Well dragon age inquisition, dragon age II both rubbish. l'm not buying the next game, was hoping dragon age inquisition went back to its roots of D&D but no, its a WOW clone. Loved Dragon Age origins , dragon age II 1 hour of game play then uninstalled dragon age or should l call it WoW age inquisition 15mins of game play then uninstalled. Very unhappy with the way Dragon age has gone.
Dragon Age origins. The Best and Still the best.
#2
Posté 29 novembre 2014 - 07:34
/sarcasm
Here's an idea: make an actual effort if you want to be taken seriously. Not everything needs to give instant gratification.
- Navleen, Naesaki, Axe_Gaijin et 16 autres aiment ceci
#3
Posté 29 novembre 2014 - 07:36
l only needed 5 mins to know it was a WoW clone.
#4
Posté 29 novembre 2014 - 08:02
No please do't say anything bad about a game l like.
It has issues, Yes. It is not Dragon Age Origins, No. Is it wow? um.......... to you it is. I guess.....
Me I thought wow was awesome........ When it came out. Would I play it again? I tried, can't get back into it.
How you compare it to wow? Please tell us. Because if you are comparing it to WoW, then you are comparing it to a very Successful popular game. So I am with you on that.
- Miss Dragon Age aime ceci
#5
Posté 29 novembre 2014 - 08:04
l spent good money on this bullshit.
Thank you for supporting Bioware. It's good people Like you and me that Help them keep making these amazing games even if they have issues it is still Very Very Very Very Amazing. you are a good man Darthmorpheus. Good man ![]()
#6
Posté 29 novembre 2014 - 08:34
- Verilee, Icy Magebane, Skeevley et 3 autres aiment ceci
#7
Posté 29 novembre 2014 - 08:48
Oh without a doubt Origins was miles above DA 2 and DAI, even most of the reviews say this. But if you hammer on with Inquisition, it can be entertaining, you just need to think of it as some other game not related to Dragon age. At least then you might somewhat feel you have had your moneys worth.
There will never be another Origins. I think those people that created it are not with BW anymore. Origins was one of those unique games that will never be bested, we have to face up to this SAD truth.
- Nibten, 1-Altair, Spooky81 et 7 autres aiment ceci
#8
Posté 29 novembre 2014 - 09:19
Well, after 20 hours of playing DAI, I must say I agree: DAO was and will stay the best. DAI is obviously far better than DA2 (even with its awful PC controls, to be fixed soon hopefully), but it does not have the magic of DAO, which I miss and want to go back to everyday. DAI is something like a Skyrim adaptation to the DA world, entertaining but not to be remembered forever like the two best RPGs so far: Baldur's Gate and Dragon Age Origins.
I have to agree.
Dragon Age has a huge identification Problem. DA:O had a clear line. It was an oldschool RPG with a focus on Story, Character, and linear Leveldesign. Back then Bioware was a little bit like Infinity Ward. "We know that World War 2 Shooters are mainstream, but we want to make a Shooter with an modern Setting."
DA:O was fine with 3,2 million copies sold. But we want more! Games like Diablo are sellinge pretty well, so let's try out a Hack&Slay game like this.
What? Only 2 million copies sold? Thats even worse than the 1. Dragon Age! Whoa, check this out. Skyrim sold 20 million copies! We want a piece of that cake, too!
It looks like their philosophy changed. Instead of "We want to make THAT specific game." it's "Let's see which Games are currently succesfull and make a copy of it."
- 1-Altair, Verilee, shubnabub et 14 autres aiment ceci
#9
Posté 29 novembre 2014 - 09:28
I have to agree.
Dragon Age has a huge identification Problem. DA:O had a clear line. It was an oldschool RPG with a focus on Story, Character, and linear Leveldesign. Back then Bioware was a little bit like Infinity Ward. "We know that World War 2 Shooters are mainstream, but we want to make a Shooter with an modern Setting."
DA:O was fine with 3,2 million copies sold. But we want more! Games like Diablo are sellinge pretty well, so let's try out a Hack&Slay game like this.
What? Only 2 million copies sold? Thats even worse than the 1. Dragon Age! Whoa, check this out. Skyrim sold 20 million copies! We want a piece of that cake, too!
It looks like their philosophy changed. Instead of "We want to make THAT specific game." it's "Let's see which Games are currently succesfull and make a copy of it."
Isn't that the way the entire industry works? And I was felt EA was leading the charge for that anyways.
