Aller au contenu

Photo

Completed Nightmare without using tac-cam. Advice for NM inside if you need it.


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

Note: Not restricted to NM mode alone. But I managed to complete nightmare with 80% action play and 20% pausing to re-position and issue commands or to get an overall view of the battle. The advice is in no particular order. Some of the advice will be "obvious" to most people. But I chose to include everything. Btw I personally played a Necromancer (mage).

 

Rifts

Dispel will instant-kill mobs being summoned by rifts. This makes a 2 mage party even better. Templar dispel might work too, did not test. When a wave is spawning, dispel the biggest green blobs. Said mob is usually a stronger demon. This way you can remove a pride, rage or terror demon each wave. 

Rogues are excellent at rift disruption due to stealth. Stealth away and wait until all mobs has started attacking - then disrupt the rift. It is important that you time this will terror demon teleport and dont stack on top of other party members.

Always focus wraiths / weaker enemies first.

Dispel is king

Dispel will remove enemy buffs, barriers and also remove debuffs. Many people neglect the power of dispel. Don't do that mistake, Dispel is incredibly powerful. Templar has a dispel ability as well, making this spec great to have in your party on top of the +10% resist all passive and other goodies. 

Dont fight mobs 2-3 levels above you

 

Even if you can - it will slow your progress. It may even stop your progress if you get stubborn. The zones are not linear, and there is no shame in swapping between zones. I actually found it more fun to jump around zones. As a completionist you will have the ability to backtrack always. If you cant do one thing, there are 10 other things you can do meanwhile. Dont get pointlessly stuck.

 

Grrrr! I wish this passive ability didnt require a shield, dagger or bow

 

Even if skills says "dagger" or "shield", in almost ALL cases passives are weapon-blind. Bow passives work with daggers (though not always optimal) and sword and shield passives to damage reduction works with 2H.

 

Range characters are better?

Depends. On NM if you go 2H warrior, I would recommend going some guard abilities and/or to grab some damage mitigation passives from sword and shields. Many people complain melee rogue is useless on hard+. This is wrong to some degree. You will need more mobility passives like hook and evade, you will need to utilize stealth, and you will need to play smart and micromanage. Melee rogue can be the worst or the best class on NM. You cant expect to live in melee range constantly and just bash heads in. 

3 ranged + tank is currently the easiest and safest route. I recommend playing a 2nd melee class as your Inquisitor if you want more melee. For more advanced players, you can manage. But it is more challening.

 

Regen, lyrium and resistance tonics

 

Upgrade your regeneration potions ASAP. They allow you to heal between battles, and sustain you in longer fights. Lyrium potion is not good because it gives a damage bonus. It is good because when you upgrade it, it will last longer and increase your maximum mana pool. A higher maximum mana pool is incredibly powerful in harder fights, because mana regen is percentage based and you can spam more damage. Resistance tonics grants a massive ele resist bonus. Dont fight dragons without resist tonic vs their damage type.

Must have abilities

Due to terror demons, AOE attacks and more - you should have at least one mobility skill on each party member. Tank get lunge to close in from SnB. The mage ability "fade step" in winter is the absolute most mandatory skill in a NM mode playthrough for a mage. Its use is beyond explanation. It is something you will understand when you have had it for some time.

 

Omg dragons :(

 

Pausing the game to re-position party members coupled with resistance tonics are the key to success. That and good gear. Just remember that dragon fights are not (usually) a dps race. It is an endurance encounter. Remember to equip appropriate elemental staffs. Dragons have varied elemental immunities.

 

Crafting

Learn it. Watch a youtube video or guide or just experiment. By level 14 I could no longer find gear better than what I could craft. Loot crafting mats, always. Trust me when I say you will NEVER have enough elfroot. Crafting is a key ingredient to success. Dont ignore it.

 

Good party compositions?

 

If you feel really cheap and just want the NM achievement. Play 2 mages 1 rogue archer and use blackwall/champion as tank. I used cassandra myself, templar abilities on a tank is under-rated. I recommend (If you only want to make it easier):

 

Champion or templar tank.
1 x rogue archer.
2 x mage where one of them is rift mage. Rift mage applies improved weakness. 30% damage reduction done by enemies.

How to build my barrier / support mage?

 

Full spirit minus mind blast upgrade. Life ward upgrade can be skipped also. Dispel + its upgrade is recommended.
For full cheese, either with Solas or Inquisitor - go Spirit/rift mage with clean burn passive and flashpoint from the fire tree. Why? Because you now have lower cooldowns, high mana regain, and dispel gives you 25% damage bonus. Your mage will now cast barriers and dispels + provide improved weakness. I also recommend upgraded winter grasp for an extra CC.

What about tactics?

0% mana reserved. Always. Barrier and dispel on preferred for your spirit mage. Potion threshold: 2 for all except tank, 1 on the tank. CC skills should be prioritized.

And perks?

Your first priority is to capture a keep and get true grit. 10% damage resist for your party. You also want potion slot 3 unlocked to have regen + tonic or regen + stoneskin/lyrium pot. You also want to increase your potion count from 8 to 12.

