I really didn't want to make a "negative" thread about this game, I was negative about DA2 the whole time I was on it's forums and quite frankly I LOVE Inquistion. It's vying for my game of the year, albeit at the tail end of said year. That said, there is something I think needs to be discussed that, even in negative reviews, nobody seems to mention.
The War Table is a fundamentally flawed concept that is, at it's very core, artificial time extension of the game. You start a War Table quest, or three really, and the idea is that you'll leave and return later. The issue arises when several of these War Table quests are 6 or 12 or 24 hours long. This isn't an insiginificant amount of time, this is an entire real life day. This is an MMO or Phone Game style TIME GATE. I really feel like Time Gates have no place in single player games. Between dragging out completionist runs or almost making speedruns impossible, it's just not fun. It adds nothing, except that if you want to see how something ends at the table you have to wait a day.
Fortunately, I play on PC. So I cant just skip my computer clock ahead a day, and i'm sure there will be a mod to eventually set all timers to zero if there isn't a console command for it already. The issue is, there shouldn't be any need to circumvent this at all. Why is this here? Why put a time gate like this in the game? Even at it's best, with one or two hour missions, it means you have to drop everything and go back to Skyhold to finish them out. So at best it's a nuisance constantly interrupting missions, and at worst it's something like "Find the Hero of Ferelden" which takes 16 hours and rewards you with fluff text and a schematic that's not even good at endgame.
The point I want to make is please, Bioware, no more time gates in the future.





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