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Great game, terrible combat system


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#1
banedon

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Hi guys

 

I'm glad to see another DA game come out and this one looks really nice visually/audibly and the story is looking ok so far (not got very far) :).

However, the combat system comes across quite badly on the PC. Here are a few of my issues (so far):

 

- I don't feel that I can control the characters properly to do any kind of tactics - even in "tactical" mode. Sorry that I cannot be more precise with this - it just feels "off".

- There's no command queue that I can find (badly needed)

- The mouse sometimes disappears so I don't know what I'm clicking on

- I have to spam-click an enemy to attack all the time

- If an enemy moves out of range then the character will just stand there chopping at the air (Arg!). The above mentioned command queue might resolve this.

 

I found this thread which also has gamers saying the same types of things:

http://www.escapistm...Age-Inquisition

It's worth a read and you may pick up a fair amount of info regarding combat issues (and for the most part contains reasonable criticisms rather than the foam-at-the-mouth rants that you sometimes get on forums).

 

My question: Is there any way of bringing some of the combat controls that went into DA:Origins into Inquisition? It would make this game much, much better.

 

Finally, for the moment I've stopped playing DA:I due to the combat, but will be very happy to revisit it if/when the combat system is made better.

 

Thanks for listening and I hope this feed back helps.


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#2
Coyote X Starrk

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Combat system is terrible in your opinion*. To say that you dislike the system or that it simply does not fit your own personal standards or preferences is fine, but please don't say that it needs to be changed based on your opinion alone. At least try and pretend that there are people playing the game OTHER than yourself and take their preferences into consideration as well. 

 

Many others are enjoying the combat system perfectly fine as it stands. I include myself among these people. Other than the camera being obstructed at times I have had no issues with the combat whatsoever. I do not however use the "Tactical" view in any shape or form. 

 

Some of the problems you listed are mainly issues that exist on PC only as well. 


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#3
0rangekun

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All it needs, it really needs, is to allow you to zoom out further in Tactical Mode (a lot further) and allow you to queue actions to an extent. Would those make it perfect? God no. Would they make it far and away a vastly superior game? Absolutely. I feel like, if they wanted, the game could easily have tactics on a similar level with Dragon Age: Origins, but instead they decided to add a "tactical camera" to try and cater to the players who prefer that style of gameplay when in reality they were designing a more action-oriented medieval Mass Effect kind of game.

 

The problem, for me at least, arises in the necessity to actively manage your party or else the AI will cause you to take needless damage and/or die horribly. Just tweak the game a bit and it would benefit so much. I can only imagine the reason action queues don't exist is because of the fast-paced nature of the game when you're not using Tactical Camera, but that perspective falls apart when the gameplay while using that mode plays out very much like Origins did, just without the level of command allowed in that game. 



#4
Drogo45

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Combat system is terrible in your opinion*. To say that you dislike the system or that it simply does not fit your own personal standards or preferences is fine, but please don't say that it needs to be changed based on your opinion alone. At least try and pretend that there are people playing the game OTHER than yourself and take their preferences into consideration as well. 
 
Many others are enjoying the combat system perfectly fine as it stands. I include myself among these people. Other than the camera being obstructed at times I have had no issues with the combat whatsoever. I do not however use the "Tactical" view in any shape or form. 
 
Some of the problems you listed are mainly issues that exist on PC only as well.


Right on the money!
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#5
Arppis

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The tactical view could use some serious work.

 

Like having able to move your cursor further away, most of the time I can't order my troops to attack, because the command circle moves only to certain lenght. Then there is the buggy positioning of it, sometimes you can't target the enemies because the command ring just dissapears and won't allow you to target enemies.

 

Also command ring can't "climb" walls, which is a seriously bad design flaw in the system. If I have characters who can fire ranged weapons, why can't I just move up the wall and target them, why I have to move my command circle trough the normal pathways?

 

Also the character AI is really dumb, they stand in fire and AOE, and they can't recodnice the AOE's on the floor, so they just run into them.

 

So yeah, the combat system could use some serious work.


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#6
Darkly Tranquil

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Gotta say I'm really not enjoying the combat much at all. I find the party really hard to control, the tactics and behaviours don't really seem to do much of anything, and the Tac cam is really difficult to use. I'm finding it frustrating as hell and it's really killing my enjoyment of the game. I don't see why they had to reinvent the wheel. The combat system worked fine as it was in the previous games.
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#7
MattStriker

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I'm in the same boat. I like the world, the story, the characters...but combat is a chore. In DA:O and even DA2 my reaction to seeing enemies was "nice, let's see how spectacularly I can destroy this lot". In this game it's "oh god not again".

 

I'd have more fun playing this if it was a pure adventure game with no combat.


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#8
Sartoz

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Laidlaw mentioned in a video that Bioware listened to the DA fans regarding tactics. Fans wanted tactics and Bioware delivered tactics. Except, the company's understanding of tactics = a manual tactical system, unpolished at best, buggy and incomplete at worst.
 
There is no question in my mind, that the game was rushed out to meet the lauch deadline. Content that was shown in streaming/published videos was cut from the published game. The company was rapidly running out of time and had no choice but to concentrate on making the game as playable as possible for all platforms.
 
EA/Bioware is now dealing with the decision not to extend the launch date.
 
Ahh... Choices and Consequences.
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#9
Darkly Tranquil

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Laidlaw mentioned in a video that Bioware listened to the DA fans recgarding tactics. Fans wanted tactics and Bioware delivered tactics. Except, the company's understanding of tactics = a manual tactical system, unpolished at best, buggy and incomplete at worst.


