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Main story is too short!


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#51
Darkly Tranquil

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It's one of the main drawbacks of an "open world" game, so much time and effort goes into fleshing out the areas with side quests and design that something is bound to be cut down. This is why I prefer more linear games, it allows the main story to be worked on more but this day and age everything is about being able to go anywhere and do anything and most people tend to get upset if they dont get it. I guess we just can't have both, it would be to massive of an undertaking.


I want to like this 100 times. Open worlds are great if you don't care about story, but all that wandering around just finding stuff and exploring comes at the cost of narrative depth, pacing and tension. I agree that a more directed design with a stronger storyline is preferable to a fairly flimsy plot and a sandbox, but for some reason everyone has a massive hard on for open worlds without realising that it means the story likely sucks. Comparing open world games like DAI and Skyrim to an entirely linear game like The Last of Us and you can see the difference in story presentation, dramatic tension, and character development that a more linear design gives. Going open world seems a very odd choice for a developer whose whole reputation is built around story and character development.
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#52
BubbleDncr

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I think if there had been more to the final quest, I would have been fine with the length of the story. But I was literally trying to get the best gear I could to fight my way through a demon horde, find out which companions I hated me and we going to abandon me...and then...oh. I'm just gonna fight this one guy. Oh hey, I'll fight a dragon now too. Same as every other dragon fight. Back to fighting this guy now....

 

Corypheus fight in Legacy dlc was harder than this ending fight.

 

So yea - if the last quest had been bigger, I would have said the main story was perfect. 


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#53
Kinghaplo

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I like the game, i really do, but i always feel like there is something missing. I love the graphics, semi open environments, and yes even the actiony (skyrim/mass effect combo) gameplay is growing on me.(nice effects!) Some good companions aswell but overall they don't get enough screentime in my opinion.(short romances) Also the conversations are too generic, in DA: O you had so many dialogue choices and you could be a total douche to everyone, everything is too PC in DA:I for me, inquisitor or not.

 

While i loved certain main quests (especially the one at the winter palace), the ending was over before i knew it and the entire built-up to the fight against the "elder one" felt cheap and rushed with a lackluster conclusion. Maybe it's just me getting older, or the nostalgia kicking in, but if there is one thing i really loved in a (bioware) rpg game: a good long intriguing story with a fleshed out MC and companions. 

 

Am i the only one who feels this way?  

I feel the same way. I mean what was the point then to build a giant armor made up of templars, mages, wardens, mercs, elves and normal people just wanting to stay against the evil. They made it seem like maybe we were going back to DAO roots with you able to call on your allies to fight the Arch demon. I thought atleast Skyhold would get attacked and my men would have to hold them off....but no having all those people didn't do a dang thing. Please don't get me wrong. There is a ton about the game I really like. Dragon hunting very high on my list. The ball was a great deal of fun. The graphics are just breath taking. With all that said, it really saddens me you know that if I were to do just the main story it would all be over in 40 hours or less. Now that I have done it once I'm betting less. Bioware Please give us the game you promised us.    


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#54
Kinghaplo

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My sympathies. *pat pat*

 

 

Hmm, I dunno - I will get back to everyone on that after dinner if no one else has answered this. I believe that I do have enough shards, but I really ought to finish formatting this manuscript first. Oh, and I dunno if the resistance bonuses you get are really worth it - that dragon in the Hinterlands kept turning me into a crispy critter (yes, I finally beat it, but I'm pretty sure the +fire resist didn't really help that much - more like Solas's awesome barrier skills kept us alive long enough to take the dragon down :P ).

Yes if you are wanting the gear to use when you fight some of the Dragons/bosses. By the way I played on Hard the first time around.



#55
Kinghaplo

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I have the feeling that something is missing too. I think it's dramatic tension and the hero's journey isn't really there I think, although I admit I haven't bothered actually analysing it.

But yeah, odd pacing, main story/main attraction segregation. It's like half a good story driven rpg and half one that is not. Also, companions should have been more in depth in general. They are good characters but they lack the screen time and memorable actions, except for a few.

If I were to rate it, I'd go no higher than a 7/10.

I'll you whats missing. All the story they showed us in the Demo with crestwood being attacked and you having to chose between it and your keep or risk trying to save both.  



