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Dragon Age origins. The Best and Still the best.


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#26
shubnabub

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I just wish I hadn't played DAO so much that I'm sick of it. Otherwise 10/10, would love forever. 

 

It's one of the few games where the lead up hype and the resulting game weren't completely dissonant. DAI really is like a PUA, doing everything he can to get you to sleep with him (look, I've got action, tactics, open world, beautiful vistas, an engaging narrative). I like some of his game too, and I let him take advantage of me. But I know he doesn't love me and never will. I'm just a number to take to the shareholders, another notch on the company belt.

 

The days of Bioware making games that stand on how good they are instead of their mass market appeal are over.

 

Seriously, telling people you designed the game for PC first only to find out you mean, PC using a Gamepad...how out of touch and disingenuous is that? Literally no one thinks PC=gamepad. They think, I HOPE my gamepad works with this game if they think gamepad at all. 



#27
Kylisse

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Oh lord, WoW clone, the insults are definitely scraping the bottom of the barrel now.



#28
Melca36

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Well dragon age inquisition, dragon age II both rubbish. l'm not buying the next game, was hoping dragon age inquisition went back to its roots of D&D but no, its a WOW clone. Loved Dragon Age origins , dragon age II 1 hour of game play then uninstalled dragon age or should l call it WoW age inquisition 15mins of game play then uninstalled. Very unhappy with the way Dragon age has gone.

Troll post. You have no credibility whatsoever.     Dragon Age Inquisition is a very fun game.  


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#29
Skeevley

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One thing i don't understand is why Skyrim sold that many copies. I've tried to play it twice but both times got lost in the storyline due to the too many sidequests. If DAI gets patched it'll be much better.

 

Skyrim is/was a completely different type of RPG. It's mostly just an 'explore this world' game. Now, personally, I don't like that as much as a DAO / Baldur's Gate style game, but many people like it, and that's fine. Nice thing about Skyrim is that it's a completely moddable game; brilliant. I went into it thinking it would have a good (even great) plot, like FO3 and FNV, being from Bethesda. Basically the same way we thought DA2 and DAI would be great role-playing-games based on Bioware's reputation and past. But Skyrim was a huge disappointment to people who thought it would be a good story-and-character-driven RPG. It really isn't; the plot is utterly forgettable and many players found they cared for nobody in the game at all, not even their own character... Then Skyrim was fixed, as in totally fixed, by modders. My Skryim is nothing like the game as published - my world is populated with hundreds of interesting characters to interact with, my combat is much more dynamic, etc. The main plot is still forgettable, but you never even have to bother with the main plot. So once the modders got ahold of it, Skyrim became amazing. But I digress. My point is that DAI felt, at least in Haven and the Hinterlands, very much like Skyrim. Even after playing DAO and suffering through DA2, I was unable to create a character that I had any emotional investment in in DAI (heck, I couldn't even get a character to look like I wanted; my characters looked totally different in the creation screens and in-game, which is a real bummer). The story wasn't engaging at all, and even characters which I should have liked (Varric, for example) came across as wooden and uninteresting (he was GREAT in DA2).

 

The problem appears to be that Bioware though the fan-base wanted a game like Skyrim, whereas what most of us wanted a game more like DAO. And because DAI can't be modded, we are stuck with it as-is, it will never be fixed like Skyrim was, unless Bioware fixes it themselves.


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#30
Maboroshi

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Troll post. You have no credibility whatsoever.     Dragon Age Inquisition is a very fun game.  

 

Fun? Sure, for those that love WoW and think it is a REAL RPG, despite having zero storyline and character development while focusing exclusively on LOOT, PvP and LEVELING UP to the detriment of just about everything else a real RPG should be about. But I guess that is the sad reality of current PC gaming that has been dumbed down for mass consumption, just like most of what passes for entertainment now a days.


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#31
ShinsFortress

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I agree with the OP.  With his language or specific details?  No.  With the bottom line?  Yes.


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#32
sporkmunster

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DA:I does play like a offline MMO, from the huge mob health pools, to the experience grind, large open spaces dotted with fetch quests, and the many hoop jumps that are required to progress the story. It feels just like SWTOR, except SWTOR had more story! I've been playing MMO's since the UO and EQ days, I still play MMO's but I don't understand why they would incorporate the very worst of MMO mechanics into a singleplayer RPG. I've read that this game was originally intended to be a multiplayer, and to be honest it shows.



