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Eliminating level scaling - mission completed!


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55 réponses à ce sujet

#1
Paromlin

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Alright, the mod is done and it's just waiting for you to download it: http://social.biowar...ect/1004/#files
Thanks Harlath!

I've almost finished the game using this mod (completed all quests before the landsmeet) and it's great. Playing DA using this mod makes this game an enjoying experience because your level now matters. Note, it doesn't make the game linear; you still get to decide what and when to explore. Sure, you'll need to be a bit more careful because there's no mama level-scaling handholding you wherever you go.

To reiterate, this mod is for you if:

a) You dislike that the world artificially adjusts itself around your level.

B) You dislike the lack of risk-reward incentive because level scaling is such a big safety net (and as a person who has seen the scaling ranges I can tell you that the safety net is very thick).

c) Don't find fun that random bandit and random hurlock get new flashy talents when *you* level up.

I'm surprised Bioware hasn't bothered to spend 15 minutes on modifying the level scaling table and offering an alternative to all those who hate level scaling - as a mod or as an in-game toggle. Anyway, thanks to Harlath this is not needed now; with this mod you can have fun even fighting darkspawn. :)

***

I've done this playthrough using another, IMO, essential mod: http://social.biowar...ect/1335/#files
This fixes dumb enemies not noticing that you pick them 1 by 1.


PS. Harlath can't find the areadata files for DLC packs so they're not made static. So if anyone knows..

#2
TyroneTasty

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I never noticed a problem in level scaling. Dragons were tough as they should be, Genlocks not so much. I never ran into a beastly Genlock who could take on my entire party by himself.

#3
HyperLimited

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Seems you really dislike the level scaling... ^_^

I'll give it a go on a fresh playthrough, see if it's any better or worse for me.

#4
spelldreamer

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Nice one. I personally HATE level scaling. I will check it out. Level scaling almost made me quit the game. It is no fun when all quests are more or less equally difficult. I like easy ones, hard ones, normal ones, impossible ones and so on.

#5
Some Dude On The Internet

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The only one that seems way out of proportion to me is the first emissary you meet in the wilds. I think your party is such weak sauce at that point you really don't need to meet something with enough firepower to take out 2 or 3 of your group in a single attack.

#6
Yozaro

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Will try this mod when I have time.

Haven't been bothered by the level scaling much, but a couple of times I have came across enemies that were way too powerful. Like once I went into a room with two mages. The first mage one-shotted two of my party with one AoE spell (the other two were left with less than half of their total health). I had moderate/good equipment and had invested lots of points into constitution, so that was not the problem.

#7
Paromlin

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spelldreamer wrote...

Nice one. I personally HATE level scaling. I will check it out. Level scaling almost made me quit the game. It is no fun when all quests are more or less equally difficult. I like easy ones, hard ones, normal ones, impossible ones and so on.


Then you will enjoy this mod; it's actually how (this aspect of) the game should have been in the first place.

Tell me how you liked it once you give it a try.

***

TyroneTasty wrote...

I never noticed a problem in level scaling. Dragons were tough as they should be, Genlocks not so much. I never ran into a beastly Genlock who could take on my entire party by himself. 


Why shouldn't you run into a beastly genlock that wipes your entire party; if your party is weak enough, or steamroll over a dragon if your party is powerful enough? That's kinda the point. Anything can happen - based on your power and level.

And dragons in DA aren't tough at all, due to their horrible AI.

#8
Sloth Of Doom

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Paromlin wrote...
Why shouldn't you run into a beastly genlock that wipes your entire party; if your party is weak enough, or steamroll over a dragon if your party is powerful enough?



Well, your character (from whatever origin) is already somewhat of a badass when recruited.  Since the darkspawn really only win by sheer numbers, the reason a genlock shouldn't wipe out a party of even level 1 characters is...THAT IT MAKES NO SENSE.

Just saying.

#9
errant_knight

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Yozaro wrote...

Will try this mod when I have time.

Haven't been bothered by the level scaling much, but a couple of times I have came across enemies that were way too powerful. Like once I went into a room with two mages. The first mage one-shotted two of my party with one AoE spell (the other two were left with less than half of their total health). I had moderate/good equipment and had invested lots of points into constitution, so that was not the problem.