- Bioware-Critic aime ceci
#10
Posté 29 novembre 2014 - 09:30
On a side note, I think DAI could have been the best, but the pc controls are a mess.
But while the controls are a pain, a bigger problem in my opinion is the dumbed down character building. You cannot improve attributes on level up, instead you choose a perk, some of these perk then increase attributes. Then you have crafting which can increase attribtues too. While the latter I understand the former makes no sense.
Fo 30+ years of RPGs you increase your attrbitutes (or have them static) and then those attributes determine what perks or gear you are qualified for. That makes sense, if you are not strong enough to wield a two handed sword then you cannot use it. If you are not dextrous enough to use a perk, you cannot use it.
But now for some reason comes a game where you can get any perk you want, and those perks increase your attributes. Have problem with not enough willpower in battle, well you cannot just increase your willpower on level up, you have to find a perk that increases willpower, and take that, assuming one is available. So instead of the stats deciding what perks you can take, the perks dictate the stats you have.
I find myself constantly running out of magic in combat, but I cannot increase my stats unless I take a perk that give me +3 willpower. But I do not even want the blasted perk, I just want to increase my willpower.
But worse yet, what if my rogue is having problems with stamina being too low. None of his perks give a willpower bonus, and you can bet the automated system will put nothing in willpower, so I guess he's screwed.
It's completely backwards, I cannot imagine who could have come up with such a system. I guess they wanted to streamline it for the broader audience,but in my opinion the only thing they did is make an illogical convoluted mess.
This, in my opinion, is the main reason DAI failed.
- DarthGizka et Akuma47 aiment ceci
#11
Posté 29 novembre 2014 - 09:35
One thing i don't understand is why Skyrim sold that many copies. I've tried to play it twice but both times got lost in the storyline due to the too many sidequests. If DAI gets patched it'll be much better.
- Skeevley aime ceci
#12
Posté 29 novembre 2014 - 09:50
One thing i don't understand is why Skyrim sold that many copies. I've tried to play it twice but both times got lost in the storyline due to the too many sidequests. If DAI gets patched it'll be much better.
If you could not get into Skyrim because the lack of plot, then that is because the plot doesn't mean anything anyways. You could complete ignore it and do what you want. Skyrim is about exploring a huge open world with lots of npcs and quests and things to do. Story does not mean anything there, it's an rpg based on immersing yourself completely in a the world to the point that you believe you are really there.
Dragon age has some open world things, but not close to the level of detail as Skryim. I could give examples, but the list would be endless. Dragon age is more about plot and character than Skyrim. They are two completely different approaches to the RPG concept.
#13
Posté 29 novembre 2014 - 09:58
Inquisition is a decent game, its just a lousy cRPG, and for that reason Origins remains king.
- 1-Altair et Allotetraploid aiment ceci
#14
Posté 29 novembre 2014 - 10:24
you're putting the failures of DA:I in the same boat as the failures of DA2? despite them being leagues apart... why are you doing this to me? i'm one of the people that didn't see the issue in using the same zones because there was sense in doing so, combat initially felt dumbed down and streamlined but it wasn't the case, teamplay had a new, different breath of life and the tactical menu was still there and still functioned like it did in DA:O
1 hour into DA2 isn't long enough to really grasp the issues that people had with the game
15 mins into DA:I, ehhh, i can't say... maybe the issues annoyed you to such an extent but i don't know, i dislike many design choices but i've still given it 17 hours in sp and 10 in mp so far
#15
Posté 29 novembre 2014 - 10:36
Origins is a super heavy weight.
#16
Posté 29 novembre 2014 - 11:28
I actually perfer DA:I to DA:O, it's a close call though and both games are in my top 5.
If DA:I had as many cutscenes in it as DA:O, it would be ahead by a good mile. No idea how you came to the conclusion its anything like WoW - have you ever actually played WoW?
- Navleen aime ceci
#17
Posté 29 novembre 2014 - 12:07
You lasted a whole hour in DA2?...that is pretty impressive actually.
I like DA:I but it isn't in DA:O's league unfortunately.
- Bioware-Critic aime ceci
#18
Posté 29 novembre 2014 - 01:15
In their attempt to target a wider audience with the more action oriented gameplay Bioware unfortunately end up making mediocre forgettable games.
The Witcher games are good examples of well made action RPG's with reactive and exciting combat.
