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Main story is too short!


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#76
rpgfan321

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Yeah the main game was too short, and I felt like the 3rd act had to have been explained better. I still felt confused as to what it does in the game other than "hey it gives all the answers." 

 

Maybe that was the plan? I thought some of the side quests were great fun especially when it ends with you judging. I really liked the Empress du Lion area. 

 

Some of the areas were overkill like Hinterlands. Just looking at it gave me a headache. I realize they were trying to focus on "building the Inquisition" part, but the main quest was more interesting. Too bad it had to end so early. 



#77
Cecilia L

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The main story definitely felt too short and I hardly got to know the characters. And that's after playing for 75 hours.

 

I get what they were trying to do with the open areas, and that's great, but it's sad that they had to sacrifice the things that make Bioware games great. I would be happy to see them remove a couple of senseless-MMO-grinding-areas and instead put in a couple of extra main story missions and some more companion dialogue, maybe add some more choices too?

 

As the game is in its current state, it just feels like half a game in terms of story and companion relationships. I really, really hope there will be a meaty expansion.


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#78
LolaLei

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Hell, even the grinding parts would have been tolerable if it had made some difference when it came to the final battle. As it stands, doing the majority of those side quests and Inquisition requisites is pointless, no point in giving the Inquisition better armour and weapons if there's no negative outcome for not doing it.


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#79
Derrame

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I agree, the main campaign is too short, it almost loses its importance



#80
fhs33721

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Agreed, at least 3 more Adamant-length missions would have been nice.



#81
BraveVesperia

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if the last battle had been more origins-esque i'd be happy with the length of the main quest (it's about the same number of main missions, isn't it?). they could have merged what pride had wrought and doom upon all the world, or putting the rest of corypheus's forces attacking skyhold while you rush to haven or something to make the ending more meaty, to make you use all those agents and armies you collected. we could even have had a "no, ____ will lead those who stay" moment where you fight with Cullen, Leliana and the companions you didn't bring to Haven or something.

the way it is, the entire inquisition feels like spare pokemon. the story peaks with the destruction of haven!

Definitely! That's the one thing I really think is missing from DAI. It needed a more climactic and exciting ending, with a proper battle attached. WPHW doens't really work as a final battle because you can wander around and finish up quests (I know I did) before the final battle, so it loses tension and momentum inbetween. I really like an ending I can feel excited about. DAO, ME1, ME2 and even DA2 to some extent have that.

 

And the companions we've amassed definitely should've been involved somehow, with their own roles in the fight. It's just weird hearing them talk about they helped in the fight, while you're thinking "Really, I didn't see you anywhere".



#82
Esther

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No, you are not alone. 

For me it was like, "Wow just when it got interesting" at the end and blub, the game was over  :(

 

I even started a second playthrough right away as in, whaaat, I MUST have missed something  :D



#83
Qun00

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I usually like finishing the main story only when my character has reached the peak of his/her abilities.

So, I'm level 17 and there already are only three quests left from the MQ.

I'll have to fill a lot of my time with side stuff.

#84
Phayzon11

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*Steps out of the Fade after wandering the forums for a year and never posting*

Inquisition was painfully short.

I'm always a bit weirded out when anything Bioware can even be compared to Skyrim. No one plays Skyrim for the story. You play Skyrim when you want to live an entirely different life in an entirely different world, on your terms. It can only be as boring as you make it. Bioware games were always about story and characters first, everything else second. Which is a beautiful rare thing. We are playing an interactive book pretty much. The Origins style was perfectly fine. The areas were big enough that you had a decent amount of sidequests, and small enough that you didn't get distracted from saving the world.

I can't even really decide if Inquisition is better or worse than DAII. I felt like I didn't get to know the characters well at all (versus Origins where I felt I knew them... too well) and the story had such off-pacing that it felt non-sequitor at times. At least DAII kinda kept you on track. And I really really missed 1. the permanent personality imprint and 2. the locking friendship meter. Then again, DAII didn't even feel like Dragon Age when compared to Origins and I can finish it in a single day.

 

Perhaps if the development team decided to make it a bit more like ME3 it would have been better. Where random sidequests gave you troops and resources for the final big battle. No matter how boring sidequests are, having a better army was worth it. There were plenty of times in-game where more troops could be easily applied, Adament comes to mind. Either way, the game was just too short in the story department. I find myself dreading another playthrough, versus Origins when I immediately jumped back in.

I don't know why I felt the need to start posting NOW, maybe it's my unhappiness with DAI.


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#85
Esther

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I'm glad you left your hideout Phayzon because there is so much truth in what you wrote there. 

 

The side quests in DAI don't throw you into the same conflicts of interest as the previous two games, they don't make you think or give you the feeling that you complete them for a greater purpose, there is no added value to most of them except that you gain loot and levels from them, and whether or not you complete them makes no difference for the final battle. 



#86
Digger1967

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I think for me personally I would have liked to have seen the decisions I made in game have more of an impact on the final confrontation.  As it was it was just another dragon fight followed by just another demon fight really.  I still can't figure out what good all that time I spent gathering herbs did other than allowing me to upgrade potions and fulfill a side quest or two.

