Alien protagonist? (ME "4")
#1
Posté 29 novembre 2014 - 12:33
I would love to play as a Drell in the next ME game,what Alien species would you want to play as?
http://masseffect.wikia.com/wiki/Races
http://goo.gl/ODbYAG
#2
Posté 29 novembre 2014 - 12:52
Haven't you heard? We're playing as Shepard/Liara's child in the next game.
Nah, I'm pulling your leg, though that would be funny as hell ![]()
But yeah, I would very much welcome that option. I imagine that playing as every race is next to impossible, if nothing else because of budget issues. But as Council races? That seems very much possible and, indeed, doable. Personally, I would welcome something similar to DA:O. Start differs based on which race you choose and from there on, the different storylines converge into the same story.
- Barquiel et Dar'Nara aiment ceci
#3
Posté 29 novembre 2014 - 12:54
#4
Posté 29 novembre 2014 - 02:30
I would love to play as a Drell in the next ME game,what Alien species would you want to play as?
A Turian Infiltrator! I'd name him Garus 2.0 for being improved to be faster, stronger, better! Only half jokeing.
#6
Posté 29 novembre 2014 - 08:41
Different species aren't practical for a variety of reasons. First and foremost because BioWare needs an organic that has the same skeleton as a human, can romance, display emotion, and can wear a large variety of armor sets. These few reasons alone would discount many species from even being a possibility in the main story.
Also, using Dragon Age, as an example, is a trap. If you've noticed, humans, dwarves, elves, and qunari are all virtually identical. The only thing that separates them is height, ears, horns, and hair. BioWare would not be able to make the same transition with Mass Effect because the species are too exotic and wouldn't be practical.
It also seems to be the case that we will likely be an N7 Operative in the next Mass Effect, of which means we could only be human. Even if all these cases weren't true, I'd still prefer to be human anyways because Mass Effect is more interesting looking at it from the human perspective and interacting with these various species.
To make any of the other species as compelling in a story would require a lot of work, not just from a game development standpoint but also a storytelling one. It's just not feasible and I'd rather BioWare maintain quality rather than try and sacrifice it for quantity only having mediocre results of which would not turn out well.
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#8
Posté 29 novembre 2014 - 09:01
I'd love to get the chance to play as a different species (asari for me)...mostly because I hope that they don't continue to write this old tired "humans are special" clichee into this franchise.
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#9
Posté 29 novembre 2014 - 09:14
I'd love to get the chance to play as a different species (asari for me)...mostly because I hope that they don't continue to write this old tired "humans are special" clichee into this franchise.
Asari are the closest to being human, but they are a female-only species, already ruling them out. 82% of players in Mass Effect 3 played a male Shepard, so that just wouldn't be smart or practical from a financial standpoint.
I'd also argue we only had a hint of "humans are special" in a few instances in the franchise. Mainly during Mordin's loyalty mission in ME2 talking about human diversity being far more than other species and Liara's discussions in ME1 talking about humanity's short life span leading them to be direct and get results as well as the independence amongst humans.
Otherwise, it was clear humanity was always the underdog. It was strongest in ME1, and revisited again in ME3. The Council races would never take humans seriously or heed Shepard's warnings. Many species, especially the Asari, looked down on humans being inferior and we would constantly see this trend with Shepard needing to prove that at least one human was the exception.
On the contrary, what makes Mass Effect so interesting and different is because humans are the underdogs. This isn't Star Trek where humanity is the center of the galaxy. This isn't Star Wars either, where the main protagonists and strongest Jedi and Sith always seem to be humans. This is an experience where humanity is not in a favorable position, and humanity's finest has to prove to the galaxy that humanity and Earth is worth saving. I would love for BioWare to further dive into this approach, as it largely separates Mass Effect from the rest.
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#10
Posté 29 novembre 2014 - 09:25
Plase no. Humans only.
Please... no.
Different species aren't practical for a variety of reasons. First and foremost because BioWare needs an organic that has the same skeleton as a human, can romance, display emotion, and can wear a large variety of armor sets. These few reasons alone would discount many species from even being a possibility in the main story.
Also, using Dragon Age, as an example, is a trap. If you've noticed, humans, dwarves, elves, and qunari are all virtually identical. The only thing that separates them is height, ears, horns, and hair. BioWare would not be able to make the same transition with Mass Effect because the species are too exotic and wouldn't be practical.