There are a few places where tactics really matter! That's one of them.

#10
General Balls

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Didn't really notice the level scaling, personally. Sure, I couldn't
one-shot an entire group of bandits at level 20, but that would've been
boring, and it's not like anything was hard when it wasn't meant to be
in any case.

Bosses were hard, and the difficulty of mobs
depended on what they consisted of. As far as I'm concerned, that's
definitely the right track. One only needed to look at the final battle
(or any Diablo game and it's clones) to realise how unsatisfying
constantly slaughtering low-health minions is.

Modifié par General Balls, 27 janvier 2010 - 12:33 .


#11
Paromlin

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Sloth Of Doom wrote...

Well, your character (from whatever origin) is already somewhat of a badass when recruited.  Since the darkspawn really only win by sheer numbers, the reason a genlock shouldn't wipe out a party of even level 1 characters is...THAT IT MAKES NO SENSE.

Just saying.


Right.
A genlock you fight at level 15 would wipe a party of level 1s 15 times over. So if it makes no sense for you;  address this complaint to Bioware. Just saying.

#12
wonko33

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I don't mind level scaling, i kinda like it actually, keeps the game within reach and exiting at the same time. I mean how do you chose how strong a Genlock should be for the mod? Should it always have Scattershot or never have it?

But if you don't like that, I think it's really cool that we can have all those mods to enjoy the game the way we each prefer.

#13
wonko33

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I don't mind level scaling, i kinda like it actually, keeps the game within reach and exiting at the same time. I mean how do you chose how strong a Genlock should be for the mod? Should it always have Scattershot or never have it?

But if you don't like that, I think it's really cool that we can have all those mods to enjoy the game the way we each prefer.

#14
Jacody

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Sloth Of Doom wrote...

Paromlin wrote...
Why shouldn't you run into a beastly genlock that wipes your entire party; if your party is weak enough, or steamroll over a dragon if your party is powerful enough?



Well, your character (from whatever origin) is already somewhat of a badass when recruited.  Since the darkspawn really only win by sheer numbers, the reason a genlock shouldn't wipe out a party of even level 1 characters is...THAT IT MAKES NO SENSE.

Just saying.


That's like saying that there is no such thing as mozzarela cheese darkspawn!:whistle:

#15
Mlai00

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Since I don't use all the new abilities I acquire, it's probably a good thing that my level-scaled enemies start using them on me in order to show me what I'm missing out on...

Before ppl started mentioning level-scaling on the forums, I never even realized that it's happening... I always felt that Darkspawn were tough in the early game, forcing me to consume my entire stock of potions in every major skirmish... but now that I'm level 11 I'm taking them down comfortably, using only 1-2 potions.

The thing that I do not like, however, are that less-used party members level up from the hard work of part members out in the battlefield.  WTF?!  I want a party consisting of weak and strong characters!

Is there any way to mod that?

Modifié par Mlai00, 27 janvier 2010 - 11:10 .


#16
Paromlin

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wonko33 wrote...
 I mean how do you chose how strong a Genlock should be for the mod? Should it always have Scattershot or never have it?
 


You know, there could be a variety of different genlocks even within the same area, each having different levels and abilities.
Next-gen level scaling.. what have you done to people. :)

That's the beauty of it; you get to design by hand encounters without a mega-brush in the form of level scaling that adjusts everything according to the player's level.

#17
Sylvius the Mad

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Scaling always bothers me when I notice it, and it's pretty noticeable in DAO. I faced one dragon fairly early on that I defeated in my first attempt, and I really didn't think that made sense. Also, as you level, low-level creatures like Genlocks get far more HP, so spells that used to kill them in one shot no longer do. From the point of view of the characters in the game, that has to be pretty weird.

#18
ladydesire

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Paromlin wrote...

wonko33 wrote...
 I mean how do you chose how strong a Genlock should be for the mod? Should it always have Scattershot or never have it?
 


You know, there could be a variety of different genlocks even within the same area, each having different levels and abilities.
Next-gen level scaling.. what have you done to people. :)

That's the beauty of it; you get to design by hand encounters without a mega-brush in the form of level scaling that adjusts everything according to the player's level.


