Player collision only works in the single player campaign because the other characters 's in your party are designed to get the **** out of your way if you try to run into them enough.
In multiplayer however you have to deal with people who stand side by side in doorways while the rest of their party franically runs into their backs trying to squeeze through.
Even worse when you're in a game hosted by someone with a poor connection you spend most of the game bouncing off the empty space where they were were a second ago.
Remove player collision in multiplayer.
Débuté par
PlanckZero
, nov. 29 2014 01:30
#1
Posté 29 novembre 2014 - 01:30





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