DA:Origins, Divinity:Original Sin and the IE remakes are good examples of good tactical party based RPGs.
DA2 and Inquisition are just a diluted mess of action and party based combat compared to those games and it simply is not as fun or challenging enough to play.
- craigdolphin, DarthGizka, Allotetraploid et 1 autre aiment ceci
#19
Posté 29 novembre 2014 - 01:20
The best in your opinion.
One that you are certainly entitled to, but does not make it correct or more valid than anyone elses opinion.
- bel3338 et Umbar aiment ceci
#20
Posté 29 novembre 2014 - 02:50
I have to agree.
Dragon Age has a huge identification Problem. DA:O had a clear line. It was an oldschool RPG with a focus on Story, Character, and linear Leveldesign. Back then Bioware was a little bit like Infinity Ward. "We know that World War 2 Shooters are mainstream, but we want to make a Shooter with an modern Setting."
DA:O was fine with 3,2 million copies sold. But we want more! Games like Diablo are sellinge pretty well, so let's try out a Hack&Slay game like this.
What? Only 2 million copies sold? Thats even worse than the 1. Dragon Age! Whoa, check this out. Skyrim sold 20 million copies! We want a piece of that cake, too!
It looks like their philosophy changed. Instead of "We want to make THAT specific game." it's "Let's see which Games are currently succesfull and make a copy of it."
Yes, video games have finally become mainstream media, so they are following the same line as blockbuster movies: follow the vogue, study the target audience, pump about the half of the production costs into marketing, capitalize on the first week sales. This leaves little place for sophistication or innovation.
Still, you can have good blockbusters and AAA games even these days.
- DarthGizka aime ceci
#21
Posté 29 novembre 2014 - 03:51
DAI is a bit like the diluted stuff Americans call 'coffee' and drink from half-litre paper/plastic buckets, instead of the tiny but oh-so-tasty Italian espresso that comes in a miniature porcelain cup.
DAI is like a cross between McBurger and the equally poor designer food in 'starred' restaurants, compared to the real deal you get at your mother's or in a small-town inn.
DAI is exactly what happens when pure-bred capitalists get their clutches on something and people are no longer allowed to take pride in their work, when the tiniest action has to be formalised, costed and justified re the bottom line.
- KilrB, Spooky81, Shardik1 et 2 autres aiment ceci
#22
Posté 29 novembre 2014 - 05:20
DAI is a bit like a real ruby set in a cheap eloxed aluminium ring that blackens your finger.
DAI is a bit like the diluted stuff Americans call 'coffee' and drink from half-litre paper/plastic buckets, instead of the tiny but oh-so-tasty Italian espresso that comes in a miniature porcelain cup.
DAI is like a cross between McBurger and the equally poor designer food in 'starred' restaurants, compared to the real deal you get at your mother's or in a small-town inn.
DAI is exactly what happens when pure-bred capitalists get their clutches on something and people are no longer allowed to take pride in their work, when the tiniest action has to be formalised, costed and justified re the bottom line.
Thank you so much for this analogy: It is absolutely spot on and it is very sad to see a once great studio like Bioware go down this route now that they are owned body and soul by the corporate entity called EA.
- Bioware-Critic aime ceci
#23
Posté 29 novembre 2014 - 05:23
DAO was the final, dying breath of the BioWare many of us loved and adored for a decade. WIth DAI, goes all of my hopes of seeing a return to anything resembling Baldur's Gate, NWN, or DAO.
While i'm having fun with DA:I and have my share of pluses and minuses, it doesn't feel like the BioWare i knew and loved for many years. I can see myself playing future BioWare games, but I won't have the same admiration, dedication and zeal I felt for the BioWare that forged BG and DAO.
- Nibten, 1-Altair, Insomniak et 2 autres aiment ceci
#24
Posté 29 novembre 2014 - 05:39
Bioware GO BACK TO THE ORIGINS!!!!! ![]()
Darthmorpheus for you
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- Bioware-Critic aime ceci
#25
Posté 29 novembre 2014 - 05:48
I guess we'll have to wait for crowd-funded projects like Pillars of Eternity to see a return to real, story-driven, lore-rich, character-customizable, choice-critical tactical RPGs. By the way, previews of the game look very promising and if the folks at Obsidian are to be believed this game has been a labor of love, lovingly and carefully crafted for those of us that still treasure this unique genre. Let's pray this is indeed the case.
- 1-Altair et Bioware-Critic aiment ceci





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