Dragon Age origins. The Best and Still the best.
#51
Posté 29 novembre 2014 - 08:57
I can say there are elements from each game that I like more than in the other two and there are things that frustrate the snot out of me in all 3. I appreciate the fact that they are not just doing the same thing over and over and over. I don't always like every change but it is better than getting to a point where they are doing Dragon Age 2015 which is the same as Dragon Age 2014 except now they have banner customization!
#52
Posté 29 novembre 2014 - 08:57
I would have preferred to buy a Dragon Age game. That's what. For DA2 and now, I still want a DAO game.
#53
Posté 29 novembre 2014 - 09:00
I think the fanbase doesn't know what the heck it wants. ... Tell me, what are the majority of gamers more likely to buy right now? Action oriented open world or turn based tactical?
Turn based tactical may have made the fairly small long term fanbase happy, but it wouldn't have sold enough to break even. Not in today's gaming environment.
The fan base wants everything is the easy answer to your first question. Of course part of the problem in listening to the fans is that the people who post here are not representative of the game buyers in general. There are also a hoard of special interest
Let me tell you, fans of tactical gameplay don't buy the Dragon Age series. The people who say that I doubt actually play tactical games of any serious depth.
#54
Posté 29 novembre 2014 - 09:02
DAO set up a world, and people loved it. They asked for a sequel to that game. A new story and improvements to the system. Not a new game entirely with a completely different system. We have yet to get a proper sequel. So of course people are a little bitter, specially when more of what we loved about the original is stripped away from us and dumbed down.
Yes, they set up a world. And they got sequels in that world. Add in the general gaming shift to open world and action style combat, with updated consoles and new graphics cards and game engines... Not a huge surprise that inquisition feels different.
Personally, I would have based this one in Tevinter or Antiva. Make a break from Ferelden, and people, I don't think most would have been quite as disappointed.
#55
Posté 29 novembre 2014 - 09:06
Personally, I would have based this one in Tevinter or Antiva. Make a break from Ferelden, and people, I don't think most would have been quite as disappointed.
I know personally I'm not disappointed with the locations. I'm disappointed with some of the decisions and content. The side quests are pointless and shallow, unlike the quests in DA2 and DAO which had story and character to them, as well as taught you a little more about the world. The mages are once again stripped down even further, with the ability to create healers or blood mages completely gone. Qunari and elves have been redesigned AGAIN (the elves just keep getting worse). No storage chests for loot we want to save till we're level enough or certain characters join up. PC modding has been taken away. And we are forced to wear the pjs in Skyhold when everyone else is in armor.
I like the open world, and the story is great, but these other things are bringing the game down. Otherwise, this really would have been an amazing comeback for Bioware.
- Bioware-Critic aime ceci
#56
Posté 29 novembre 2014 - 09:11
Dragon Age Origins compared to Dragon Age Inquisition is like this:
Dragon Age Origins = Mercedes S Class
Dragon Age Inquisition = Maybach but without wheels!
Inquisition is more beautiful and has more luxury ...
... but it has no combat worth mentioning and no character and companion creation worth mentioning!
(lack of skills aswell as no freedom regarding choosing the specializations for companions)
Meaning: Dragon Age Inquisition = No real substantial RPG core elements!
WTF Bioware !?!?!
#57
Posté 29 novembre 2014 - 09:18
DAO was a brilliant story and characters but the gameplay was flipping awful. I wouldn't buy another game with that brainless boring combat that hoary nostalgia has somehow lauded. Others (inexplicably) love it.
I can say there are elements from each game that I like more than in the other two and there are things that frustrate the snot out of me in all 3. I appreciate the fact that they are not just doing the same thing over and over and over. I don't always like every change but it is better than getting
#58
Guest_Hander Wayne_*
Posté 29 novembre 2014 - 09:30
Guest_Hander Wayne_*
DAO was a brilliant story and characters but the gameplay was flipping awful.
That's exactly what some people here think about the DA:I gameplay. We all have different standards, it's true. But calling the DA:O gameplay 'flipping awful' is a little too much, don't you think?
- Bioware-Critic aime ceci
#59
Posté 29 novembre 2014 - 09:32
That's exactly what some people here think about the DA:I gameplay. We all have different standards, it's true. But calling the DA:O gameplay 'flipping awful' is a little too much, don't you think?
True that. My standards say that DAO was great. I had a blast as a mage, personally. And tactical view actually let me look over the battle field, not give me a bird's eye view of a possible bald spot on my mage's head. ![]()
#60
Posté 29 novembre 2014 - 09:33
DAO was a brilliant story and characters but the gameplay was flipping awful. I wouldn't buy another game with that brainless boring combat that hoary nostalgia has somehow lauded. Others (inexplicably) love it.