#56
AtreiyaN7

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Don't forget to do the fourth and final door.

 

Yeah, going to get around to it after I get the rest of the shards - have a couple more zones I need to clear first to collect the remaining shards. Looking forward to seeing what's behind the last door!



#57
KCMeredith

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Yeah, going to get around to it after I get the rest of the shards - have a couple more zones I need to clear first to collect the remaining shards. Looking forward to seeing what's behind the last door!

Spoiler



#58
Caelistas

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Spoiler

Spoiler


#59
Judas Bock

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I agree that the main story is too short. Another one or two main missions, as well as a more fleshed out final mission (preferrably with a lot of your choices during the game being reflected) would really have added to the game. That, along with another quest and a few more dialogues for each companion so we could get to know them better, would have raised this from a great game to a contender for best game of all time in my eyes.

 

As it is, I can't say that this is a good BioWare game. It is a great game with a lot of BioWare elements, but in order to be considered a great BioWare game I need those BioWare elements to make up the core of the experience, and not just a part of it.


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#60
witchknights

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if the last battle had been more origins-esque i'd be happy with the length of the main quest (it's about the same number of main missions, isn't it?). they could have merged what pride had wrought and doom upon all the world, or putting the rest of corypheus's forces attacking skyhold while you rush to haven or something to make the ending more meaty, to make you use all those agents and armies you collected. we could even have had a "no, ____ will lead those who stay" moment where you fight with Cullen, Leliana and the companions you didn't bring to Haven or something.

the way it is, the entire inquisition feels like spare pokemon. the story peaks with the destruction of haven!


  • kyles3, Caelistas, LolaLei et 1 autre aiment ceci

#61
Suhiira

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I think they looked at the acclaim the Elder Scrolls games get and decided an open world game (well, semi-open world) would attract customers.  Unfortunately for them they seem to have forgotten people buy thair games for the story not a huge world full of places and junk loot or action combat.


  • Darkly Tranquil, stargatefan1990 et AWTEW aiment ceci

#62
Tielis

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I think they looked at the acclaim the Elder Scrolls games get and decided an open world game (well, semi-open world) would attract customers.  Unfortunately for them they seem to have forgotten people buy thair games for the story not a huge world full of places and junk loot or action combat.

 

After SWTOR, I'm honestly surprised that they made the same mistake again of trying to be all things to all people.  Wait, EA.  Nope, not surprised in the least.


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#63
Nightdragon8

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40min speedrun of DA:O? Yea that had to be him skipping all dialoge (at least the voice acting) and doing nothing but the main quests. kinda surprised cause Deeproads and the fade take abit of time to get though.


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#64
WolfMirage

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I knew I couldn't be the only one who felt the main story was too short. All this side content and not enough main story quest and cutscenes. I enjoyed exploring the backgrounds of all companions but other then that the main story seemed like a let down in terms of length. Especially after the Winter Palace. I mean it was Celene's death that would lead to that horrible future but that doesn't mean that right afterward everything was done and all that remained was the final battle. For being such a big bad "Elder One" and trying to become god he sure was quick enough to deal with.

 

I get they want to sell but a good amount of their fans are indeed here for the story.

 

All things considered. A few of the areas are a nice place to roam.


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#65
jokkomokk

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I loved inquisition although I do feel that it is unfinished, it even seems like the game knows this considering what every character say at the end. "There is still much to be done" "It isn't over yet", etc. I am convinced that they will release a dlc or expansion soon to continue and finish the story.


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#66
schall_und_rauch

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Sometimes I think BioWare can't make people happy. There were many people who complained that the level design and plot structure of DAO was too linear. Then Skyrim came along and got praises all over -- with a main story that could fit into a nutshell. In addition, DA2 received massive criticism for using recycled environments and the same map all over.

 

So BioWare said explicitly "This time, we will be better. We will give players huge maps to play on, something to do everywhere, and we're going to be more like Skyrim." And that they did with their open world concept. It was obvious that the story had to be narrowed down. It was my number 1 concern for this game, that story lacked because of open world. It turned out better than I expected, because the story quests were especially fulfilling.