 

But some perks require like 3-4 points in forces etc. I dont want the other stuff here :/

 

Agents counts as one towards perks required in that tree. So save the point if you can until you get more agents. If a secrets perk requires 4 in that tree, and you recruited 2 agenst, you will now only need 2 for example. 

 

You can respec, also, for mages have atleast 2 seperate elemental spells

You can buy respec amulets. Feel free to experiment with different builds. Also never pidgeon hole yourself to a single elemental school!

 

Dont rush main quests, make hard save before MQs

Being under-geared and unprepared in a place you cant get out off is the best way to destroy your NM playthrough. Delay them as long as possible. If you insist on doing them, always make a hard save before throwing yourself over the wartable.

 

I'm dying here urghhh... *caughs blood* ... NM too hard...

Are the enemies within lvl range?
Do you have gear up to par?
Have you planned your party's skill builds proparly? 
Do you have a fire mage against fire immune enemies etc.?
Do you have regen pots?
Do you have resistance pots?
Did you upgrade them? 
Do you use pause when needed to issue commands and evade dangerous stuff?

Are you out of OTHER stuff to do? If you cant progress come back here later.

 

Feel free to ask any questions if you have them. Just wanted to share some basics.


 


  • Basheda, Siham, hwlrmnky et 3 autres aiment ceci

#2
brazen_nl

brazen_nl
  • Members
  • 1 178 messages

You can interrupt the Terror's pulsating knockdown madness. When that green circle appears, interrupt him. Examples are Twin Fangs, Grapple, etc.

 

I actually dispel the smaller circles, since it looks like the bigger enemies have a higher chance of dropping Rune crafting materials.


  • DarthGizka aime ceci

#3
DarkGuard

DarkGuard
  • Members
  • 7 messages

Terror's AOE gets canceled instantly if it takes any damage at all. Mind Blast is very powerful against them due to low cd and knockback. Generally, every hard cc effect is optimal against them to keep them from leaping around, static cage with upgrade annihilates them completely. As a matter of fact, true grit and resist potions are entirely unneccessary, though i agree on regeneration and lyrium potions. More than 1 mage is optional, but 1 mage should always have barrier + upgrade and 1 + barrier strenght upgrade, even though it will make everything above level 15 a joke. Enemy level just means health, which in turn means its a dps requirement that becomes obsolete once you have good tier 3 weapons.


  • brazen_nl et DarthGizka aiment ceci

#4
Siham

Siham
  • Members
  • 102 messages

Great thread, thank you !


  • SomeoneStoleMyName aime ceci

#5
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

Great thread, thank you !

Hope something of it helped :)



#6
Pali3x1

Pali3x1
  • Members
  • 7 messages

Nice guide do yo have some advice on controling your party target aqusition  so if your sent the tank to figth one enemie he donts start atacking another enemie, i dont uderstand i never can find a way so my party mebers stay atacking and focusing the enemies i want.srry bad english


  • Sidney aime ceci

#7
steamcamel

steamcamel
  • Members
  • 653 messages

I tested Templar spell purge on rifts, and it also cancels the green demon blobs.


  • SomeoneStoleMyName aime ceci

#8
Saresi

Saresi
  • Members
  • 92 messages

Don´t cancel rift gates.

You lose out crafting materials.



#9
Glifik

Glifik
  • Members
  • 4 messages

Thanks for this, I'll definitely try it out :)

 

What does your Necromancer build look like ? A bit of spirit (Dispel?) and Necromancer + any elementals ?



#10
Sidney

Sidney
  • Members
  • 5 032 messages

Nice guide do yo have some advice on controling your party target aqusition  so if your sent the tank to figth one enemie he donts start atacking another enemie, i dont uderstand i never can find a way so my party mebers stay atacking and focusing the enemies i want.srry bad english



Excellent question. You can use Follow > Your Character to get everyone to target whatever you are shooting at the problem is if you are a Mage anything that isn't an attack spell - static cage, horror etc - means they are all standing around doing nothing. It doesn't appear there is a line in the AI code that says, "if enemy, attack nearest" so that someone is always doing something.

#11
Sidney

Sidney
  • Members
  • 5 032 messages

Thanks for this, I'll definitely try it out :)
 
What does your Necromancer build look like ? A bit of spirit (Dispel?) and Necromancer + any elementals ?


Fire causes panic so that works well with necrosis who add damage for panic.

#12
Selea

Selea
  • Members
  • 459 messages

It doesn't appear there is a line in the AI code that says, "if enemy, attack nearest" so that someone is always doing something.

 

Behavior: Follow > Me (for example Cassandra - Follow: Cassandra). In this way the member will attack the first target on sight.



#13
Sidney

Sidney
  • Members
  • 5 032 messages

Behavior: Follow > Me (for example Cassandra - Follow: Cassandra). In this way the member will attack the first target on sight.