I can say there are elements from each game that I like more than in the other two and there are things that frustrate the snot out of me in all 3. I appreciate the fact that they are not just doing the same thing over and over and over. I don't always like every change but it is better than getting to a point where they are doing Dragon Age 2015 which is the same as Dragon Age 2014 except now they have banner customization!
I liked DAO's combat because it was tactical. I assume you played on easy or even normal where it's pretty much just click on something and wait for it to die.
DA2 had pretty good combat, but I hated the combat animations and the fact that enemies had different abilities than you (why couldn't my rogue do what enemy rogues did? Why couldn't my mages teleport?). Also the lack of a proper tactical camera was an annoyance.
DAI combat has been decent, so far (70 hours played on Nightmare + FF); there's still so many exploits and bugs that make it much easier than it is supposed to (belt of health used to get party to full health after each fight; Fire flask making focus attacks free), but I avoid using them. The tactical camera needs serious tweaking before it can be considered even remotely useful, and some much needed features need to be added (auto attack, proper hold positon command, select whole party command). With a few fixes and tweaks, it has the potential of having the best combat system of any DA game. It also has the same issue that DA2 had; enemies have different rules than you do. In Origins everything was fair; enemies had the same abilities as you, but in DA2 and DAI, they have their own bag of tricks that you can't access.
#61
Posté 29 novembre 2014 - 09:38
I liked DAO's combat because it was tactical. I assume you played on easy or even normal where it's pretty much just click on something and wait for it to die.
Honestly, on Nightmare mode all you had to do was get aggro with your tank, run mobs back to a clear room, AOE with mages while the tank stands idle to pick up runners :x. DA:O's combat wasn't actually that tactical.
- Pleonast aime ceci
#62
Posté 29 novembre 2014 - 09:41
That's exactly what some people here think about the DA:I gameplay. We all have different standards, it's true. But calling the DA:O gameplay 'flipping awful' is a little too much, don't you think?
No, it was awful. Truely if you just slapped say Skyrim's awful story and characters into DAO it's be a game you'd not pay a nickel for. Inventory management was awful. Combat was totally terrible. I know there is Fade Away as a mod because people hate that. I love the Fade Levels but can't face DAO again because of the boring slog into the Deep Roads.
#63
Posté 29 novembre 2014 - 09:50
I liked DAO's combat because it was tactical. I assume you played on easy or even normal where it's pretty much just click on something and wait for it to die.
ess.
I played on Hard and I had a full playthrough with the following rules set for everyone in my party -- just because I thought I could after my first straight up playthrough:
1. heal health < 10%
2. Attack < Target of PC
My PC only basic attacked. Only variations were boss fights where I'd toss out taunt for the tanks. Boss fights took awhile, nothing else was even an issue. People put a lot of thought into DAO based on various threads but it clearly didn't require any real thought to get through it.
#64
Posté 29 novembre 2014 - 09:54
We get the point, Sidney. However, remember that the world is vast and the human will is free. No two people will always agree and share the same viewpoint. We are human, not ants with a hive mind. Thus, you might really hate DAO and prefer DAI, but there are others who really loved DAO. No one is completely wrong or right.
So stop trying to be so insistant that your opinion is the word of Andraste.
- Bioware-Critic aime ceci
#65
Guest_Hander Wayne_*
Posté 29 novembre 2014 - 09:54
Guest_Hander Wayne_*
Inventory management was awful. Combat was totally terrible.
Are we talking about PC version, as I can't even imagine how it was 'totally terrible'? Of course, it wasn't so perfect as in NWN, but I never had any problem with it.
Combat was totally terrible.
Cannot argue, because I can't understand your point of view. Could you be more precise?
#66
Posté 29 novembre 2014 - 10:09
If the PC control scheme, party tactics, and player progression were all I had to go on, I'd agree that Origins was definitely the superior title. But Inquisition has so much going for it in other areas (most notably exploration)... I'm not far enough into the game yet, so I can't really say if those things outweigh the rest. I will reserve judgement for now.
#67
Posté 29 novembre 2014 - 10:12
We get the point, Sidney. However, remember that the world is vast and the human will is free. No two people will always agree and share the same viewpoint. We are human, not ants with a hive mind. Thus, you might really hate DAO and prefer DAI, but there are others who really loved DAO. No one is completely wrong or right.
So stop trying to be so insistant that your opinion is the word of Andraste.
I assume you will be sharing this opinion in the hosts of threads telling us DAI is awful, not an RPG, dumbed down console trash and a host of other threads that exist if you do a simple refresh. I've noticed the Disciples of DAO seem highly intolerant of anyone who disagrees with their view of the near perfection of DAO. Hell I like the game for all it's flaws but I don't like it enough for some.