 

And now people complain "the area is too huge, there are too many fetch quests, and not enough story quests".

 

Don't wish too hard your dream, for it may come true, and you can't help it...


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#67
WolfMirage

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Don't mind the areas and their size, fetch quests are ok so long as what ever happens afterwards is rewarding or amusing but the story length could have been longer and the area size to each area shortened. I suppose this is why any who find fault in main story length should look on what ever the brighter side holds


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#68
stargatefan1990

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i Completely agree about the Main story length being to short, i always much prefer more focused storys over open world, the main quests were good some even Great! but i played this game for the story mostly, but that after credit walk up to the throne room? i had the best Glitches ever! thank you ;) lol



#69
Guest_simfamUP_*

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Yes.  Too much sawdust and not enough meat.  

 

I felt like I was grinding for no reason because none of the little stuff would even matter after awhile.  And the Super Mario Shards make me want to reach through my monitor and choke whatever dev was responsible for that idea.

 

I got pissed off because no story no cutscenes were happening, so I rushed through the main story and found out later that I missed a crapload of random cutscenes just because I didn't go back and forth enough, I guess.

 

Frustrating.

 

But I think the fact that it is so frustrating and that I can't get it out of my head means that it was such a great story.  I just would have liked... more direction, I guess?  I never had any desire to play Skyrim.

 

When I saw the Shards quest I was like

 

tumblr_n32wezVes41tw1vhco1_500.gif


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#70
Farangbaa

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And then you go back to the main story and you basically one shot everything because you're 5 levels over the enemies.


I'm a Knight Enchanter, I solo'd (as in, everybody else died) my first dragon at level 14, on nightmare. So I don't think that matters.

You can also make the game last longer if you idle and go read Twilight, but that's not exactly a mark in favour of the game now is it?


And if you know where the fluits are, you can beat Mario 3 in 15 minutes. But nobody played the game like that the first time. And beating the story in Dragon Age doesn't preclude you from doing everything else after. Or so I've heard, I haven't finished the story yet.

#71
Killdren88

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Enjoy it for what it was. You'll burn yourself if you have your expectations too high. Let us all at least agree it blows DA2 out of the water. But not quite as good as Origins.
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#72
EmissaryofLies

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Inquisition feels like the game Bioware has wanted to create for ten years....

 

 

This game, this game, this game, THIS GAME is the epic that they have experimented and sacrificed for. 

 

 

I'd say the game was too long but I love it too much.



#73
blacqout

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The main story is very short, though i wouldn't mind so much if the side-content was more engaging.

 

 

Fallout New Vegas managed to be open world and have lots of really interesting side-missions with multiple outcomes - many of which dependent upon how you wanted to play and which character stats you invested in. Bigger doesn't need to mean boring.

 

That said, i do think that BioWare did a good job of filling their environments with interesting sights and sounds. If you're invested in the lore, the density of cool things to look at isn't too far off Rocksteady's Arkham games. I didn't buy the game for an interesting virtual hike, though.

 

The difference in role-playing quality between the Redcliffe side-content in Origins and that in Inquisition is frankly embarrassing. 



#74
birefringent

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Yes, it is too short.

It's just unfortunate that they have so many great characters, locations and lore, but hardly any of that really gets used for actual gameplay. Other than the obvious teasers everyone is always talking about ingame. Great old Elven Empires, Dwarven deep roads..etc.. and now everything is just broken ruins without anything to do there. I would've loved it if I could get to use the Eluvian to go to other places through the Crossroads, but that ended up as just another footnote that could've been used for so much more.

 

This is also true for nearly all the choices in previous games that don't do anything beyond minor dialogue changes, and ends up on the war table of operations. Which is really annoying not to get to experience any of those things first hand. This was already a complaint in ME3 where a lot of things end up as emails instead of making them into sidequests.

 

I wish Bioware would stick more to the rule of Show, don't tell. This is a game. I want to see, hear, and interact with it. Not just read stuff in the codex, emails, or war operations.


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#75
AWTEW

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Enjoy it for what it was. You'll burn yourself if you have your expectations too high. Let us all at least agree that DA2 blows DAI out of the water. But not quite as good as Origins.

 

fixd :whistle: