Aller au contenu

Photo

Is Hard Suppose to be *This* Hard?


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
Aeradom

Aeradom
  • Members
  • 35 messages

Before I begin, I want to play on hard. I knew when I bought the game that I was going to at least want to play on hard, knowing that wasn't even the most difficult I could play on. Well, little did I know that Hard would end up being... well hard. I mean brutal, to the point that I can't ever recall a Bioware game being so damn difficult. My inquisitor is a s&b tank, and he's getting one shotted by those damn shadows, and to add insult to injury, I noticed that Blackwall was building guard better than I was! Every time I go into a protracted fight for a Keep (for example Suledid), I'm always running out of potions way before I get to the boss and have to cheese the rest of the way, (usually having to revive everyone at least twice during the fight.) With Suledid, I ended up having the burn through everything on the first Giant fight, just to find out I've got one more after it! 

Is anyone out there having the trouble I am? Or did and figured out some nugget? 

Anyone with some general advice, like party combinations, or tree synergies, or something at any rate, I'd appreciate it. 
 



#2
wax

wax
  • Members
  • 3 messages

Ive only just gotten into Crestwood/Mire/Oasis and finished off the Hinterlands/Storm completely so im not sure if I have experiences this game's challenge at its worst, but im not having that much trouble on hard. 

 

Just a couple hours ago I respecced most of my party and its gotten a lot easier too. My tank builds guard much faster, my 2h reaver is controlling the fight much better, and my mage is contributing much better. 

 

You should check what skills you and Blackwall dont and do have in common. Hes either using his skills more effectively (the AI does actually use SOME skills quite well) or is using more guard-building abilities than you.

 

Either way, you could probably get a lot more help faster if you posted a general description of your party and how you built it.


  • Aeradom aime ceci

#3
Aeradom

Aeradom
  • Members
  • 35 messages

Ive only just gotten into Crestwood/Mire/Oasis and finished off the Hinterlands/Storm completely so im not sure if I have experiences this game's challenge at its worst, but im not having that much trouble on hard. 

 

Just a couple hours ago I respecced most of my party and its gotten a lot easier too. My tank builds guard much faster, my 2h reaver is controlling the fight much better, and my mage is contributing much better. 

 

You should check what skills you and Blackwall dont and do have in common. Hes either using his skills more effectively (the AI does actually use SOME skills quite well) or is using more guard-building abilities than you.

 

Either way, you could probably get a lot more help faster if you posted a general description of your party and how you built it.

I'll be honest, I hopped on her pretty much to vent and wasn't even sure what help I needed. To begin with, I only had Blackwall with me that time because there was a quest in the area that I wanted to get the bump in approval. In truth, I don't have a set group, and I haven't really seen any characters that much better than another. 

So I guess to start out with, what would be a good party mix for a s&b warrior? I hear a lot of people like rift mages, and I was thinking about respeccing him for fire... be a nice combo from what I've heard. 



#4
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages
Melee combat is more difficult as a whole in this game, even more so if you play with a keyboard and mouse.
Personally I wouldn't play my Inquisitor as a tank either, it seems to be a secondary role in this game (damage output seems more important and the AI can't do it well enough) as well as having Blackwall as a Tank who can be just as good (and at some point better) than the Inquisitor itself.
That being sad, I can't recall Hard being hard except for the encounters against higher level enemies and some bosses.
At level 14 as an Archer I had already got most of my gear at level 20, so I had to increase to Nightmare because the game got too easy. Well, I can't stress how crafting is important in this game as far as being one step ahead of the enemy is concerned.
  • Aeradom aime ceci

#5
ExFalsoQuodlibet

ExFalsoQuodlibet
  • Members
  • 70 messages

Early game tactics-wise, make sure your mages are keeping barriers up on your tank. 

 

In my experience, the game gets easier, rather than harder, as the game goes on.

 

Keeping your gear up-to-date, level-wise, will significantly lower the difficulty. Honestly not sure what the options are weapon-wise for a 1h-warrior, but having a few early "gear targets" helps immensely. 

 

Post-Skyhold, I highly recommend an immediate trip to the Hissing Wastes's merchant to get the relevant armor schematic for your class, which will run you 8-9k gold. Crafted gear isn't level-gated, and even without tier 3 materials to craft with you can get a pretty significant armor upgrade (easily +50-100 armor, depending on your crafting materials) if you're heading there around levels 10-12.  Might want to avoid the Fade Rifts if they're too tough for you at that point.

 

PS - I believe Emprise Du Lion is the single toughest overall open-world area in the game, enemy-level wise. I'd wait until you're leveled / geared a bit before taking it on. Emerald Graves, Exalted Plains, Western Approach, and Crestwood are all significantly easier.


