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Main story is too short!


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90 réponses à ce sujet

#1
Caelistas

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I like the game, i really do, but i always feel like there is something missing. I love the graphics, semi open environments, and yes even the actiony (skyrim/mass effect combo) gameplay is growing on me.(nice effects!) Some good companions aswell but overall they don't get enough screentime in my opinion.(short romances) Also the conversations are too generic, in DA: O you had so many dialogue choices and you could be a total douche to everyone, everything is too PC in DA:I for me, inquisitor or not.

 

While i loved certain main quests (especially the one at the winter palace), the ending was over before i knew it and the entire built-up to the fight against the "elder one" felt cheap and rushed with a lackluster conclusion. Maybe it's just me getting older, or the nostalgia kicking in, but if there is one thing i really loved in a (bioware) rpg game: a good long intriguing story with a fleshed out MC and companions. 

 

Am i the only one who feels this way?  :(


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#2
dengers100

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I agree with the fact that the game felt like there was something missing to make me love it as much as origns (my favourite game ever!) but i cant figure out what it is thats holding the game back to me. I do feel the ending was a little rushed, i was kinda looking forward to some epic end battle that involved 2 armies and all the companions etc.

 

But still an amazing game and well worth the price tag



#3
Arl Raylen

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They hedged their bets on creating a Bethesda/SWTOR esque game world for us instead of focusing on the character interactions. They balanced it pretty well at the start, but as you neared the end of the story you found that there was little to do besides side quests and exploration. I think I would have preferred the DA:O model or even the DA2 model but with more exploration and a bigger world. DA: I went a bit too MMO for my tastes, I really missed the ability to be a jerk and kill random merchants or prisoners for pissing me off. Being able to judge people should have sated that desire but you're rarely given the oppurtunity to sit on the chair. Game was still a 9/10 for me but I do indeed miss some aspects from previous Bioware games.


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#4
Tielis

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Yes.  Too much sawdust and not enough meat.  

 

I felt like I was grinding for no reason because none of the little stuff would even matter after awhile.  And the Super Mario Shards make me want to reach through my monitor and choke whatever dev was responsible for that idea.

 

I got pissed off because no story no cutscenes were happening, so I rushed through the main story and found out later that I missed a crapload of random cutscenes just because I didn't go back and forth enough, I guess.

 

Frustrating.

 

But I think the fact that it is so frustrating and that I can't get it out of my head means that it was such a great story.  I just would have liked... more direction, I guess?  I never had any desire to play Skyrim.


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#5
SaidRael

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Yes, this is I think what everyone feels... the game is awesome but is way too short.


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#6
Caelistas

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Yes.  Too much sawdust and not enough meat.  

 

I felt like I was grinding for no reason because none of the little stuff would even matter after awhile.  And the Super Mario Shards make me want to reach through my monitor and choke whatever dev was responsible for that idea.

 

I got pissed off because no story no cutscenes were happening, so I rushed through the main story and found out later that I missed a crapload of random cutscenes just because I didn't go back and forth enough, I guess.

 

Frustrating.

 

But I think the fact that it is so frustrating and that I can't get it out of my head means that it was such a great story.  I just would have liked... more direction, I guess?  I never had any desire to play Skyrim.

 

Haha yeah i know, couldn't stand those shard quests either.I did enjoy the astrarium puzzles though.  ;)


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#7
Moondoggie

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Skyrim type games are the big fashion these days so they went with popular opinion. Amusingly when Bioware gave in and made a more open game most people didn't like it as much as their usual way of making games XD. After Dragon Age II and it's claustrophobic environments i think they just said "Fine instead of really small repetitive places we'll make really huge ones with loads of side quests."

The one thing that suffers when you make a huge game world is the main story. Still love the game though it doesn't have the super focused storyline of Origins it's still better than DAII with it being three short stories in one. At least this one establishes a goal and an enemy from early on.


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#8
Arl Raylen

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Yes.  Too much sawdust and not enough meat.  

 

I felt like I was grinding for no reason because none of the little stuff would even matter after awhile.  And the Super Mario Shards make me want to reach through my monitor and choke whatever dev was responsible for that idea.

 

I got pissed off because no story no cutscenes were happening, so I rushed through the main story and found out later that I missed a crapload of random cutscenes just because I didn't go back and forth enough, I guess.

 

Frustrating.

 

But I think the fact that it is so frustrating and that I can't get it out of my head means that it was such a great story.  I just would have liked... more direction, I guess?  I never had any desire to play Skyrim.

 

Skryim was fun, but it's story was entirely forgettable, so much so that I haven't finished it to this day and I bought it on release. Bioware tried to do what Bethesda has always failed to do, which is weave a great narrative into a massive game world. They came close, but as you say, a bit too much flour and not enough bread.