#33
Maboroshi

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DA:I does play like a offline MMO, from the huge mob health pools, to the experience grind, large open spaces dotted with fetch quests, and the many hoop jumps that are required to progress the story. It feels just like SWTOR, except SWTOR had more story! I've been playing MMO's since the UO and EQ days, I still play MMO's but I don't understand why they would incorporate the very worst of MMO mechanics into a singleplayer RPG. I've read that this game was originally intended to be a multiplayer, and to be honest it shows.

 Multiplayer???  OMG...that would have just killed whatever depth and integrity the DA franchise had left. Was BW seriously even thinking about this? Dude could you provide any links to this rumor. What you are saying sounds absolutely atrocious!!



#34
shubnabub

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 Multiplayer???  OMG...that would have just killed whatever depth and integrity the DA franchise had left. Was BW seriously even thinking about this? Dude could you provide any links to this rumor. What you are saying sounds absolutely atrocious!!

Eh...the original tests were for a multiplayer spinoff in the DA universe, then some assets and work were absorbed into the full DAI project. It's not really like they were making a multiplayer game then changed it to single. It's a totally different project which was absorbed. I'm sure pretty much nothing recognizable is left from that early demo work. Certainly the grindy parts of DAI aren't from that because it wasn't going to be an MMO from what I recall, just a multiplayer Swords and Sorcery game in the the DA-verse. 



#35
Spooky81

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 Multiplayer???  OMG...that would have just killed whatever depth and integrity the DA franchise had left. Was BW seriously even thinking about this? Dude could you provide any links to this rumor. What you are saying sounds absolutely atrocious!!

 

I heard this, too.  Apparently the backlash over DA2 made BioWare change course again and redesign their vision/future for the Dragon Age series and thus, change their original plans for DAI.

 

Which makes me wonder what the original plan/vision was for the continuity of the Dragon Age series after Origins, before EA hijacked everything and decided DA should be more arcade, action-rpg like.


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#36
Bioware-Critic

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Hey guys!

 

I just wanted to let you guys know: You rock, and I love your honest comments here!

I guess I am ready to spill the beans aswell...

 

 

****, I hate the new game so much ...

 

 

I know that many, many, many things in Inquisition are just awesome and a move in the right direction and so on and so forth. I know that. I really do. For example: I love and adore the characters and the superb voice acting! What an awesome job they did here. Fantastic! Also this new fantasy world they created here is absolutely spot on and this world really is a fantasy RPG fans wet dream man. Other positive points would be the boss fights, then the cut scenes and then the last part of the main story where you battle the elder one. All of this is absolutely spot on and immensly enjoyable. I mean it!

But nevertheless, the shortcomings and failures of this new title ENORMOUSLY outway the positives here, to me at least.

And I just cannot recognise any substantial RPG-parts under this very shiny hood ...

 

 

I play on console and to me the combat is so bad, especially the mechanics, that I want to jump out of the window everytime I have to hold down that attack-button for a hole fight. My inner RPG-nerd was about to "pop" every second fight, or so! Bioware messed up so bad this time for me...

 

 

 

!!! THIS TITLE MADE ME HATE BIOWARE !!!

 

I never thought I would be capable of even thinking this, but it is exactly like this. I loved Origns (and ME2, ME3) but I hate Inquisition. And now after 5 years of waiting I hate Bioware... I have waited so long for another really good Bioware RPG! I thought it would be some sort of hybrid of the last two, but to me Inquisition is no hybrid! It is far worse than DA2. Much, much worse...

 

I think the combat mechanics are so bad (again I play on console) that aboslutely nothing will safe this game for me. Tactics are absolutely not possible with this mechanics. I think that no aspect of it is well thought out here.

If I were in a random bar and met an ex-Bioware programmer who worked on Inquisition and he or she told me that all of the combat mechanics were thought out, created and finished in just under two hours or so and then no additional work would have gone into it I would believe him or her right away! Because that is exactly how it feels and looks to me.

