.
Geez, do you even get to pick the color of the goo that is your remains?
Rocks fall, everyone dies.
That is literally the ending to vanilla NWN2.
Geez, do you even get to pick the color of the goo that is your remains?
No, because expansion.
I really have to agree with OP completely. The villain was bland at best, and overall the main story lacked a lot of substance. While the game is very enjoyable, it just didn't have the depth of previous bioware titles, and they are proving more and more with each subsequent release, that they just are not able to write believable and relatable villains.
You can't join Corypheyus because he doesn't want you to join him. He doesn't want someone that had the anchor, he wanted the anchor for himself. He's gonna let you use it? Hell na. Just like he said, he'll kill you and start again (in Haven)
Rocks fall, everyone dies.
That is literally the ending to vanilla NWN2.
You sure about that? Khelgar and the thief lady show up in one of the expansion packs.
You sure about that? Khelgar and the thief lady show up in one of the expansion packs.
Qara, Ammon as well.
Qara, Ammon as well.
Ok, cool. So just some die at the end then.
Ok, cool. So just some die at the end then.
As far as mentioning goes Casavir is the one that died for sure. He was holding the door / rocks above him for everybody to exit, and when they did he went splat.
I do hope Grobnar died. Insufferable character.
I do hope Grobnar died. Insufferable character.
He was saying the truth about wendersnaven dough. In the expansion I went to the shadow realm and the ''imaginary'' lute that we found was golden there.
Not making the world bow to mages once more. ![]()
Not ruling from the Boeric Ocean to the Frozen Seas. ;(
Why u do dis Bioware
I agree cory is crappily written he gives a good monologue in haven and that is the highlight of the character the inquisitor is bland in every sense of the word where are the different personality options from DA2, Hawke was an interesting character with feelings and motivations and could develop in several different ways the inquisitor has none of that he is frankly boring 90 percent of his conversation options are neutral and uninteresting
Have to agree with lack of characterisation in the Inquisitor, you face it right in the beginning, with the "sad helpless" face which rules out my two planned "Psycho human-hating elf rogue who would show weakness to no one" and "Qunari as cold (and colorful) as Sten"
Oh well, can't expect much, considering the Inquisitor is a fully voiced character and to give them as many options as in origins... well, would be too pricey.
Besides, the humor is lacking from the Inquisitor's part, unlike in origins where I can crack up over the dialogue options, e.g.:
Elven bride: "Who's this, not my bethrothed I hope"
Cousin: "By the maker I can't believe you sometimes, yes this is your bethrothed"
Elven groom: "Do I really make such a bad first impression?"
Elven bride: "The second one isn't much better."
Heh, what a line!
The thing about playing an evil character... for me, at least, there has to be a REASON to play evil. An ultimate benefit to your actions. The great thing about playing a darksider in KOTOR is that you have access to the really fun abilities like lightning and life drain. Be an evil guy in Dragon Age and... well, you're just being a scumbag for scumbag's sake. That kind of "evil" just leaves a bad taste in my mouth, and no amount of roleplaying is going to make me feel any less disgusted by taking such actions.
As far as mentioning goes Casavir is the one that died for sure. He was holding the door / rocks above him for everybody to exit, and when they did he went splat.
Elainee died as well, got brained by giant boulders. In fact, I think everyone bar Sand and possibly Qara got out and of course that warlock dude.
The only story expectation of mine that was dashed was the fact that by mid game I ended up really wanted to ascend into godhood. I spent the whole game denying my "herald of andraste" title but by the time I exited the fade I really was hoping that I could truly challenge ol cory for the race to godhood.
I kinda felt like there was some build up towards that like using the well but they went in another direction with that...still would have been cool but whateves.
The thing about playing an evil character... for me, at least, there has to be a REASON to play evil.
Theres plenty of reason for turning "evil" in DAI.
You have the status of a holy savior (herald of Andraste), you have an army stronger than anyone else and there is chaos everywhere. You can easily see yourself as the only one capable of bringing order to the world. So, one of the most probable ending should be you becoming (or trying to) dictator/emperor of the world. This was what I was aiming for since I realized what the game was about, and I was severely disappointed that I couldnt choose this path.
The only story expectation of mine that was dashed was the fact that by mid game I ended up really wanted to ascend into godhood. I spent the whole game denying my "herald of andraste" title but by the time I exited the fade I really was hoping that I could truly challenge ol cory for the race to godhood.
I kinda felt like there was some build up towards that like using the well but they went in another direction with that...still would have been cool but whateves.
That really devastated me as well as you can imagine with my post.
You have the power to enter the black city at will, and you "can't" do it. That is, the game won't allow you.
So, one of the most probable ending should be you becoming (or trying to) dictator/emperor of the world.
[cool theories about Flemeth]
I think this may help those that think the plot was bad.
I think your theories are great, but it doesn't actually address the plot of this particular game - it addresses the meta-plot taking place across the games. And that story has got more interesting each game, but this story is pretty plain jane and not very risky. Not awful, but not great. Thankfully, the characters and gameplay were interesting enough (except the mustache twirling villain) to keep me engaged.
Theres plenty of reason for turning "evil" in DAI.
You have the status of a holy savior (herald of Andraste), you have an army stronger than anyone else and there is chaos everywhere. You can easily see yourself as the only one capable of bringing order to the world. So, one of the most probable ending should be you becoming (or trying to) dictator/emperor of the world. This was what I was aiming for since I realized what the game was about, and I was severely disappointed that I couldnt choose this path.
Yes, yes and fuckin yes!
I wish i could make an inquisitor that would dominate all other nations in thedas, either through direct conflict or through intelligence/spies in their own ranks. Exploiting the whole "herald of andraste" thing could fit perfectly into such a setting.
I think part of the problem with the Inquisition is that it doesn't really feel like 'your inquisition.' It's true that you lead your merry band of men (and women), but that's no different than any other rpg that Bioware's made.
Cullen, Josephine and Leliana's roles are relatively unique I'll grant, but the actual Inquisition just seems rather... absent. It's all just background noise really and the times you do meet them they're still just in the background. I wish I could have given some inspiring speech to all of them prior to the siege of adamant, or perhaps Arbor Wilds. I wish I could take part in the actual tactical/strategic planning with Cullen for the assaults, or direct Leliana in what sort of secrets we want to prioritize or missions to run.
I think the War Council was meant to address this, but the whole experience was just time wasting imo, especially when you started to get good gear. Power was largely pointless. By the end of my playthrough I was nearly 400 in the bank, and influence was nearly just as bad, I think I was pretty close to lvl20.
It might be due to mid-development change. Most table missions take time instead of power, there is not even option to complete instantly by using power. It might have been first developed in mind that people would collect power to run table missions, hence the abundance of the points everywhere. And then someone decided that it might be better not to make people grind to access content... Not sure what happened with it.
Game just has some things that do not mesh well together.
And it`s true that you rarely see your troops in more than a handful at a time. Neither are you harassed much by believers, even though in reality if people knew something like Herald was coming to visit they would probably line up in adoration (or fear). Only two places where you can actually feel important is at the best mission of the game, Wicked Eyes and Wicked Hearts, and in aftermath of Haven.
Agree with OP. The game is not bad but it is not outstanding either...
Corypheus was quite bland and should have been fleshed out...
Inquisitor should have been able to be their own person as opposed to having the game's morality imposed on them...