  • Aeradom aime ceci

#6
jalford1980

jalford1980
  • Members
  • 54 messages

Here's my tips to make hard feel like easy(im almost tempted to go nightmare at this point, but want to wait till my next playthrough so I can do the whole way through).  I personally play as an assassin dw rogue and her single target damage is so high it feels like cheating, but I think I can help you out anyway.  I use Cassandra as my tank as s/b, Templar, and the tank tree with the taunts, solos as my mage(accept for certain dragon fights that are strong to fire) as rift/fire/spirit, and Sera as Archery/tempest/and the poison/trap tree.  I've got the tactics as Cassandra defends Cassandra, solus defends Cassandra, my rouge defends himself, and Sera follows my rogue. I turn off AoE abilities so I can control when they get used.  The mages will just fire stuff off left and right and end up out of mana if your not careful.  I tend to priortize the spirit abilities for AI use, and and then try and set up the big attacks myself.

 

I set up every fight like this.  I send my tank to the middle of the pack and let her do her own thing.  Since you play the tank, you need to get to the middle of the action and throw out challenge and and that bottom left ability from the taunt tree that gives guard per enemy.  But what you want to do first is have solos cast his abyss ability.  It will suck everyone in close to you so you can maximize how much guard you get.  Also, have solos drop a fire mine right in the middle of the abyss.  Now I'm not sure how an assassin would be uncontrolled, so you may want to go with another mage for more barrier, or Ironbull.  But bull as a reaver is tough when you aren't controlling him.  You could also go with varric and use his traps on top of Solus mine for crazy damage. 

 

As far as gear set up, make sure you craft some gear for your tank that has +3 guard on hit from the mastercraft materiel.  Cassandra rarely even takes damage in multi target fights.  Dragon fights are the only time I really have to watch her, but even then, its not a big deal.

 

For abilities, my bread and butter is the shatter combo.  Since winters grasp can be gotten with 1 ability point in frost, I give it to all my mages.  A rogue can set that off for massive damage.  But the other combos are fine too.  Make sure solos goes heavy into spirit.  Go all the way down the left side and get dispel, and the passive that gives mana/stamina regen when barrier is up.  and make sure you get revive.  I also get the first passive on the right side for threat reduction.

 

For your tank, you just really need to maximize that taunt tree.  Guard is the key to everything.  Id say go champion as it has just amazing tank abilities, but templar is great too since we fight so many demons.

 

Also remember that sometimes, you come upon Rifts that are higher level that the others in the area.  That can cause you get waxed real quick.  

 

With all that, I dont have to micro manage much outside of Dragon fights.  I normally set up the initial moves and positions, and then just control my rogue.  That abyss, mine combo is so effective, Sera can handle soft targets solo, and hidden blades coming out of stealth will kill any soft target on its own as well.  I hardly ever take damage.  The fight is over before Barrier runs out.


  • Aeradom aime ceci

#7
Back Lot Basher

Back Lot Basher
  • Members
  • 271 messages

I've been playing on Nightmare, and although I've only just reached Skyhold, this much I know:  the more mages I have in the party, the easier the combat is.  My one caveat is that mages can require a bit more attention so that you can use detonations and crowd control to your advantage.  As much as I love the damage on archer rogues, they can be a bit of a pain to manage at times.  Not impossible, just...tricky.


  • Aeradom aime ceci

#8
luism

luism
  • Members
  • 547 messages
Blackwalls champion abilities allow him to build up guard super fast. He's a beast. My run as a warrior i went 2h and let Cassandra do the hard shield work. She was my li or I would have ran blackwall instead. Still she did a good job.

#9
Aeradom

Aeradom
  • Members
  • 35 messages

First off, thank you all for responding with some really great help. When I first put the put in frustration, I never expected to get the constructive advice I did. So again, thanks. 

 

 

Melee combat is more difficult as a whole in this game, even more so if you play with a keyboard and mouse.
Personally I wouldn't play my Inquisitor as a tank either, it seems to be a secondary role in this game (damage output seems more important and the AI can't do it well enough) as well as having Blackwall as a Tank who can be just as good (and at some point better) than the Inquisitor itself.
That being sad, I can't recall Hard being hard except for the encounters against higher level enemies and some bosses.
At level 14 as an Archer I had already got most of my gear at level 20, so I had to increase to Nightmare because the game got too easy. Well, I can't stress how crafting is important in this game as far as being one step ahead of the enemy is concerned.

 

After having devoted 60 hours into the story, the one thing I wish I could go back and change is my warrior being the tank. It's interesting because I've never really had that issue in either DA:O or DA2, in both games I played a tank on the highest difficulties and never had an issue. I think though that you may be onto something though when talking about damage output seeming more important (and I always planned on doing future playthroughs, including nightmare, with dps in mind.

 

The other thing I haven't really been paying attention too, and maybe the most important thing, is that I've not really concerned myself with gear. I mean I generally just take the gear that I loot and that will be about it. It seems that with this game, gear is so much more important. I mean my average level of gear is probably in the low to mid teens, and I'm level 18. 