You still can, even with level scaling. I don't know where you get the idea that it's not possible.

#19
Bibdy

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I don't really get the logic behind disliking level scaling. Not having it just allows you to reach a new area and either find it impossibly hard, or retardedly easy - like old RPG games such as Baldur's Gate. Causing you to jot down in your brain that you haven't actually cleared this area yet, and you'll have to come back when you're more powerful. Having level scaling makes that much less likely to happen when your opponents can be in a certain range, depending on how powerful you are, rather than a set value and the ease of the encounter depends almost entirely on your level, not on the tactics you employ. Having level-scaling means there's more focus on your tactics and the game gets easier because you're getting better at the game, not because you just go up in level and get better gear.



I guess some people like that. I just find it frustrating and thought level-scaling was a very clever invention.

#20
Bibdy

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ladydesire wrote...


You still can, even with level scaling. I don't know where you get the idea that it's not possible.


Indeed. If modders want to make hand-built encounters and force specific levels and abilities, they can do that. We're not forced to use level-scaling for the encounters we make.

#21
Wowlock

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General Balls wrote...

Didn't really notice the level scaling, personally. Sure, I couldn't
one-shot an entire group of bandits at level 20, but that would've been
boring, and it's not like anything was hard when it wasn't meant to be
in any case.

Bosses were hard, and the difficulty of mobs
depended on what they consisted of. As far as I'm concerned, that's
definitely the right track. One only needed to look at the final battle
(or any Diablo game and it's clones) to realise how unsatisfying
constantly slaughtering low-health minions is.


Yes the last fight was ....  the easiest quest I might say.

even your tank class character could 1 shot any mobs. there were only 2 Boss type mob ( Hurlock and Genlock Generals ) other then those even ogres died with 2 blows . Maybe they wanted to show '' Darkspawn is week without their leaders and without numbers'' but still when a Berserker with Starfang who hits 150 to a Hurlock and only bring the Hurlock %50 hp , how come a tank with only hit 40-50 damage and 1 shot nearly every darkspawn in the city :)

And I dont want to talk about Archdemon really, Even the Drakes in the Ruined temple was harder really :)  When I come to that point , I said '' Is this the Archdemon we trained and fough too hard to face ? ''  Even Jarvia gave me much more pain :) 

Well maybe it was somekind of ''reward '' to show us how your character become too powerful , even can kill darkspawn and Archdemon easily but I have to say I was really suprised to see last fight this easy.

#22
Paromlin

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ladydesire wrote...


You still can, even with level scaling. I don't know where you get the idea that it's not possible.


Where did you get the idea that I implied it's not possible? :blink: 

Anyway, it's good to have excellent modders like Harlath who are very friendly and respond to queries, unlike certain others who are only responsive in public.. :wizard:

#23
ladydesire

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Paromlin wrote...

ladydesire wrote...


You still can, even with level scaling. I don't know where you get the idea that it's not possible.


Where did you get the idea that I implied it's not possible? :blink: 

Anyway, it's good to have excellent modders like Harlath who are very friendly and respond to queries, unlike certain others who are only responsive in public.. :wizard:


Hooray... You can have your "linear" game (because that's what this mod pretty much does to DA:O ), and I'll play it the way I like it, including using the custom class I've been working on lately (currently a level 9 Warden).

#24
Sylvius the Mad

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Bibdy wrote...

I don't really get the logic behind disliking level scaling.

That's funny, because the source of the dislike is logic.

Why are these genlocks more powerful than those other genlocks by exactly the amount my party grew more powerful in the intervening time?  Why do these genlocks not die from a single fireball but those previous genlocks did?

Level scaling breaks the internal consistency of the setting.

#25
Bibdy

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Sylvius the Mad wrote...

That's funny, because the source of the dislike is logic.

Why are these genlocks more powerful than those other genlocks by exactly the amount my party grew more powerful in the intervening time?  Why do these genlocks not die from a single fireball but those previous genlocks did?

Level scaling breaks the internal consistency of the setting.


Sounds like you've had common RPG elements drilled into your head too deeply. Where's the logic in assuming that every genlock is absolutely 100% identical to the last in combat ability?

Why CAN'T Genlock A you face at the start be weaker than Genlock B you meet later on?