Nothing works fluidly. Everything about these mechanics is complete bullshit and without any finesse! Nothing makes tactics and strategy really possible. I struggled with my need to keep it tactical - but it was ****** exhausting! I thought Bioware would improve the combat of DA Origins - not hammer it into little "shards" (Pun intended!) and put everything in a strait jacked! Maybe these mechanics are designed to play button mashing warriors... but I (always) play mage and I hated it. Nevertheless I forced myself through the campaign in circa 100 long hours of grind. I ignored almost every shard in the game and about half of the minor side quests (maybe a third - I don't know exactly) and I even started a second try as an archer to see if it was more fun this way. But I hated the archer even more and stopped after 11 hours. And now I am here at the forum and cry into my beer - with you guys. ****!

...

 

 

One more thing:

 

To give such a small skill selection to the RPG fan is an insult in itself! Especially when you like/love mages. 

But, to make the mage player choose between fire, ice, lightning and nothing else is a ****** outrage!

What is this a 5 dollar mobile game or what?

I pre-ordered the digital deluxe edition, pre-loaded it the minute it was available and played through a 100 hour long game which I did not enjoy in the least to see the story and the game for myself because I am a fan of Bioware.

This tiny skill selection and the lack of freedom in the companion specialization department is an insult!

And no, the lousy three specializations do not make up for anything. Especially not when only one character can choose and all the others are stuck with it. Two thirds of my characters did not have any skill points in their specializations because I did not like theirs! And a character which I cannot stand, Vivienne, who insults my entire party ensemble with arrogant and hurtful comments throughout the whole game, I have to drag along because I actually want her specialization in my group is an absolute joke!

 

 

Bioware did not only do a lousy job here, they crashed the car into a tree and threw away the keys man!

 

To me the Dragon Age series is done and finished!

And I have no reason to hope Bioware is to change for the better... They clearly don't care about good RPG's anymore!

 

Sellouts!

 

I REALLY AM SPEECHLESS ... ****!


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#37
Kantr

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The only good thing about origins was the story. The graphics were outdated when it launched and the wilderness was a series of corridors. While playing as mage was just stand there and cast spells


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#38
Darkly Tranquil

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The only good thing about origins was the story. The graphics were outdated when it launched and the wilderness was a series of corridors. While playing as mage was just stand there and cast spells


Playing as Mage in DAI is just standing there hold right trigger and occasionally casting a spell. How is that better?
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#39
sporkmunster

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The only good thing about origins was the story. The graphics were outdated when it launched and the wilderness was a series of corridors. While playing as mage was just stand there and cast spells

 

It's still just stand there and cast spells.


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#40
Kantr

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In Origins you clicked on a target to attack and just stood there. In 2 and Inquisition you can move about while casting avoiding attacks. I just wish you could do a melee like DA2



#41
Panda

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I like DA2 best. I still have to see if DAI will beat it, I haven't got to play it yet.



#42
otis0310

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Combat in DAI is broken, so is chracater development, meaning attribtues/perks system.   Even DA2 was better.


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#43
Darkly Tranquil

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Combat in DAI is broken, so is chracater development, meaning attribtues/perks system.   Even DA2 was better.


But the world is pretty! And big! Go look at the trees and the mountains! Perhaps that way you will forget how bland the combat is...

#44
Blue_Shayde

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Well...I liked DA2. Not as a sequel, and boy did it have a ton of problems (rehashing the same dungeon *cough cough*), but the story and characters were enjoyable. I'd play again for Fenris alone.

 

But I agree. DAI is nice and better then DA2, but doesn't raise a candle to DAO.

 

DAO had a great amount of variety in character customization. And not just in the character creation screen. There was so many options to build your warrior or rogue or mage. And the various prologues were great and made new playthroughs fun and interesting. As a mage, I started weak, but by the end of the game I felt powerful. I felt like a real asset to the team, and a warden. And the story, with its dark themes, was awesome. Still love the final fight with the archdemon and the broodmother. LOVE the broodmother. Forever. Haven't been that creeped out by something in my rpg game since the cannibals of Jade Empire. All the quests in DAO had story to them, bringing you into the characters lives and the world itself. No quest felt like I wouldn't miss it. They were all interesting and worth the time to do.

 

DAI is nice. Its a step up from DA2, but I think they were trying to copy Skyrim and mmos a little to much. I like the characters, but mages feel even more stripped down then ever before. Now we don't even have healers or blood magic. I'm lvl 12 and looking at the skill tree wondering where my impressive mage spells went. And the side quests are all forgetable and really shallow. You don't really learn about the characters or the world all that much with most of the quests. Where requisitions could have added little tidbits like actual tents or something to Haven, they do nothing but give you power points. Which makes them feel like a waste of material that could be used for crafting. And places we visit in Ferelden don't really match to well with there original appearances from DAO (not at all recognizable), so you don't even get that happy moment of nostalgia when you rediscover a location or landmark in this game.

