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Dragon Age origins. The Best and Still the best.


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#76
Mister Anonymous

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I have to agree. DO:O is still the best.

 

DA:I has a great setting and is a step in the right direction. But they have kept the ultra dumbed down, un-tactical combat of DA2 and it still feels every bit as clunky and un-responsive. The AI pathing (especially companions) is still terrible as well :/



#77
Guest_Hander Wayne_*

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I bought DA:O specifically because it was the spiritual successor to the Baldur's Gate series and avoided DA2 because its gameplay strayed.

I played both Baldur's Gate and Neverwinter Nights. I suggest you to reconsider your opinion about DA2. It's not as bad as it seems at the first glance.



#78
Julia Luna

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I think the high level is that nothing you did mattered -- that isn't all that precise I know. Like I said, you could auto attack to victory. You could do more but it was sound and fury signifying nothing.

Some people enjoy being able to win in a lot of ways -- and I think is the root of a lot of the DAO love. My problem is that if I can't lose, and in DAO I never felt I could lose, then I don't care how I win if that makes sense. The same problem has really persisted through all 3 games where defeat isn't likely in any fight nor does it even feel like the games are designed to threaten failure in anything other than boss fights. You see DAI trying to make each fight matter via attrition with the loss of regen and healing but any given fight is clearly not a threat.

Thats exactly the reason I love Bioware games. But DAI is not like that, you still can't lose but now you take more time and effort to win battles and there are more battles, you can't just click and watch, now you have to hold a button or aim and other stuff like that... completly unacceptable.

 

RPG is only about creating characters and stories (used to be until DAI), it was not even a game, thus the reason I loved it, now it is a game, and it sucks because people that nver created a game before decided to take a shot a it with no experience at all: IT SUCKS. They shoud have started with platforms and leaving my DA series out of it.

 

Whatever, DA series is dead and gone since 2014/11/18



#79
Guest_Hander Wayne_*

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Wait for the first patch, maybe? I hope they'll make things right.



#80
Julia Luna

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Disagree. DA:I is lightyears ahead of DA:O, which had boring combat and a story that never made me care. The silent protagonist felt empty compared to the one in DA2 and DA:I. A silent lead character is fine in games such as Baldur's Gate, but not in a third and first person game, IMO.

Boring combat is the definition of perfection as is a silent protagonist. In other times I'd say GET THE **** OUT AND GO PLAY GOD OF WAR, but you won and I am the one who have to go find another game after being completely destroyed and humiliated by Bioware.

 

But a question stands: With so many great action games out there, why did you people had to spoil Dragon Age? Couldn't you play Devil May Cry, God of War and stuff like that? Bayonetta (if you like drag queen looks in women)? Mario? Don't know... but ok, the spoils of war are yours to take.

 

"Dear god don't **** up with Pillar of Eternity and provide a PC RPG of Pathfinder in a near future (not the MMO), thanks"


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#81
biain

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Disagree. DA:I is lightyears ahead of DA:O, which had boring combat and a story that never made me care. The silent protagonist felt empty compared to the one in DA2 and DA:I. A silent lead character is fine in games such as Baldur's Gate, but not in a third and first person game, IMO.

Did you even play DA:O? I'm confused why someone who doesn't enjoy the RTWP tactical gameplay in DA:O would purchase it.

 

And fair enough, different people enjoy different things. The Dragon Age series started off (and gained a large following) as one kind of RPG and became another. BioWare stated fans of Origins would be happy since they were providing both tactical and action combat. Hence the reason for all these threads full of comments about combat gameplay.



#82
gay_wardens

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Just another example of the community and the pressure it puts on developers and their corporate superiors to change a game for the worst.



#83
biain

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Boring combat is the definition of perfection as is a silent protagonist. In other times I'd say GET THE **** OUT AND GO PLAY GOD OF WAR, but you won and I am the one who have to go find another game after being completely destroyed and humiliated by Bioware.

 

But a question stands: With so many great action games out there, why did you people had to spoil Dragon Age? Couldn't you play Devil May Cry, God of War and stuff like that? Bayonetta (if you like drag queen looks in women)? Mario? Don't know... but ok, the spoils of war are yours to take.

 

"Dear god don't **** up with Pillar of Eternity and provide a PC RPG of Pathfinder in a near future (not the MMO), thanks"

Completely agree. There are plenty of recent games with a fantasy setting, compelling story, and action combat. DA:I was sold as a return to Origins, but due to poor design choices in the tactical view and controls we get another button-smasher. Even the action combat is unsatisfying compared to the other games you mentioned. DA:I sticks with the simple MMO formula for combat: run around and click stuff.