 

 

Early game tactics-wise, make sure your mages are keeping barriers up on your tank. 

 

In my experience, the game gets easier, rather than harder, as the game goes on.

 

Keeping your gear up-to-date, level-wise, will significantly lower the difficulty. Honestly not sure what the options are weapon-wise for a 1h-warrior, but having a few early "gear targets" helps immensely. 

 

Post-Skyhold, I highly recommend an immediate trip to the Hissing Wastes's merchant to get the relevant armor schematic for your class, which will run you 8-9k gold. Crafted gear isn't level-gated, and even without tier 3 materials to craft with you can get a pretty significant armor upgrade (easily +50-100 armor, depending on your crafting materials) if you're heading there around levels 10-12.  Might want to avoid the Fade Rifts if they're too tough for you at that point.

 

PS - I believe Emprise Du Lion is the single toughest overall open-world area in the game, enemy-level wise. I'd wait until you're leveled / geared a bit before taking it on. Emerald Graves, Exalted Plains, Western Approach, and Crestwood are all significantly easier.

 

You know what's sad? I've already done all other areas. Not 100% mind you but yah. I've gotta get better gear at this point to be sure. 

 

 

Here's my tips to make hard feel like easy(im almost tempted to go nightmare at this point, but want to wait till my next playthrough so I can do the whole way through).  I personally play as an assassin dw rogue and her single target damage is so high it feels like cheating, but I think I can help you out anyway.  I use Cassandra as my tank as s/b, Templar, and the tank tree with the taunts, solos as my mage(accept for certain dragon fights that are strong to fire) as rift/fire/spirit, and Sera as Archery/tempest/and the poison/trap tree.  I've got the tactics as Cassandra defends Cassandra, solus defends Cassandra, my rouge defends himself, and Sera follows my rogue. I turn off AoE abilities so I can control when they get used.  The mages will just fire stuff off left and right and end up out of mana if your not careful.  I tend to priortize the spirit abilities for AI use, and and then try and set up the big attacks myself.

 

I set up every fight like this.  I send my tank to the middle of the pack and let her do her own thing.  Since you play the tank, you need to get to the middle of the action and throw out challenge and and that bottom left ability from the taunt tree that gives guard per enemy.  But what you want to do first is have solos cast his abyss ability.  It will suck everyone in close to you so you can maximize how much guard you get.  Also, have solos drop a fire mine right in the middle of the abyss.  Now I'm not sure how an assassin would be uncontrolled, so you may want to go with another mage for more barrier, or Ironbull.  But bull as a reaver is tough when you aren't controlling him.  You could also go with varric and use his traps on top of Solus mine for crazy damage. 

 

As far as gear set up, make sure you craft some gear for your tank that has +3 guard on hit from the mastercraft materiel.  Cassandra rarely even takes damage in multi target fights.  Dragon fights are the only time I really have to watch her, but even then, its not a big deal.

 

For abilities, my bread and butter is the shatter combo.  Since winters grasp can be gotten with 1 ability point in frost, I give it to all my mages.  A rogue can set that off for massive damage.  But the other combos are fine too.  Make sure solos goes heavy into spirit.  Go all the way down the left side and get dispel, and the passive that gives mana/stamina regen when barrier is up.  and make sure you get revive.  I also get the first passive on the right side for threat reduction.

 

For your tank, you just really need to maximize that taunt tree.  Guard is the key to everything.  Id say go champion as it has just amazing tank abilities, but templar is great too since we fight so many demons.

 

Also remember that sometimes, you come upon Rifts that are higher level that the others in the area.  That can cause you get waxed real quick.  

 

With all that, I dont have to micro manage much outside of Dragon fights.  I normally set up the initial moves and positions, and then just control my rogue.  That abyss, mine combo is so effective, Sera can handle soft targets solo, and hidden blades coming out of stealth will kill any soft target on its own as well.  I hardly ever take damage.  The fight is over before Barrier runs out.

 

That is all great information and just confirms what I was thinking about doing with the Rift/Fire combo. And I also appareciate the tactics information as well. Another thing I wish I would of done is gone Champion instead of Templar but sadly, I can't change after the fact. Finally, I saw you mention Iron Bull, is he very effective for you? To be honest, one of the main reasons I wanted to be the tank (besides the fact I always am) is that I wanted Iron Bull on my team. What abilities do you have him setup for to use? I saw one thread where someone gave him combat roll. 



#10
Aeradom

Aeradom
  • Members
  • 35 messages

I've been playing on Nightmare, and although I've only just reached Skyhold, this much I know:  the more mages I have in the party, the easier the combat is.  My one caveat is that mages can require a bit more attention so that you can use detonations and crowd control to your advantage.  As much as I love the damage on archer rogues, they can be a bit of a pain to manage at times.  Not impossible, just...tricky.

 

I'm curious, how many abilities do you have selected for the AI to use? Does it vary greatly from companion to companion?