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About the War Table


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#1
LegendaryBlade

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I really didn't want to make a "negative" thread about this game, I was negative about DA2 the whole time I was on it's forums and quite frankly I LOVE Inquistion. It's vying for my game of the year, albeit at the tail end of said year. That said, there is something I think needs to be discussed that, even in negative reviews, nobody seems to mention.

 

The War Table is a fundamentally flawed concept that is, at it's very core, artificial time extension of the game. You start a War Table quest, or three really, and the idea is that you'll leave and return later. The issue arises when several of these War Table quests are 6 or 12 or 24 hours long. This isn't an insiginificant amount of time, this is an entire real life day. This is an MMO or Phone Game style TIME GATE. I really feel like Time Gates have no place in single player games. Between dragging out completionist runs or almost making speedruns impossible, it's just not fun. It adds nothing, except that if you want to see how something ends at the table you have to wait a day.

 

Fortunately, I play on PC. So I cant just skip my computer clock ahead a day, and i'm sure there will be a mod to eventually set all timers to zero if there isn't a console command for it already. The issue is, there shouldn't be any need to circumvent this at all. Why is this here? Why put a time gate like this in the game? Even at it's best, with one or two hour missions, it means you have to drop everything and go back to Skyhold to finish them out. So at best it's a nuisance constantly interrupting missions, and at worst it's something like "Find the Hero of Ferelden" which takes 16 hours and rewards you with fluff text and a schematic that's not even good at endgame.

 

The point I want to make is please, Bioware, no more time gates in the future.


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#2
freakshowonwheels

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The war table quests that are main story don't take any time at all. Only the ones that don't effect the game in any meaningful way take time

#3
LegendaryBlade

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The war table quests that are main story don't take any time at all. Only the ones that don't effect the game in any meaningful way take time

It's still time gating you from content. It's something that cannot be effected by player skill or action. Watching a clock tick down is not gameplay; it's a Facebook Game padding.

 

It has no place in a single player game.



#4
freakshowonwheels

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I thought it kind of made sense. They're off doing things while you are. Nothing should have been longer than an hour though

#5
daveliam

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I genuinely don't have an issue with it for the most part.  I kind like the idea of having to be strategic about who to deploy for which one and when to deploy them in order to maximize efficiency.  It was a fun diversion.

The only thing that did bother me was the fact that a few of them were really long.  I'm not talking 4-6 hours (which I can deal with).  I'm talking 16-22 hours.  Those ones seemed excessive.



#6
n7stormrunner

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I genuinely don't have an issue with it for the most part.  I kind like the idea of having to be strategic about who to deploy for which one and when to deploy them in order to maximize efficiency.  It was a fun diversion.

The only thing that did bother me was the fact that a few of them were really long.  I'm not talking 4-6 hours (which I can deal with).  I'm talking 16-22 hours.  Those ones seemed excessive.

 

I agree with this. starting the longer ones before going to bed helps. but it gets aonnying when all you have are the longer ones.. and getting the longer ones when you just got on and you didn't have any when you left is kinda a pain too.



#7
Trudeau

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I have to agree with the OP on some parts of the war table. in the beginning I really didn't mind it that much because it was a maximum of 10,20, & 30 minute wait time which really didn't bother me because you to go through a whole stage in about 10 to 30 minutes.Parts I do like about the war table is depending on who do you send out of your advisors you may continue the quest further or just ended where it is. the things I didn't like was one that I would always have to leave the stage just to go all the way back and claim a reward sometimes just worthless 30 pieces of gold or a belt that's completely crap. there was one quest that had me send iron bull somewhere and it told me that it was a total of 20 hours! 20 hours that's a whole day but that's too long like seriously it's too long. what they should incorporate it was a mini war table so if you're out in the field you could just go back to a main camp; your first camp and then you know send one of your agents or advisors or someone to do another one instead of going all the way back to Haven or Skyhold just to collect a worthless belt.

#8
Zundar

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I agree with this. starting the longer ones before going to bed helps. but it gets aonnying when all you have are the longer ones.. and getting the longer ones when you just got on and you didn't have any when you left is kinda a pain too.

I also agree.

 

I also had 4 missions I wanted to send Leliana on and all were at least an hour long. Actually it ended up more than 4 as some produced follow up missions. 



#9
daveliam

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I agree with this. starting the longer ones before going to bed helps. but it gets aonnying when all you have are the longer ones.. and getting the longer ones when you just got on and you didn't have any when you left is kinda a pain too.

 

I just did this exact thing the last two nights.  Right before I went to bed, I came back to the game and had each advisor take care of a mission that was at least 3-4 hours long.  Tonight, I only had two unique ones (i.e. not a material gathering one), so I had Josephine and Leliana take those and just sent Cullen to gather herbs.  Leliana's is a 17 hour one, though, so it will still be running into tomorrow afternoon.



#10
Sardoni

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It's better than being mailed a letter that says "Stuff happened wish you were here" via ME3's private terminal.  At least you have the illusions of making an impact.

 

And if time gate really bothers you just save your game, set your clock ahead, and load your game.  Instantly done.  Then save your game and fix your clock.  There's less than 10 missions that are longer than 12 hours.