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#9
Arl Raylen

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Skyrim type games are the big fashion these days so they went with popular opinion. Amusingly when Bioware gave in and made a more open game most people didn't like it as much as their usual way of making games XD. After Dragon Age II and it's claustrophobic environments i think they just said "Fine instead of really small repetitive places we'll make really huge ones with loads of side quests."

The one thing that suffers when you make a huge game world is the main story. Still love the game though it doesn't have the super focused storyline of Origins it's still better than DAII with it being three short stories in one. At least this one establishes a goal and an enemy from early on.

 

I think DA2's story was longer, no? Act I takes about 20 hours, act 2 about 15, and act 3 about 5. All of that is pretty story related material, even the sidequests all have some point to the overarching templar/mage story. DA:I was maybe 20 hours of story and 80 hours of exploration/side quests. Closing the rift the first time can be done in around 5 hours if you don't explore, then Hawke and the Orlais quests take around 10, then it's boom boom Arbor Wilds/Corpyheus in about 5 hours. Very similar to Skyrim games...can spent hundreds of hours in them but the main quests can be completed in an afternoon.


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#10
AtreiyaN7

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I don't think anyone would say no to more main story content (and more companion-related interaction and dialogue, etc.), but with that being said, with close to 80 hours in now, I'm fairly happy with the game overall. And yes, I'm the one person who enjoys finding shards...forgive me for that. Although I appreciate the loot I've gotten from the quest(s) that make use of the shards, I don't think I've gotten any loot that I'd consider super important, so it's probably something you can skip if it drives you nuts. However, this does remind me that I should go back later and open the final chamber to have a look inside - heh.


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#11
MuhSHEEN

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DAO could be beaten in just a few short hours and there's a speed run somewhere that beats the game in less than 40 mins. IMO the main story is way better then DAO for the sole reason of a voiced protagonist. Silent characters break immersion for me. DA2 wins in character development though. 


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#12
ryno113

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I do wish there were longer and more main missions and character interactions. I wouldn't have traded it for the huge world, I really enjoyed the side missions and exploration I just wish those side quests had a tangible effect on skyhold and the inquisition.

 

If/When they make a other game I'd like the huge areas back balanced with the corridor missions from either Origins/DA2 with more cutscenes and companion interactions even in side missions.

 

If the side missions had greater context outside of text and operations and a '5% boost to cullens operation time' I would've enjoyed them even more. But even without this I think it really is a great game. 


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#13
Tielis

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I don't think anyone would say no to more main story content (and more companion-related interaction and dialogue, etc.), but with that being said, with close to 80 hours in now, I'm fairly happy with the game overall. And yes, I'm the one person who enjoys finding shards...forgive me for that. Although I appreciate the loot I've gotten from the quest(s) that make use of the shards, I don't think I've gotten any loot that I'd consider super important, so it's probably something you can skip if it drives you nuts. However, this does remind me that I should go back later and open the final chamber to have a look inside - heh.

 

I'm obsessed with the ancient elves so I'm going to have to grit my teeth and watch my character faceplant over and over and over.  :(



#14
Moondoggie

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Some side quests do drag on like the shard thing. Is finishing that even worth it in the end? You just get buffs to resistances?



#15
AtreiyaN7

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I'm obsessed with the ancient elves so I'm going to have to grit my teeth and watch my character faceplant over and over and over.   :(

 

My sympathies. *pat pat*

 

Some side quests do drag on like the shard thing. Is finishing that even worth it in the end? You just get buffs to resistances?

 

Hmm, I dunno - I will get back to everyone on that after dinner if no one else has answered this. I believe that I do have enough shards, but I really ought to finish formatting this manuscript first. Oh, and I dunno if the resistance bonuses you get are really worth it - that dragon in the Hinterlands kept turning me into a crispy critter (yes, I finally beat it, but I'm pretty sure the +fire resist didn't really help that much - more like Solas's awesome barrier skills kept us alive long enough to take the dragon down :P ).



#16
schall_und_rauch

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It's the drawback of an open world, and it was quite expected. The more breadth you put into a game, the more depth you take out of it.

BioWare said itself that they looked at Skyrim, looked at the sold units and used the same ideas. 

 

Well, I found Skyrim horrible, and considering how much DAI took from Skyrim, I am positively surprised that they put so much story into the game after all. And, yeah, I think DAI blows Skyrim away in every way -- except for mods.

 

My take on gathering quests is: If you don't like to do them for the sake of doing them, don't do them! They are completely optional, after all, and there is enough interesting side content to do.