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#84
Epyon5757

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I played the whole thing and yes it's a wow or guildwars2 clone. I'm going to try to dispute my credit card to get money back for false advertising and not what i payed for.  I'll support any class action lawsuit too.  They shouldn't be allowed to get away with it.  Especially since their demo was very deceptive and their claims.  

 

You don't understand how credit card disputes work, do you?  You won't get your money back on your credit card because it's an entertainment medium.  Your opinion of said entertainment product is subjective, so your dispute will be denied.  To get it approved, you would have to PROVE that BioWare knowingly engaged in false advertising.  Which you won't be able to do, since it's entertainment and therefore your enjoyment or lack thereof is subjective.  Not a single thing they said in promoting this game was blatantly false.  You got an RPG that has an open world feel, tactical combat and set in Thedas.  The mechanics of said RPG and how well they work is another matter, but not one that you could dispute with credit card companies or class action lawsuits.

 

Class action lawsuit also won't happen for the reasons stated above.  You would have to prove intent to mislead.  If I remember specific complaints from other threads, many think it's a port from a console developer kit, despite BioWare's repeated assurances and statements that they built each platform ground-up, or that they designed it for PC.  

 

They may very well have designed it for PC (or not), but because YOU don't like the controls (again, this is subjective and a moot point given the ease of rebinding), YOU don't think it was made for PC.  If there WERE ports, it would have been from the PS4 to the XBone (PS4 is easier to program for and the hardware is comparable), and from the X360 to the PS3 (X360 is easier to program).  Ports are always made to similar or lower systems.  Therefore, since a PS4 is the rough equivalent of mixing "medium" and "high" settings (so I've been told), a port of the game to the PC is impossible.  Otherwise, PC players wouldn't get insane resolutions and framerates (PS4 is locked at 30fps).

 

BioWare promised a "sequel" set in the Dragon Age universe (Thedas).  It is a sequel in that the game takes place AFTER the events of DA:O and DA2, and that many characters are recurring or make appearances.  Sequel does NOT mean the game will not change styles or formats.

 

Given the high numbers of people who ARE satisfied with the game, class action lawsuit would be thrown out in a heartbeat by a judge.



#85
Epyon5757

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Thats exactly the reason I love Bioware games. But DAI is not like that, you still can't lose but now you take more time and effort to win battles and there are more battles, you can't just click and watch, now you have to hold a button or aim and other stuff like that... completly unacceptable.

 

RPG is only about creating characters and stories (used to be until DAI), it was not even a game, thus the reason I loved it, now it is a game, and it sucks because people that nver created a game before decided to take a shot a it with no experience at all: IT SUCKS. They shoud have started with platforms and leaving my DA series out of it.

 

Whatever, DA series is dead and gone since 2014/11/18

 

Enough with the hyperbole.  It was old the first time, and now it's just annoying.  You've made 100 posts that don't add anything to your opinions in the first five posts you made.



#86
Epyon5757

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DA:I was sold as a return to Origins, 

 

This is not true.  It was sold as a hybrid of the best of Origins and DA2.  People wanted tactical back, so they gave tactical cameras back.  People wanted exploration, so they gave it in spades.  

 

They gave the fanbase everything that was asked for - AND they did it with fewer bugs than other developers in the RPG arena - and those same people who asked for those things (open world, tactical camera, exploration, more romance options, etc) are STILL not happy.  



#87
H4WKWIND

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I bought DAO & DA2 for Xbox 360 at the same time, started Origin then checked out DA2 but ended up finishing that first and quite enjoyed it.I the completed DAO and really liked that a lot. Now! I find Dragon Age Inquisition (also 360) really Fantastic and tops the other 2 easy.



#88
RagingFungus

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On a side note, I think DAI could have been the best, but the pc controls are a mess.

 

But while the controls are a pain, a bigger problem in my opinion is the dumbed down character building.  You cannot improve attributes on level up, instead you choose a perk, some of these perk then increase attributes.   Then you have crafting which can increase attribtues too.  While the latter I understand the former makes no sense.

 

Fo 30+ years of RPGs you increase your attrbitutes (or have them static) and then those attributes determine what perks or gear you are qualified for.  That makes sense, if you are not strong enough to wield a two handed sword then you cannot use it.  If you are not dextrous enough to use  a perk, you cannot use it.

