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Main story is too short!


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90 réponses à ce sujet

#26
LadyofRivendell

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Pacing and length of the main campaign is most definitely an issue. However, this is Bioware's first foray into open-world, so hopefully they will iron out the kinks if this is the future of the series.

 

Come to think of it, Hinterlands may have been a big problem that Bioware hadn't been able to detect without hindsight. It is the very first "open-world" area, and where the main quest lies. It is also one of the largest areas with a truly stupendous amount of side-quests, fetch quests, and general busy-work. However, since the area is directly linked to the story, and is the first we come across, many players (including myself) spend a LOT of time exploring it. Personally, come Skyhold, I was already feeling very burnt out by the open-world explorations, and yet a whole slew of new areas are simply thrown into my face, and with minimal context to the main story as well. At this point, I believe many players would shift their focus to the story, only to realise it ends after 3 or 4 missions.

 

This, along with direction, was precisely my problem. They just throw you into the Hinterlands to start off with, which, like you said, I'm pretty sure is the largest zone in the game. I got lost pretty quickly and ended up spending about five hours doing side quests on the wrong side of the map before I discovered where the story quest was. And like you said, by the time I actually got to Skyhold, I was so tired of missions that I just focused on the story instead.

 

That being said, I still love the game (it got me to return to the Bioware forums after two and a half years at that), but I think another key point they missed was clear direction. Yeah, you could tell which quest was the main one if you checked the journal, but I felt more "You should do this between these quests" or "This is a level 12 quest" (those Rifts in the Hinterlands were the bane of my level 4 existence), or maybe even sidequests that expired after a certain point ala ME3 to give more urgency or reason to do them at a certain point, some way to flow into the main plot better. I don't know, but it took me a good 20 hours to finally get the hang of mixing story with sidequests, and even that didn't work out well - I put 20 hours into trying to do every sidequest I could do between the Fade and the next quest, and even then I felt overwhelmed and tired of them. Great game, pacing, length, and direction could use work, but otherwise loved it.


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#27
Arl Raylen

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Just one thing -- this is not Bioware's first try at open world. Saw a lot of influences from SWTOR in this game, especially in the jumping puzzles/ world construction (lots of ravines and mountains blocking free movement).



#28
Wissenschaft 2.0

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Yeah, people for get theres a reason Skyrim made enemies scale with you. Though, in skyrim you eventually became god like so the scaling didn't work forever.

 

DA: I reminds me of Kingdoms of Amalur, where if you tried to complete each area you would quickly become overleveled. It seems these games are designed for you to hop between areas. I suggest trying to do this on your next playthrough. Spend 3-4 hours in one area and then move on to another area. You'll be surprised how fresh this keeps the gameplay experience.



#29
Tielis

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Yeah, people for get theres a reason Skyrim made enemies scale with you. Though, in skyrim you eventually became god like so the scaling didn't work forever.

 

DA: I reminds me of Kingdoms of Amalur, where if you tried to complete each area you would quickly become overleveled. It seems these games are designed for you to hop between areas. I suggest trying to do this on your next playthrough. Spend a 3-4 hours in one area and then move on to another area. You'll be surprised how fresh this keeps the gameplay experience.

 

Yes, I'm planning on doing this in my next playthrough.  The strategy guide has a nice path to follow in the "exploration" section instead of just following the main quest walkthrough.



#30
Cid Revolution

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I think the ending felt premature. The way things were presented to us during the first portion of the story with the sacrifice and the "Elder One", I thought for sure we were going to get a definitive answer to who and what Andraste was and what really happened at the Black City when the magisters tore through the Veil. The boss fight felt lackluster and anticlimactic, and the fact that there wasn't more main story to explore afterwards was a major let down for me. I'm longing for some type of closure to this story, but it feels as though the entire thing was used to setup an even more epic tale for the next game. It's almost like I played through half a story.
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#31
Arl Raylen

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I thank my lack of attention span for getting me out of the Hinterlands trap a lot of you experienced. I dabbled in a couple sidequests, hit a few areas that outleveled me, and said F it I want some cutscenes. This got me out of there pretty quickly and then I spent an equal amount of time in the Hinterlands as I did in other zones. Shard quests sucked for me though. Cluttered the map with icons and it's a lot of running and jumping and backtracking to find them, especially in the desert areas.

 

Also felt the ending was rushed. I was sort of like...wait...that's it? Me and Corypheus toe to toe? No epic end quest on the scale of ME2, DA:O or even ME3? Hmm alright. Though I guess Bioware sort of blew their load on the Hawke quest; the assault on Adamant was well done.


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#32
I SOLD MY SOUL TO BIOWARE

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It was definitely too short, yeah. It could have done with trimming some excess side content and bulking up the main quest. 

 

The stuff that was there I really enjoyed, though. 'In Your Heart Shall Burn' and 'Here Lies the Abyss' are probably the best quests in the series, IMO. 


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#33
EdwinLi

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I feel like the stroy is missing a lvl 20 to 30 Main story mission.

 

The Main Story mostly only goes up to lvl 1 to 20.

 

Guess they may have lvl 20 to 30 for a future DLC storyline and provide new lvl 20 to 30 maps for that expansion DLC.