It also seems to be the case that we will likely be an N7 Operative in the next Mass Effect, of which means we could only be human. Even if all these cases weren't true, I'd still prefer to be human anyways because Mass Effect is more interesting looking at it from the human perspective and interacting with these various species.
To make any of the other species as compelling in a story would require a lot of work, not just from a game development standpoint but also a storytelling one. It's just not feasible and I'd rather BioWare maintain quality rather than try and sacrifice it for quantity only having mediocre results of which would not turn out well.
Asari are as human as it gets. Salarians and turians are just humans in different skin. Bipedal aliens with more scales and some alien features. I've seen enough complaints to the effect "make aliens in ME:Next more alien" to let me know that, as much as I love all three Council races, they are just not alien enough for some people.
N7? By the time of third game, Hackett himself makes the alien citizens an honorary part of N7 forces, by virtue of fighting along regular N7s for the safety of galaxy. So yeah, it's no big deal there. Hell, I can totally see Alliance opening it's rank to alien recruits for N7 program.
I'd love to get the chance to play as a different species (asari for me)...mostly because I hope that they don't continue to write this old tired "humans are special" clichee into this franchise.
This. So much this.
I'd also argue we only had a hint of "humans are special" in a few instances in the franchise. Mainly during Mordin's loyalty mission in ME2 talking about human diversity being far more than other species and Liara's discussions in ME1 talking about humanity's short life span leading them to be direct and get results as well as the independence amongst humans.
Otherwise, it was clear humanity was always the underdog. It was strongest in ME1, and revisited again in ME3. The Council races would never take humans seriously or heed Shepard's warnings. Many species, especially the Asari, looked down on humans being inferior and we would constantly see this trend with Shepard needing to prove that at least one human was the exception.
On the contrary, what makes Mass Effect so interesting and different is because humans are the underdogs. This isn't Star Trek where humanity is the center of the galaxy. This isn't Star Wars either, where the main protagonists and strongest Jedi and Sith always seem to be humans. This is an experience where humanity is not in a favorable position, and humanity's finest has to prove to the galaxy that humanity and Earth is worth saving. I would love for BioWare to further dive into this approach, as it largely separates Mass Effect from the rest.
Being granted Council membership after measly three decades, as opposed to volus and elcor who waited for membership for god knows how long(am too lazy to check codex)? Being chosen as *the* species of the cycle by Reapers themselves? All the comments of alien races(when compared to those for human squadies) by Harbinger in second game? Human larvae Reaper? The whole "Earth is center of the universe" in the third game? Mordin comments about humans being special?
I'm very likely missing a lot of those. Wanna rethink your statement?
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#11
Posté 29 novembre 2014 - 09:29
Asari are the closest to being human, but they are a female-only species, already ruling them out. 82% of players in Mass Effect 3 played a male Shepard, so that just wouldn't be smart or practical from a financial standpoint.
I'd also argue we only had a hint of "humans are special" in a few instances in the franchise. Mainly during Mordin's loyalty mission in ME2 talking about human diversity being far more than other species and Liara's discussions in ME1 talking about humanity's short life span leading them to be direct and get results as well as the independence amongst humans.
Otherwise, it was clear humanity was always the underdog. It was strongest in ME1, and revisited again in ME3. The Council races would never take humans seriously or heed Shepard's warnings. Many species, especially the Asari, looked down on humans being inferior and we would constantly see this trend with Shepard needing to prove that at least one human was the exception.
On the contrary, what makes Mass Effect so interesting and different is because humans are the underdogs. This isn't Star Trek where humanity is the center of the galaxy. This isn't Star Wars either, where the main protagonists and strongest Jedi and Sith always seem to be humans. This is an experience where humanity is not in a favorable position, and humanity's finest has to prove to the galaxy that humanity and Earth is worth saving. I would love for BioWare to further dive into this approach, as it largely separates Mass Effect from the rest.
There should be different races to choose from. In know humans will always be an option.
And I think Bioware overdid it with the humans are special thing. What does bother me is nonsense like humans being more genetically diverse than the aliens, that's simply stupid. Things like the Earth centrism in ME3 irritated me to no end as well. The speed of humanity's rise is also...implausible (just look at the galaxy map). And humans are so marysueish that only they realise how practical carriers are. Or that the council races apparently aren't smart enough to come up with medigel in 2000 years, when humans can do so in 30. I really hope they tone down the humans are special nonsense in the next game. It would be nice for someone else to hold the trump card occasionally. That's why i want the option to play as an alien.
