I'm close to not buying anything that has an EA anywhere on the box anymore. They rip the soul out of everything they take over, hellbent to blend genres and tweak everything for mass consumption.
I like DA:I so far, about 25 hours in. It's a great looking game, and I appreciate all the hard work that the art guys clearly put into it. It has some atmosphere to it. Gameplay, though... ehhhhhh.
DA:O really pulled me in. I started the game as an elf in the Alienage, and I was gripped by the story from the get go. With how that all played out, when it was time to leave the Alienage, I didn't want to go. It's silly to say, but I bonded with the bit characters.. haha. But they were replaced by the main characters, that I ended up caring about. The whole atmosphere of the camp was perfect, highlighted by the Lelianna's song scene. It completely set the tone.
And the characters had.... character, with personality! They had fears, and vulnerabilities, and were compassionate, and.. other things, that made them feel more like real people (without having to deal with real people). There was a human element to them, which made them easier to care about.
I liked the idea of an open-world DA when I first heard about it, but after playing, I'm not sure anymore. Things seem a little too unfocussed, where I'm just running around the Hinterlands doing... nothing. Grinding doing fetch quests, I guess. I haven't seen a cutscene in days, and I feel no bond with my companions. There's no interaction. I don't even know the elf's name. That whole DA:O feeling isn't at all there.
I'll keep playing and give it a chance, but so far, I'm not being drawn in at all. I guess this is what happens when you try to appeal to masses, who probably skip through dialog to get back to more button mashing.
Thanks EA.