#34
AtreiyaN7

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UPDATE: Okay, I guess it may actually be worth it to go for the shards. I got a +30 spirit resistance belt, crafting materials, and enough spirit resistance bonuses to make it seem like it might make a difference (finished The Spirit Calmed). It may actually be a good idea to take all three paths if you can put up with the shard collecting stuff, heh.


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#35
TK514

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UPDATE: Okay, I guess it may actually be worth it to go for the shards. I got a +30 spirit resistance belt, crafting materials, and enough spirit resistance bonuses to make it seem like it might make a difference (finished The Spirit Calmed). It may actually be a good idea to take all three paths if you can put up with the shard collecting stuff, heh.

 

Don't forget to do the fourth and final door.


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#36
droitdivin

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With games like these that I love, the main story is always too short. 


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#37
Uhh.. Jonah

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Not only is it short, it's extremely bland. It had a lot of potential. This is the first Bioware game where I felt the storytelling was extremely poor and lacking. I had fun though. A lot of things make up for it.
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#38
Caelistas

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I feel like the stroy is missing a lvl 20 to 30 Main story mission.

 

The Main Story mostly only goes up to lvl 1 to 20.

 

Guess they may have lvl 20 to 30 for a future DLC storyline and provide new lvl 20 to 30 maps for that expansion DLC.

 

This is the one thing i hope they will not do: release a crapton of dlc afterwards to really flesh out the story. (my wallet !)

 

If they release any type of dlc that has more morrigan in it i will buy it though, i know i am a fool.  :(



#39
Linkenski

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I have the feeling that something is missing too. I think it's dramatic tension and the hero's journey isn't really there I think, although I admit I haven't bothered actually analysing it.

But yeah, odd pacing, main story/main attraction segregation. It's like half a good story driven rpg and half one that is not. Also, companions should have been more in depth in general. They are good characters but they lack the screen time and memorable actions, except for a few.

If I were to rate it, I'd go no higher than a 7/10.
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#40
derekch

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I waited for this game for a long time, completed it yesterday and found it hard to admit to myself that the game did not live up to some of my expectations. The story isn't as stretched as I want it to be. Little did I know, it was already the final battle (which felt rushed and underwhelming). The side quests also did not add much to the main plot. The ending sequences felt short but I did enjoy the little reveal after the credits.


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#41
Caelistas

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I waited for this game for a long time, completed it yesterday and found it hard to admit to myself that the game did not live up to some of my expectations. The story isn't as stretched as I want it to be. Little did I know, it was already the final battle (which felt rushed and underwhelming). The side quests also did not add much to the main plot. The ending sequences felt short but I did enjoy the little reveal after the credits.

 

Yeah i totally know how you feel.

 

I'm one of those rare ones who care way more about the story then about gameplay. If DA:O had crap controls i still would've loved it anyways cause the story was that good.


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#42
SomeoneStoleMyName

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I wonder if time became a big issue yet again. Most noticeable in the hissing wastes. The hissing wastes is one huge empty zone. It got what... 3 quests?



#43
LolaLei

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Yeah i totally know how you feel.

 

I'm one of those rare ones who care way more about the story then about gameplay. If DA:O had crap controls i still would've loved it anyways cause the story was that good.

 

I'm exactly the same, I certainly haven't ever played DA games for their combat, controls, or exploration. It wouldn't have matter to me if they kept to their small contained environments so long as the story and characters/interaction is good.


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#44
LolaLei

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I wonder if time became a big issue yet again. Most noticeable in the hissing wastes. The hissing wastes is one huge empty zone. It got what... 3 quests?

 

It seems like the Hinterlands is really the only zone with content and side quests that are (somewhat) fleshed out and related directly to the story in some way, after that the areas (though very pretty) felt nothing more than a background to do fetch quests, farm and grind for XP in.



#45
Massa FX

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Huh. I guess I'm an exception... because I LOVE DA:I!

 

I'm not rushing through it. I'm exploring, I'm talking to people, I'm doing the quests. I'm savoring DA:I like fine wine.

 

I think in comparison to the other DA games... DA:I has it's place. Each game is it's own voice and I have to admit, I like DA:I slightly more than DA:O because.... I don't really know why. I just do.


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#46
Rannik

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Yep, the story is too short and oddly paced compared to even Dragon Age 2.

 

Which is pretty sad actually... I can't wait for the everything must be open world craze to die already.


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#47
Farangbaa

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I do a bit of exploration, then some story, some more questing and exploring and today dragon killing got added to the list.

 

And talk to people. Soo much talking.

 

Just mix it up.



#48
Rannik

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I do a bit of exploration, then some story, some more questing and exploring and today dragon killing got added to the list.

 

Just mix it up.

 

And then you go back to the main story and you basically one shot everything because you're 5 levels over the enemies.



#49
Tielis

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And then you go back to the main story and you basically one shot everything because you're 5 levels over the enemies.

 

I don't have a problem with that, personally, because I play on easy and I love being all PH34R ME!!!  :P

 

But I can see how that would be extremely annoying to most people playing on normal or higher difficulties.



#50
AlexMBrennan

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Yes, it was rather noticeable that you beat the game without setting foot in half of the explorable areas - they are massive, will take ages to complete, and completely optional. 

 

Just mix it up.

You can also make the game last longer if you idle and go read Twilight, but that's not exactly a mark in favour of the game now is it?


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