- Pleonast aime ceci
#68
Posté 29 novembre 2014 - 10:14
I assume you will be sharing this opinion in the hosts of threads telling us DAI is awful, not an RPG, dumbed down console trash and a host of other threads that exist if you do a simple refresh. I've noticed the Disciples of DAO seem highly intolerant of anyone who disagrees with their view of the near perfection of DAO. Hell I like the game for all it's flaws but I don't like it enough for some.
Its not aweful though. It is dumbed down, in my opinion yes. But mainly, you are in a topic dedicated to people who agree that DAO is better. If you like, start a topic that proclaims DAI is better, and let people who agree with you voice their agreement. Here, we can simply agree with others that we still like DAO best.
Also, I voiced my opinion, and provided my reasonings why one was better then the other in my eyes. Which is better then just saying one is better without offering up a reason. So no...I'm not running around proclaiming DAI is trash. Its good...it just has several flaws and design choices I dislike enough to make it not as good to me as DAO.
- Bioware-Critic aime ceci
#69
Posté 29 novembre 2014 - 10:21
Are we talking about PC version, as I can't even imagine how it was 'totally terrible'? Of course, it wasn't so perfect as in NWN, but I never had any problem with it.
Cannot argue, because I can't understand your point of view. Could you be more precise?
I think the high level is that nothing you did mattered -- that isn't all that precise I know. Like I said, you could auto attack to victory. You could do more but it was sound and fury signifying nothing.
Some people enjoy being able to win in a lot of ways -- and I think is the root of a lot of the DAO love. My problem is that if I can't lose, and in DAO I never felt I could lose, then I don't care how I win if that makes sense. The same problem has really persisted through all 3 games where defeat isn't likely in any fight nor does it even feel like the games are designed to threaten failure in anything other than boss fights. You see DAI trying to make each fight matter via attrition with the loss of regen and healing but any given fight is clearly not a threat.
#70
Posté 29 novembre 2014 - 10:26
Sad realisation: after mediocre ME3, broken Battlefield 4 and now this crap I'm done with AAA from EA. I feel like a retard for buying it (and I bought it in retail, so I cant claim a refund on Origin) but I believed when they described the game like something intended for fans of the DA: Origins.
Now I only keep my fingers crossed for pillars of eternity, I hope someone will make the kind of games that BioWare used to.
btw: how did this game score so high in press?!
- Bioware-Critic aime ceci
#71
Guest_Hander Wayne_*
Posté 29 novembre 2014 - 10:37
Guest_Hander Wayne_*
My problem is that if I can't lose, and in DAO I never felt I could lose, then I don't care how I win if that makes sense.
I see now. You're playing too good for Hard, should have tried to play on Nightmare then. On that level you can easily loose all your party in one moment. For me, I play with some special rules which I set for myself. I don't allow any companion to fall unconscious. If this happens, I consider the battle is over, and look for a better tactic. Also, I play with AI turned off, so I can fully enjoy the right to control all the things for myself.
#72
Posté 29 novembre 2014 - 10:47
The only good thing about origins was the story. The graphics were outdated when it launched and the wilderness was a series of corridors. While playing as mage was just stand there and cast spells
Not only for mage but for all classes it is the description of perfection. If any action comes into play, game is pure ****. There is a reason why games are separated in genre, is that it makes easier for you to know the characteristics of a game before playing it, it I want action game I go and buy/play an action game. Bioware used to be a safe place for hiding away from ANY kind of ANYTHING anywhere near action, now it is just pure ****.
#73
Posté 29 novembre 2014 - 10:48
I played the whole thing and yes it's a wow or guildwars2 clone. I'm going to try to dispute my credit card to get money back for false advertising and not what i payed for. I'll support any class action lawsuit too. They shouldn't be allowed to get away with it. Especially since their demo was very deceptive and their claims.
- Julia Luna aime ceci
#74
Posté 29 novembre 2014 - 10:50
The fan base wants everything is the easy answer to your first question. Of course part of the problem in listening to the fans is that the people who post here are not representative of the game buyers in general. There are also a hoard of special interest
Let me tell you, fans of tactical gameplay don't buy the Dragon Age series. The people who say that I doubt actually play tactical games of any serious depth.
Uh, yes, we do. I bought DA:O specifically because it was the spiritual successor to the Baldur's Gate series and avoided DA2 because its gameplay strayed. I enjoy and seek out tactical combat games which use realtime with pause (RTWP) gameplay and settle for turn-based. Aside from playing CRPGs (Baldur's Gate) and tactical RPGs (Fallout) I've also played other games which combine tactics and strategy (Ages of Wonders, X-COM).
The Dragon Age series started off as a CRPG with a great story and engaging RTWP tactical combat. It has become a beautiful and interesting place to smash buttons.
#75
Posté 29 novembre 2014 - 10:55
- Pleonast aime ceci





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