- Mordokai et Count Baltar aiment ceci
#12
Posté 29 novembre 2014 - 09:54
I'd say bring it. Tired of playing as human and ME3 had an extremely earth-centric plot. I'd love to play as a Turian, Asari or Drell.
- KrrKs et Mordokai aiment ceci
#13
Posté 29 novembre 2014 - 10:05
One of the biggest problems with playable non-human PCs is the name. You can't give the PC a full name that NPCs address you with. Your character could never introduce him/herself to other NPCs. Without the rank of Commander, Shepard couldn't "advertise" for shops on the Citadel because he/she has no first name.
In DA:I, NPCs address you as "My Lady", "Your Worship", "Lady Trevelyan" etc. There is nothing comparable in the Mass Effect universe.
#14
Posté 29 novembre 2014 - 10:11
Asari are as human as it gets. Salarians and turians are just humans in different skin. Bipedal aliens with more scales and some alien features. I've seen enough complaints to the effect "make aliens in ME:Next more alien" to let me know that, as much as I love all three Council races, they are just not alien enough for some people.
N7? By the time of third game, Hackett himself makes the alien citizens an honorary part of N7 forces, by virtue of fighting along regular N7s for the safety of galaxy. So yeah, it's no big deal there. Hell, I can totally see Alliance opening it's rank to alien recruits for N7 program.
Being granted Council membership after measly three decades, as opposed to volus and elcor who waited for membership for god knows how long(am too lazy to check codex)? Being chosen as *the* species of the cycle by Reapers themselves? All the comments of alien races(when compared to those for human squadies) by Harbinger in second game? Human larvae Reaper? The whole "Earth is center of the universe" in the third game? Mordin comments about humans being special?
I'm very likely missing a lot of those. Wanna rethink your statement?
Asari are already the closest, and if you read my other post wouldn't happen because they are female-only. 82% of players in ME3 were male Shepards. Turians and salarians are by far more than just "humans in different skins." Again, you can't do romance scenes with them properly, they can't express emotions well, they are severely limited in their armor customization, the list goes on and on. People complaining they aren't "alien" enough somehow refutes statements BioWare has made in the past? Okay...?
"Honorary part of N7" is not N7. It's merely an acknowledgment of appreciation and nothing else. This doesn't automatically give other species clearance and privileged information about every operation the N7 Program is partaking in. Even if "[you] can totally see" it open up to other species, that's a pointless argument as it doesn't matter what you see. It matters what BioWare does.
Council politics are as they suggested, "political." The only reason humanity is granted a seat on the Council is because Shepard is a human and the entire fleet saves them (if you picked that route). Humans wouldn't have become a member otherwise, and certainly humans were no more empowered being on the Council than when they weren't previously.
Humans weren't "chosen" by the Reapers. Shepard was. A human Reaper was created because Shepard had defeated Sovereign. Harbinger retaliated by killing Shepard. Earth was not the center, again, Shepard was. Did you miss the entire point of the trilogy? Did you play Arrival? It was Shepard that mattered, not humanity. He was always the focus. The key to everything.
What's actually ironic about all this is the original script for ME1-2 was going to have Shepard secretly be an alien to explain his miraculous accomplishments against the reapers. That was dropped because of having a similar plot twist to KotOR. Again, Shepard is the "special one" and the focus of the trilogy.
As I suggested above, you are the one who needs to do some serious "rethinking." Do another playthrough of the Mass Effect Trilogy. Listen carefully. Analyze who the Reapers are attacking and why. You will be shocked.
There should be different races to choose from. In know humans will always be an option.
And I think Bioware overdid it with the humans are special thing. What does bother me is nonsense like humans being more genetically diverse than the aliens, that's simply stupid. Things like the Earth centrism in ME3 irritated me to no end as well. The speed of humanity's rise is also...implausible (just look at the galaxy map). And humans are so marysueish that only they realise how practical carriers are. Or that the council races apparently aren't smart enough to come up with medigel in 2000 years, when humans can do so in 30. I really hope they tone down the humans are special nonsense in the next game. It would be nice for someone else to hold the trump card occasionally. That's why i want the option to play as an alien.