 

But now for some reason comes a game where you can get any perk you want, and those perks increase your attributes.  Have problem with not enough willpower in battle, well you cannot just increase your willpower on level up, you have to find a perk that increases willpower, and take that, assuming one is available.  So instead of the stats deciding what perks you can take, the perks dictate the stats you have.

 

I find myself constantly running out of magic in combat, but I cannot increase my stats unless I take a perk that give me +3 willpower.  But I do not even want the blasted perk, I just want to increase my willpower.

 

But worse yet, what if my rogue is having problems with stamina being too low.  None of his perks give a willpower bonus, and you can bet the automated system will put nothing in willpower, so I guess he's screwed.

 

It's completely backwards, I cannot imagine who could have come up with such a system.  I guess they wanted to streamline it for the broader audience,but in my opinion the only thing they did is make an illogical convoluted mess.

 

 

This, in my opinion, is the main reason DAI failed.
 

Willpower doesn't give mana...



#89
FumikoM

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Boring combat is the definition of perfection as is a silent protagonist. In other times I'd say GET THE **** OUT AND GO PLAY GOD OF WAR, but you won and I am the one who have to go find another game after being completely destroyed and humiliated by Bioware.
 
But a question stands: With so many great action games out there, why did you people had to spoil Dragon Age? Couldn't you play Devil May Cry, God of War and stuff like that? Bayonetta (if you like drag queen looks in women)? Mario? Don't know... but ok, the spoils of war are yours to take.
 
"Dear god don't **** up with Pillar of Eternity and provide a PC RPG of Pathfinder in a near future (not the MMO), thanks"

 

Why would I play any of those games? It would be better to mention Vindictus or Tera Online, games with great combat systems but stale storytelling. After the first Newerwinter Nights I got bored with the kind of combat that DA:O provide. Only games like Baldur's Gate I and II can still hold my interest, because I love the story and like D&D rules. I have little interest in DA:O's story, it was not as bad as Newerwinter Nights, but nowhere near as good as BGI and II.

Did you even play DA:O? I'm confused why someone who doesn't enjoy the RTWP tactical gameplay in DA:O would purchase it.
 
And fair enough, different people enjoy different things. The Dragon Age series started off (and gained a large following) as one kind of RPG and became another. BioWare stated fans of Origins would be happy since they were providing both tactical and action combat. Hence the reason for all these threads full of comments about combat gameplay.


I bought it after DA2, I wanted to get to know the Warden better and all those people she knew. But the story never reached a point where I would go like yeah, I love this. Unlike the Mass Effect troligy, or DA2. The companions often felt a bit dull, too. I have played it once and never will I go back to it again.

#90
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I couldn't finish DA2 and the more I see of DA:I, the less interested I become. I said before that I might pick the game up later when the price drops but I think I'm just gonna give this one the slip altogether.

 

DA:O has a permanent place in my collection however. Amazing game.


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#91
RagingFungus

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This is not true.  It was sold as a hybrid of the best of Origins and DA2.  People wanted tactical back, so they gave tactical cameras back.  People wanted exploration, so they gave it in spades.  

 

They gave the fanbase everything that was asked for - AND they did it with fewer bugs than other developers in the RPG arena - and those same people who asked for those things (open world, tactical camera, exploration, more romance options, etc) are STILL not happy.  

The tactical camera is a bit of a joke and wouldn't even be useful if I could tell my characters to move somewhere when I'm not in it which I can't for some reason.  You need options to tell your characters what skills to use and when.  Theres pretty much no way to have your characters do what they should be doing without pausing for every single action.  Ranged characters constantly running into melee.  Tanks just try to tank whatever im attacking instead of protecting the party.  On top of that half the skills in the game are very action oriented that the AI has no idea how to use.  Everything besides the combat was done well.  This game would be way too good if it had an upgraded DAO system.



#92
StrangeStrategy

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Wow, you played 15 minutes and then uninstalled. Sucks to be you, they still get your money and nobody with a brain takes your opinion seriously... because 15 minutes.

 

Hope you get a refund?


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#93
H4WKWIND

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I played both Baldur's Gate and Neverwinter Nights.

 

Me too, my PC wouldn't run NWN2 at the time and will get that game eventually now that I have an updated PC but not good enougth to run DAI. Also played the Baldur's Gate games on PS2 which were very good.

 

I'm playing on a 360 and hope there's going to be more expansions to add-on. I have no plans to get a Next Gen system, I only got a 360 coz someone gave it to me a couple of years back, so I'm going to savour every drop of Inquisition.

 

I've not played the Mass Effect games so still have them in mind. All the 360 games I play are of the RPG or Adventure kind.