This pretty much sums up the development of Inquisition - they listened to the fans, and then completely misinterpreted what they said, so we ended up with something that is totally not what was asked for.
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#10
Frozenkex

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honestly, the way it works now, i wouldve preferred DA2 combat. In DA2 not only did you have proper tactics, but you could always click and use same hotkeys to give commands, while here in non-tactical view some commands simply dont work 

 

Having tactical view and no customizable AI like previous games is worse than not having tactical view, but still having proper tactics for AI like DA2.


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#11
ceff711

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I've played DA1 and 2 to completion.  The KB & M controls were easy, fun and fantastic.  This game is unplayable.  I have logged about 15 minutes and have never been so turned off by a games combat controls that I have shelved it until they fix it.  Unplayable to me.



#12
MooseheadMcMoose

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Combat system is terrible in your opinion*. To say that you dislike the system or that it simply does not fit your own personal standards or preferences

 

By your argument, nobody can comment on anything without unquestionable quantitative values. If we accept your argument, then having sex with a chicken isn't really bad, because you should consider that some people like it.

 

After all, that IS the crux of your statement.


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#13
Chugster

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I found the kbm controls a little odd but as soon as I plugged in a controller it wss great, so much easier to get my melee character into position.

I don't use the tac cam much so I can't comment on gamepad control for that but I canrecommend that people having issues try using a gamepad

#14
Aewulf

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I think that combat is faster than in DAII.  In DA:O you could use your mage to effectively alter the battlefield and to a lesser extent this applied in DAII.  In DA:I, everything moves so fast and there are so many special effects that it is difficult to make heads or tales of what is taking place. (And I paused combat frequently.)



#15
Darkly Tranquil

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I think that combat is faster than in DAII.  In DA:O you could use your mage to effectively alter the battlefield and to a lesser extent this applied in DAII.  In DA:I, everything moves so fast and there are so many special effects that it is difficult to make heads or tales of what is taking place. (And I paused combat frequently.)


Pretty sure there is an option to turn down spell effects if it's stopping you seeing what's going on.

#16
Shryke

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By your argument, nobody can comment on anything without unquestionable quantitative values. If we accept your argument, then having sex with a chicken isn't really bad, because you should consider that some people like it.

 

After all, that IS the crux of your statement.

 

So, essentially, DA:I's combat is like having sex with a chicken.

 

Yeah, I'll go along with that.



#17
Shryke

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Pretty sure there is an option to turn down spell effects if it's stopping you seeing what's going on.

 

Pretty sure, or sure? Ludicrously, LUDICROUSLY over the top spell effects are near the top of my list of peeves with this game.



#18
Darkly Tranquil

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Pretty sure, or sure? Ludicrously, LUDICROUSLY over the top spell effects are near the top of my list of peeves with this game.


In graphics settings, it's called "particle effects" or something along those lines. The description mention that it relates to spell effects and things like smoke and fire also, so if you turn it down, the performance of those will be reduced too.

#19
Shryke

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Thanks.

 

But that's lame - I don't want ACTUAL fire effects to be lessened, just the crap that constantly spews out in battle. 



#20
Guest_Hander Wayne_*

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I found the kbm controls a little odd but as soon as I plugged in a controller it wss great, so much easier to get my melee character into position.

I think they should have been selling the game with a free controller as a bonus.


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#21
0rangekun

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I think they should have been selling the game with a free controller as a bonus.

That'd be so nice. Not impossible either, considering that Monster Hunter Tri on the Wii did come with a controller.

 

Anyway, yeah. I tried playing with a PS3 controller but I couldn't get it working without letting it be recognized as an Xbox controller, so everything was mapped just a bit differently and felt awkward with the PS3 controller. Womp womp.



#22
Arppis

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Gotta say I'm really not enjoying the combat much at all. I find the party really hard to control, the tactics and behaviours don't really seem to do much of anything, and the Tac cam is really difficult to use. I'm finding it frustrating as hell and it's really killing my enjoyment of the game. I don't see why they had to reinvent the wheel. The combat system worked fine as it was in the previous games.

 

On consoles atleast the old combat system is pretty much the same as it was before. Now we console players just get the bird-eye view what the PC players have been enjoying of in the two previous games. So for us it's kind of an upgrade.



#23
StrangeStrategy

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Chopping at air is frustraring, when I started I hated that. Hold W forward, and then attack, while locked-on to your target. Their, fixed.

Instead of spam clicking, just hold down R or hold your click. Fixed.... Although yeah, fingers actually do get tired (#FirstWorldProblems) and I'd love auto-attacks.

Yeah, tactical combat is meh. The only time I use Tac cam is to aim Wall spells, or quickly observe the field. No real use for actual combat, feels awful to use and doesn't seem to work... Companions tend to ignore orders or move slowly, not at all like when you're controlling them, but I suppose that's fair. Still, tactics are simplified and dumbed down.



#24
line_genrou

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I like the tact cam when not in a corridor, but it could use some serious work. I hope we get a patch to fix these things

The behavior tab confuses the hell out of me and is so limited. Sometimes one of my party members just stand there in the middle of combat, not doing anything

Sure, keep the tact cam but please please give us the tactics SCREEN back. The coolest thing about DA was the tactics, how we could set everything we wanted before the combat and see everything unfold when the real thing happened. What we complained about DA2 was that it was too frenetic during combat, the enemies falling from the above and the ridiculous exploding when you killed them