I'm not sure how this refutes any of my actual post. Again, Earth wasn't the focus because of humanity, but rather Shepard. It's not like humanity rose by itself, they had plenty of help from other species. You do realize that the Normandy SR-1 was a joint operation between the Systems Alliance and the Turian military? The Turians also helped humanity with biotics and learning to integrate properly with them. I really think you are over-analyzing this "special nonsense" and are making connections which aren't exactly what you think. Again, I provided far more examples of humans being underdogs than you supposedly showing them being "marysueish."
#15
Posté 29 novembre 2014 - 10:38
All I'm gonna say is that I really love the "durr, ya wrong, ya dumb yokel" vibe that permeates your latest post.
And with that, we're done here.
- Vazgen et Count Baltar aiment ceci
#16
Posté 29 novembre 2014 - 10:41
All I'm gonna say is that I really love the "durr, ya wrong, ya dumb yokel" vibe that permeates your latest post.
And with that, we're done here.
I suppose we are since you either fail to see reason or you recognize it and will no longer continue to hold your inaccurate view. I guess you did "rethink your statement."
Back on topic: It's nice to think about being other species and having different perspectives and experiences, but such dreams are more easily said than done. That doesn't appear to be a direction BioWare is going at this point. Maybe once they can overcome some of these hurdles, perhaps in the future.
#17
Posté 30 novembre 2014 - 12:22
Revan really nailed things here.
Mass Effect 3 already showed how we can play with other races: multiplayer. Having multiple playable races will only hurt the story, it will lose focus.
- canarius, NCR Deathsquad et Revan Reborn aiment ceci
#18
Posté 30 novembre 2014 - 12:54
I'd be very disappointed if we're forced to play a human again. I don't want Shepard 2.0.
- Hair Serious Business aime ceci
#19
Posté 30 novembre 2014 - 01:41
Krogan or Asari
I'd be very disappointed if we're forced to play a human again. I don't want Shepard 2.0.
I agree.
I can be human in any and every game already
,but not in every game I can play Quarian,Drell,Krogan,Asari,Turian or Salarian.Besides it would be good to see how would it look like to play game as alien and to see how will you be treated according to race you picked.Turians,asaris and salarians I imagine wouldn't have much trouble but imagine being krogan...now that would cause some interesting reactions in game since they are considered as savages brutes and killers and biggest threat to galaxy's peace,now imagine a krogan as main story hero that is saving a day...now that would be ironic as hell...which is why it would be interesting
.
#20
Posté 30 novembre 2014 - 03:47
more agency...
YES Please. I would love to play as and alien or a synthetic
#21
Posté 30 novembre 2014 - 05:56
Being granted Council membership after measly three decades, as opposed to volus and elcor who waited for membership for god knows how long(am too lazy to check codex)? Being chosen as *the* species of the cycle by Reapers themselves? All the comments of alien races(when compared to those for human squadies) by Harbinger in second game? Human larvae Reaper? The whole "Earth is center of the universe" in the third game? Mordin comments about humans being special?
I'm very likely missing a lot of those. Wanna rethink your statement?
Yah, that always bothered me too. Why, in god's green earth, did they choose the human home world, the n00bs of the galaxy, to come to? Or rather, to send the brunt of their forces to?
It was a minor plot hole, and one they attempted to cover up with "But they did attack other places first!" Well, yah, but... You're honestly telling me that with all that civilization and technology, that they're gonna fall before earth? Illium isn't even touched in the reaper war, as far as I know.
EDIT : I mean, I know that each planet was under attack, but... The Salarian homeworld isn't touched either.
#22
Posté 30 novembre 2014 - 07:18
Yah, that always bothered me too. Why, in god's green earth, did they choose the human home world, the n00bs of the galaxy, to come to? Or rather, to send the brunt of their forces to?
It was a minor plot hole, and one they attempted to cover up with "But they did attack other places first!" Well, yah, but... You're honestly telling me that with all that civilization and technology, that they're gonna fall before earth? Illium isn't even touched in the reaper war, as far as I know.
EDIT : I mean, I know that each planet was under attack, but... The Salarian homeworld isn't touched either.
"plot hole" are two worlds that are used way to lightely. It's been told that the reapers took an special interest in humanity after Shepard's actions in ME1. If you look to Soverign, he had no... favorites. It would slaughter everything equally to get what it wanted. About the war, every major planet is under some kind of attack by the time of ME3's ending, as it's implied by the galaxy map full of reapers forces. Illium was even mentioned in a codex entry, saying its many billionaries were putting up a fight.