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#17
herkles

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I love the game but I have to agree the main quest was a bit shorter, and the thing is with the open world and the locations that they have, they could have easily fixed this. What they could have done was tie them into the main zones better. That is probaly my biggest issue that they didn't tie inot the zones though plenty could have. 

 

Take the ball mission, perhaps to gain invatation first you had to do something for Gaspard or celene so you could go to the exalted plains and/or the Emerald graves and do things like saving their men and other quests to prove to the grand duke/empress that you are worth inviting. 

 

Doing things like that would greatly improve the game, not to mention it would allow people to visit lands they don't normally see. For instance I didn't see any missions that made me go to the fallow mire which is a shame as it is one of my favorite locations. 


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#18
Bruxae

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It's one of the main drawbacks of an "open world" game, so much time and effort goes into fleshing out the areas with side quests and design that something is bound to be cut down. This is why I prefer more linear games, it allows the main story to be worked on more but this day and age everything is about being able to go anywhere and do anything and most people tend to get upset if they dont get it. I guess we just can't have both, it would be to massive of an undertaking.


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#19
Mr.House

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Yes it's short, but it was extreamly enjoyable and I felt very fulfilled when the game ended with my qunari and Josie on the balcony.


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#20
Korusus

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One of the side-effects of having so much of the story decentralized into the world in side-quests is the lack of satisfying cutscenes.  There are entire zones where there are no cutscenes....it just feels wrong for a BioWare game.  I really enjoy the approach they took in this one, has a more Baldur's Gate feel to it (not BG2, BG).  My one criticism is there should be more dialogue options and cutscenes in sidequests and not only in the main storyline.  See Mass Effect.


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#21
Reaver102

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I think I finally pinned it down, what DAI is lacking is the companion quests to encourage you to explore the zones.  DAI could have used more of a push to force us to do a zone.  


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#22
Mr.House

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I think I finally pinned it down, what DAI is lacking is the companion quests to encourage you to explore the zones.  DAI could have used more of a push to force us to do a zone.  

I felt encouraged to explore the zones. :?



#23
BellPeppers&Beef023

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Pacing and length of the main campaign is most definitely an issue. However, this is Bioware's first foray into open-world, so hopefully they will iron out the kinks if this is the future of the series.

 

Come to think of it, Hinterlands may have been a big problem that Bioware hadn't been able to detect without hindsight. It is the very first "open-world" area, and where the main quest lies. It is also one of the largest areas with a truly stupendous amount of side-quests, fetch quests, and general busy-work. However, since the area is directly linked to the story, and is the first we come across, many players (including myself) spend a LOT of time exploring it. Personally, come Skyhold, I was already feeling very burnt out by the open-world explorations, and yet a whole slew of new areas are simply thrown into my face, and with minimal context to the main story as well. At this point, I believe many players would shift their focus to the story, only to realise it ends after 3 or 4 missions.


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#24
Tielis

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Pacing and length of the main campaign is most definitely an issue. However, this is Bioware's first foray into open-world, so hopefully they will iron out the kinks if this is the future of the series.

 

Come to think of it, Hinterlands may have been a big problem that Bioware hadn't been able to detect without hindsight. It is the very first "open-world" area, and where the main quest lies. It is also one of the largest areas with a truly stupendous amount of side-quests, fetch quests, and general busy-work. However, since the area is directly linked to the story, and is the first we come across, many players (including myself) spend a LOT of time exploring it. Personally, come Skyhold, I was already feeling very burnt out by the open-world explorations, and yet a whole slew of new areas are simply thrown into my face, and with minimal context to the main story as well. At this point, I believe many players would shift their focus to the story, only to realise it ends after 3 or 4 missions.

 

Exactly.  I'm so glad I'm not alone in this thought.


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#25
Korusus

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Pacing and length of the main campaign is most definitely an issue. However, this is Bioware's first foray into open-world, so hopefully they will iron out the kinks if this is the future of the series.

 

Come to think of it, Hinterlands may have been a big problem that Bioware hadn't been able to detect without hindsight. It is the very first "open-world" area, and where the main quest lies. It is also one of the largest areas with a truly stupendous amount of side-quests, fetch quests, and general busy-work. However, since the area is directly linked to the story, and is the first we come across, many players (including myself) spend a LOT of time exploring it. Personally, come Skyhold, I was already feeling very burnt out by the open-world explorations, and yet a whole slew of new areas are simply thrown into my face, and with minimal context to the main story as well. At this point, I believe many players would shift their focus to the story, only to realise it ends after 3 or 4 missions.

Overlevelling is a problem too.  It's almost impossible to be a completionist and not overlevel at the same time.  The game almost discourages you from visiting every zone, doing every quest between main missions but by the time you figure this out (usually around hour 25 of the Hinterlands) it's too late.  Pacing is very odd.  Again, learning pains.


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