#94
Guest_Hander Wayne_*

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Me too, my PC wouldn't run NWN2 at the time and will get that game eventually now that I have an updated PC but not good enougth to run DAI.

Don't expect too much from NWN2, although it's a decent game, no doubt. I enjoyed Mysteries of Westgate the most. I suspect some ideas for DA2 were taken directly from Mysteries of Westgate, btw.



#95
Dave Hoffman

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I'm close to not buying anything that has an EA anywhere on the box anymore.  They rip the soul out of everything they take over, hellbent to blend genres and tweak everything for mass consumption.

 

I like DA:I so far, about 25 hours in.  It's a great looking game, and I appreciate all the hard work that the art guys clearly put into it.  It has some atmosphere to it.  Gameplay, though... ehhhhhh.

 

DA:O really pulled me in.  I started the game as an elf in the Alienage, and I was gripped by the story from the get go.  With how that all played out, when it was time to leave the Alienage, I didn't want to go.  It's silly to say, but I bonded with the bit characters.. haha.  But they were replaced by the main characters, that I ended up caring about.  The whole atmosphere of the camp was perfect, highlighted by the Lelianna's song scene.  It completely set the tone.

 

And the characters had.... character, with personality!  They had fears, and vulnerabilities, and were compassionate, and.. other things, that made them feel more like real people (without having to deal with real people).  There was a human element to them, which made them easier to care about.

 

I liked the idea of an open-world DA when I first heard about it, but after playing, I'm not sure anymore.  Things seem a little too unfocussed, where I'm just running around the Hinterlands doing... nothing.  Grinding doing fetch quests, I guess.  I haven't seen a cutscene in days, and I feel no bond with my companions.  There's no interaction.  I don't even know the elf's name.  That whole DA:O feeling isn't at all there.

 

I'll keep playing and give it a chance, but so far, I'm not being drawn in at all.  I guess this is what happens when you try to appeal to masses, who probably skip through dialog to get back to more button mashing.

 

Thanks EA.


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#96
Epyon5757

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I'm close to not buying anything that has an EA anywhere on the box anymore.  They rip the soul out of everything they take over, hellbent to blend genres and tweak everything for mass consumption.
 
I like DA:I so far, about 25 hours in.  It's a great looking game, and I appreciate all the hard work that the art guys clearly put into it.  It has some atmosphere to it.  Gameplay, though... ehhhhhh.
 
DA:O really pulled me in.  I started the game as an elf in the Alienage, and I was gripped by the story from the get go.  With how that all played out, when it was time to leave the Alienage, I didn't want to go.  It's silly to say, but I bonded with the bit characters.. haha.  But they were replaced by the main characters, that I ended up caring about.  The whole atmosphere of the camp was perfect, highlighted by the Lelianna's song scene.  It completely set the tone.
 
And the characters had.... character, with personality!  They had fears, and vulnerabilities, and were compassionate, and.. other things, that made them feel more like real people (without having to deal with real people).  There was a human element to them, which made them easier to care about.
 
I liked the idea of an open-world DA when I first heard about it, but after playing, I'm not sure anymore.  Things seem a little too unfocussed, where I'm just running around the Hinterlands doing... nothing.  Grinding doing fetch quests, I guess.  I haven't seen a cutscene in days, and I feel no bond with my companions.  There's no interaction.  I don't even know the elf's name.  That whole DA:O feeling isn't at all there.
 
I'll keep playing and give it a chance, but so far, I'm not being drawn in at all.  I guess this is what happens when you try to appeal to masses, who probably skip through dialog to get back to more button mashing.
 
Thanks EA.


Leave the Hinterlands. It makes a difference.
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#97
ShinsFortress

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I'd buy DLC or expansion for DA:O.

I'm not buying anything for DA:I.  It's... just... not... worth... it...



#98
pablosplinter

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It was sold as a hybrid of the best of Origins and DA2.


So it was sold as Origins then?

#99
Darkly Tranquil

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So it was sold as Origins then?

 

Well DA2 had a voiced protagonist, so they did include something from DA2. And Varric is it, he's from DA2 as well.



#100
SBMWaugh

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I call bull.  DA:O has aged horribly.  DA:I will likely do the same but if you compare them objectively as they both are today, DA:I is way better.  I think the real problem is that it isn't what some people wanted.  It is still an amazing game in my opinion.  I haven't run into an horrible flaws with the exception of the voice change after Hawk. I was playing a Qunari mage with a btish accent and cant stand the American voice.  Had to roll an elf o avoid the problem, and Ialso found it easier to make an elf that was pleasant on the eyes.