Bibdy wrote...
Why CAN'T Genlock A you face at the start be weaker than Genlock B you meet later on?
Especially considering that the Blight has only grown stronger. Those spawn in the Korcari Wilds were only scouts, obviously.
Bibdy wrote...
Why CAN'T Genlock A you face at the start be weaker than Genlock B you meet later on?
ladydesire wrote...
Hooray... You can have your "linear" game (because that's what this mod pretty much does to DA:O ), and I'll play it the way I like it, including using the custom class I've been working on lately (currently a level 9 Warden).
There's no reason why Genlock A can't be more powerful than Genlock B. But why is Genlock B always more powerful? Why is Genlock B never less powerful?Bibdy wrote...
Sounds like you've had common RPG elements drilled into your head too deeply. Where's the logic in assuming that every genlock is absolutely 100% identical to the last in combat ability?
Why CAN'T Genlock A you face at the start be weaker than Genlock B you meet later on?
Mordaedil wrote...
Level scaling is a fine thing if it also scales player-side factors. Like SPELLS. My spells should get equally more powerful along with my enemies. Or my other abilities as a rogue or fighter.
Modifié par harlath, 28 janvier 2010 - 09:04 .
That's the problem. The scaling in DAO is based on level, but the advancement of the party's abilities are based on attributes and talents. So it's entirely possible for the enemies to grow stronger in combat while the PC does not.Paromlin wrote...
Like.. in every game. Spells scale with your level / attributes and that's a staple of rpgs.
You're aware that enemies' spells and talents scale as well, as you level up, right?
Sylvius the Mad wrote...
That's the problem. The scaling in DAO is based on level, but the advancement of the party's abilities are based on attributes and talents. So it's entirely possible for the enemies to grow stronger in combat while the PC does not.
Paromlin wrote...
ladydesire wrote...
Hooray... You can have your "linear" game (because that's what this mod pretty much does to DA:O ), and I'll play it the way I like it, including using the custom class I've been working on lately (currently a level 9 Warden).
It doesn't become linear when you install this mod.. what are you talking about?
This is the most common misconception about non level scaled games. That they're linear. I wonder where this confusion comes from.
It's funny .. I bet you've played rpgs that have no level scaling and are much more non-linear than DA. From Bioware even. Perhaps you forgot.
Regarding your warden class mod.. good for you, good for you.
Enjoy playing the warden you always wanted to be.
Right, but that means that I could level up (and thus make everything else in the world generally stronger), but have specific abilities that are now less effective.Bibdy wrote...
Wait what? Your attributes and talents COME from your level...you don't magically go up in level without getting some new talent and attribute points to spend and you also get those usable books to stay ahead of the curve.
This has nothing to do with difficulty. The issue is congruity.You're not honestly going to tell me this system is making the game impossible for you, are you?
Since when do goblins have levels? Goblins are 1HD creatures in AD&D. They have 1-8 hp all the time.Bibdy wrote...
How is that any different than any other RPG? You get fireball in AD&D and you can obliterate level 1 goblins in one shot, but then you level up and you're facing level 5 goblins and all of a sudden you can't one-shot them.
I dislike that there appear to be no powerful creatures in the world until I'm powerful. Why didn't the high level warriors already solve this problem back when all the darkspawn only had 20 hit points?Do you genuinely LIKE wandering around only to come into contact which creatures that one-shot you?
The fun in achievement? The fun in growing stronger? You really don't see that?Or that you get to go around one-shotting other creatures? Where's the fun in that?
Modifié par BooPi, 29 janvier 2010 - 05:37 .
Sylvius the Mad wrote...
I don't see challenges as any sort of reward. I don't want my boss to come in and say "Hey, great job! As a reward, we're going to cut your salary to make your life that much more of a struggle."
I think that's crazy. The game needs to give my character some incentive to get better at things. Why else would he bother doing it? It's a roleplaying game; my character's preferences carry a lot more weight than mine do.
Modifié par Bibdy, 29 janvier 2010 - 06:29 .
Source of disliking a feature should be the thought "this is not fun", not "this is not logical." Making the game more linear (and maybe boring, if you go into a low level area when your level is too high) in order to get the feeling of progression... If you find it fun and worth it, then this mod is good (assuming that it does the changes well). Don't try to put logic into the idea.Sylvius the Mad wrote...
That's funny, because the source of the dislike is logic.Bibdy wrote...
I don't really get the logic behind disliking level scaling.
Why are these genlocks more powerful than those other genlocks by exactly the amount my party grew more powerful in the intervening time? Why do these genlocks not die from a single fireball but those previous genlocks did?
Level scaling breaks the internal consistency of the setting.
Sylvius the Mad wrote...
Not Logical == Not Fun
You *did* read his signature, right?Bibdy wrote...
Sylvius the Mad wrote...
Not Logical == Not Fun
The Borg have spoken