*Steps out of the Fade after wandering the forums for a year and never posting*
Inquisition was painfully short.
I'm always a bit weirded out when anything Bioware can even be compared to Skyrim. No one plays Skyrim for the story. You play Skyrim when you want to live an entirely different life in an entirely different world, on your terms. It can only be as boring as you make it. Bioware games were always about story and characters first, everything else second. Which is a beautiful rare thing. We are playing an interactive book pretty much. The Origins style was perfectly fine. The areas were big enough that you had a decent amount of sidequests, and small enough that you didn't get distracted from saving the world.
I can't even really decide if Inquisition is better or worse than DAII. I felt like I didn't get to know the characters well at all (versus Origins where I felt I knew them... too well) and the story had such off-pacing that it felt non-sequitor at times. At least DAII kinda kept you on track. And I really really missed 1. the permanent personality imprint and 2. the locking friendship meter. Then again, DAII didn't even feel like Dragon Age when compared to Origins and I can finish it in a single day.
Perhaps if the development team decided to make it a bit more like ME3 it would have been better. Where random sidequests gave you troops and resources for the final big battle. No matter how boring sidequests are, having a better army was worth it. There were plenty of times in-game where more troops could be easily applied, Adament comes to mind. Either way, the game was just too short in the story department. I find myself dreading another playthrough, versus Origins when I immediately jumped back in.
I don't know why I felt the need to start posting NOW, maybe it's my unhappiness with DAI.