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[BUG]Glitched enemy in Suledin keep -> progress halted


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#1
Juunsten

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My advance through suledin keep was halted by a door that says "barred from the other side". Prior to this door was an encounter with several red templars. After the fight, however, a single red dot remained on the minimap. I can't see or hear any enemies though. Could this glitchy enemy be the cause to the door being locked? In a gameplay video that I saw the door was already open when the player proceeded towards it after killing the enemies (didn't see a red dot on the map in said video). Replaying the battle didn't help, as the "dot" was already inside the floor when initiating combat. Here's some photos:

 

the door

MGVNrAp.jpg

 

map location

mPJNFdy.png

 

red dot on minimap

esSSH1P.jpg

 

Anyone have similar problems/solutions?

 

EDIT: wrong subforum, could a mod please move this to tech support?



#2
NoDoubtsAtAll

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I had this same issue when taking over a Keep. What I had to do was reload a save and pretty much re-run most of the keep again to get to that point. I then saved when the door opened.



#3
SleeplessMeat

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I also encountered this bug during my play through. When I got to the fight with the Red Templar behemoth, I saved just before the battle. I then fast traveled back to camp for potions, ran all the way back through Suledin Keep. After the fight, there was still one enemy bugged, out of environment and the door was 'Barred for the other side'.

After reloading my save, from prior to fast traveling, no enemies were bugged. I had to use the supply crate to beat them and ended Up running through the keep at least 4 times before the last boss.... Hope this bug gets fixed. Glad I had multiple saves :)

#4
Dai Grepher

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I didn't run into this problem at all. :)



#5
Qunquistador

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Same thing happened to me, there was a baddie stuck beneath the ground. I had a save right before the 2nd to final door so I loaded that up and traveled to a few other regions. After leveling up twice, I returned to Suledin Keep and pretty much fought my way through it again - minus one giant, iirc. The baddies before the final door all showed up. You have to keep lots of saves with this game.

 

I had another keep bugged because Dorian used his spirit mark on an archer and the archer spirit never went away, just kept watch like nothing ever happened. Thus the Venatori never emerged from the final door. I had to fight through the entire keep again.

 

Also, had a bug in the Western Approach where Servis never shows up at the fort there. I waited about 3 months to finish the game (a few days ago) hoping that would get patched so I could properly finish my completionist run, but no such luck.