 

Heck, I was surprised when I realized I was in Haven. Like...wasn't Haven a small little town full of crazy dragon-worshipping occultists? Didn't I wipe those guys out? :blink:


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#45
drmoose00

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DAO ultimate is on sale on Origin for 75% off. I never played Awakenings and a few other DLCs, so that was a nice deal, I think.



#46
Guest_npc86_*

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DA:O will probably always be my favourite in the series but I like DA:I's main story so far though.  


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#47
Blue_Shayde

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DAO ultimate is on sale on Origin for 75% off. I never played Awakenings and a few other DLCs, so that was a nice deal, I think.

It was free (Origin's on the house) a little while back, which I grabbed up so I'd have it on my origin account.



#48
Epyon5757

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Inquisition is a decent game, its just a lousy cRPG.

I don't think they designed it as a cRPG. Origins was obviously cRPG, but DA2 (which, outside of the repeating levels and enemies from nowhere, I liked a little better) was almost a hybrid cRPG and aRPG. Mass Effect were aRPGs, too.

Mass Effect didn't allow you to assign attributes either, and that series was far more popular than Dragon Age has ever been. DAI seems to be an attempted blend of the best of all BioWare games - the leveling up is similar to Mass Effect 2-3, combat is hybrid Origins and DA2, exploration of big places "just because" like in ME1 is back, the npc character development that has long been far and above all other game studios is present, too.

This is part of the reason I don't get the negative vibes on here. Mass Effect didn't allow you to assign attributes in favor of a perks and abilities tree instead - much like Inquisition. Why is anyone surprised that BioWare went back to the hybrid RPG formula (blending cRPG and aRPG elements) that has worked so well for them over the last seven years?

I like the fact that you can craft your own gear to power up, as opposed to going crazy on one particular attribute. Makes managing your npc's more important, and I always liked crafting gear.

#49
Blue_Shayde

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This is part of the reason I don't get the negative vibes on here. Mass Effect didn't allow you to assign attributes in favor of a perks and abilities tree instead - much like Inquisition. Why is anyone surprised that BioWare went back to the hybrid RPG formula (blending cRPG and aRPG elements) that has worked so well for them over the last seven years?

It lies in the fact that its a sequel. When you make a game that's a sequel, you expect it to stay with the formula.

What if Mass Effect decided that ME2 would all take place on one planet? What if it decided that you can only use pistols and smgs, no snipers or shotguns anymore? What if in ME3, they decided you can't play a bionic character anymore? What if in the second or third game they completely redesigned the asari or the turian or the krogan. Hey, we're tired of the complaints that asari look like female lesbians. Lets just remove them from the universe all together. No one will notice.

 

Another example, Pokemon Conquest. It was a cross between Pokemon and Dynasty Warriors. And it ended up not really popular, because it was not a pokemon game in any sense (beyond just having pokemon as units).

 

DAO set up a world, and people loved it. They asked for a sequel to that game. A new story and improvements to the system. Not a new game entirely with a completely different system. We have yet to get a proper sequel. So of course people are a little bitter, specially when more of what we loved about the original is stripped away from us and dumbed down.


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#50
Epyon5757

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The problem appears to be that Bioware though the fan-base wanted a game like Skyrim, whereas what most of us wanted a game more like DAO..

I think the fanbase doesn't know what the heck it wants. I lurked here for years, and I saw countless "we wish DA was more like Skyrim, boo BioWare for not being open world" posts. For months on end. So BioWare did that, because that's what everyone kept saying they wanted. Naturally, EA would be on board with this because even BioWare's worst writing is better than Bethesda's best writing, and some of the same people who are complaining that Inquisition isn't much like Origins were complaining that Origins and DA2 weren't enough like Skyrim three years ago.

They gave the fans what they asked for while still trying to keep their signature storytelling and character development intact. Tell me, what are the majority of gamers more likely to buy right now? Action oriented open world or turn based tactical?

Turn based tactical may have made the fairly small long term fanbase happy, but it wouldn't have sold enough to break even. Not in today's gaming environment.