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bioware said they'd be making the PC port tactical again


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37 réponses à ce sujet

#1
mickey111

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what have they done in regards to that bit of advertising?



#2
Spaceweed10

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what have they done in regards to that bit of advertising?

 

It's tactical.



#3
AlanC9

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"Tactical" means what, exactly?

#4
mickey111

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DAO



#5
Quaddis

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"Tactical" means what, exactly?

Conceptual action implemented as one or more specific tasks.



#6
Shadelon

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Conceptual action implemented as one or more specific tasks.


Smartass. Lol

#7
HozzMidnight

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They lied.  Its not like DAO.  Its much closer to DA2. 

 

Its a good game but its not what they advertised, so that might ****** you off.  It did me.  Definitely don't buy it for the PC unless you enjoy using a gamepad for PC games, because the KB+Mouse interface is dogshit.

 

To me it feels like a cross between Skyrim, GTA and the Dragon Age setting and typical Bioware characters/conversation options.  Very single player MMO feeling.

 

But not at all tactical, unless you really micro your party.  NPCs won't hold positions, they waste abilities and the tactics routines from DAO have been severely nerfed.  The tac cam is also gimped with a ridiculous zoom out range so you can not actually use it to get a picture of the entire battlefield.  Most times you can't even zoom out far enough to see your whole party.



#8
AlanC9

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Conceptual action implemented as one or more specific tasks.


Heh. So all games are tactical, eh? Works for me.

#9
AlanC9

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DAO


If you're gonna start threads, shouldn't you start them about stuff you can actually discuss rationally?

#10
In Exile

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They lied. Its not like DAO. Its much closer to DA2.

Its a good game but its not what they advertised, so that might ****** you off. It did me. Definitely don't buy it for the PC unless you enjoy using a gamepad for PC games, because the KB+Mouse interface is dogshit.

To me it feels like a cross between Skyrim, GTA and the Dragon Age setting and typical Bioware characters/conversation options. Very single player MMO feeling.

But not at all tactical, unless you really micro your party. NPCs won't hold positions, they waste abilities and the tactics routines from DAO have been severely nerfed. The tac cam is also gimped with a ridiculous zoom out range so you can not actually use it to get a picture of the entire battlefield. Most times you can't even zoom out far enough to see your whole party.


I'm going to point out that many people who considered DAO tactical did so because of the micromanagement.
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#11
Han Master

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what have they done in regards to that bit of advertising?


The name.

#12
dekarserverbot

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I cannot say, i have not tested yet nightmare difficult, but normal seems exactly the same as DAO's normal: Tactics just matters in key battles, else is just one sided on your favor


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#13
Shryke

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Statements were made, falsehoods have been demonstrated, and lessons have (hopefully) been learned. Let's move on.


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#14
Han Master

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and lessons have (hopefully) been learned.


Hmmmmmmmmm, really ????

#15
wrdnshprd

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the problem is the tactical cam is a cluster..  so playing tactically is not fun. if they would have kept the same control scheme from previous games and just added the info they did.. the game would be stellar.  too bad that didnt happen.



#16
Natureguy85

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I'm going to point out that many people who considered DAO tactical did so because of the micromanagement.

 

Yes but there was also an entire tactics section of the menu that allowed you to program tactics into the characters. I'm told this has been severely reduced.


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#17
Quaddis

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Yes but there was also an entire tactics section of the menu that allowed you to program tactics into the characters. I'm told this has been severely reduced.

It wasn't severely reduced, it is practically non existent.
Its pissing me off cause my ranged think they are melee and stand next to dragons and such. 



#18
Mister Anonymous

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Compared to the original DA, tactics are basically non-existant. You can charge face first in to a fight and win 90% of the time, even on hard. You couldn't do that in DA:O, it needed actual planning.

 

Also the whole "tactical" interface is pretty clumsy, I tend not to use it at all.



#19
Lebanese Dude

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You couldn't do that in DA:O, it needed actual planning.

Lol.

Pretty sure I didn't bother with planning in DAO after level 9 or so, particularly on a dual wielder or mage.

On nightmare.

Of course after Combat Tweaks things changed. Scattershot spam deaths OP.
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#20
Jackal19851111

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I'm going to point out that many people who considered DAO tactical did so because of the micromanagement.

 

Not me, at least once Advanced Tactics Mod came out, then I rarely had to micromanage.



#21
Lebanese Dude

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Not me, at least once Advanced Tactics Mod came out, then I rarely had to micromanage.


DAO could be autopiloted with that mod. I don't think that's the direction BioWare wants to take and I'm glad they went this route.

Don't get me wrong though, it had its uses and its fans.

#22
CapivaRasgor

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Not me, at least once Advanced Tactics Mod came out, then I rarely had to micromanage.


You know... it's not exactly fair to compare a game working with a mod to a game that isn't right? Tatically speaking, the vanilla version of Origins required its fair share of micromanagement.
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#23
In Exile

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Compared to the original DA, tactics are basically non-existant. You can charge face first in to a fight and win 90% of the time, even on hard. You couldn't do that in DA:O, it needed actual planning.

Also the whole "tactical" interface is pretty clumsy, I tend not to use it at all.


DAO was all about face rolling every encounter without thought on nightmare. The only challenge in that game came from crap builds.
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#24
In Exile

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Not me, at least once Advanced Tactics Mod came out, then I rarely had to micromanage.


Sure? My point is that saying that DAI requires micromanagement doesn't make it not-tactical.

#25
Aurok

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They brought back tac cam. Sort of.