The Reapers can't attack everywhere at once, but their first two priorities seemed to be Earth and Palaven. And I won't say that's unreasonable.
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#23
Posté 30 novembre 2014 - 12:49
Asari are the closest to being human, but they are a female-only species, already ruling them out. 82% of players in Mass Effect 3 played a male Shepard, so that just wouldn't be smart or practical from a financial standpoint. [ -To make them or any other alien race playable]
According to the same statistic, it would also be impractical to allow any other Shepard than M default Soldier, so I don't believe in this reasoning.
Different heights and Skeletons are really more of a hindrance ( and as the MP has shown, they are not that much of a hindrance either)
- Mordokai aime ceci
#24
Posté 30 novembre 2014 - 06:30
"plot hole" are two worlds that are used way to lightely. It's been told that the reapers took an special interest in humanity after Shepard's actions in ME1. If you look to Soverign, he had no... favorites. It would slaughter everything equally to get what it wanted. About the war, every major planet is under some kind of attack by the time of ME3's ending, as it's implied by the galaxy map full of reapers forces. Illium was even mentioned in a codex entry, saying its many billionaries were putting up a fight.
The Reapers can't attack everywhere at once, but their first two priorities seemed to be Earth and Palaven. And I won't say that's unreasonable.
I agree with the latter part of your statement, but I don't agree with the former. Billionaires can put up a fight, but... What type of fight are we talking about? Ground troops? Space vessels? And, you don't mention whether or not the game specifies. I just loaded up my most recent ME game (just before you assault TIM's base) and you can't even get to Illium. I went to the codex entry on it, it said nothing about the Reapers. I believe I know what you're talking about when you say that "billionaires are putting up a fight", I think it's on the page that pops up when you go to the planet.
However, with us unable to even get there... That makes me think that Illium is gonna play a central role in our escape.
EDIT : I mean, I know I've visited the planet in ME3 in an earlier stage of the game. It's just, why can't I now?
EDIT x 2 : It's either this or I'm a conspiracy theorist. This seems to make the most sense though.
#25
Posté 30 novembre 2014 - 09:01
I agree.
I can be human in any and every game already
,but not in every game I can play Quarian,Drell,Krogan,Asari,Turian or Salarian.Besides it would be good to see how would it look like to play game as alien and to see how will you be treated according to race you picked.Turians,asaris and salarians I imagine wouldn't have much trouble but imagine being krogan...now that would cause some interesting reactions in game since they are considered as savages brutes and killers and biggest threat to galaxy's peace,now imagine a krogan as main story hero that is saving a day...now that would be ironic as hell...which is why it would be interesting
.
You can play ME3 MP to have your quarian, drell, krogan, asari, turian, and salarian fantasy. From a gameplay standpoint, it's easy and something BioWare has already done. The problem is from a storytelling perspective and a main story. Even if there weren't a variety of technological hurdles, the story itself would suffer if it was far too broad. The story is always what drives the entire experience, and it seems this time around BioWare really wants to focus on telling the N7 story, which we did not see in the original trilogy.
According to the same statistic, it would also be impractical to allow any other Shepard than M default Soldier, so I don't believe in this reasoning.
Different heights and Skeletons are really more of a hindrance ( and as the MP has shown, they are not that much of a hindrance either)
I believe it's partially because of that reasoning that we seem to be playing as a human soldier who has something to do with N7 (likely becoming a member of it). All of the in-game renders of the N7 armor variants as well as the return of the Mako (a systems alliance vehicle) just confirms we are going to be a soldier again.
It's one thing having variety in terms of class. It's entirely something else when you want variety in terms of species. MP is a bad example because it's combat-related only. We are talking about a main story where cut scenes, romance, evoking emotions, and various other hurdles would have to be overcome. Many of the known species would struggle to pull that off based on their anatomies.
Also, BioWare said adjusting height alone was actually incredibly difficult for storytelling in DAI. It took them a while to have the heads adjust properly for every race, especially if a qunari male and a female dwarf were in conversation.
Krogan or Asari
I'd be very disappointed if we're forced to play a human again. I don't want Shepard 2.0.
Well considering BioWare has already said multiple times that we won't be Shepard 2.0 and our protagonist is actually someone who doesn't start out as a hero, I would expect an approach similar to DAI. Based on E3/Comicon/N7 Day we are going to be human, a soldier, and we will very likely be in the N7 Program. These are all things BioWare has either shown us or suggested.





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