This works but if you want to concentrate your fire you have a harder time. This logic attacks whatever might be closest up to and including the Fennic that got caught in an AOE effect and is now hostile. In a game where there is no effect to being wounded I concentrate all fire on one target at a time.

The other issue with Follow> Controlled is that if you are targeting X and X dies and you turn and cast Static Cage over Y and Z not only won't your allies attack either Y or Z they will move towards you and away from their targets.

#14
GuyNice

GuyNice
  • Members
  • 162 messages

This works but if you want to concentrate your fire you have a harder time.

There's a command to "attack my target" you can issue on the fly (Y button on keyboard for PC, not sure about controller), so you can always tell your party who to focus (works great with Walking Bomb/Spirit Mark + Pull of the Abyss if you run with 2 mages).



#15
Sidney

Sidney
  • Members
  • 5 032 messages
I need to see if that is there on the X1 because I am a walking bomb caster and yeah, I want THAT to die. Thanks for mentioning it might be possible.

#16
GuyNice

GuyNice
  • Members
  • 162 messages

There's nothing quite as satisfying as starting a battle with chain Walking Bomb blasts :D



#17
Sevitan7

Sevitan7
  • Members
  • 240 messages

I found gear to be the main factor in regards to combat difficulty. Once I crafted Tier 3 weapons/armor with tier 3 equipment all challenge was gone. The game instantly changed from feeling like I'm in a grindy MMO raid where killing the most basic mobs takes minutes to a complete faceroll. Still not sure which was more enjoyable though.



#18
Sidney

Sidney
  • Members
  • 5 032 messages

I found gear to be the main factor in regards to combat difficulty. Once I crafted Tier 3 weapons/armor with tier 3 equipment all challenge was gone. The game instantly changed from feeling like I'm in a grindy MMO raid where killing the most basic mobs takes minutes to a complete faceroll. Still not sure which was more enjoyable though.


So for say Cass what was her armor and weapon stats of the tier 3 stuff? Basic armor and DPS I know there are a lot of other modifiers in there as well but simple numbers. I'm trying to figure how far up things can go. I'm also curious, and asked elsewhere, on armor schematics the hissing wastes merchant has some super expensive schematics but I can't tell from looking at them if they are tier 2 or tier 3. I hope tier 3 because I'm not affording more than about 2 of them.

#19
Sevitan7

Sevitan7
  • Members
  • 240 messages

Everything the Hissing Wastes merchant sells should be tier 3. The 3K armor schematics were good enough for me and you can pick up/find better ones later. Just make sure to use Tier 3 materials when crafting.

 

I don't recall the numbers but I think warrior armor was around 200 armor, with plenty of slots for %passive resistance. I eventually found a better armor schematic that gave me 250+ armor. My Dwarven Two Hander had close to 300 armor, 40ish% Magic, 50ish% Melee and 40ish% Magic resistance, and that's before 20% damage reduction to the front and 50% for ranged. Most enemies aren't really a threat anymore, especially considering I crafted him an axe with 242 base damage and +39% attack. There was plenty room for improvement too, I just didn't find the need to craft even better gear.


  • Sidney aime ceci

#20
Sidney

Sidney
  • Members
  • 5 032 messages
Thanks, I figured the price tag said it was better but I was expecting the schematics to have a color coding to indicate quality like the actual armor does. Didn't want to drop 3k-8k on something that was gonna get outclassed in short order.

#21
brazen_nl

brazen_nl
  • Members
  • 1 178 messages

This works but if you want to concentrate your fire you have a harder time. This logic attacks whatever might be closest up to and including the Fennic that got caught in an AOE effect and is now hostile. In a game where there is no effect to being wounded I concentrate all fire on one target at a time.

The other issue with Follow> Controlled is that if you are targeting X and X dies and you turn and cast Static Cage over Y and Z not only won't your allies attack either Y or Z they will move towards you and away from their targets.

 

You'll learn to spam the Y key for that. That part of my tactics is tank > follow > tank, and the rest follows controlled character. So the tank can go on the bad guy, and I pick off the squishies with the rest. The movement I have to agree with, though. :(



#22
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

Saresi: I know you lose crafting mats, this advice is mostly for people who might have problems. It is better to close a rift than die and not get crafting mats anyway.

 

Thanks for this, I'll definitely try it out :)

 

What does your Necromancer build look like ? A bit of spirit (Dispel?) and Necromancer + any elementals ?

Note about NM mode: The game is hardest early game, and become progressively easier.

My Necromancer build was:

Static cage 
Energy barrage

Spirit Mark
Walking Bomb

Fire wall OR Fire mine

Fade step 
Barrier (Used mostly for 35% magic regen, not for the actual shield)
Mark of the rift

Passives: Clean burn, flashpoint (for double energy barrage), winter stillness, the storm one that increases damage the lower your mana.

 

(Opener is static cage + double energy barrage + walking bomb -> finish mob)

Re use static cage and cast fire wall

At this point, even on nightmare - everything just dies.



#23
RobRam10

RobRam10
  • Members
  • 3 266 messages

Give me the Rift mage combo since I'm unwilling to replace Dorian.