 

Maybe I missed something somewhere but all of that time spent and the decisions made - do I go Templars or Mages, do I banish the Wardens, etc - nothing really seemed to have any affect on the final battle at all.  I think it would have been better if the final battle could have included all the companions somehow, and that the decisions made in game had an impact on the battle itself.  I also think it would have been better if the final battle were laid out more like some of the earlier quests.

 

When I defeated Alexius I really felt liked I'd accomplished something, I had to work my way through a lot to get to him.  Corypheus?  Eh, not so much. 


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#87
Qun00

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*Steps out of the Fade after wandering the forums for a year and never posting*
Inquisition was painfully short.
I'm always a bit weirded out when anything Bioware can even be compared to Skyrim. No one plays Skyrim for the story. You play Skyrim when you want to live an entirely different life in an entirely different world, on your terms. It can only be as boring as you make it. Bioware games were always about story and characters first, everything else second. Which is a beautiful rare thing. We are playing an interactive book pretty much. The Origins style was perfectly fine. The areas were big enough that you had a decent amount of sidequests, and small enough that you didn't get distracted from saving the world.
I can't even really decide if Inquisition is better or worse than DAII. I felt like I didn't get to know the characters well at all (versus Origins where I felt I knew them... too well) and the story had such off-pacing that it felt non-sequitor at times. At least DAII kinda kept you on track. And I really really missed 1. the permanent personality imprint and 2. the locking friendship meter. Then again, DAII didn't even feel like Dragon Age when compared to Origins and I can finish it in a single day.

Perhaps if the development team decided to make it a bit more like ME3 it would have been better. Where random sidequests gave you troops and resources for the final big battle. No matter how boring sidequests are, having a better army was worth it. There were plenty of times in-game where more troops could be easily applied, Adament comes to mind. Either way, the game was just too short in the story department. I find myself dreading another playthrough, versus Origins when I immediately jumped back in.
I don't know why I felt the need to start posting NOW, maybe it's my unhappiness with DAI.


New game syndrome.

I don't think I've ever known a franchise whose fans don't go on and on about how the first was flawless and the newest is an abomination that should've been made as a replica of the former.

But this isn't exclusive to the gaming industry. Film, television, you name it.

I think for me personally I would have liked to have seen the decisions I made in game have more of an impact on the final confrontation. As it was it was just another dragon fight followed by just another demon fight really. I still can't figure out what good all that time I spent gathering herbs did other than allowing me to upgrade potions and fulfill a side quest or two.

Maybe I missed something somewhere but all of that time spent and the decisions made - do I go Templars or Mages, do I banish the Wardens, etc - nothing really seemed to have any affect on the final battle at all. I think it would have been better if the final battle could have included all the companions somehow, and that the decisions made in game had an impact on the battle itself. I also think it would have been better if the final battle were laid out more like some of the earlier quests.

When I defeated Alexius I really felt liked I'd accomplished something, I had to work my way through a lot to get to him. Corypheus? Eh, not so much.

Those are supposed to affect the story's ending, not the final fight.

Man, gamers are such spoiled babies. Do you even know what you're asking for? How would those events change the boss fight?

#88
Digger1967

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New game syndrome.

I don't think I've ever known a franchise whose fans don't go on and on about how the first was flawless and the newest is an abomination that should've been made as a replica of the former.

But this isn't exclusive to the gaming industry. Film, television, you name it.

Those are supposed to affect the story's ending, not the final fight.

Man, gamers are such spoiled babies. Do you even know what you're asking for? How would those events change the boss fight?

 

Well if I side with the templars maybe I get one quest for the final battle, something different if I went with the mages. So for example if I chose templars first I have to face a lot of mages and demons whereas if I went with the mages the pre-boss fights are filled with red templars.

 

If I banished the wardens I have to face everything whereas if I chose to keep them maybe the first part of the "wading through the canon fodder" portion that really needs to be added to the final battle contains a cut scene where the wardens join the battle and from there I face less opposition in that first encounter as a result.

 

Something a lot more akin to the Into the Abyss quest with some slightly different branches at various stages depending on your in game choices.  Wouldn't be all that hard from a programming standpoint really.



#89
Riot Inducer

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I'm not sure if the game felt too short so much as the final battle felt somewhat anti-climactic and made everything up to it feel a bit, "meh". Given the army/organization building style the game followed I was expecting the agents, assets and resources I was collecting to come into play and matter in the end, but nope. Also the lack of a real battle, a siege of Skyhold, took away from the experience. Just a duel between you and the big bad.

 

I did enjoy the red lyrium dragon bit however, but that's just me going a bit nostalgic/Cailan, "The hero riding into battle against a blighted god! Glorious!" Just felt really good to fight that thing even if it wasn't anywhere near the strongest dragon I fought. 



#90
Rannik

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Could be worse... could be The Order 1886 for example.



#91
BobZilla84

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I agree DAI's Main Story seemed to be way to short I think that problem could have been remedied though by let us recruit both the Templars and the Mages thus giving both full Story Arcs to lengthen the Story more and during what Pride has wrought we could have had 2 confortations "Samson/Calpernia".